- grifxdonut
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Member for 10 years, 3 months, and 28 days
Last active Tue, Apr, 26 2016 16:27:57
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Dec 26, 2013grifxdonut posted a message on Izzet Over Yet?!This looks very similar to my izzet control, except you run more burns than i do. I dont understand the pithing needles(ive never used one, and im not sure how they actual fair). and instead of 3 essence scatters, id probably run 3 dissolves and only 2 essence scatters. i might try to run this to see how it doesPosted in: Darkninja107 Blog
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+1 hornet queen
Replace the wayfinders with something else. Probably with better draw spells that won't get rid of your own spells. 3 elspeths might be a bit too many. Maybe drop to 2 and add another kiora
other than that, maybe add another aetherspouts and a few Sylvan caryatids
Planeswalkers do think that not everyone should planeswalk because it would disrupt the planes and possibly cause something similar to what the phyrexians or eldrazi have done. also, what would you feel if you were one of the most powerful people, able to travel through the universe? Would you like everyone to do the same? Do you want to become normal again?
For the block based on plane hopping, do the core sets make sense? They are based on the whole multiverse but when you use the core set, it just seems like some random pile of cards right? The sets are based on plane to keep a story and not overload you with information. It keeps it organized, allows lore to be created, and makes the game interesting. So I don't believe there will be blocks like that, though maybe two planes could work together, like how yawgmoth had his portal to phyrexia
jeskai-when you vast a noncreature, give your creatures an ability. Since the jeskai are still very intelligent, they might not change from prowess. Also considering how monastery mentor is, this helps push for keeping prowess, though it doesn't make this seem fair, so who knows.
temur- thinking of yasova and how they ability will seem more raw, it might have an ability similar to "if you control the creature with the highest power" or a etb trigger with that. The frf temur cards seem to have a bounce ability on a good bit of cards, so that may be their ability.
sultai- the sibsig seem to be a popular group of zombies in old tarkir and with tasigur, I think that the ability will be the generic "top cards in graveyard" and "return card from graveyard"
These are just my thoughts on what they might be but hopefully they are close!
4 chief engineer
4 colossus of akros
3 dragon throne of tarkir
4 juggernaut
3 bronze sable
4 ornithopter
4 treasure cruise
3 stubborn denial
4 soul of new phyrexia
1 ugin, the spirit dragon
2 burnished hart
3 polluted delta
4 tomb of the spirit dragon
3 flooded strand
10 island
this is what I have tested a few matches with. combo the dragon throne of tarkir with either the colossus of akros or soul of new phyrexia and can make my small creatures into 7/7s or 11/11s and swing. typically can get out a colossus-throne combo on turn 5 or so. on the down side, i do stall out very fast when i cast all of my cards this fast, but the stubborn denials, ugin, and tombs can help me outlast the other player
how many standard cards that have flying are actually run in decks? besides wingmate roc and maybe stormbreath dragon, i cant think of any. yes he can die to the stormbreath, but will still get through it with 8 damage, not even counting your other creatures attacking. there are many red and especially green cards that can buff him up and make him be able to live through burns. you also have to look at what cards you will play with him. xenagod would make him win a game the turn he comes out, including become immense and titanic growth. also, for 7 cmc, you will most likely be getting him out around turn 4 or 5 or so, based on most g/r beatdown decks. so by the time you get to turn 5, you would have already dealt more than 8 damage to the other player. nylea's bow, titans strength, and anything that would give him a +1/+1 counter would be enough to save him from any single burn. any other colors with exiling, destroying, and countering, you would have the same problem with 95% of other cards.
And on spells like voyage's end, do you select the target before it resolves or after?
Ive had a question about those choices for a while and wasn't exactly sure when they are chosen
Keranos RU
Pharika BG
Kruphix GU
Iroas RW
Athreos WB
based on what the other gods have done, their cards that go along with themselves (i.e. Disciple of Phenax) have gone along with the essential theme of the gods, but not specifically the same ability (Phenax, god of deception mills, but overall theme of BU is getting rid of cards)
With this, I have guessed that Kruphix has something to do with beginning of turn actions. First, he is the god of dawn(early morning) and card]agent of horizons[/card] flavor texts talks about kruphix's followers go out before the dawn. this makes me think he has to do with actions that happen at the beginning of your turn and other actions that happen early on.
i dont look much at white-black, but i think Athreos, ferryman of the underworld, will have to do with creatures being destroyed and being brought back. he might give all creautres regenerate for their mana cost or something similar, or something like (whenever an enemy creature dies, bring back a creature with the same cmc from your graveyard)
Keranos will obviously have to with instants and sorceries, being red and blue. He wont have a scry in his ability, as most of the theros block instants and sorceries run scry, but he will maybe have an ability that allows you to keep cards you scry(when you scry, you may keep an instant of sorcery) because he is the god of visions.
Pharika is the god of healing and poison, and many of her cards are removal(gorgons, deathtouch, -x/-x, etc.), but she won't have the same abilities as Vraska or Liliana, so killing creatures who deal damage to you or giving -x/-x wont be her ability. but I have no clue what her ability would be, except something that heals each time a creature dies or something or the sort
Iroas is the god of honor and victory. The priest of iroas and acolyte's reward make me believe that he will have to do with the combat step. He doesn't want outside sources to get in the way of combat and wants it to be mono e mono. I would guess that his ability would be something like "target creature has to block this turn" or "creatures must block this creature" or something of the sort.
Please leave your thoughts on the gods and leave reasoning instead of leaving random guesses.