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    posted a message on [NEED HELP] Get Charged Deck
    Hi all

    I recently finished putting together some pieces to build myself a CHARGE counter deck. The idea is centered around Darksteel Reactor, and although it should be a 1 on 1 deck, it does have multiplayer in the back of the mind.

    The original perfect scenario combo idea was to get
    Gilder Bairn with a Paradise Mantle and a Training Grounds, the kill would then have been a Darksteel Reactor.

    Below are the cards I have available to build the deck with, plus why they are there. I would please like opinions on how you guys think these pieces should come together. At this stage I cannot really get my hands on anything else, but if it's really effective I can attempt to make a plan.

    Kill (Type):
    3x Darksteel Reactor
    --------The original kill, and the whole purpose of the deck.
    2x Titan Forge
    --------I can get these counters on quickly, and with Voltaic Key and/or Training Grounds this can get nasty fast
    4x Chimeric Mass
    --------With quick mana quickly with Everflowing Chalice & the Paradise Mantles this can also be a threat

    *not 4x kill needed due to fetch abilities

    Counter Boost:
    4x Gilder Bairn
    --------The piece to go infinite with, but needs all other parts to work. As a last resort I can attack & untap if needed
    4x Energy Chamber
    --------Really nice to generate tokens out of nothing, so better than prolifirate
    4x Coretapper
    --------Crucial in this deck. A body, and up to 3 tokens on the turn after summon
    4x Vorel of the Hull Clade
    --------This originally seemed like a good idea, but would be the only reason to splash Green and I'm not sure I want to
    4x Contagion Clasp
    --------Decent to boost counters, and can eliminate a nagging something on the field
    4x Surge Node
    --------This basically sais pay 1 a turn for another counter
    1x Contagion Engine
    --------Seems nice but may be a bit expensive. Also only 1 copy available

    Control:
    4x Tumble Magnet
    --------This can indefinately disable something that's a threat on the board
    4x Ratchet Bomb
    --------Can snipe a specific threat quickly by getting the exact counters on within 1T
    4x Lux Cannon
    --------Like Ratchet Bomb, but it lasts longer. It's also a bit more expensive

    Mana:
    4x Everflowing Chalice
    --------This boosts mana ridiculously fast. I really like this for the deck above Tron
    3x Breeding Pool
    --------For use with the W/U or W/G fetches. Only needed if I'm gonna play Vorel of the Hull Clade
    4x Tree of Tales
    --------Can be searched for with Trinket Mage, if i need the Green
    4x Seat of The Synod
    --------Who doesn't like artifacts? Can be Tutored with Trinket Mage if needed
    4x Darksteel Citidel
    --------If I really need them I'm not sure, but I have them
    4x Urza's Tower / Urza's Mine / Urza's Power Plant
    --------For acceleration, but there is nothing really BIG that requires it
    2x Flooded Strand
    --------Only used if I need the Green, to add that lvl with Blue
    4x Windswept Heath
    --------Only used if I need the Green, to add that lvl with Blue
    4x Mystifying Maze
    --------This is supposed to help a but with control, but not sure how i feel about it
    2x Temple Garden
    --------Only used if I need the Green, used with fetches
    2x Hallowed Fountain
    --------Only used if I need the Green, used with fetches
    1x Buried Ruin
    --------Helps to fetch an Artifact if needed. This would ideally become Academy Ruins some day
    Island
    Forest

    Acceleration:
    4x Thoughtcast
    --------This will be a very cheap Draw 2 cards with all the artifacts
    4x Trinket Mage
    --------It's a body for defence, but can also fetch Ornithopters, Paradise Mantles or Artifact Lands
    4x Tezzeret's Gambit
    --------Draws cards, and adds Counters. It can be a bit cheaper to pay with life.
    4x Fabricate
    --------Gets me whatever Artifact I need
    4x Preordain or Serum Visions
    --------1 Blue for 1 card and a scry effect
    4x Thirst for Knowledge
    --------With all the artifacts it could mean draw 2 cards. It is an Instant

    Utilities:
    3x Training Grounds
    --------Crucial for the main combo to fire. Works with anything that has Generic costs to do things in the deck
    4x Expedition Map
    --------Only to be used if the Urza lands are used
    4x Voltaic Key
    --------Can be used to pump out Titans, boost Mana or push multiple Prolifirate
    4x Paradise Mantle
    --------Key to the original combo. Works good for mana boosting
    4x Ornithopter
    --------Used to enable Paradise Mantle and to be early blockers
    2x Phyrexian Metamorph
    --------A sneaky trick to balance the game or boost my own requirements
    1x Tezzeret the Seeker
    --------Seems like he could fit, but it also seems you need to build a deck around him rather than have him assist

    Sideboard:
    4x Sun Droplet
    --------Could help keep me alive and falls in with the Charge theme
    4x Mana Leak
    --------Yes Counterspel. This could protect my Reactor on cast. I actually want this in the main deck
    3x Eternity Vessel
    --------I like this to really draw out the game, and could work well in multiplayer
    1x Platinum Angel
    --------Because you always need the option to not lose

    So that's my thinking behind it. I am really thinking to go Blue only, but cannot decide what the perfect balance would be. I am a bit in favour of Draw over Tutor, but not sure which will work best. I also don't think I really need the Trons, but just listed them for in case there is a great idea.

    I have not taken any Kaladesh cards into account as I haven't really bought any, and been putting it "together" for some time now. This deck also focuses on Charge counters more than the Energy counters.

    Thanks you very much for reading this. And I am looking forward to your assistance.

    Smile
    Posted in: Casual & Multiplayer Formats
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