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  • posted a message on [MH1][CUBE] Nature's Chant
    I have all my hybrid cards in my monocolor sections because I'm lazy and figured it doesn't make too big of a difference, but if I ever recategorize them, I'll be moving them to my colorless section rather than multicolor. Guild cards only fit in 1 guild, monocolor cards go in 4 guilds, hybrid cards go in 7 guilds, colorless cards go in 10. In practice though, most artifacts are only wanted by maybe 7 guilds tops. I think the difference between hybrid and colorless is actually the most negligible difference between any two categories. The reason I have a multicolor section is because I want to limit how many overly narrow cards I run. Adding cards that are almost-colorless to that kind of defeats the purpose to me. If I thought I had too many overly narrow multicolor cards, I would just shrink that section rather than try to water it down.

    Anwyay, good removal spell is good. I just wish we can get more disenchant effects that are more maindeckable (on bodies, other modes, etc).
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Venkman - Draft As You Play
    This looks interesting. Do you have a list? I'd be interested to see percentage of lands and mana curve.
    Posted in: Homebrew and Variant Formats
  • posted a message on [CUBE][C16] Magus of the Will
    I would love Magus of the Eureka so much. Magus of the Walk too. Infinite turns with Feldon, Kiki, etc would be the best.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][C16] Boompile
    The average case scenario for this is exactly turn 5, the same as disk (sum of x/(2^(x-3)) from 4 to infinity)

    Killing planeswalkers is a plus for me since I don't support superfriends as a strategy. Not sure if this is good enough to test though but its not terrible and I would run it over Disk.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][C16] Sylvan Reclamation
    Unfortunately, this is nowhere close to reaching my 540 unpowered. Maybe if I expanded to 1620.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [KLD] Fumigate
    I prefer board wipes that let creatures regenerate. I don't like it when regenerate is literal flavor text in an environment. Life gain is sweet on a board wipe. I need to make room for this.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Syndicate Trafficker
    I don't know if I like it as much as Asylum Visitor or Heir of Falkenrath. Maybe its better than Pale Rider of Trostad but idk. If SOI didn't happen, I feel like this would be a slam dunk. Not sure I can make room for it now.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [KLD][CUBE] Foundry Inspector
    This is probably more playable than Etherium Sculptor because its body is actually relevant and does work, but I think making artifacts costs 1 less is a pretty small effect in cube that's hard to get much out of. If you want to cast an artifact or two every turn, maybe, but otherwise, it won't matter enough.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    I run Yawgmoth's Will without storm. Perfectly fine card. Recently used it to play a land and bloodbraid. It usually gets back like 2 cards and its just good.

    Bargain is something I've thought about but there's a lot of aggro in my cube and 6 mana do nothing but pay life seems bad. By the time you can use the cards, its probably too late. I don't have much respect for the card in cube.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [KLD][CUBE] Padeem, Consul of Innovation
    This is total jank. Hexproof on artifacts is flavor text. Awful body is awful. Meh ability is meh.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [KLD][CUBE] Combustible Gearhulk
    Reveal Greater Gargadon and Blas act </ChristmasLand>

    Maybe if this were a 5/5 for 5? Eh? The effect is cool though.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Random Cube Card of the Day Thread
    Pridemage is just good. I run the FNM promo. My favorite cat in MtG is Brimaz, also in my cube. Unfortunately, there's no viable cat tribal archetype.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [KLD] Filigree Familiar
    This could have been a cube staple for years, it needed to be printed in 2002 though.

    It is hella cute though.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Random Cube Card of the Day Thread
    As a cube drafter, how highly do you pick Wurmcoil Engine?

    Very highly after power.

    As a cube manager, how do you feel about Wurmcoil Engine's role in cube?

    It isn't touching my unpowered list. I would need to be in the market for colorless nukes.

    What cards do you see as game ruining BS?

    It depends a lot on the playgroup and the environment. Highly pickable cards that slot into most decks while dominating games on their own generally qualify. It depends on how much the card hoses the supported archetypes, how answerable they are, etc.

    Aesthetically speaking, do you prefer your Wurmcoil Engine facing right or facing left?

    To the right.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE] [CN2] Emissary's Ploy
    There's no way I want something that throws away the color pie this much. Easy pass for me.
    Posted in: Cube Card and Archetype Discussion
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