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  • 3

    posted a message on Commander/EDH Turn 1 Multiplayer Attack
    Quote from JabberTox »
    In a typical game of Magic, during the first player's turn they are not allowed to attack or draw. Now for Commander/EDH, specifically a game of 3+ players, is the first player allowed to draw and who is allowed to attack first at their earliest opportunity?

    103.8. The starting player takes their first turn.
    103.8a In a two-player game, the player who plays first skips the draw step (see rule 504, “Draw
    Step”) of their first turn.
    103.8b In a Two-Headed Giant game, the team who plays first skips the draw step of their first turn.
    103.8c In all other multiplayer games, no player skips the draw step of their first turn.


    In a game with 3 or more players/teams, every player gets to draw on their first turn.

    Attacking on the first turn is a matter of whether they can avoid problems with the "summoning sickness" rule. This has nothing to do with "Commander" rules.

    302.6. A creature’s activated ability with the tap symbol or the untap symbol in its activation cost can’t
    be activated unless the creature has been under its controller’s control continuously since their most
    recent turn began. A creature can’t attack unless it has been under its controller’s control
    continuously since their most recent turn began.
    This rule is informally called the “summoning
    sickness” rule.

    508. Declare Attackers Step

    508.1a The active player chooses which creatures that they control, if any, will attack. The chosen
    creatures must be untapped, they can’t also be battles, and each one must either have haste or
    have been controlled by the active player continuously since the turn began
    .

    702.10b If a creature has haste, it can attack even if it hasn’t been controlled by its controller
    continuously since their most recent turn began.
    (See rule 302.6.)
    Posted in: Magic Rulings
  • 1

    posted a message on Phasing and End of Turn Effects
    Quote from Kamonohashi »
    If a permanent is phased out when a turn ends, do "end of turn" effects ignore its existence?


    All "until end of turn" effects end in the cleanup step.

    514. Cleanup Step
    514.1. First, if the active player’s hand contains more cards than their maximum hand size (normally
    seven), they discard enough cards to reduce their hand size to that number. This turn-based action
    doesn’t use the stack.
    514.2. Second, the following actions happen simultaneously: all damage marked on permanents
    (including phased-out permanents) is removed and all “until end of turn” and “this turn” effects end.
    This turn-based action doesn’t use the stack.


    Quote from Kamonohashi »
    For example, if I cast an Insurrection, take control of all creatures, then cast a Guardian of Faith, do the creatures phase back in under my control on my next untap step

    They phase in at that time, because you controlled them when they phased out. But there is no longer any reason for you to control them.
    702.26a Phasing is a static ability that modifies the rules of the untap step. During each player’s
    untap step, before the active player untaps permanents, all phased-in permanents with phasing
    that player controls “phase out.” Simultaneously, all phased-out permanents that had phased out
    under that player’s control “phase in.”

    Quote from Kamonohashi »
    and remain under my control indefinitely?

    No, because that control effect has already ended.
    702.26f Continuous effects that affect a phased-out permanent may expire while that permanent is
    phased out. If so, they will no longer affect that permanent once it’s phased in. In particular,
    effects with “for as long as” durations that track that permanent (see rule 611.2b) end when that
    permanent phases out because they can no longer see it.
    Posted in: Magic Rulings
  • 1

    posted a message on Kaito, Dancing Shadow + First or Double Striking Ninjas
    Quote from Mystic_X »
    which indicates there could potentially be a third damage step in such corner cases (for creatures who will strike/deal their damage last), even when not playing with un-cards.
    Nope, a "third damage step" is strictly the domain of un-cards.
    Posted in: Magic Rulings
  • 1

    posted a message on Question About Targeting
    Quote from Courier7 »
    but it doesn't *say* "target".

    Therefore, it doesn't target.
    115.10. Spells and abilities can affect objects and players they don’t target. In general, those objects and
    players aren’t chosen until the spell or ability resolves. See rule 608, “Resolving Spells and
    Abilities.”
    115.10a Just because an object or player is being affected by a spell or ability doesn’t make that
    object or player a target of that spell or ability. Unless that object or player is identified by the
    word “target” in the text of that spell or ability, or the rule for that keyword ability
    , it’s not a
    target.

    Quote from Courier7 »
    and so you would want to target yourself

    115.10b In particular, the word “you” in an object’s text doesn’t indicate a target.
    Posted in: Magic Rulings
  • 1

    posted a message on Rabbit Battery + Forebear's Blade
    Yes. As soon as that creature leaves the battlefield, both equipments become unattached and Rabbit Battery resumes being a creature.
    301.5c An Equipment that’s also a creature can’t equip a creature unless that Equipment has
    reconfigure (see rule 702.151, “Reconfigure”). An Equipment that loses the subtype
    “Equipment” can’t equip a creature. An Equipment can’t equip itself. An Equipment that equips
    an illegal or nonexistent permanent becomes unattached from that permanent but remains on the
    battlefield.
    (This is a state-based action. See rule 704.) An Equipment can’t equip more than one
    creature. If a spell or ability would cause an Equipment to equip more than one creature, the
    Equipment’s controller chooses which creature it equips.

    701.3d To “unattach” an Equipment from a creature means to move it away from that creature so
    the Equipment is on the battlefield but is not equipping anything. It should no longer be
    physically touching any creature. If an Aura, Equipment, or Fortification that was attached to an
    object or player ceases to be attached to it, that counts as “becoming unattached [from that
    object or player]”
    ; this includes if that Aura, Equipment, or Fortification leaves the battlefield,
    the object leaves the zone it was in, or that player leaves the game.

    702.151b Attaching an Equipment with reconfigure to another creature causes the Equipment to
    stop being a creature until it becomes unattached from that creature.

    That state-based action is processed before the Forebear's Blade triggered ability is put on the stack, so the Rabbit Battery will be a legal target.
    Posted in: Magic Rulings
  • 1

    posted a message on Brutal Mirrorhall Mimic
    Yes. It transformed, and the Ghastly Mimicry on the other side was still overridden by the name and other characteristics of the Brutal Cathar.
    701.28e Some triggered abilities trigger when an object “transforms into” an object with a specified
    characteristic. Such an ability triggers if the object transforms and has the specified
    characteristic immediately after it transforms.
    Posted in: Magic Rulings
  • 1

    posted a message on Reconfigure and +1+1 counters
    Quote from Ikkorous »
    My friend argued that the +1+1 counters should provide their effect to the equipped creature in addition to the equip ability.
    Only if the equipment was Lion Sash.
    Posted in: Magic Rulings
  • 1

    posted a message on Timing for Damage Targeting Attacking Creature
    Quote from cyberium_neo »
    Assuming I block a 6/6 with a 2/2, can I activate Eiganjo, Seat of the Empire's effect after combat damage is dealt, therefore killing the 6/6 before the combat phase is over?
    Yes. After combat damage is dealt, the active player gets priority first and players can cast spells and activate abilities.
    500.2. A phase or step in which players receive priority ends when the stack is empty and all players pass in succession. Simply having the stack become empty doesn’t cause such a phase or step to end; all players have to pass in succession with the stack empty. Because of this, each player gets a chance to add new things to the stack before that phase or step ends.
    500.3. A step in which no players receive priority ends when all specified actions that take place during that step are completed. The only such steps are the untap step (see rule 502) and certain cleanup steps (see rule 514).

    510. Combat Damage Step

    510.3. Third, the active player gets priority. (See rule 117, “Timing and Priority.”)
    Posted in: Magic Rulings
  • 1

    posted a message on Order of attack, tap, "whenever attacks", and untap with creature and instant

    What I've done in the past for similar errors is post a comment on the card page about the typo, then report that comment as needing technical support.
    Posted in: Magic Rulings
  • 1

    posted a message on Moving equipment from one target to another and new target is removed
    Quote from jjh42 »
    So what would happen if I had Lightning Greaves equipped to Creature A, I try to move it to Creature B, but in response my opponent cast's Hero's Downfall or some other way of removing creature B from the Field? Would the Lightning Greaves stay on Creature A leaving the shroud in place, or would it now be unequipped because I tried to equip it to a now invalid target, so I can now target my own Creature A?

    A) The equip ability has exactly one target. If that target is no longer valid (e.g., destroyed or otherwise removed), that ability does absolutely nothing. The Lightning Greaves would still be on creature A.
    702.6. Equip
    702.6a Equip is an activated ability of Equipment cards. “Equip [cost]” means “[Cost]: Attach this permanent to target creature you control. Activate only as a sorcery.”

    608.2b If the spell or ability specifies targets, it checks whether the targets are still legal. A target that’s no longer in the zone it was in when it was targeted is illegal. Other changes to the game state may cause a target to no longer be legal; for example, its characteristics may have changed or an effect may have changed the text of the spell. If the source of an ability has left the zone it was in, its last known information is used during this process. If all its targets, for every instance of the word “target,” are now illegal, the spell or ability doesn’t resolve. It’s removed from the stack and, if it’s a spell, put into its owner’s graveyard. Otherwise, the spell or ability will resolve normally. Illegal targets, if any, won’t be affected by parts of a resolving spell’s effect for which they’re illegal. Other parts of the effect for which those targets are not illegal may still affect them. If the spell or ability creates any continuous effects that affect game rules (see rule 613.11), those effects don’t apply to illegal targets. If part of the effect requires information about an illegal target, it fails to determine any such information. Any part of the effect that requires that information won’t happen.
    Example: Sorin’s Thirst is a black instant that reads, “Sorin’s Thirst deals 2 damage to target creature and you gain 2 life.” If the creature isn’t a legal target during the resolution of Sorin’s Thirst (say, if the creature has gained protection from black or left the battlefield), then Sorin’s Thirst doesn’t resolve. Its controller doesn’t gain any life.

    B) Even without targeting, if it can't be attached to creature B for whatever reason (e.g., something happens to Armory Automaton while its ability is on the stack), it doesn't move at all.
    701.3b If an effect tries to attach an Aura, Equipment, or Fortification to an object or player it can’t be attached to, the Aura, Equipment, or Fortification doesn’t move. If an effect tries to attach an Aura, Equipment, or Fortification to the object or player it’s already attached to, the effect does nothing. If an effect tries to attach an object that isn’t an Aura, Equipment, or Fortification to another object or player, the effect does nothing and the first object doesn’t move.
    Posted in: Magic Rulings
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