Edit: Just to clarify, if I enchanted it but didn't attack, would Ordeal stay on until I attacked with the Hoplite?
Yes. The "Whenever enchanted creature attacks, ...." ability doesn't trigger until the enchanted creature attacks. The "When you sacrifice Ordeal of Heliod, ...." ability doesn't trigger until you sacrifice Ordeal of Heliod for some reason.
603. Handling Triggered Abilities
603.1. Triggered abilities have a trigger condition and an effect. They are written as “[Trigger
condition], [effect],” and begin with the word “when,” “whenever,” or “at.” They can also be
expressed as “[When/Whenever/At] [trigger event], [effect].”
603.2. Whenever a game event or game state matches a triggered ability’s trigger event, that ability
automatically triggers. The ability doesn’t do anything at this point.
...
603.2f An ability triggers only if its trigger event actually occurs. An event that’s prevented or
replaced won’t trigger anything.
I read this as nothing but "you really really have to not put it anywhere else than in the exile when you are to exile it". If it was supposed to mean the other it is reasonable to expect them to write that as; "If it would be put into any zone except exile, exile it instead", which they didn't,
Which they very much did.
Compare with Dissipate: "If that spell is countered this way, exile it instead of putting it into its owner's graveyard." That one replaces movement from the stack to the graveyard with movement from the stack to exile. Now look at Whip of Erebos again: "If it would leave the battlefield, exile it instead of putting it anywhere else." That one replaces movement from the battlefield to not-exile with movement from the battlefield to exile.
but he can't make an opponent accept an arbitrary number of cycles
Yes, he can. It's called a slow play/stalling penalty.
This is covered by the rules for shortcuts in the Comprehensive Rules (716). The REL has nothing to do with it. Once you explain the cycle and specify exactly how many more times you will do it, your opponent's options are:
Accept it as stated.
Identify the point at which he will actually do something about it.
Additionally, because you are playing at a competitive event and therefore being treated roughly as a professional,
I think this is also part of the reason a prerelease might not require "de-sideboarding" between matches. Another factor may be that players at a PTQ are presumed to already be familiar with all the legal cards, as opposed to a prerelease where some of the cards might have been seen for the first time that day.
So, I've been reading a bit about priority and when you can cast certain spells and ran into an instance in a game last night.
Player A goes through Upkeep and Goes to Draw step and Draws.
Player B plays Silence
What would happen? I was told that you can't play any spells after the draw, regardless of instant, unless the opponent plays a card or passes priority.
Player A got priority right after drawing a card.
504. Draw Step
504.1. First, the active player draws a card. This turn-based action doesn’t use the stack.
504.2. Second, any abilities that trigger at the beginning of the draw step and any other abilities that
have triggered go on the stack.
504.3. Third, the active player gets priority. Players may cast spells and activate abilities.
Did player A do something (cast a spell, activate an ability, whatever) at that time? If not, that was player A passing priority. To player B.
116.3d If a player has priority and chooses not to take any actions, that player passes. If any mana is
in that player’s mana pool, he or she announces what mana is there. Then the next player in turn
order receives priority.
Am I correct in thinking that if you use Nahiri, the Lithomancer's +2 with a Primal Vigor out that I would not be able to attach an equipment to both tokens?
Yes, you would choose just one token.
301.5c An Equipment that’s also a creature can’t equip a creature. An Equipment that loses the
subtype “Equipment” can’t equip a creature. An Equipment can’t equip itself. An Equipment
that equips an illegal or nonexistent permanent becomes unattached from that permanent but
remains on the battlefield. (This is a state-based action. See rule 704.) An Equipment can’t
equip more than one creature. If a spell or ability would cause an Equipment to equip more than
one creature, the Equipment’s controller chooses which creature it equips.
606.3. A player may activate a loyalty ability of a permanent he or she controls any time he or she has
priority and the stack is empty during a main phase of his or her turn, but only if no player has
previously activated a loyalty ability of that permanent that turn.
506.2. During the combat phase, the active player is the attacking player; creatures that player controls
may attack. During the combat phase of a two-player game, the nonactive player is the defending
player; that player and planeswalkers he or she controls may be attacked.
506.2a During the combat phase of a multiplayer game, there may be one or more defending
players, depending on the variant being played and the options chosen for it. Unless all the
attacking player’s opponents automatically become defending players during the combat phase,
the attacking player chooses one of his or her opponents as a turn-based action during the
beginning of combat step. (Note that the choice may be dictated by the variant being played or
the options chosen for it.) That player becomes the defending player. See rule 802, “Attack
Multiple Players Option,” rule 803, “Attack Left and Attack Right Options,” and rule 809,
“Emperor Variant.”
So the ability of Avacyn, can i use it Instant? or is just like Sorcery?
The first two abilities are static abilities. You don't "use" them, you just clear your throat and point at them if your opponent questions your action.
112.3d Static abilities are written as statements. They’re simply true. Static abilities create
continuous effects which are active while the permanent with the ability is on the battlefield and
has the ability, or while the object with the ability is in the appropriate zone. See rule 604,
“Handling Static Abilities.”
The other two abilities are standard activated abilities that set up damage prevention effects. You can activate them any time you get priority, which is the same timing condition for casting an instant.
112.3b Activated abilities have a cost and an effect. They are written as “[Cost]: [Effect.]
[Activation instructions (if any).]” A player may activate such an ability whenever he or she has
priority. Doing so puts it on the stack, where it remains until it’s countered, it resolves, or it
otherwise leaves the stack. See rule 602, “Activating Activated Abilities.”
The choice of replacement gets made upon resolution of the ability.
Right, I should have repeated the detail that the commander's owner still chooses whether it gets exiled or sent to the command zone. (Destroying the Mimic Vat in response to that ability will probably result in the command zone decision.)
Hello, so i have a question about the damage proccess with a scenario.
If my oppenent declares a attacker (Creature A) then i declare a blocker (Creature B) and before the combat damage step they play murder on creature B. Does the block still go threw [sic] or does the damage from creature A go threw [sic] to my life total?
A has already been blocked. Messing with B doesn't change this.
509.1h An attacking creature with one or more creatures declared as blockers for it becomes a
blocked creature; one with no creatures declared as blockers for it becomes an unblocked
creature. This remains unchanged until the creature is removed from combat, an effect says that
it becomes blocked or unblocked, or the combat phase ends, whichever comes first. A creature
remains blocked even if all the creatures blocking it are removed from combat.
510.1c A blocked creature assigns its combat damage to the creatures blocking it. If no creatures are
currently blocking it (if, for example, they were destroyed or removed from combat), it assigns
no combat damage. If exactly one creature is blocking it, it assigns all its combat damage to that
creature. If two or more creatures are blocking it, it assigns its combat damage to those creatures
according to the damage assignment order announced for it. This may allow the blocked
creature to divide its combat damage. However, it can’t assign combat damage to a creature
that’s blocking it unless, when combat damage assignments are complete, each creature that
precedes that blocking creature in its order is assigned lethal damage. When checking for
assigned lethal damage, take into account damage already marked on the creature and damage
from other creatures that’s being assigned during the same combat damage step, but not any
abilities or effects that might change the amount of damage that’s actually dealt. An amount of
damage that’s greater than a creature’s lethal damage may be assigned to it.
If that's the case, if they Naturalized that artifact while imprinting it, it's permaexile that commander?
If something happens to the Mimic Vat after that ability triggered to exile the commander, only cards like Riftsweeper will be able to get the commander out of exile.
Compare with Dissipate: "If that spell is countered this way, exile it instead of putting it into its owner's graveyard." That one replaces movement from the stack to the graveyard with movement from the stack to exile. Now look at Whip of Erebos again: "If it would leave the battlefield, exile it instead of putting it anywhere else." That one replaces movement from the battlefield to not-exile with movement from the battlefield to exile.
Yes, he can. It's called a slow play/stalling penalty.
This is covered by the rules for shortcuts in the Comprehensive Rules (716). The REL has nothing to do with it. Once you explain the cycle and specify exactly how many more times you will do it, your opponent's options are:
Not easily.
The other two abilities are standard activated abilities that set up damage prevention effects. You can activate them any time you get priority, which is the same timing condition for casting an instant.