Conley did a write-up about his deck earlier this week. It's worth a read, especially if you think adding random alternate win conditions is a good idea for this deck.
Hidden stockpile feels really slow still. And it takes up 9 spots if you include the 1 mana artifacts that he plays to trigger revolt
I think in that slot i want 3 weaponscraft and 1 herald. Then swap the 4th master for a 2nd herald.
Maybe even just play UB for 4 spell swindle and make more use of the treasure map.
I think you could easily still play 4 courtyard and 1 basic plains for fumigate/castout with all the treasure tokens for white
You should watch Conley play this deck. twitch.tv/conley81 It doesn't work like you think it works. Every piece interacts with every other piece. Hidden Stockpile is one of the wincons for the deck.
Conley's build is super fun to play, but also takes some getting used to. I'd recommend watching a few of his videos to see how he pilots it. Lots of decisions to make. When I first started I wouldn't take full advantage of the scry and card draw, keeping my treasures around for Master. Now I see that's not the way to go.
Also, tried Bontu's Last Reckoning. Didn't like how it slowed us down, even on turn five. Fumigate is just better in this deck. There's just so much you can do with your mana every turn to scry or draw to find answers or an end game. Having three less (plus not being able to do anything else for the turn without making the next turn that much worse) is just unacceptable in my opinion.
Fatal Push has been an all-star as has Doomfall believe it or not. Being able to hit any non-land card in their hand is really good, even at three mana. Plus it exiles it, which can mess up their graveyard interaction.
Haven't lost a match ever since figuring out how to pilot the deck. Very good, and hard to beat as long as you don't draw land five turns in a row.
Good points! I was going to try 2 Bontu's Last Reckoning to see how it fares. I don't think it works very well on turn three, but turn six or seven it might be better than Fumigate depending on the matchup and treasures available to us.
Doomfall has a bit more versatility, letting us look at our opponent's hand, and also getting around hexproof for lone Carnage Tyrants or Bristling Hydras.
Played Calcano's UB version for Game Day this past Saturday (it had been rescheduled due to flooding). Went 2-2 to take third place in the event (only 8 people showed up).
Match 1 vs RG Ramp (2-0)
Game 1: Was able to build a good board and take him down before he was able to get anything but a couple Rattleclaw Mystics on the board.
Game 2: He boarded in Radiant Flames and drew two of them. Both times I was able to save Nantuko Husk through a sacrificed creature. Second time he was at 8 life and I top decked a Whirler Rogue. I was also able to keep him off of 10 mana by using Sidi's Faithful and a flipped Liliana to bounce his Rattleclaws every turn.
Match 2 vs Abzan (0-2)
Game 1: Never drew any husks or Cutthroats, lost to double Siege Rhino and Anafenza.
Game 2: Never drew any lands, was stuck on 1 the whole game.
Game 3 (for funsies): Didn't draw ridiculously bad hands and handily beat him with an unblockable 14/14 Nantuko Husk. I honestly think if I had drawn any of the pieces in the first game, or lands in the second I would have won this.
Game 2: Pretty much the exact same as Game 1. Got three Cutthroats on the board at one point in time, then played Hangarback Walker for 0, then brought him back for 0 with Liliana, draining him for 6 for 0 mana. Not bad.
I conceded the top 4 match, as it was against the Abzan player and it was getting late, plus there was zero prize support, so finishing 4th or 1st wouldn't make any difference besides the mat, which I was ok not getting. Of the top four players I had already beaten one in the first match, and knew I could beat the Abzan as long as I drew ok. The other deck was burn, so I think I might have fared ok against it as well.
I love the deck and all the interactions. One of the top players at the store watched my first match and said it made him want to play the deck because it looked so fun.
And because of the new BFZ lands, each fetchland can get you any one of up to 4 colors of mana
Was going to say this exact thing.
With the BFZ lands mana fixing for three and four color decks has gotten much easier. Instead of being limited to polluted delta to get a swamp, I can run Wooded Foothills to get a Smoldering Marsh or Flooded Strand to get a Sunken Hollow. Running more fetches with fetchable duals increases your chances of getting all the colors your need when you need them.
What are everyone's thoughts about Infinite Obliteration in the sideboard? Once you know what deck you're playing against it should be pretty easy to hate on the creatures that bring us down, like Anafenza, Silumgar, etc.
http://www.numotgaming.com/esper-puppet-in-standard/
You should watch Conley play this deck. twitch.tv/conley81 It doesn't work like you think it works. Every piece interacts with every other piece. Hidden Stockpile is one of the wincons for the deck.
-1/-1 tokens seems like a lot of fragile setup without much payoff.
Also, tried Bontu's Last Reckoning. Didn't like how it slowed us down, even on turn five. Fumigate is just better in this deck. There's just so much you can do with your mana every turn to scry or draw to find answers or an end game. Having three less (plus not being able to do anything else for the turn without making the next turn that much worse) is just unacceptable in my opinion.
Fatal Push has been an all-star as has Doomfall believe it or not. Being able to hit any non-land card in their hand is really good, even at three mana. Plus it exiles it, which can mess up their graveyard interaction.
Haven't lost a match ever since figuring out how to pilot the deck. Very good, and hard to beat as long as you don't draw land five turns in a row.
https://mobile.twitter.com/Conley81/status/919230843813445632
Match 1 vs RG Ramp (2-0)
Game 1: Was able to build a good board and take him down before he was able to get anything but a couple Rattleclaw Mystics on the board.
Game 2: He boarded in Radiant Flames and drew two of them. Both times I was able to save Nantuko Husk through a sacrificed creature. Second time he was at 8 life and I top decked a Whirler Rogue. I was also able to keep him off of 10 mana by using Sidi's Faithful and a flipped Liliana to bounce his Rattleclaws every turn.
Match 2 vs Abzan (0-2)
Game 1: Never drew any husks or Cutthroats, lost to double Siege Rhino and Anafenza.
Game 2: Never drew any lands, was stuck on 1 the whole game.
Game 3 (for funsies): Didn't draw ridiculously bad hands and handily beat him with an unblockable 14/14 Nantuko Husk. I honestly think if I had drawn any of the pieces in the first game, or lands in the second I would have won this.
Match 3 vs Hardened Scales (2-0)
Game 1: Sidisi's Faithful paired with Liliana kept Time Walking him, bouncing his Managorger Hydras and Undergrowth Champions and letting Husk swing in for damage almost every turn.
Game 2: Pretty much the exact same as Game 1. Got three Cutthroats on the board at one point in time, then played Hangarback Walker for 0, then brought him back for 0 with Liliana, draining him for 6 for 0 mana. Not bad.
I conceded the top 4 match, as it was against the Abzan player and it was getting late, plus there was zero prize support, so finishing 4th or 1st wouldn't make any difference besides the mat, which I was ok not getting. Of the top four players I had already beaten one in the first match, and knew I could beat the Abzan as long as I drew ok. The other deck was burn, so I think I might have fared ok against it as well.
I love the deck and all the interactions. One of the top players at the store watched my first match and said it made him want to play the deck because it looked so fun.
This happened to me last week. Waiting for my hangarbacks and lilianas, then I'll be trying the UB list.
With the BFZ lands mana fixing for three and four color decks has gotten much easier. Instead of being limited to polluted delta to get a swamp, I can run Wooded Foothills to get a Smoldering Marsh or Flooded Strand to get a Sunken Hollow. Running more fetches with fetchable duals increases your chances of getting all the colors your need when you need them.
What you can get with each fetchland now:
Bloodstained Mire - Smoldering Marsh, Cinder Glade, Sunken Hollow, Swamp, Mountain
Flooded Strand - Prairie Stream, Sunken Hollow, Canopy Vista, Plains, Island
Polluted Delta - Sunken Hollow, Prairie Stream, Smoldering Marsh, Island, Swamp
Windswept Heath - Canopy Vista, Cinder Glade, Prairie Stream, Plains, Forest
Wooded Foothills - Cinder Glade, Canopy Vista, Smoldering Marsh, Mountain, Forest