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  • posted a message on Aphetto alchemist and preventing spell casting or attacking
    Quote from Psyoniq »
    If the ability would be to tap target creature (in stead of untap) it would be very useful defensively because then I could prevent another creature from attacking or using its activated tapped ability.
    Right?
    IF you did that before he had a chance to use it. For declaring an attacker, that's just a matter of doing so in (or before) the beginning of combat step. For activating an ability, remember that they would probably be able to activate it in response.
    Posted in: Magic Rulings
  • posted a message on Unexpected Results or Cascade into a "fork or copyinstant".
    Let's say I cast an Unexpected Results and reveal a "copying instant spell" such as Fork. Could I target and copy Unexpected Results with it? or is Unexpected Results already in the graveyard by then?

    Target, yes. But by the time the Fork or whatever would resolve, its target will have finished resolving and left the stack. There will be no copy.
    608.2b If the spell or ability specifies targets, it checks whether the targets are still legal. A target
    that’s no longer in the zone it was in when it was targeted is illegal.
    Other changes to the game
    state may cause a target to no longer be legal; for example, its characteristics may have changed
    or an effect may have changed the text of the spell. If the source of an ability has left the zone it
    was in, its last known information is used during this process. If all its targets, for every instance
    of the word “target,” are now illegal, the spell or ability doesn’t resolve.
    It’s removed from the
    stack and, if it’s a spell, put into its owner’s graveyard. Otherwise, the spell or ability will
    resolve normally. Illegal targets, if any, won’t be affected by parts of a resolving spell’s effect
    for which they’re illegal. Other parts of the effect for which those targets are not illegal may still
    affect them. If the spell or ability creates any continuous effects that affect game rules (see rule
    613.11), those effects don’t apply to illegal targets. If part of the effect requires information
    about an illegal target, it fails to determine any such information. Any part of the effect that
    requires that information won’t happen.

    Similarly, could I copy a spell such as Bituminous Blast if it just cascaded into one such copying spell?

    That would work.
    Posted in: Magic Rulings
  • posted a message on Token-graveyard interaction with flash casted creatures
    [c]Golgari Grave-Troll[/c] -> Golgari Grave-Troll

    Quote from twISE »
    To start off, I am newer to mtg. I was curious if it were possible to flash caste a golgari grave troll as a mass of token creature hit the graveyard before being "removed from the game"

    Certainly not with any sort of casting; there would be several times that the tokens in the graveyard would cease to exist before the spell resolves.
    704.3. Whenever a player would get priority (see rule 117, “Timing and Priority”), the game checks for
    any of the listed conditions for state-based actions, then performs all applicable state-based actions
    simultaneously as a single event.
    If any state-based actions are performed as a result of a check, the
    check is repeated; otherwise all triggered abilities that are waiting to be put on the stack are put on
    the stack, then the check is repeated. Once no more state-based actions have been performed as the
    result of a check and no triggered abilities are waiting to be put on the stack, the appropriate player
    gets priority. This process also occurs during the cleanup step (see rule 514), except that if no statebased
    actions are performed as the result of the step’s first check and no triggered abilities are
    waiting to be put on the stack, then no player gets priority and the step ends.

    704.5. The state-based actions are as follows:

    704.5d If a token is in a zone other than the battlefield, it ceases to exist.

    There are a few effects that would destroy tokens and put the Golgari Grave-Troll on the battlefield as part of the same resolution, but that still wouldn't matter because of the following:
    Quote from twISE »
    would it's power/toughness be affected by the token? If not, why?

    No, tokens would not matter at all for the "Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard." ability.
    111.6. A token is subject to anything that affects permanents in general or that affects the token’s card
    type or subtype. A token isn’t a card (even if represented by a card that has a Magic back or that
    came from a Magic booster pack).
    Posted in: Magic Rulings
  • posted a message on Spellstutter sprite and nameless inversion
    Quote from JovianHomarid »
    I was confused on this since other cards explicitly call out "Goblin Creatures" for example.

    That's mainly so you don't get something silly like Goblin Caves (check its Oracle text rather than printed text) trying to include Boggart Shenanigans in its toughness boost.
    Posted in: Magic Rulings
  • posted a message on The Flesh is Weak and state effect
    Quote from cyberium_neo »
    The Flesh is Weak

    The +1/+1 counter trigger happens as the enchantment enters the battlefield,

    It triggers as that enters the battlefield, and once that ability goes on the stack you will have to wait for it to resolve.
    Quote from cyberium_neo »
    though it's to my knowledge that state effect is persistent,

    The static ability will apply as soon as that is on the battlefield, and will last as long as its source.
    604.2. Static abilities create continuous effects, some of which are prevention effects or replacement
    effects. These effects are active as long as the permanent with the ability remains on the battlefield
    and has the ability
    , or as long as the object with the ability remains in the appropriate zone, as
    described in rule 113.6.

    Quote from cyberium_neo »
    which means all my non-artifact creatures will get -1/-1 before they turn into artifact creatures via TFiW, right?

    Yes.
    Posted in: Magic Rulings
  • posted a message on Triggering a number-based ability
    Quote from krYshuT »
    Does this also mean that casting a 3/3 green creature while having Oran-Rief, the Vastwood on the battlefield and tapping it any one moment - before, on the stack while casting the 3/3, or after - will not trigger Garruk's Uprising in any situation as it will always get the counter after it enterED the battlefield, right?
    If Centaur Courser is still on the stack (or in your hand) when "T: Put a +1/+1 counter on each green creature that entered the battlefield this turn." resolves, it won't get a counter; it hasn't entered the battlefield (yet). Garruk's Uprising's ability won't trigger for a 3/3 that enters the battlefield, even if it's going to become 4/4 Real Soon Now.
    Posted in: Magic Rulings
  • posted a message on Active player responding to their own spell on the stack
    Quote from user_938036 »
    Why is curiosity going to a graveyard?
    Oops. Fixed.
    Posted in: Magic Rulings
  • posted a message on Active player responding to their own spell on the stack
    [c]Niv-Mizzet, Parun[/c] -> Niv-Mizzet, Parun
    [c]Curiosity[/c] -> Curiosity
    [c]Word of Seizing[/c] -> Word of Seizing
    Quote from apollo87 »
    At this point can they still respond to their own curiosity?
    Sure, why not?
    I'll assume the Niv-Mizzet in question is Niv-Mizzet, Parun. Then the sequence could look like:
    1. AP's main phase begins.
    2. AP gets priority and casts Curiosity. You didn't say what its target is, but I'll assume it's Niv-Mizzet. They pay the cost using U obtained in an unspecified way.
    3. AP gets priority and passes.
    4. You get priority and cast Word of Seizing. You choose Niv-Mizzet as the target and pay the cost using 3RR obtained in an unspecified way. This triggers an ability of Niv-Mizzet.
    5. You would get priority, but there is a triggered ability to put on the stack. AP puts "Whenever a player casts an instant or sorcery spell, you draw a card." on the stack.
    6. You get priority and pass.
    7. Opponent gets priority and passes.
    8. The top object on the stack (the ability put there in step 5) resolves. AP draws a card. This triggers an ability of Niv-Mizzet.
    9. AP would get priority, but there is a triggered ability to put on the stack. AP puts "Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target." on the stack, choosing you as the target.
    10. AP gets priority and passes.
    11. You get priority and pass.
    12. The top object on the stack (the ability put there in step 9) resolves. Niv-Mizzet deals 1 damage to you.
    13. AP gets priority and passes.
    14. You get priority and pass.
    15. The top object on the stack (the spell cast in step 4) resolves. You untap Niv-Mizzet and gain control of it until end of turn. It gains haste until end of turn. Curiosity Word of Seizing goes to your graveyard.
    16. AP gets priority and ....
    AP's priority at step 16 can be used for things like instant spells and most activated abilities, just like your priority at step 4.
    117.1. Unless a spell or ability is instructing a player to take an action, which player can take actions at
    any given time is determined by a system of priority. The player with priority may cast spells,
    activate abilities, and take special actions.
    117.1a A player may cast an instant spell any time they have priority. A player may cast a
    noninstant spell during their main phase any time they have priority and the stack is empty.
    117.1b A player may activate an activated ability any time they have priority.
    117.1c A player may take some special actions any time they have priority. A player may take other
    special actions during their main phase any time they have priority and the stack is empty. See
    rule 116, “Special Actions.”


    All this passing of priority is somewhat tedious, so the tournament rules tend to assume a lot of priority passing (especially at steps 3 and 6) unless a player explicitly retains priority.

    Word of Seizing's split second ability limits what can be done with priority for steps 5 through 14, but that effect ends when it leaves the stack in step 15.
    Posted in: Magic Rulings
  • posted a message on Garth One Eye question
    Quote from Magiqmaster »
    Are you sure about this? Anything that has a tap symbol followed by : is an activated ability.

    My phrasing could have been better.

    "t: Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.)"
    This is absolutely an activated ability. And for clarity, the definition of activated ability doesn't care whether the activation cost includes T.

    "So far, that ability has been used to copy cards named ...."
    I was referring to this information when I mentioned that list. This isn't an activated ability. Also, it's not a characteristic (let along a copiable value), so actual copy effects like Vesuvan Doppelganger and Mirage Mirror will ignore the original's list.

    One way to think of this is to get a sticky note for that list and note each card chosen for the ability so far. If you use Quicksilver Elemental or a copy effect to put that ability elsewhere, you don't copy the sticky note, you start the new one with a blank note each time. [CR 607.5] (For Quicksilver Elemental or Mirage Mirror, you'll be ditching the note in the cleanup step, but it still applies until then.)
    Posted in: Magic Rulings
  • posted a message on Garth One Eye question
    That ability is linked to itself. It does not see decisions made for similar abilities on any other object (or copied at a different time). Card choices previously made for an ability like that are not characteristics, so they can not be copied. Also, that list is not an activated ability, so Quicksilver Elemental will ignore it.

    607. Linked Abilities
    607.1. An object may have two abilities printed on it such that one of them causes actions to be taken or
    objects or players to be affected and the other one directly refers to those actions, objects, or
    players. If so, these two abilities are linked: the second refers only to actions that were taken or
    objects or players that were affected by the first, and not by any other ability.

    607.1c An ability printed on an object that fulfills both criteria described in rule 607.1 is linked to
    itself.

    607.2. There are different kinds of linked abilities.

    607.2d If an object has an ability printed on it that causes a player to “choose a [value]” and an
    ability printed on it that refers to “the chosen [value],” “the last chosen [value],” or similar,
    those abilities are linked. The second ability refers only to a choice made as a result of the first
    ability.

    607.5. If an object acquires a pair of linked abilities as part of the same effect, the abilities will be
    similarly linked to one another on that object even though they weren’t printed on that object. They
    can’t be linked to any other ability, regardless of what other abilities the object may currently have
    or may have had in the past.
    Example: Arc-Slogger has the ability “{R}, Exile the top ten cards of your library: Arc-
    Slogger deals 2 damage to any target.” Sisters of Stone Death has the ability “{B}{G}: Exile
    target creature blocking or blocked by Sisters of Stone Death” and the ability “{2}{B}: Put
    a creature card exiled with Sisters of Stone Death onto the battlefield under your control.”
    Quicksilver Elemental has the ability “{U}: Quicksilver Elemental gains all activated
    abilities of target creature until end of turn.” If a player has Quicksilver Elemental gain
    Arc-Slogger’s ability, activates it, then has Quicksilver Elemental gain Sisters of Stone
    Death’s abilities, activates the exile ability, and then activates the return-to-the-battlefield
    ability, only the creature card Quicksilver Elemental exiled with Sisters of Stone Death’s
    ability can be returned to the battlefield. Creature cards Quicksilver Elemental exiled with
    Arc-Slogger’s ability can’t be returned.
    Posted in: Magic Rulings
  • posted a message on Scion of the Ur-Dragon as a Copy of Hoarding Dragon
    Quote from Kamonohashi »
    I activate Scion of the Ur-Dragon's ability, search my library for Hoarding Dragon and put it in my graveyard. Scion of the Ur-Dragon becomes a copy of Hoarding Dragon until end of turn. In accordance with the text on Hoarding Dragon, I search my library for an artifact card and exile it.
    No. Nothing entered the battlefield, so the "When Hoarding Dragon enters the battlefield ...." ability doesn't trigger.
    707.4. Some effects cause a permanent that’s copying a permanent to copy a different object while
    remaining on the battlefield. The change doesn’t trigger enters-the-battlefield or leaves-thebattlefield
    abilities. This also doesn’t change any noncopy effects presently affecting the permanent.
    Example: Unstable Shapeshifter reads, “Whenever a creature enters the battlefield,
    Unstable Shapeshifter becomes a copy of that creature and gains this ability.” It’s affected
    by Giant Growth, which reads “Target creature gets +3/+3 until end of turn.” If a creature
    enters the battlefield later this turn, Unstable Shapeshifter will become a copy of that
    creature, but it will still get +3/+3 from the Giant Growth.

    Other notes:

    Hoarding Dragon (or whatever) needs to actually have that last ability for that ability to trigger.

    The two abilities are linked; the third ability from one copy operation doesn't see cards exiled by the second ability from a different copy operation.
    607.2a If an object has an activated or triggered ability printed on it that instructs a player to exile
    one or more cards and an ability printed on it that refers either to “the exiled cards” or to cards
    “exiled with [this object],” these abilities are linked. The second ability refers only to cards in
    the exile zone that were put there as a result of an instruction to exile them in the first ability.

    607.5. If an object acquires a pair of linked abilities as part of the same effect, the abilities will be
    similarly linked to one another on that object even though they weren’t printed on that object. They
    can’t be linked to any other ability, regardless of what other abilities the object may currently have
    or may have had in the past.

    Example: Arc-Slogger has the ability “{R}, Exile the top ten cards of your library: Arc-
    Slogger deals 2 damage to any target.” Sisters of Stone Death has the ability “{B}{G}: Exile
    target creature blocking or blocked by Sisters of Stone Death” and the ability “{2}{B}: Put
    a creature card exiled with Sisters of Stone Death onto the battlefield under your control.”
    Quicksilver Elemental has the ability “{U}: Quicksilver Elemental gains all activated
    abilities of target creature until end of turn.” If a player has Quicksilver Elemental gain
    Arc-Slogger’s ability, activates it, then has Quicksilver Elemental gain Sisters of Stone
    Death’s abilities, activates the exile ability, and then activates the return-to-the-battlefield
    ability, only the creature card Quicksilver Elemental exiled with Sisters of Stone Death’s
    ability can be returned to the battlefield. Creature cards Quicksilver Elemental exiled with
    Arc-Slogger’s ability can’t be returned.
    Posted in: Magic Rulings
  • posted a message on Chun-Li, Countless Kicks and alternate costs
    Yes. Nothing about the Lightning Kick ability interferes with alternative costs.

    118.9. Some spells have alternative costs. An alternative cost is a cost listed in a spell’s text, or applied
    to it from another effect, that its controller may pay rather than paying the spell’s mana cost.
    Alternative costs are usually phrased, “You may [action] rather than pay [this object’s] mana cost,”
    or “You may cast [this object] without paying its mana cost.” Note that some alternative costs are
    listed in keywords; see rule 702.

    601.2f The player determines the total cost of the spell. Usually this is just the mana cost. Some
    spells have additional or alternative costs. Some effects may increase or reduce the cost to pay,
    or may provide other alternative costs. Costs may include paying mana, tapping permanents,
    sacrificing permanents, discarding cards, and so on. The total cost is the mana cost or alternative
    cost
    (as determined in rule 601.2b), plus all additional costs and cost increases, and minus all
    cost reductions. If multiple cost reductions apply, the player may apply them in any order. If the
    mana component of the total cost is reduced to nothing by cost reduction effects, it is considered
    to be {0}. It can’t be reduced to less than {0}. Once the total cost is determined, any effects that
    directly affect the total cost are applied. Then the resulting total cost becomes “locked in.” If
    effects would change the total cost after this time, they have no effect.
    Posted in: Magic Rulings
  • posted a message on Q: about Obsolete Rules, Artifacts
    Long ago, Usenet had a Frequently Asked Questions post for the rules of Magic. One posting shortly before the 6E changes is at https://groups.google.com/g/news.answers/c/AU6-4LClw8s/m/1EkHHWJUa0UJ (also preserved at https://web.archive.org/web/19991110015726/http://www.flash.net/~bdugan/magicfaq.html )

    Q: Does an artifact turn off when it becomes tapped?

    A: Yes, unless it's an artifact creature or artifact land. For
    instance, you can't activate the second ability on a tapped Phyrexian
    Furnace ... but a tapped Clay Statue *can* regenerate.

    There are 3 artifact abilities which do *not* turn off when the artifact
    is tapped: (1) Phase costs (like upkeep costs) must still be dealt
    with; (2) abilities used to untap the artifact are usable; (3) any time
    the card says something happens while it's tapped, like Mana Vault
    damage.

    The "Tapped artifacts have no effect" rule has led to a lot of
    confusion, as many novice players believe that the rule also extends to
    all other permanents. Untrue: it only applies to artifacts.
    Posted in: Magic Rulings
  • posted a message on Q: about Obsolete Rules, Artifacts
    As I recall, abilities that untapped the artifact, interfered with untapping, or explicitly worked while tapped were exempted from that rule.
    Posted in: Magic Rulings
  • posted a message on Can I use Kalastria Highborn on a lethal attack
    Yes, you lose the game. Here are two sequences to show exactly why that happens.

    First, I'll modify your scenario so you have 22 life at the start of the combat damage step:
    1. Combat damage step begins.
    2. 23/23 trample assigns 2 damage to Kalastria Highborn and 21 to you. Kalastria Highborn assigns 2 damage to 23/23 trample.
    3. Simultaneously: 23/23 trample deals 2 damage to Kalastria Highborn and 21 to you (reducing you to 1 life). Kalastria Highborn deals 2 damage to 23/23 trample.
    4. AP would get priority, but there is a state-based action to perform. Kalastria Highborn has lethal damage and is destroyed. This triggers its ability.
    5. AP would get priority, but there is a triggered ability to put on the stack. You put "Whenever Kalastria Highborn or another Vampire you control dies, you may pay B. If you do, target player loses 2 life and you gain 2 life." on the stack. You choose AP as the target.
    6. AP gets priority and passes.
    7. You get priority and pass.
    8. The top object on the stack (the ability put there in step 5) resolves. You pay B. AP loses 2 life going down to 0, while you gain 2 life going up to 3.
    9. AP would get priority, but there is a state-based action to perform. AP has 0 life and loses. Game over. (If there had been players besides you two, the game would continue but without AP and their stuff.)

    And now the situation as described:
    1. Combat damage step begins.
    2. 23/23 trample assigns 2 damage to Kalastria Highborn and 21 to you. Kalastria Highborn assigns 2 damage to 23/23 trample.
    3. Simultaneously: 23/23 trample deals 2 damage to Kalastria Highborn and 21 to you (reducing you to -1 life). Kalastria Highborn deals 2 damage to 23/23 trample.
    4. AP would get priority, but there are state-based actions to perform. Simultaneously: Kalastria Highborn has lethal damage and is destroyed, triggering its ability. You have -1 life and lose. Game over. (If there had been players besides you two, the game would continue but without you, without your Kalastria Highborn, and without that triggered ability that you were going to control.)
    Posted in: Magic Rulings
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