Quote from Argus Panoptes »
Yes, assuming nothing else (like a prior counter) is boosting Pelt Collector's power. Dryad Militant enters the battlefield as a 3/2 due to Sylvan Anthem, and its power isn't even checked until Pelt Collector's triggered ability resolves.
That is incorrect. Because the trigger condition is directly followed by the if condition, it is an intervening-if condition. As such it has to be true both when the ability would trigger and when it resolves. If it's not true when the ability would trigger, it doesn't trigger. If the condition isn't true when the trigger would resolve, the trigger does nothing.
603.4. A triggered ability may read “When/Whenever/At [trigger event], if [condition], [effect].” When
the trigger event occurs, the ability checks whether the stated condition is true. The ability triggers
only if it is; otherwise it does nothing. If the ability triggers, it checks the stated condition again as it
resolves. If the condition isn’t true at that time, the ability is removed from the stack and does
nothing. Note that this mirrors the check for legal targets. This rule is referred to as the “intervening
‘if’ clause” rule. (The word “if” has only its normal English meaning anywhere else in the text of a
card; this rule only applies to an “if” that immediately follows a trigger condition.)
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Right, a Fertilid (or Fertilid card outside the battlefield) without +1/+1 counters doesn't get a power/toughness bonus from counters it doesn't currently have, even if it will get some Real Soon Now or had them a moment ago.
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A few examples of mana abilities; none of these can be targeted or countered by Voidslime:
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It's like the difference between an original plan and what actually happens. Think of a road detour while driving from point A to point B. That specific part of the original plan (driving along the now-closed road) isn't "still running" in any meaningful sense, but you are still traveling from the original point A to the original point B.
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Some other ability with a different source is not "this ability", even if the ability text is remarkably similar (and/or the source has the same name).
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There are a few rules that are particularly noteworthy here.
In the first case, the sequence would be something like this:
THe answer to your second question is answered by steps 7-12.
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I assume you mean that you used Flickerwisp on Shatterskull, the Hammer Pass; Shatterskull Smashing can never be a target permanent. And it would stay in exile.
It's not being put onto the stack, because it is a land card. But yes, you can play Shatterskull, the Hammer Pass from your graveyard if you have Crucible of Worlds.
Correct, you can't choose a sorcery card as a target of that, no matter what might be on the back side.
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and choose 2 for X.
You never sacrificed any lands, or carried out any other part of the effect. Compare this with Devastating Summons, where sacrificing lands is a part of the cost.
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This thread calls that an "aura ball".
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Either putting certain letters and digits in mana tags [mana]WUBRG4[/mana] -> WUBRG4 or using the smiley dropdown and looking at the MTG tab.
Here's a link: https://www.mtgsalvation.com/forums/community-forums/community-discussion/576824-the-mtg-salvation-tag-explanation-thread#1e
Also, if you can click the Quote button for a message, the quoted text should let you see any tags that were used.
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Finding one does not.