Artifact Deck. Will they be viable? Are they going to be a tier 2 or better?
I'm currently brewing an artifact deck with blue. Mainly because of Chief Engineer
and Ensoul Artifact. Turn 1 Darksteel Citadel(land for turn)
Turn 2 (land for turn, Island) Play Ensoul Artifact on Darksteel Citadel.
So Turn 2 you have a 5/5 Indestructible. Or if you wait one more turn. Use
Ensoul Artifact on Ornithopter. Turn 1 Ornithopter and Darksteel. Turn 2
Ensoul Arifact. Swing 5 in air? It's not a 3 turn clock.
Artifact Deck. Will they be viable? Are they going to be a tier 2 or better?
I'm currently brewing an artifact deck with blue. Mainly because of Chief Engineer
and Ensoul Artifact. Turn 1 Darksteel Citadel(land for turn)
Turn 2 (land for turn, Island) Play Ensoul Artifact on Darksteel Citadel.
So Turn 2 you have a 5/5 Indestructible. Or if you wait one more turn. Use
Ensoul Artifact on Ornithopter.
So I'm looking to try something... new. I'm here to ask everyone's opinion on what
the best two color combo would be as far as Heroics go. When it comes to Heroic
triggers, White/Red have arguably the best. What I'm looking for is a control.
Don't really want to do the whole "Murica" deck. I'm just wondering which color
combination would be best. Is it white+R/B/BU/G? Or is it Red+W/B/BU/G? I'm
looking to keep my creatures alive while taking theirs out with my control. I'm
leaning towards Black since I'm partial to it. Love their control cards. But which
one do you think is better suited for the job? White or Red?
I like to collect all the scry/shock lands because my full pages are pretty.
I also think Mana Confluence will go back up in price. Not by much but definitely
a difference. So trade for them now.
Holy ***** dude. I actually had the cards to make the same deck
minus a Tormented Hero and a Master of the Feast and play
testing it and it did what it does best and won 9/10 games.
The only game I lost was because I kept a 1 land hand and didn't
hit the second land for 4 turns. Other than that this aggro deck
owns. Well put together.
I was just reading up on Nyan Control. Seems like a pretty strong deck.
I saw that it won the SCG open. It has really strong support and it
looks to be that way until rotation.
So, I thought I'd bring out my MBD since all the Hype surrounding the
God cards and new archetypes were too good to pass up. And with White,
green, red and blue getting buffed I figured they would roll those
colors or a variation of those. I was wrong. Turns out at least half
of the 30 people that showed up actually ran Mono Black. And I happen
to face 3 of them. My mirror matches always end up the same. I have to
side out Doomblades and a couple other Thoughtseize for some Devour
Flesh and some other Blood Baron removal spells. The second game after
I sideboard, I usually get mana ****ed. So tomorrow I'm switching up
decks. Can't rely on MB anymore.
What ended up going 5-0 was a Golgari Devotion. Didn't face it but I assume
that it was beast.
I think Gods Willing is a better card. Just for the fact that players are playing
the crap out of bounce. Gods Willing prevents that since you can choose what ever color is
making it bounce. Sure Brave the elements does the same thing, but you can never have to
much protection.
I'm currently brewing an artifact deck with blue. Mainly because of Chief Engineer
and Ensoul Artifact. Turn 1 Darksteel Citadel(land for turn)
Turn 2 (land for turn, Island) Play Ensoul Artifact on Darksteel Citadel.
So Turn 2 you have a 5/5 Indestructible. Or if you wait one more turn. Use
Ensoul Artifact on Ornithopter. Turn 1 Ornithopter and Darksteel. Turn 2
Ensoul Arifact. Swing 5 in air? It's not a 3 turn clock.
What do you think?
I'm currently brewing an artifact deck with blue. Mainly because of Chief Engineer
and Ensoul Artifact. Turn 1 Darksteel Citadel(land for turn)
Turn 2 (land for turn, Island) Play Ensoul Artifact on Darksteel Citadel.
So Turn 2 you have a 5/5 Indestructible. Or if you wait one more turn. Use
Ensoul Artifact on Ornithopter.
What do you think?
the best two color combo would be as far as Heroics go. When it comes to Heroic
triggers, White/Red have arguably the best. What I'm looking for is a control.
Don't really want to do the whole "Murica" deck. I'm just wondering which color
combination would be best. Is it white+R/B/BU/G? Or is it Red+W/B/BU/G? I'm
looking to keep my creatures alive while taking theirs out with my control. I'm
leaning towards Black since I'm partial to it. Love their control cards. But which
one do you think is better suited for the job? White or Red?
I also think Mana Confluence will go back up in price. Not by much but definitely
a difference. So trade for them now.
minus a Tormented Hero and a Master of the Feast and play
testing it and it did what it does best and won 9/10 games.
The only game I lost was because I kept a 1 land hand and didn't
hit the second land for 4 turns. Other than that this aggro deck
owns. Well put together.
I saw that it won the SCG open. It has really strong support and it
looks to be that way until rotation.
God cards and new archetypes were too good to pass up. And with White,
green, red and blue getting buffed I figured they would roll those
colors or a variation of those. I was wrong. Turns out at least half
of the 30 people that showed up actually ran Mono Black. And I happen
to face 3 of them. My mirror matches always end up the same. I have to
side out Doomblades and a couple other Thoughtseize for some Devour
Flesh and some other Blood Baron removal spells. The second game after
I sideboard, I usually get mana ****ed. So tomorrow I'm switching up
decks. Can't rely on MB anymore.
What ended up going 5-0 was a Golgari Devotion. Didn't face it but I assume
that it was beast.
the crap out of bounce. Gods Willing prevents that since you can choose what ever color is
making it bounce. Sure Brave the elements does the same thing, but you can never have to
much protection.
battle field does it lose it's creature status.
Standard of course.
2 Journey Packs and a Born pack.
there are always going to be cards that replace those in every set.
and just use that one until post rotation.
better more likely for mid-ranged.
I had another idea, something like Master of Waves. Using that token generator and then
using Hour of Need on those tokens. Thoughts on that Combo?