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  • posted a message on Banding
    Quote from MTGCardsList »
    I mean for the purpose of the example

    Attacking
    A 5/5 Trample
    B 5/5 banding
    C 5/5 banding

    Blocking
    D 5/5
    E 5/5 banding

    Does the defending player gets 5 damage from the result of trample


    As the one assigning the damage to be dealt by the attacking creatures (due to E's banding), the defending player can have the option of assigning 0-5 of A's damage to the defending player. Other options include assigning all 15 damage to D, all 15 damage to E, 8 to D and 7 to E, 5 to each of D and E along with 5 (from A) to the defending player, and a lot more other possibilities that I am not in the mood to type.
    Posted in: Magic Rulings Archives
  • posted a message on Banding
    Quote from MTGCardsList »
    But lets say

    Creature A-B-C are in a band and attacks
    First they are all together, there isn't any 1 creature card standing up for the band. correct?

    Correct. I'm not sure what "standing up for the band" would mean, anyway.
    Quote from MTGCardsList »
    Lets say creature D can't block creature A but can block creature B or C so i assign creature D to block B
    I also have creature E that does have banding that i assign to block creature A

    D is now blocking A, B, and C. So is E.
    Quote from MTGCardsList »
    Since they are blocking the same band, the banding ability triggers and let me choose the damage process on my creature. Correct?

    Banding is a static ability; it never triggers.
    The attacking player still specifies a damage assignment order for each of his attacking creatures: He declares whether he will assign A's combat damage as "D then E" or "E then D", and so on. If E still has banding when combat damage is assigned, those damage assignment orders will be ignored as you assign that combat damage.
    Quote from MTGCardsList »
    Since the attacking creature are in a band, the attacker choose the damage process on his creature. Correct?

    D is blocking three creatures, so you choose the order for the combat damage it will assign. Likewise for E. Again, if at least one of those attacking creatures still has banding when combat damage is assigned, your damage assignment order will be ignored as the attacking player assigns combat damage.
    Quote from MTGCardsList »
    If a creature with Double Strike or First Strike is present, the first strike would let band owner receiving the damage choose where to place them to try to keep each of them alive. Correct?

    First strike and double strike affect only the timing of combat damage, not any of the details of its assignment.
    Quote from MTGCardsList »
    If a creature with Tramble is present, you must apply all damage first to creatures and then the rest to players if they've all receive damage? correct?
    If a creature with trample is attacking, whoever chooses its damage assignment (usually the attacking player, but sometimes the defending player if a blocking creature has banding) has the option of assigning damage to the defending player (or planeswalker) once all the blocking creatures are assigned lethal damage.

    Quote from MTGCardsList »
    If there is 5 trample damage present and 10 normal damage, you can assign the 5 trample damage first and the 10 remaining would then go nowhere if it would exceed the maximum toughness of your defending creatures but there would at least be a total of 5. Correct?
    What? Unless all the blockers are gone before damage assignment, ALL that damage is assigned somewhere. For the 10 damage from creatures without trample, that would have to be to blocking creatures, no matter how much other damage is assigned or dealt to them.
    Posted in: Magic Rulings Archives
  • posted a message on Mycosynth Inquiries
    1. Let's say Mycosynth Lattice, Darksteel Forge and Daretti, Scrap Savant are in play on my side. With all of this in play Daretti is now an artifact and as a result is now indestructible. My question is how does a plansewalker being indestructible effect it? My assumption is that it just becomes immune to kill spells like Hero's Downfall.

    Yes, indestructible interferes only with "destroy".
    702.12b A permanent with indestructible can’t be destroyed. Such permanents aren’t destroyed by
    lethal damage, and they ignore the state-based action that checks for lethal damage (see rule
    704.5g).
    The following rules are not "destroy":
    704.5i If a planeswalker has loyalty 0, it’s put into its owner’s graveyard.
    704.5j If a player controls two or more planeswalkers that share a planeswalker type, that player
    chooses one of them, and the rest are put into their owners’ graveyards. This is called the
    “planeswalker uniqueness rule.”

    2. Again assuming Mycosynth Lattice is in play, and so is Mirrorworks. Now any permanent I play hits the field and is an artifact, would it be eligible to be copied by Mirrorworks?
    Yes.
    611.3c Continuous effects that modify characteristics of permanents do so simultaneously with the
    permanent entering the battlefield. They don’t wait until the permanent is on the battlefield and
    then change it. Because such effects apply as the permanent enters the battlefield, they are
    applied before determining whether the permanent will cause an ability to trigger when it enters
    the battlefield
    .
    Example: A permanent with the static ability “All white creatures get +1/+1” is on the
    battlefield. A creature spell that would normally create a 1/1 white creature instead
    creates a 2/2 white creature. The creature doesn’t enter the battlefield as 1/1 and then
    change to 2/2.
    Posted in: Magic Rulings Archives
  • posted a message on Rule regarding removal or +1+1 from Crusage and multiple blocker to an attacker, assigning damage to color protection
    Quote from MTGCardsList »
    oh ok, i had in mind that you could only assign damage maximum to the creature toughness...
    Dunno where i pick that up, i read that they changed the rule in 2010 ...dunno what it was before ...
    I have rulebooks going back to 1993. Until 1998, the rule for trample was close to what you describe: excess combat damage from an attacking creature with trample would automatically be redirected to the defending player. But even in The Original Magic Rulebook, it was absolutely legal to do combat damage in excess of a creature's toughness.
    Example: An Ogre, with power and toughness 2, attacks. The defense has two Goblins, each with power and toughness 1. The defender may choose any of the following: let the Ogre through unblocked and suffer 2 life points of damage; block with one Goblin, killing the Goblin and doing 1 point of damage to the ogre; or block with both Goblins, killing the Ogre and both Goblins. In the last case, the attacker could also choose to have the Ogre do 2 points of damage to one Goblin, allowing the other Goblin to survive.
    Posted in: Magic Rulings Archives
  • posted a message on Rule regarding removal or +1+1 from Crusage and multiple blocker to an attacker, assigning damage to color protection
    Quote from MTGCardsList »
    2 questions i'm wondering

    If lets say for the purpose of the example:

    You got a paladin 3/3 with crusade +1/+1
    Someone lighting bolt your Paladin, therefor 4/1 til the end of turn

    Lightning Bolt doesn't change toughness. It is still a 4/4 creature, but it has 3 damage marked on it.
    Quote from MTGCardsList »
    Someone disenchant the crusade, does it act like a -1/-1 there for 3/0 or it removes the potential maximum therefor downgrade the maximum leaving the creature 3/1
    It is now a 3/3 creature, and it still has 3 damage marked on it. It will be destroyed right after the Disenchant resolves.

    Quote from MTGCardsList »
    Second question

    Someone attacks with a Personal Incarnation 5/5
    You block with a Black Knight and a Sengir Vampire having lets say Banding ability for the example
    The rule is to assign no more than what the creature can take as toughness.

    There is no such rule.
    Quote from MTGCardsList »
    Since the color protection nulify the damage, is the damage process:
    put damage not more than toughness therefor 2 on the black knight then access the damage and therefor have to put the remaining 3 damage to the Sengir
    Or assigning damage 1 by 1 accessing the damage immediately and therefor keep assigning 1 point of damage to the Black Knight since it doesn't does him damage

    Thanks
    You have the option of simply assigning all 5 damage to the Black Knight and then watching it all be prevented when the combat damage is dealt.

    Note that if you hadn't given banding to at least one of your creatures, the attacking player would probably put Sengir Vampire first in his damage assignment order and then assign 4 or 5 damage there.
    Posted in: Magic Rulings Archives
  • posted a message on Question about sacrifice triggers
    Quote from 010rin »
    I am pretty new to magic and am wondering about this type of play in general. In this scenario I'll use Flesh Allergy to sac Cabal Trainee; will both abilities trigger?
    Neither card has a triggered ability at all; nothing triggers. Casting a spell (e.g., Flesh Allergy) is not the same thing as activating an ability (e.g., "Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn."), no matter what its total cost might include.
    603. Handling Triggered Abilities
    603.1. Triggered abilities have a trigger condition and an effect. They are written as “[Trigger
    condition], [effect],” and begin with the word “when,” “whenever,” or “at.” They can also be
    expressed as “[When/Whenever/At] [trigger event], [effect].”

    117.10. Each payment of a cost applies to only one spell, ability, or effect. For example, a player can’t
    sacrifice just one creature to activate the activated abilities of two permanents that each require
    sacrificing a creature as a cost. Also, the resolution of a spell or ability doesn’t pay another spell or
    ability’s cost, even if part of its effect is doing the same thing the other cost asks for.
    Posted in: Magic Rulings Archives
  • posted a message on Pale Recluse question
    Quote from The Fluff »
    Good afternoon. Sorry, got a bit confused. Can a Pale Recluse search for a shock land that has plains? For example, can the recluse search for a Godless Shrine?
    You can choose to find any land card with a Plains type, including nonbasic lands like Godless Shrine.
    702.28d Typecycling is a variant of the cycling ability. “[Type]cycling [cost]” means “[Cost],
    Discard this card: Search your library for a [type] card, reveal it, and put it into your hand. Then
    shuffle your library.” This type is usually a subtype (as in “mountaincycling”) but can be any
    card type, subtype, supertype, or combination thereof (as in “basic landcycling”).
    Posted in: Magic Rulings Archives
  • posted a message on Torrent Elemental Pyxis of pandemonium
    Quote from Trafalgar Law »
    If i have out a pyxis of pandemonium and a someway of knowing the top card of my library ie courser of kruphix, and i see torrent elemental and i activate the pyxis exiling it can i return it where i know its there or is can i not do so where its face down?
    A Torrent Elemental exiled face down doesn't have any ability, not even the one that might put it onto the battlefield.
    406.3. Exiled cards are, by default, kept face up and may be examined by any player at any time. Cards
    “exiled face down” can’t be examined by any player except when instructions allow it. However,
    once a player is allowed to look at a card exiled face down, that player may continue to look at that
    card as long as it remains exiled, even if the instruction allowing the player to do so no longer
    applies. A card exiled face down has no characteristics, but the spell or ability that exiled it may
    allow it to be played from exile. Unless that card is being cast face down (see rule 707.4), the card
    is turned face up just before the player announces that he or she is playing the card (see rule 601.2).
    Posted in: Magic Rulings Archives
  • posted a message on Kurkesh Trigger
    I was wondering, how kurkesh, onakke ancient trigger would work with Scroll Rack. If I copied the ability with Kurkesh, would I get a pointless effect of just looking at the cards then looking at the same ones I just put down?

    "1, tap symbol : Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order."
    The cards you look at near the end of the resolution are always the ones exiled at the start of the resolution, whether that is the original or the copy. (And then you put them on top of your library.)
    607. Linked Abilities
    607.1. An object may have two abilities printed on it such that one of them causes actions to be taken or
    objects or players to be affected and the other one directly refers to those actions, objects, or
    players. If so, these two abilities are linked: the second refers only to actions that were taken or
    objects or players that were affected by the first, and not by any other ability.
    607.1a An ability printed on an object within another ability that grants that ability to that object is
    still considered to be “printed on” that object for these purposes.
    607.1b An ability printed on an object that fulfills both criteria described in rule 607.1 is linked to
    itself.

    607.2. There are different kinds of linked abilities.
    607.2a If an object has an activated or triggered ability printed on it that instructs a player to exile
    one or more cards and an ability printed on it that refers either to “the exiled cards” or to cards
    “exiled with [this object],” these abilities are linked. The second ability refers only to cards in
    the exile zone that were put there as a result of an instruction to exile them in the first ability.
    Posted in: Magic Rulings Archives
  • posted a message on Fall of the hammer rules, please help
    Quote from chikz11 »
    So i was playing a game and i had a 2/2 creature card out on the battlefield, my opponent also had a 2/2 out on the field. I cast Fall of the Hammer which ,from what i read, lets me target one of my creatures and whatever its power is i get to use it to deal damage to another target creature.I target my 2/2 with Fall of the Hammer which lets me kill my opponents 2/2 from the damage being applied from the FOTH. He says that this is wrong and that instead i target one of his creatures and my creature gets his creatures power. Who is right here ?

    For the sake of definiteness, let's say your creature is Runeclaw Bear and opponent's creature is Grizzly Bears. Now let's look at the text of Fall of the Hammer:

    "Target creature you control deals damage equal to its power to another target creature."

    The Target creature you control obviously can't be something controlled by your opponent. You choose it to be your Runeclaw Bear.

    another target creature needs to be something different. In this case, that means the Grizzly Bears.

    So, the effect becomes Runeclaw Bear deals damage equal to its power [i.e., 2] to Grizzly Bears. I have no idea where your opponent pulled the claim about your creature suffering damage.
    Posted in: Magic Rulings Archives
  • posted a message on Sacrificing
    Quote from bob3pq »
    Ok. Is their creature still considered blocked?

    Yes.
    509.1h An attacking creature with one or more creatures declared as blockers for it becomes a
    blocked creature; one with no creatures declared as blockers for it becomes an unblocked
    creature. This remains unchanged until the creature is removed from combat, an effect says that
    it becomes blocked or unblocked, or the combat phase ends, whichever comes first. A creature
    remains blocked even if all the creatures blocking it are removed from combat.

    Quote from bob3pq »
    As in, if it did not have trample, would I have taken damage?
    No.
    510.1c A blocked creature assigns its combat damage to the creatures blocking it. If no creatures are
    currently blocking it (if, for example, they were destroyed or removed from combat), it assigns
    no combat damage.
    If exactly one creature is blocking it, it assigns all its combat damage to that
    creature. If two or more creatures are blocking it, it assigns its combat damage to those creatures
    according to the damage assignment order announced for it. This may allow the blocked
    creature to divide its combat damage. However, it can’t assign combat damage to a creature
    that’s blocking it unless, when combat damage assignments are complete, each creature that
    precedes that blocking creature in its order is assigned lethal damage. When checking for
    assigned lethal damage, take into account damage already marked on the creature and damage
    from other creatures that’s being assigned during the same combat damage step, but not any
    abilities or effects that might change the amount of damage that’s actually dealt. An amount of
    damage that’s greater than a creature’s lethal damage may be assigned to it.
    Posted in: Magic Rulings Archives
  • posted a message on Frost Walker targeting question
    Quote from Carlos_Fred »
    Would it be possible to save Frost Walker bouncing him back to your hand in response of the removal spell using Temur Sabertooth's ability?
    Yes.
    Quote from Carlos_Fred »
    It's not clear to me if Sabertooth's ability targets or not (The word "target" is no explicit on the card).
    It doesn't have the word "target" (and it's not an Aura spell); that's your answer.
    114.9a Just because an object or player is being affected by a spell or ability doesn’t make that
    object or player a target of that spell or ability. Unless that object or player is identified by the
    word “target” in the text of that spell or ability, or the rule for that keyword ability, it’s not a
    target.

    114.9b In particular, the word “you” in an object’s text doesn’t indicate a target.
    Posted in: Magic Rulings Archives
  • posted a message on Kaervek the Merciless: Questions about his ability and the stack
    Note that Fireball and Reverberate have no triggered abilities, so they never trigger. Also, the ability of Kaervek the Merciless triggers "Whenever an opponent casts a spell".
    601.2. To cast a spell is to take it from where it is (usually the hand), put it on the stack, and pay its
    costs, so that it will eventually resolve and have its effect. Casting a spell follows the steps listed
    below, in order. If, at any point during the casting of a spell, a player is unable to comply with any
    of the steps listed below, the casting of the spell is illegal; the game returns to the moment before
    that spell started to be cast (see rule 717, “Handling Illegal Actions”). Announcements and
    payments can’t be altered after they’ve been made.

    ...

    601.2g The player pays the total cost in any order. Partial payments are not allowed. Unpayable
    costs can’t be paid.
    601.2h Once the steps described in 601.2a–g are completed, the spell becomes cast. Any abilities
    that trigger when a spell is cast or put onto the stack trigger at this time.
    If the spell’s controller
    had priority before casting it, he or she gets priority.
    Here is a detailed sequence based on your description.
    1. Enemy's main phase begins.
    2. Enemy gets priority and casts Fireball. Enemy specifies X=10, chooses Person as the target (presumably), and pays the cost using 10 ManaR obtained in an unspecified way. This triggers the ability of Kaervek the Merciless.
    3. Enemy would get priority, but there is a triggered ability to put on the stack. Person puts "Whenever an opponent casts a spell, Kaervek the Merciless deals damage to target creature or player equal to that spell's converted mana cost." on the stack, choosing Enemy as the target. (Note: "that spell's converted mana cost" = 11.)
    4. Enemy gets priority and casts Reverberate. Enemy chooses the spell cast in step 2 as the target, and pays the cost using RR obtained in an unspecified way. This triggers the ability of Kaervek the Merciless.
    5. Enemy would get priority, but there is a triggered ability to put on the stack. Person puts "Whenever an opponent casts a spell, Kaervek the Merciless deals damage to target creature or player equal to that spell's converted mana cost." on the stack, choosing Enemy as the target. (Note: "that spell's converted mana cost" = 2.)
    6. Enemy gets priority and passes.
    7. Person gets priority and passes.
    8. The top object on the stack (the ability put there in step 5) resolves. Kaervek the Merciless deals 2 damage to Enemy, reducing Enemy to 8 life.
    9. Enemy gets priority and passes.
    10. Person gets priority and passes.
    11. The top object on the stack (the spell cast in step 4) resolves. Enemy creates a copy of the spell cast in step 2, and decides to leave Person as the copy's target.
    12. Enemy gets priority and passes.
    13. Person gets priority and passes.
    14. The top object on the stack (the spell put there in step 11) resolves. It deals 10 damage to Person, reducing him to 0 life.
    15. Enemy would get priority, but there is a state-based action to perform. Person has 0 life and loses the game. Game over.
    Posted in: Magic Rulings Archives
  • posted a message on nissa and darksteel citadel
    Quote from mikemt100 »
    so they would be just lands in the graveyard.
    They would be land cards in the graveyard. They would not be creature (cards), because they were not affected by Nissa, Worldwaker's ability.
    400.7. An object that moves from one zone to another becomes a new object with no memory of, or
    relation to, its previous existence. There are seven exceptions to this rule:

    Quote from mikemt100 »
    they lands still remain on the battle field
    No, if they are destroyed (for example, by In Garruk's Wake), they are put in a graveyard.
    701.6. Destroy
    701.6a To destroy a permanent, move it from the battlefield to its owner’s graveyard.
    Posted in: Magic Rulings Archives
  • posted a message on Rookie questions.
    Quote from dLANCER »
    According to this response the last time i can play a spell before an attacker is blocked..... is before blockers are declared.
    Exactly. No later than the declare attackers step.
    506. Combat Phase
    506.1. The combat phase has five steps, which proceed in order: beginning of combat, declare attackers,
    declare blockers, combat damage, and end of combat. The declare blockers and combat damage
    steps are skipped if no creatures are declared as attackers or put onto the battlefield attacking (see
    rule 508.4). There are two combat damage steps if any attacking or blocking creature has first strike
    (see rule 702.7) or double strike (see rule 702.4).

    509. Declare Blockers Step
    509.1. First, the defending player declares blockers. This turn-based action doesn’t use the stack. To
    declare blockers, the defending player follows the steps below, in order. If at any point during the
    declaration of blockers, the defending player is unable to comply with any of the steps listed below,
    the declaration is illegal; the game returns to the moment before the declaration (see rule 717,
    “Handling Illegal Actions”).

    509.1g Each chosen creature still controlled by the defending player becomes a blocking creature.
    Each one is blocking the attacking creatures chosen for it. It remains a blocking creature until
    it’s removed from combat or the combat phase ends, whichever comes first. See rule 506.4.
    509.1h An attacking creature with one or more creatures declared as blockers for it becomes a
    blocked creature
    ; one with no creatures declared as blockers for it becomes an unblocked
    creature. This remains unchanged until the creature is removed from combat, an effect says that
    it becomes blocked or unblocked, or the combat phase ends, whichever comes first. A creature
    remains blocked even if all the creatures blocking it are removed from combat.

    ...

    509.5. Fifth, the active player gets priority. Players may cast spells and activate abilities.
    Posted in: Magic Rulings Archives
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