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  • 6

    posted a message on [ELD] Questing beast
    Well, that's a lot of text. Still, it seems that this card is missing "Hexproof from nonpurple", "Can't be countered by an opponent of an opposite sex" and "If it would go to the graveyard, shuffle it into your sideboard instead".
    Posted in: The Rumor Mill
  • 1

    posted a message on Immolation Mask
    Immolation Mask 1R
    Artifact — Equipment

    When ~ enters the battlefield, create a 1/1 red Elemental creature token, then attach ~ to it.
    Equipped creature has "Sacrifice this creature: it deals 1 damage to any target".
    Equip 2
    Posted in: The Rumor Mill
  • 1

    posted a message on Glacial Revelation and Ravenous Giant
    In the right deck it could be up to 'draw six' for 3 mana, which is bonkers. Even if the average is 'draw three', this is already above the line.
    Posted in: The Rumor Mill
  • 1

    posted a message on Planar Celebration
    Quote from Metallix87 »
    Nope. This is missing the rarity symbol, so unless there's a gigantic empty spot on the mana line for some reason, it is 5GG.

    Yeah, my bad. Missed that the url on non-english cards goes like 'mtgstory.com/es'. At 7 mana this card is far less exciting.
    Posted in: The Rumor Mill
  • 1

    posted a message on Tamiyo Collector of Tales and her epiphany EFro Previews
    Static protects from Thought Erasure and edicts.
    +1 synergises nicely with the explore mechanic.
    -3 is a repeated Eternal Witness.

    Very decent card overall. Could see her in Sultai replacing a small Vraska.
    Posted in: The Rumor Mill
  • 2

    posted a message on Mothership Spoilers 9-17 two mythics
    Quote from jshrwd »
    Quote from Lowynd »
    Wow, Divine Visitation seems really nice. Pity it doesn't look any different than a basic land (as everything else).

    Please explain

    Assassin's Trophy Smile
    Posted in: The Rumor Mill
  • 1

    posted a message on Discovery / Dispersal
    Aaaand there goes the dream of 1-mana surveiling cantrip.
    Posted in: The Rumor Mill
  • 4

    posted a message on Conclave Guildmage, Lords of Limited preview
    Is it me, or this time around guildmage design suck? See, original ones had hybrid manacost (X/Y)(X/Y) and their abilities each required only one color (either X or Y), and it made sense, because you could play them even in the deck with only one corresponding color. In RTR their manacost included two colors, as their ablilites' cost did. Which also made sense, because if you already paid XY for the creature, you are probably able to pay XY for the ability. These new ones have multicolored cost, but their abilities require only single color and are weaker (compare Conclave Guildmage, which makes 2/2 tokens for 6 mana, with Vitu-Ghazi Guildmage, which for essentially the same cost makes 3/3s (yes, I know, vigilance, but I'd rather trade it for +1 p/t). Making abilities cost only single color would maybe be justifiable if you could use them multiple times in a turn, but the tap requirement doesn't allow that! I am not complaining that the new guildmages are bad cards, they will be used in limited, as they always were. It's just that their design is... less explainable, I would say.
    Posted in: The Rumor Mill
  • 1

    posted a message on Mothership Spoilers 09-04
    Another card spotted in one of those spotlight videos:

    Direct Current | 1RR
    ~ deals 2 damage to any target.
    Jump-Start

    Edit: oops, nath'd
    Posted in: The Rumor Mill
  • 3

    posted a message on Sarkhan, Fireblood
    While this is not exactly Tibalt, it looks like big MEH anyway.
    Posted in: The Rumor Mill
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