2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Tomik, Distinguished Advokist + Fall of the Thran
    [c]Tomik, Distinguished Advokist[/c] -> Tomik, Distinguished Advokist
    [c]Fall of the Thran[/c] -> Fall of the Thran

    Quote from liminal18 »
    Does Tomik's static ability prevent my opponent from returning two lands from their graveyard to the battlefield?

    Neither of its static abilities will interfere with the saga.

    "Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control." will not interfere because there is no target (and because your opponent doesn't control the saga and its abilities).
    115.10. Spells and abilities can affect objects and players they don’t target. In general, those objects and
    players aren’t chosen until the spell or ability resolves. See rule 608, “Resolving Spells and
    Abilities.”
    115.10a Just because an object or player is being affected by a spell or ability doesn’t make that
    object or player a target of that spell or ability. Unless that object or player is identified by the
    word “target” in the text of that spell or ability, or the rule for that keyword ability, it’s not a
    target.


    "Your opponents can't play land cards from graveyards." will not interfere because no one is playing a land.
    701.13. Play
    701.13a To play a land means to put it onto the battlefield from the zone it’s in (usually the hand).
    A player may play a land if they have priority, it’s the main phase of their turn, the stack is
    empty, and they haven’t played a land this turn. Playing a land is a special action (see rule 116),
    so it doesn’t use the stack; it simply happens. Putting a land onto the battlefield as the result of a
    spell or ability isn’t the same as playing a land.
    See rule 305, “Lands.”
    Posted in: Magic Rulings
  • posted a message on Hexproof
    Quote from dbengio »
    If I cast Tragic Arrogance, does hexpriof protects Dungrove Elder from it?
    It does not.
    702.11b “Hexproof” on a permanent means “This permanent can’t be the target of spells or abilities
    your opponents control.”

    Tragic Arrogance has no target.
    115.10. Spells and abilities can affect objects and players they don’t target. In general, those objects and
    players aren’t chosen until the spell or ability resolves. See rule 608, “Resolving Spells and
    Abilities.”
    115.10a Just because an object or player is being affected by a spell or ability doesn’t make that
    object or player a target of that spell or ability. Unless that object or player is identified by the
    word “target” in the text of that spell or ability, or the rule for that keyword ability, it’s not a
    target
    .
    Posted in: Magic Rulings
  • posted a message on Chandra's Spitfire + multiple Scorch Spitter
    Quote from raphael75 »
    If I have 1 Chandra's Spitfire and 3 Scorch Spitters and attack with all 4 creatures, would the Spitfire get 3 triggers and get +9/+0 or just 1 trigger? Just trying to figure out if each Scorch Spitter is calculated as a separate trigger.

    Yes, they are separate. Why would they not be?
    For clarity, I'll refer to the three Scorch Spitters as Moe, Larry, and Curly. Your declare attackers step would then look something like:
    1. Your declare attackers step begins. You declare Chandra's Spitfire, Moe, Larry, and Curly as attacking your opponent and tap them. This triggers three abilities.
    2. You would get priority, but there are three triggered abilities for you to put on the stack in an order of your choosing. A) You put "Whenever Moe attacks, it deals 1 damage to the player or planeswalker it's attacking." on the stack. B) You put "Whenever Larry attacks, it deals 1 damage to the player or planeswalker it's attacking." on the stack. C) You put "Whenever Curly attacks, it deals 1 damage to the player or planeswalker it's attacking." on the stack.
    3. You get priority and pass.
    4. Opponent gets priority and passes.
    5. The top object on the stack (the ability put there in step 2C) resolves. Curly deals 1 damage to opponent. This triggers the ability of Chandra's Spitfire.
    6. You would get priority, but there is a triggered ability to put on the stack. You put "Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn." on the stack.
    7. You get priority and pass.
    8. Opponent gets priority and passes.
    9. The top object on the stack (the ability put there in step 6) resolves. Chandra's Spitfire gets +3/+0 until end of turn. (It is now 4/3.)
    10. You get priority and pass.
    11. Opponent gets priority and passes.
    12. The top object on the stack (the ability put there in step 2B) resolves. Larry deals 1 damage to opponent. This triggers the ability of Chandra's Spitfire.
    13. You would get priority, but there is a triggered ability to put on the stack. You put "Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn." on the stack.
    14. You get priority and pass.
    15. Opponent gets priority and passes.
    16. The top object on the stack (the ability put there in step 6) resolves. Chandra's Spitfire gets +3/+0 until end of turn. (It is now 7/3.)
    17. You get priority and pass.
    18. Opponent gets priority and passes.
    19. The top object on the stack (the ability put there in step 2A) resolves. Moe deals 1 damage to opponent. This triggers the ability of Chandra's Spitfire.
    20. You would get priority, but there is a triggered ability to put on the stack. You put "Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn." on the stack.
    21. You get priority and pass.
    22. Opponent gets priority and passes.
    23. The top object on the stack (the ability put there in step 20) resolves. Chandra's Spitfire gets +3/+0 until end of turn. (It is now 10/3.)
    24. You get priority and pass.
    25. Opponent gets priority and passes.
    26. Your declare attackers step ends.
    Posted in: Magic Rulings
  • posted a message on Walking Desecration vs Silent Arbiter and 2 other creatures.
    Quote from Squirrel455 »
    Can I use walking desecration to have a creature with shroud attack?

    Cat (for example) is a creature type, and you can absolutely name that for Walking Desecration's ability even if someone controls Scythe Tiger and/or Steppe Lynx. Cat creatures (including those, if present) will then attack this turn if able.

    Quote from Squirrel455 »
    Does this ability count as an area effect?

    The ability of Walking Desecration doesn't target, so shroud can not interfere with it. Is that what you are asking?
    702.18. Shroud
    702.18a Shroud is a static ability. “Shroud” means “This permanent or player can’t be the target of
    spells or abilities.”
    702.18b Multiple instances of shroud on the same permanent or player are redundant.

    115.10. Spells and abilities can affect objects and players they don’t target. In general, those objects and
    players aren’t chosen until the spell or ability resolves. See rule 608, “Resolving Spells and
    Abilities.”
    115.10a Just because an object or player is being affected by a spell or ability doesn’t make that
    object or player a target of that spell or ability. Unless that object or player is identified by the
    word “target” in the text of that spell or ability, or the rule for that keyword ability, it’s not a
    target.
    Posted in: Magic Rulings
  • posted a message on Copying Reanimate with a Titan
    Quote from Aerris »
    Then the second copy of Reanimate will still have the same Kroxa as it's target.

    How accurate am I? My uncertainty is mostly based on the Kroxa being the shared target, but then moving from one zone, to another, and then back to the original zone.
    It's not the same Kroxa.
    400.7. An object that moves from one zone to another becomes a new object with no memory of, or
    relation to, its previous existence. There are nine exceptions to this rule:
    400.7a Effects from spells, activated abilities, and triggered abilities that change the characteristics
    or controller of a permanent spell on the stack continue to apply to the permanent that spell
    becomes.
    400.7b Prevention effects that apply to damage from a permanent spell on the stack continue to
    apply to damage from the permanent that spell becomes.
    400.7c An ability of a permanent can reference information about the spell that became that
    permanent as it resolved, including what costs were paid to cast that spell or what mana was
    spent to pay those costs.
    400.7d Abilities that trigger when an object moves from one zone to another (for example, “When
    Rancor is put into a graveyard from the battlefield”) can find the new object that it became in
    the zone it moved to when the ability triggered, if that zone is a public zone.
    400.7e Abilities of Auras that trigger when the enchanted permanent leaves the battlefield can find
    the new object that Aura became in its owner’s graveyard if it was put into that graveyard at the
    same time the enchanted permanent left the battlefield. It can also find the new object that Aura
    became in its owner’s graveyard as a result of being put there as a state-based action for not
    being attached to a permanent. (See rule 704.5m.)
    400.7f If an effect grants a nonland card an ability that allows it to be cast, that ability will continue
    to apply to the new object that card became after it moved to the stack as a result of being cast
    this way.
    400.7g If an effect allows a nonland card to be cast, other parts of that effect can find the new object
    that card becomes after it moves to the stack as a result of being cast this way.
    400.7h If an effect causes an object to move to a public zone, other parts of that effect can find that
    object. If the cost of a spell or ability causes an object to move to a public zone, that spell or
    ability’s effects can find that object.
    400.7i After resolving a madness triggered ability (see rule 702.34), if the exiled card wasn’t cast
    and was moved to a public zone, effects referencing the discarded card can find that object.
    Posted in: Magic Rulings
  • posted a message on Beginning of upkeep question
    Quote from Passtheflux »
    I have a card that states “at the beginning of your upkeep, gain 1 life” does this mean every time it’s my upkeep throughout the game I gain 1 life?

    If that's what it says, then that's what it does. (Probably either Nyx-Fleece Ram or Fountain of Renewal.)

    500.6. When a phase or step begins, any abilities that trigger “at the beginning of” that phase or step
    trigger. They are put on the stack the next time a player would receive priority. (See rule 117,
    “Timing and Priority.”)

    There is no "unless that ability triggered in a previous turn" exception. To only trigger on your next upkeep, it would either have to say "at the beginning of your next upkeep" (see Rally the Ancestors) or remove the source (see Conversion).
    Posted in: Magic Rulings
  • posted a message on Kroxa, Titan of Death's Hunger vs Ooze
    Quote from renatoslc83 »
    Hi guys, my opponent cast Kroxa, Titan of Death's Hunger from his hand and after the 2 abilities are done the Kroxa, Titan of Death's Hunger goes to the graveyard and he wants to cast it with the escape ability, I have an Scavenging Ooze in play, can I exile the Kroxa, Titan of Death's Hunger or I cant? Due the priorities.

    That would depend on the order he chose for putting those triggered abilities on the stack.
    603.3b If multiple abilities have triggered since the last time a player received priority, each player,
    in APNAP order, puts triggered abilities they control on the stack in any order they choose. (See
    rule 101.4.) Then the game once again checks for and resolves state-based actions until none are
    performed, then abilities that triggered during this process go on the stack. This process repeats
    until no new state-based actions are performed and no abilities trigger. Then the appropriate
    player gets priority.


    1. Opponent's main phase begins.
    2. Opponent gets priority and casts Kroxa, Titan of Death's Hunger. Opponent pays the cost by spending BR obtained in an unspecified way.
    3. Opponent gets priority and passes.
    4. You get priority and pass.
    5. The top object on the stack (the spell cast in step 2) resolves. Opponent puts Kroxa onto the battlefield, triggering two of its abilities.
    6. Opponent would get priority, but there are triggered abilities to put on the stack. A) Opponent puts "When Kroxa enters the battlefield, sacrifice it unless it escaped." on the stack. B) Opponent puts "Whenever Kroxa enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life." on the stack.
    7. Opponent gets priority and passes.
    8. You get priority and pass.
    9. The top object on the stack (the ability put there in step 6B) resolves. The details will depend on your hand contents and decision, as specified in the ability.
    10. Opponent gets priority and passes.
    11. You get priority and pass.
    12. The top object on the stack (the ability put there in step 6A) resolves. Opponent sacrifices Kroxa.
    13. Opponent gets priority and casts Kroxa using the escape ability. Opponent pays the cost by spending BBRR and exiling five other cards from his graveyard.
    14. Opponent gets priority and passes.
    15. You get priority and pass. You might want to use the ability of Scavenging Ooze, but Kroxa has been on the stack rather than in the graveyard since step 13.
    16. The top object on the stack (the spell cast in step 13) resolves. Opponent puts Kroxa onto the battlefield, triggering one of its abilities.
    17. Opponent would get priority, but there is a triggered ability to put on the stack. Opponent puts "Whenever Kroxa enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life." on the stack.
    18. Opponent gets priority and passes.
    19. You get priority and pass.
    20. The top object on the stack (the ability put there in step 17) resolves. As before, the details will depend on your hand and decision.
    21. Opponent gets priority and ...
    Alternately,

    1. Opponent's main phase begins.
    2. Opponent gets priority and casts Kroxa, Titan of Death's Hunger. Opponent pays the cost by spending BR obtained in an unspecified way.
    3. Opponent gets priority and passes.
    4. You get priority and pass.
    5. The top object on the stack (the spell cast in step 2) resolves. Opponent puts Kroxa onto the battlefield, triggering two of its abilities.
    6. Opponent would get priority, but there are triggered abilities to put on the stack. A) Opponent puts "Whenever Kroxa enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life." on the stack. B) Opponent puts "When Kroxa enters the battlefield, sacrifice it unless it escaped." on the stack.
    7. Opponent gets priority and passes.
    8. You get priority and pass.
    9. The top object on the stack (the ability put there in step 6B) resolves. Opponent sacrifices Kroxa.
    10. Opponent gets priority and passes. Opponent might want to cast Kroxa, but the stack isn't empty.
    11. You get priority and activate "G: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life." You choose the Kroxa card as the target, and pay the cost by spending G obtained in an unspecified way.
    12. You get priority and pass.
    13. Opponent gets priority and passes.
    14. The top object on the stack (the ability activated in step 11) resolves. You exile the Kroxa card, put a +1/+1 counter on Scavenging Ooze, and you gain 1 life.
    15. Opponent gets priority and passes.
    16. You get priority and pass.
    17. The top object on the stack (the ability put there in step 6A) resolves. The details will depend on your hand contents and decision, as specified in the ability.
    18. Opponent gets priority and ...
    Posted in: Magic Rulings
  • posted a message on More Mutate Misunderstanding (actually, more like a question TBH)
    If I mutate a creature onto a God-Eternal, what happens if it dies? I have a sneaking suspicion that the trigger for when a God-Eternal dies only happens when it hits the graveyard, and at that point it becomes separate to the creature mutated onto it, But i wanted to know for sure.

    You would put them into the library third from the top.
    721.3c If an effect can find the new object that a merged permanent becomes as it leaves the
    battlefield, it finds all of those objects. (See rule 400.7.) If that effect causes actions to be taken
    upon those objects, the same actions are taken upon each of them.

    400.7. An object that moves from one zone to another becomes a new object with no memory of, or
    relation to, its previous existence. There are nine exceptions to this rule:
    400.7d Abilities that trigger when an object moves from one zone to another (for example, “When
    Rancor is put into a graveyard from the battlefield”) can find the new object that it became in
    the zone it moved to when the ability triggered, if that zone is a public zone.

    401.4. If an effect puts two or more cards in a specific position in a library at the same time, the owner
    of those cards may arrange them in any order. That library’s owner doesn’t reveal the order in
    which the cards go into the library.
    Posted in: Magic Rulings
  • posted a message on Companion mechanic
    Quote from EloraJS »

    Ok, the release notes explicitly say my Commander has to meet the requirements, but that comp rule is confusing.
    Your companion is not one of your one hundred cards. Your commander is.
    103. Starting the Game
    103.1. At the start of a game, each player shuffles their deck so that the cards are in a random order.
    Each player may then shuffle or cut their opponents’ decks. The players’ decks become their
    libraries.
    103.1a If a player is using a sideboard (see rule 100.4) or cards being represented by checklist cards
    (see rule 713), those cards are set aside before shuffling.
    103.1b If a player wishes to reveal a card with a companion ability that they own from outside the
    game, they may do so after setting aside their sideboard. A player may reveal no more than one
    card this way, and may do so only if their deck fulfills the condition of that card’s companion
    ability. (See rule 702.138, “Companion.”)
    103.1c In a Commander game, each player puts their commander from their deck face up into the
    command zone after having the opportunity to reveal a card with a companion ability and before
    shuffling. See rule 903.6.

    103.1d In a Conspiracy Draft game, each player puts any number of conspiracy cards from their
    sideboard into the command zone before shuffling. See rule 905.4.

    The companion condition is applied while your "deck" still has all one hundred cards -- including the commander.
    Posted in: Magic Rulings
  • posted a message on Companion mechanic
    Quote from Nigh****ch »
    In other words, are you allowed to sideboard in cards that violate the companion requirement but still keep that creature as your companion?

    702.138. Companion
    702.138a Companion is a keyword ability that functions outside the game. It’s written as
    “Companion—[Condition].” Before the game begins, you may reveal one card you own from
    outside the game with a companion ability whose condition is fulfilled by your starting deck.
    (See rule 103.1b.) If you do, once during that game, you may play that card from outside the
    game.
    702.138b If a companion ability refers to your starting deck, it refers to your deck after you’ve set
    aside any sideboard cards
    . In a Commander game, this is also before you’ve set aside your
    commander.

    Every writeup I've seen for Companion describes that as a per-game declaration: https://magic.wizards.com/en/articles/archive/feature/ikoria-lair-behemoths-mechanics-2020-04-02

    For example, suppose one of the cards in your sideboard is Keruga, the Macrosage with "Companion — Your starting deck contains only cards with converted mana cost 3 or greater and land cards." If you declare it as your companion for game 2 (again), your starting deck for game 2 had better contain only cards with converted mana cost 3 or greater and land cards. If you sideboard in an Aegis Turtle for game 2, don't declare Keruga as your companion for game 2.
    Posted in: Magic Rulings
  • posted a message on Return Land to owner's hand
    Quote from rank »
    can i retun a land to my hand (the SAME Land)and play it multiples times in the same turn ?
    example : enchantement :tap 1 retun a land to hand
    re-play the land ,tap 1/ return , re-play loop
    Thanks

    You would also need a way to play a second (third, fourth, etc.) land on your turn.
    305.2. A player can normally play one land during their turn; however, continuous effects may increase
    this number.

    400.7. An object that moves from one zone to another becomes a new object with no memory of, or
    relation to, its previous existence. There are nine exceptions to this rule:
    Posted in: Magic Rulings
  • posted a message on Until End of Turn lose control
    Sorry, more of a clarification question to ensure that I understood the answer. Should have been written: So, cards like lightning serpent do sacrifice at the end of the player's turn who cast them?
    An "At the beginning of the end step," trigger will trigger at the beginning of every end step, no matter whose turn it is.
    500.6. When a phase or step begins, any abilities that trigger “at the beginning of” that phase or step
    trigger. They are put on the stack the next time a player would receive priority. (See rule 117,
    “Timing and Priority.”)

    In the case of Lighting Serpent, the first time this happens will typically be during the turn of the player who cast it. (And if nothing interferes with the ability and its sacrifice, this will also be the last time for that creature.)
    Posted in: Magic Rulings
  • posted a message on Does persist work even after Contradict/ Counterspell was used?
    [c]Thunderblust[/c] -> Thunderblust
    [c]Contradict[/c] -> Contradict

    Quote from Iginto »
    So basically i summon a Thunderblust which has persist on it and my opponent used Contradict to counter the spell. So will persist still work even though it says on the rules that 'counter: cancel a spell or ability so it doesn’t resolve and none of its effects occur'?
    No, the Thunderblust was never on the battlefield.
    702.78. Persist
    702.78a Persist is a triggered ability. “Persist” means “When this permanent is put into a graveyard
    from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s
    control with a -1/-1 counter on it.”

    700.4. The term dies means “is put into a graveyard from the battlefield.”
    Posted in: Magic Rulings
  • posted a message on Scrap trawler and 2 other artifacts, can they all return?
    Quote from Grubloot »
    Thank you for replying, I understand that all their abilities resolve but I guess for more clarity would they be able to resolve in the way I listed? As in would all three be able to return to my hand if i ordered it right? Really I just have trouble grasping scrap trawler returning itself.

    Yes. Here is a sequence in greater detail.
    1. Your main phase begins.
    2. You get priority and cast Reprocess. You pay the cost of 2BB using mana obtained in an unspecified way. (Other cards like Kuldotha Forgemaster or Salvage Titan would also work here with a slightly different sequence.)
    3. You get priority and pass.
    4. Opponent gets priority and passes.
    5. The top object on the stack (the spell cast in step 2) resolves. You sacrifice Wurmcoil Engine (triggering itself and Scrap Trawler), Scrap Trawler (triggering itself), and Myr Retriever (triggering itself and Scrap Trawler). You draw three cards.
    6. You would get priority, but there are triggered abilities to put on the stack. You control all five, so you choose the order. It doesn't seem to matter in this case, so I will list an arbitrary order here. A) You put "When Wurmcoil Engine dies, create a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink." on the stack. B) You put "Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser converted mana cost." (Scrap Trawler triggering for Wurmcoil Engine) on the stack, choosing the Scrap Trawler card as the target. C) You put "Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser converted mana cost." (Scrap Trawler triggering for Scrap Trawler) on the stack, choosing the Myr Retriever card as the target. D) You put "Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser converted mana cost." (Scrap Trawler triggering for Myr Retriever) on the stack, but you can't choose a suitable target, so the ability is simply removed from the stack. [CR 603.3d] E) You put "When Myr Retriever dies, return another target artifact card from your graveyard to your hand." on the stack, choosing the Wurmcoil Engine card as the target.
    7. You get priority and pass.
    8. Opponent gets priority and passes.
    9. The top object on the stack (the ability put there in step 6E) resolves. You return the Wurmcoil Engine card from your graveyard to your hand.
    10. You get priority and pass.
    11. Opponent gets priority and passes.
    12. The top object on the stack (the ability put there in step 6C) resolves. You return the Myr Retriever card from your graveyard to your hand.
    13. You get priority and pass.
    14. Opponent gets priority and passes.
    15. The top object on the stack (the ability put there in step 6B) resolves. You return the Scrap Trawler card from your graveyard to your hand.
    16. You get priority and pass.
    17. Opponent gets priority and passes.
    18. The top object on the stack (the ability put there in step 6A) resolves. You create a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink.
    19. You get priority and ....

    The targets in step 6 are all cards that were put there in step 5; there is no requirement about how long a card must be in a given zone before being chosen as a target.
    Posted in: Magic Rulings
  • posted a message on Archetype of Courage and Stromkirk Captain
    Quote from Awear »
    So, in this case, since the whole effect is "Gain First Strike and Get +1/+1", and since the rule don't allow us to only apply part of the continuous effect for static abilities (like they would do for a spell/ability resolving)

    They have to be applied only part at a time, because they are applied in different layers. It might be different if Stromkirk Captain said something like "Other Vampire creatures you control that can have first strike get +1/+1 and have first strike."
    613.6. If an effect should be applied in different layers and/or sublayers, the parts of the effect each
    apply in their appropriate ones. If an effect starts to apply in one layer and/or sublayer, it will
    continue to be applied to the same set of objects in each other applicable layer and/or sublayer, even
    if the ability generating the effect is removed during this process.
    Example: An effect that reads “Wild Mongrel gets +1/+1 and becomes the color of your
    choice until end of turn” is both a power- and toughness-changing effect and a colorchanging
    effect
    . The “becomes the color of your choice” part is applied in layer 5, and then
    the “gets +1/+1” part is applied in layer 7c.
    Example: Act of Treason has an effect that reads “Gain control of target creature until end
    of turn. Untap that creature. It gains haste until end of turn.” This is both a controlchanging
    effect and an effect that adds an ability to an object. The “gain control” part is
    applied in layer 2, and then the “it gains haste” part is applied in layer 6.
    Example: An effect that reads “All noncreature artifacts become 2/2 artifact creatures until
    end of turn” is both a type-changing effect and a power- and toughness-setting effect. The
    type-changing effect is applied to all noncreature artifacts in layer 4 and the power- and
    toughness-setting effect is applied to those same permanents in layer 7b, even though those
    permanents aren’t noncreature artifacts by then.
    Example: Svogthos, the Restless Tomb, is on the battlefield. An effect that says “Until end of
    turn, target land becomes a 3/3 creature that’s still a land” is applied to it (layers 4 and 7b).
    An effect that says “Target creature gets +1/+1 until end of turn” is applied to it (layer 7c),
    making it a 4/4 land creature. Then while you have ten creature cards in your graveyard,
    you activate Svogthos’s ability: “Until end of turn, Svogthos, the Restless Tomb becomes a
    black and green Plant Zombie creature with ‘This creature’s power and toughness are each
    equal to the number of creature cards in your graveyard.’ It’s still a land.” (layers 4, 5, and
    7b). It becomes an 11/11 land creature. If a creature card enters or leaves your graveyard,
    Svogthos’s power and toughness will be modified accordingly. If the first effect is applied to
    it again, it will become a 4/4 land creature again.
    Posted in: Magic Rulings
  • To post a comment, please or register a new account.