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  • posted a message on [[Official]] Affinity
    Artifact Deck. Will they be viable? Are they going to be a tier 2 or better?
    I'm currently brewing an artifact deck with blue. Mainly because of Chief Engineer
    and Ensoul Artifact. Turn 1 Darksteel Citadel(land for turn)
    Turn 2 (land for turn, Island) Play Ensoul Artifact on Darksteel Citadel.
    So Turn 2 you have a 5/5 Indestructible. Or if you wait one more turn. Use
    Ensoul Artifact on Ornithopter. Turn 1 Ornithopter and Darksteel. Turn 2
    Ensoul Arifact. Swing 5 in air? It's not a 3 turn clock.

    What do you think?
    Posted in: Standard Archives
  • posted a message on Haven't seen a thread for this yet.
    Artifact Deck. Will they be viable? Are they going to be a tier 2 or better?
    I'm currently brewing an artifact deck with blue. Mainly because of Chief Engineer
    and Ensoul Artifact. Turn 1 Darksteel Citadel(land for turn)
    Turn 2 (land for turn, Island) Play Ensoul Artifact on Darksteel Citadel.
    So Turn 2 you have a 5/5 Indestructible. Or if you wait one more turn. Use
    Ensoul Artifact on Ornithopter.

    What do you think?
    Posted in: Standard Archives
  • posted a message on Heroic Control
    So I'm looking to try something... new. I'm here to ask everyone's opinion on what
    the best two color combo would be as far as Heroics go. When it comes to Heroic
    triggers, White/Red have arguably the best. What I'm looking for is a control.
    Don't really want to do the whole "Murica" deck. I'm just wondering which color
    combination would be best. Is it white+R/B/BU/G? Or is it Red+W/B/BU/G? I'm
    looking to keep my creatures alive while taking theirs out with my control. I'm
    leaning towards Black since I'm partial to it. Love their control cards. But which
    one do you think is better suited for the job? White or Red?
    Posted in: Standard Archives
  • posted a message on Collecting Scry Lands/Utility Lands before rotation this September?
    I like to collect all the scry/shock lands because my full pages are pretty.
    I also think Mana Confluence will go back up in price. Not by much but definitely
    a difference. So trade for them now.
    Posted in: Standard Archives
  • posted a message on [Event Discussion -] Game Day Success
    Holy ***** dude. I actually had the cards to make the same deck
    minus a Tormented Hero and a Master of the Feast and play
    testing it and it did what it does best and won 9/10 games.
    The only game I lost was because I kept a 1 land hand and didn't
    hit the second land for 4 turns. Other than that this aggro deck
    owns. Well put together.
    Posted in: Standard Archives
  • posted a message on Game Day Fail
    I was just reading up on Nyan Control. Seems like a pretty strong deck.
    I saw that it won the SCG open. It has really strong support and it
    looks to be that way until rotation.
    Posted in: Standard Archives
  • posted a message on Game Day Fail
    So, I thought I'd bring out my MBD since all the Hype surrounding the
    God cards and new archetypes were too good to pass up. And with White,
    green, red and blue getting buffed I figured they would roll those
    colors or a variation of those. I was wrong. Turns out at least half
    of the 30 people that showed up actually ran Mono Black. And I happen
    to face 3 of them. My mirror matches always end up the same. I have to
    side out Doomblades and a couple other Thoughtseize for some Devour
    Flesh and some other Blood Baron removal spells. The second game after
    I sideboard, I usually get mana ****ed. So tomorrow I'm switching up
    decks. Can't rely on MB anymore.

    What ended up going 5-0 was a Golgari Devotion. Didn't face it but I assume
    that it was beast.
    Posted in: Standard Archives
  • posted a message on Classic White Weenies
    I think Gods Willing is a better card. Just for the fact that players are playing
    the crap out of bounce. Gods Willing prevents that since you can choose what ever color is
    making it bounce. Sure Brave the elements does the same thing, but you can never have to
    much protection.
    Posted in: Standard Archives
  • posted a message on Using the gods?
    It's still a Legendary Creature because of the card type. It's only when it hits the
    battle field does it lose it's creature status.
    Posted in: Standard Archives
  • posted a message on Looking Blue counter
    Looking for a deck that just says NO to your opponent on everything.
    Standard of course.
    Posted in: Standard Archives
  • posted a message on What's the first thing you Grab
    In a booster draft that is. What do you go for or look for first? Say they are doing
    2 Journey Packs and a Born pack.
    Posted in: Standard Archives
  • posted a message on Which of the current major Standard decks will be hurt the least by rotation *currently* ?
    Mono Red aggro/burn will probably be hurt the least. Just for the fact that
    there are always going to be cards that replace those in every set.
    Posted in: Standard Archives
  • posted a message on When do you start planning for "Post-Rotation"?
    I was told to sell 2 months prior to rotation except for one deck that I really like
    and just use that one until post rotation.
    Posted in: Standard Archives
  • posted a message on Hour of Need
    But yes, I was talking about 1 and two drop. Like the new Hypnotic Siren. Sure it would be
    better more likely for mid-ranged.

    I had another idea, something like Master of Waves. Using that token generator and then
    using Hour of Need on those tokens. Thoughts on that Combo?
    Posted in: Standard Archives
  • posted a message on Hour of Need
    I guess that's what the side board would be useful in this particular spot.
    Posted in: Standard Archives
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