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  • posted a message on Ordeal of Thassa/Heliod Question
    Quote from ccb99 »
    Edit: Just to clarify, if I enchanted it but didn't attack, would Ordeal stay on until I attacked with the Hoplite?
    Yes. The "Whenever enchanted creature attacks, ...." ability doesn't trigger until the enchanted creature attacks. The "When you sacrifice Ordeal of Heliod, ...." ability doesn't trigger until you sacrifice Ordeal of Heliod for some reason.
    603. Handling Triggered Abilities
    603.1. Triggered abilities have a trigger condition and an effect. They are written as “[Trigger
    condition], [effect],” and begin with the word “when,” “whenever,” or “at.” They can also be
    expressed as “[When/Whenever/At] [trigger event], [effect].”
    603.2. Whenever a game event or game state matches a triggered ability’s trigger event, that ability
    automatically triggers. The ability doesn’t do anything at this point.
    ...
    603.2f An ability triggers only if its trigger event actually occurs. An event that’s prevented or
    replaced won’t trigger anything.
    Posted in: Magic Rulings Archives
  • posted a message on Obzedat and Whip of Erebos.
    Quote from Glinwood »
    I read this as nothing but "you really really have to not put it anywhere else than in the exile when you are to exile it". If it was supposed to mean the other it is reasonable to expect them to write that as; "If it would be put into any zone except exile, exile it instead", which they didn't,
    Which they very much did.

    Compare with Dissipate: "If that spell is countered this way, exile it instead of putting it into its owner's graveyard." That one replaces movement from the stack to the graveyard with movement from the stack to exile. Now look at Whip of Erebos again: "If it would leave the battlefield, exile it instead of putting it anywhere else." That one replaces movement from the battlefield to not-exile with movement from the battlefield to exile.
    Posted in: Magic Rulings Archives
  • posted a message on Combo'ing out at different REL
    Quote from Ikkynikinae »
    in case I miss a trigger or don't execute the cycle correctly on a loop.
    At an FNM, that wouldn't do the opponent any good. Regular REL is absolutely NOT about penalizing players for the occasional "oops".
    Quote from Ikkynikinae »
    but he can't make an opponent accept an arbitrary number of cycles
    Yes, he can. It's called a slow play/stalling penalty.

    This is covered by the rules for shortcuts in the Comprehensive Rules (716). The REL has nothing to do with it. Once you explain the cycle and specify exactly how many more times you will do it, your opponent's options are:
    • Accept it as stated.
    • Identify the point at which he will actually do something about it.
    • Eat a slow play/stalling penalty.
    • Invoke rule 104.3a.
    Posted in: Magic Rulings Archives
  • posted a message on Forgetting to De-Sideboard
    Quote from johnkorean »
    Additionally, because you are playing at a competitive event and therefore being treated roughly as a professional,
    I think this is also part of the reason a prerelease might not require "de-sideboarding" between matches. Another factor may be that players at a PTQ are presumed to already be familiar with all the legal cards, as opposed to a prerelease where some of the cards might have been seen for the first time that day.
    Posted in: Magic Rulings Archives
  • posted a message on Priority and casting spells
    Quote from HowlingMadDoc »
    So, I've been reading a bit about priority and when you can cast certain spells and ran into an instance in a game last night.

    Player A goes through Upkeep and Goes to Draw step and Draws.
    Player B plays Silence

    What would happen? I was told that you can't play any spells after the draw, regardless of instant, unless the opponent plays a card or passes priority.
    Player A got priority right after drawing a card.
    504. Draw Step
    504.1. First, the active player draws a card. This turn-based action doesn’t use the stack.
    504.2. Second, any abilities that trigger at the beginning of the draw step and any other abilities that
    have triggered go on the stack.
    504.3. Third, the active player gets priority. Players may cast spells and activate abilities.
    Did player A do something (cast a spell, activate an ability, whatever) at that time? If not, that was player A passing priority. To player B.
    116.3d If a player has priority and chooses not to take any actions, that player passes. If any mana is
    in that player’s mana pool, he or she announces what mana is there. Then the next player in turn
    order receives priority.
    Posted in: Magic Rulings Archives
  • posted a message on Nahiri and Primal Vigor
    Quote from mysticduck »
    Am I correct in thinking that if you use Nahiri, the Lithomancer's +2 with a Primal Vigor out that I would not be able to attach an equipment to both tokens?
    Yes, you would choose just one token.
    301.5c An Equipment that’s also a creature can’t equip a creature. An Equipment that loses the
    subtype “Equipment” can’t equip a creature. An Equipment can’t equip itself. An Equipment
    that equips an illegal or nonexistent permanent becomes unattached from that permanent but
    remains on the battlefield. (This is a state-based action. See rule 704.) An Equipment can’t
    equip more than one creature. If a spell or ability would cause an Equipment to equip more than
    one creature, the Equipment’s controller chooses which creature it equips.
    Posted in: Magic Rulings Archives
  • posted a message on Stealing Ashcloud Phoenix
    Quote from MARPJ »
    But of course, I don't know for sure and want a official rule to this situation to know which is correct

    • Zuyx controlled it when it died. [original description]
    • Zuyx controlled the "When Ashcloud Phoenix dies, return it to the battlefield face down." triggered ability. [CR 603.3a, 603.6d]
    • Zuyx followed the instruction on that ability when it resolved. [CR 608.2c]
    • Zuyx controls the new face down permanent. [CR 110.2a]
    There is a link to the Comprehensive Rules somewhere around here. You can look up the full text of the rule(s) for the step you doubt.
    Posted in: Magic Rulings Archives
  • posted a message on Deflecting Palm and double strike?
    Quote from yjui »
    If you use Deflecting Palm on an attacking double strike creature will it prevent both attacks? or just one?
    Deflecting Palm only interacts with "The next time" that would deal damage, not both times.
    Posted in: Magic Rulings Archives
  • posted a message on Planeswalker ruling question.
    Quote from AcnologiaMash »
    It says using the loyalty ability enters the stack, so it can be responded to
    Yes.
    Quote from AcnologiaMash »
    and used in response?
    Not easily.
    606.3. A player may activate a loyalty ability of a permanent he or she controls any time he or she has
    priority and the stack is empty during a main phase of his or her turn, but only if no player has
    previously activated a loyalty ability of that permanent that turn.
    Posted in: Magic Rulings Archives
  • posted a message on Controlling other players turn....
    Quote from Kathkusa »
    creatures attack ther controller?
    Never.
    506.2. During the combat phase, the active player is the attacking player; creatures that player controls
    may attack. During the combat phase of a two-player game, the nonactive player is the defending
    player; that player and planeswalkers he or she controls may be attacked.
    506.2a During the combat phase of a multiplayer game, there may be one or more defending
    players, depending on the variant being played and the options chosen for it. Unless all the
    attacking player’s opponents automatically become defending players during the combat phase,
    the attacking player chooses one of his or her opponents as a turn-based action during the
    beginning of combat step. (Note that the choice may be dictated by the variant being played or
    the options chosen for it.) That player becomes the defending player. See rule 802, “Attack
    Multiple Players Option,” rule 803, “Attack Left and Attack Right Options,” and rule 809,
    “Emperor Variant.”
    Posted in: Magic Rulings Archives
  • posted a message on Avacyn question
    Quote from ChronosSIX »
    Avacyn, Guardian Angel


    So the ability of Avacyn, can i use it Instant? or is just like Sorcery?
    The first two abilities are static abilities. You don't "use" them, you just clear your throat and point at them if your opponent questions your action.
    112.3d Static abilities are written as statements. They’re simply true. Static abilities create
    continuous effects which are active while the permanent with the ability is on the battlefield and
    has the ability, or while the object with the ability is in the appropriate zone. See rule 604,
    “Handling Static Abilities.”


    The other two abilities are standard activated abilities that set up damage prevention effects. You can activate them any time you get priority, which is the same timing condition for casting an instant.
    112.3b Activated abilities have a cost and an effect. They are written as “[Cost]: [Effect.]
    [Activation instructions (if any).]” A player may activate such an ability whenever he or she has
    priority.
    Doing so puts it on the stack, where it remains until it’s countered, it resolves, or it
    otherwise leaves the stack. See rule 602, “Activating Activated Abilities.”
    Posted in: Magic Rulings Archives
  • posted a message on P/T Layers and how to remember their order
    Quote from WITCHxBURNER »
    With -1/-1 counters it could matter.
    How could it matter with those any more than with any other power/toughness modifying counters (e.g., +1/+1)?
    Posted in: Magic Rulings Archives
  • posted a message on Commander + Mimic Vat
    The choice of replacement gets made upon resolution of the ability.
    Right, I should have repeated the detail that the commander's owner still chooses whether it gets exiled or sent to the command zone. (Destroying the Mimic Vat in response to that ability will probably result in the command zone decision.)
    Posted in: Magic Rulings Archives
  • posted a message on Question about blocking
    Quote from phrank25 »
    Hello, so i have a question about the damage proccess with a scenario.

    If my oppenent declares a attacker (Creature A) then i declare a blocker (Creature B) and before the combat damage step they play murder on creature B. Does the block still go threw [sic] or does the damage from creature A go threw [sic] to my life total?
    A has already been blocked. Messing with B doesn't change this.
    509.1h An attacking creature with one or more creatures declared as blockers for it becomes a
    blocked creature; one with no creatures declared as blockers for it becomes an unblocked
    creature. This remains unchanged until the creature is removed from combat, an effect says that
    it becomes blocked or unblocked, or the combat phase ends, whichever comes first. A creature
    remains blocked even if all the creatures blocking it are removed from combat.


    510.1c A blocked creature assigns its combat damage to the creatures blocking it. If no creatures are
    currently blocking it (if, for example, they were destroyed or removed from combat), it assigns
    no combat damage.
    If exactly one creature is blocking it, it assigns all its combat damage to that
    creature. If two or more creatures are blocking it, it assigns its combat damage to those creatures
    according to the damage assignment order announced for it. This may allow the blocked
    creature to divide its combat damage. However, it can’t assign combat damage to a creature
    that’s blocking it unless, when combat damage assignments are complete, each creature that
    precedes that blocking creature in its order is assigned lethal damage. When checking for
    assigned lethal damage, take into account damage already marked on the creature and damage
    from other creatures that’s being assigned during the same combat damage step, but not any
    abilities or effects that might change the amount of damage that’s actually dealt. An amount of
    damage that’s greater than a creature’s lethal damage may be assigned to it.
    Posted in: Magic Rulings Archives
  • posted a message on Commander + Mimic Vat
    Quote from Ikaoru »
    If that's the case, if they Naturalized that artifact while imprinting it, it's permaexile that commander?
    If something happens to the Mimic Vat after that ability triggered to exile the commander, only cards like Riftsweeper will be able to get the commander out of exile.
    Posted in: Magic Rulings Archives
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