Hah, looks like Wizards is completely determined to never give us a busted reanimation target
You're quite hasty on this one ! If you imply the new Persist card, we already have some nice creatures to get. Maybe not in green though... W&S !
Looking at the Modern format right now, which is full of creature decks, Tarrasque is garbage. Without saying there are better timmy cards to cast or reanimate anyway. No matter the format, to cast this card is utter pain...
Yep, kobolds are sthg between goblins and orcs, not dragons or lizards. More than one flavor fail is to be expected in this set. Crossovers don't guarantee good flavor !
I think ward is neat. It adapts to Magic's complexity, adds depth to gameplay, while hexproof just killed decision making altogether : hexproof = you can't kill the damn thing. I can't complain that Hexproof is nerfed now (we see hex from specific things), all good news to me.
I think it's good. It etb untapped early in the game and is designed as an aggro creature land. So for me since it doesn't fit in the same decks as the tapped ones, I'd put it better than Lavaclaw and Spawning Pool, which are cards that see no play at all.
A monoblack aggro deck will have to choose between this creature land and Mutavault. This is the land we should compare it with. And it's all about what the archetype is about, tribal or not, blitz or high curve, devotion or good stuff, etc...
It has 2 different names in french, weird. "Hibours" is fun and fluent to pronounce but also sounds like "e-balls", which is going to rise some jokes among french players.
Honestly, you have two good ways to find those cards :
- install Cockatrice (or another soft), which gives you a good search engine.
- check out MTGTOP8 and archetypes in Modern that play good discard outlets.
Besides that, I could find some cards for you with the keyword "discard" at 1/2 mana value, but the fact you don't propose a clear list and what archetype you want to build, nor what "a good enough card" is for you, it's hard to advise you properly :
Any card with the keyword Learn lets you discard a card. Share a list, or the cards you ant to put in the yard and how you take advantage of them, so we can see what you wanna build.
Still, this deck need a non-creature way to have 3 mana on turn 2.
Seems like Utopia Sprawl is the only card that does that. Abundant Growth is the Mishra's Bauble of this deck, I don't understand why you feel so doubtful about it. It draws into more lands, the same way Elvish Visionary does in Elves decks (which play only 18 lands, that's one reason why we don't cut Visionaries when a new sexy 2-drop is printed).
I think that Sythis, Harvest's Hand is not that strong here because one of the advantage of playing this deck is the ability to force the opponent to draw a lot of useless cards towards us (removals for creatures). Otherwise, Courser Kruphix would be a must-include.
Playing Sythis seems like a necessary evil. The deck can't function with only 4 enchantress effects. Yes it is a removal magnet. It's one argument in favor of playing 4x Sterling Grove btw.
I don't get why Courser would be an auto-include if Sythis is though, Courser is a very different card, much weaker than Sythis with a Solitary Confinement on the BF, it cannot snowball... at this cmc Setessan Champion is a stronger choice, right ?
23 lands are not too much, but not too few either in order to see 4 in the first 4 turns.
I would argue it's too many. If we don't play Sphere of Safety (that I believe is too cute in comparison with Confinement and Prison), we don't load on 5-cmc finishers, and we take advantage of Sanctum Weaver, since most spells cost 3 or less, 20-21 lands is fine.
Overall I think your preliminary list has too many spells that cost too much mana, that's why you feel like 23 is right. But the curve should be lowered as much as possible imho, so you can play more spells in fewer turns.
I feel like the goal is to lock the game early, so On Thin Ice is better than Oblivion Ring for example.
Right now the format is full of fast creature decks, so the deck needs a way to survive. 4x Blood Moon might be the wrong call in a meta with Boros Burn, Boros Prowess, Izzet Prowess, Vial decks, etc... Defining the tough MUs is key to build a coherent maindeck.
As far as I checked, Confinement and Grove are each on average 2-ofs in Legacy lists... By playing more of those, aren't we committing too much ?
I can see Confinement being more needed in Modern because we face a very different meta than Legacy : Burn, Storm, Tribal decks, Zoo's comeback, etc...
Grove as a 4-of, I'm not so sure anymore.
And Abundant Growth completely flew under my radar ! Not used to play Green devo decks in Modern (or Enchantress in Legacy, and it's not a match-up we encounter a lot), it's an OBVIOUS inclusion.
Thanks for the advice @sovietolga !
@shale warbringer, it's true that the nonbo is weird to play with, gotta crack the Grove sometimes... I believe it's worth it at least as a 1-of in the main deck, seems like a good out-of-nowhere wincon. And if played in more copies it gives a nice turn 3 kill against decks that don't interact.
The combo Weaver + Freed is good, since the natural mana sink is another enchantment : Spinner. Apparently no need to add another mana sink like Ballista or Nylea or etc... It can be a SB consideration at best. The deck has D Sphere and Thin Ice to deal with "can't lose" effects (Worship, Platinum Emperion, etc...).
The combo doesn't win on the spot but can be protected by Grove. It's so annoying to play against Grove...
Hall of H's Generosity is a spell more than a land, it's very bad with all the colored requirements. Never used it, it might be too cute, only useful VS control decks, which may not be the nemesis of such a deck.
All the 3-cmc creatures are not necessary imho : Courser of Kruphix has never proven to be great in Modern, it's slow here, slots are precious. Setessan Champion is not an enchantment, and loading counters on it without evasion seems bad. It's a worse Champion of the Parish on paper. Maybe I'm wrong and it serves as good removal magnet in order to save the other more important creatures in the deck. I don't think the deck needs 12 enchantress effects anyway. Dryad of the Ilysian Grove doesn't synergize much unless I missed a boat. It ramps late but there's no enchantment-Primeval Titan to cast, unless a list goes in that direction. it's overall a Valakut card anyway.
Seal Away sucks and is only good vs Inkmoth Nexus, where Spreading Seas does the same job and more. Otherwise, a Journey to Nowhere will do the job better. Those slots are very open, but I like Seas on paper as a way to deal with Tron and other strong lands. Seal Away is here because of creature decks being everywhere and it's instant speed, but bad removal is bad.
Other wincons like Sigil of the Empty Throne seemed unnecessary in my games, since the combo works G1 pretty much all the time. Alt wincons in the SB is a thing though.
Sphere of Safety can save the day, but my experiencewith it was underwhelming. Often unnecessary, sometimes clutch when behind, more than 1 copy seems off-plan, but maybe a prison list can work too.
20 lands producing colored mana seems fine as long as the list has the lowest curve possible. I tried Arctic Treeline and co, not bad, not great, I don't have enough feedback with On Thin Ice to know whether we need such a land.
She dodges Gut Shot and Plague Engineer effects, is an enchantment herself, has relevance vs Burn. It's no hexproof but it's quite ok for a start in the format.
I can't find the 3rd one (red it seeems ?). Any source / link yet ?
You're quite hasty on this one ! If you imply the new Persist card, we already have some nice creatures to get. Maybe not in green though... W&S !
Looking at the Modern format right now, which is full of creature decks, Tarrasque is garbage. Without saying there are better timmy cards to cast or reanimate anyway. No matter the format, to cast this card is utter pain...
https://mtg.fandom.com/wiki/Kobold
A monoblack aggro deck will have to choose between this creature land and Mutavault. This is the land we should compare it with. And it's all about what the archetype is about, tribal or not, blitz or high curve, devotion or good stuff, etc...
- install Cockatrice (or another soft), which gives you a good search engine.
- check out MTGTOP8 and archetypes in Modern that play good discard outlets.
Besides that, I could find some cards for you with the keyword "discard" at 1/2 mana value, but the fact you don't propose a clear list and what archetype you want to build, nor what "a good enough card" is for you, it's hard to advise you properly :
1 Bomat Courier
1 Wasteland Viper
1 Blazing Rootwalla
1 Insolent Neonate
1 Falkenrath Gorger
1 Wren's Run Hydra
1 Noose Constrictor
1 Bloodrage Brawler
1 Lesser Masticore
1 Diamond Lion
1 Lotleth Troll
1 Rakdos Headliner
1 Territorial Kavu
1 Gallia of the Endless dance
Any card with the keyword Learn lets you discard a card. Share a list, or the cards you ant to put in the yard and how you take advantage of them, so we can see what you wanna build.
Seems like Utopia Sprawl is the only card that does that.
Abundant Growth is the Mishra's Bauble of this deck, I don't understand why you feel so doubtful about it. It draws into more lands, the same way Elvish Visionary does in Elves decks (which play only 18 lands, that's one reason why we don't cut Visionaries when a new sexy 2-drop is printed).
Playing Sythis seems like a necessary evil. The deck can't function with only 4 enchantress effects. Yes it is a removal magnet. It's one argument in favor of playing 4x Sterling Grove btw.
I don't get why Courser would be an auto-include if Sythis is though, Courser is a very different card, much weaker than Sythis with a Solitary Confinement on the BF, it cannot snowball... at this cmc Setessan Champion is a stronger choice, right ?
I would argue it's too many. If we don't play Sphere of Safety (that I believe is too cute in comparison with Confinement and Prison), we don't load on 5-cmc finishers, and we take advantage of Sanctum Weaver, since most spells cost 3 or less, 20-21 lands is fine.
Overall I think your preliminary list has too many spells that cost too much mana, that's why you feel like 23 is right. But the curve should be lowered as much as possible imho, so you can play more spells in fewer turns.
I feel like the goal is to lock the game early, so On Thin Ice is better than Oblivion Ring for example.
Right now the format is full of fast creature decks, so the deck needs a way to survive. 4x Blood Moon might be the wrong call in a meta with Boros Burn, Boros Prowess, Izzet Prowess, Vial decks, etc... Defining the tough MUs is key to build a coherent maindeck.
I can see Confinement being more needed in Modern because we face a very different meta than Legacy : Burn, Storm, Tribal decks, Zoo's comeback, etc...
Grove as a 4-of, I'm not so sure anymore.
And Abundant Growth completely flew under my radar ! Not used to play Green devo decks in Modern (or Enchantress in Legacy, and it's not a match-up we encounter a lot), it's an OBVIOUS inclusion.
Thanks for the advice @sovietolga !
@shale warbringer, it's true that the nonbo is weird to play with, gotta crack the Grove sometimes... I believe it's worth it at least as a 1-of in the main deck, seems like a good out-of-nowhere wincon. And if played in more copies it gives a nice turn 3 kill against decks that don't interact.
4 Windbrisk Heights
2 Flooded Strand
2 Misty Rainforest
5 Snow-Covered Forest
3 Snow-Covered Plains
2 Temple Garden
1 Breeding Pool
1 Hallowed Fountain
1 Hall of Heliod's Generosity
4 Sanctum Weaver
4 Destiny Spinner
4 Sythis, Harvest's Hand
Spells (27)
4 Utopia Sprawl
4 On Thin Ice
4 Sterling Grove
2 Spreading Seas
2 Seal Away
4 Enchantress's Presence
3 Freed from the Real
2 Detention Sphere
1 Solitary Confinement
1 Sphere of Safety
Initial food for thought :
The combo Weaver + Freed is good, since the natural mana sink is another enchantment : Spinner. Apparently no need to add another mana sink like Ballista or Nylea or etc... It can be a SB consideration at best. The deck has D Sphere and Thin Ice to deal with "can't lose" effects (Worship, Platinum Emperion, etc...).
The combo doesn't win on the spot but can be protected by Grove. It's so annoying to play against Grove...
Hall of H's Generosity is a spell more than a land, it's very bad with all the colored requirements. Never used it, it might be too cute, only useful VS control decks, which may not be the nemesis of such a deck.
All the 3-cmc creatures are not necessary imho : Courser of Kruphix has never proven to be great in Modern, it's slow here, slots are precious.
Setessan Champion is not an enchantment, and loading counters on it without evasion seems bad. It's a worse Champion of the Parish on paper. Maybe I'm wrong and it serves as good removal magnet in order to save the other more important creatures in the deck. I don't think the deck needs 12 enchantress effects anyway.
Dryad of the Ilysian Grove doesn't synergize much unless I missed a boat. It ramps late but there's no enchantment-Primeval Titan to cast, unless a list goes in that direction. it's overall a Valakut card anyway.
Seal Away sucks and is only good vs Inkmoth Nexus, where Spreading Seas does the same job and more. Otherwise, a Journey to Nowhere will do the job better. Those slots are very open, but I like Seas on paper as a way to deal with Tron and other strong lands. Seal Away is here because of creature decks being everywhere and it's instant speed, but bad removal is bad.
Other wincons like Sigil of the Empty Throne seemed unnecessary in my games, since the combo works G1 pretty much all the time. Alt wincons in the SB is a thing though.
Sphere of Safety can save the day, but my experiencewith it was underwhelming. Often unnecessary, sometimes clutch when behind, more than 1 copy seems off-plan, but maybe a prison list can work too.
20 lands producing colored mana seems fine as long as the list has the lowest curve possible. I tried Arctic Treeline and co, not bad, not great, I don't have enough feedback with On Thin Ice to know whether we need such a land.
Strike it Rich is not quite what I want for a Magda deck, but at least they're thinking about design space for treasures.
Is there any MU in Modern where we wanna play an edict effect anyway ?