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  • posted a message on Hushbringer - Emrakul
    Quote from davidb32 »
    Looks like you edited your post after the first answer to specific the first triggered ability rather than the last.

    Whoops, I just didn't pay close attention to the card when I answered.
    Posted in: Magic Rulings
  • posted a message on Hushbringer - Emrakul
    Quote from EnndGame »
    Does Hushbringer stop Emrakul, the Aeons Torn extra turn trigger ??
    It does not.
    Throne of Eldraine Release Notes

    Compiled by Eli Shiffrin, with contributions from Laurie Cheers, Tom Fowler, Carsten Haese, Nathan Long, and Thijs van Ommen
    Document last modified August 15, 2019

    An ability that triggers when a card is put into a graveyard “from anywhere” may still trigger even if a creature dies. It will trigger if the ability is of a dying creature that triggers only when that creature is put into a graveyard from anywhere, if Hushbringer is the card being put into a graveyard, or if Hushbringer leaves the battlefield at the same time as the dying creature.
    Posted in: Magic Rulings
  • posted a message on Mystic Reflection and decay
    Quote from Rezzahan »
    This gets me to the next question. If I instead create tokens with Burn Down the House, do the tokens still have haste?

    The copies "gain haste until end of turn", yes. Mystic Reflection's copy effect is layer 1, and this effect is layer 6.
    Posted in: Magic Rulings
  • posted a message on Mercurial Transformation on Aura's
    Quote from Halffast »
    I play Pacifism on an opponent's creature.
    You cast the Pacifism, you control the Pacifism. Nothing here even tries to change that fact. The game does not care about "whoever controls the creature it was on".
    112.2. A spell’s owner is the same as the owner of the card that represents it, unless it’s a copy. In that
    case, the owner of the spell is the player under whose control it was put on the stack. A spell’s
    controller is, by default, the player who put it on the stack.
    Every spell has a controller.

    608.3. If the object that’s resolving is a permanent spell, its resolution involves a single step (unless it’s
    an Aura, a copy of a permanent spell, or a mutating creature spell). The spell card becomes a
    permanent and is put onto the battlefield under the control of the spell’s controller.
    608.3a If the object that’s resolving is an Aura spell, its resolution involves two steps. First, it
    checks whether the target specified by its enchant ability is still legal, as described in rule
    608.2b. (See rule 702.5, “Enchant.”) If so, the spell card becomes a permanent and is put onto
    the battlefield under the control of the spell’s controller attached to the object it was targeting.

    110.2. A permanent’s owner is the same as the owner of the card that represents it (unless it’s a token;
    see rule 111.2). A permanent’s controller is, by default, the player under whose control it entered
    the battlefield.
    Every permanent has a controller.

    303.4e An Aura’s controller is separate from the enchanted object’s controller or the enchanted
    player; the two need not be the same.
    If an Aura enchants an object, changing control of the
    object doesn’t change control of the Aura, and vice versa. Only the Aura’s controller can
    activate its abilities. However, if the Aura grants an ability to the enchanted object (with “gains”
    or “has”), the enchanted object’s controller is the only one who can activate that ability.
    Posted in: Magic Rulings
  • posted a message on Two faced cards and Companions for EDH
    Quote from trancekat »
    Hi all,
    If I have a two faced cards with type creature on one side and type artifact on the other (ie Heirloom Mirror), and the other 98 in my commander deck are either lands or creatures, will my deck qualify for Umori, the Collector as a companion, please?

    Thank you.

    Only if the creature side is the front. The front face of Heirloom Mirror is neither creature nor land, and the back face is irrelevant.
    712.4a While a double-faced card is outside the game or in a zone other than the battlefield or stack,
    it has only the characteristics of its front face.

    Color identity has an exception to this rule. Companion does not.
    903.4d The back face of a double-faced card (see rule 712) is included when determining a card’s
    color identity. This is an exception to rule 712.4a.
    Example: Civilized Scholar is the front face of a double-faced card with mana cost
    2U. Homicidal Brute is the back face of that double-faced card and has a red color
    indicator. The card’s color identity is blue and red.
    Posted in: Magic Rulings
  • posted a message on Marionette Master + Exiling
    Quote from elcoderdude »

    Why would the opponent lose any life at all when the Treasure tokens are sacrificed? They are tokens. They never enter the graveyard.

    Yes, they do.

    701.17. Sacrifice
    701.17a To sacrifice a permanent, its controller moves it from the battlefield directly to its owner’s graveyard. A player can’t sacrifice something that isn’t a permanent, or something that’s a permanent they don’t control. Sacrificing a permanent doesn’t destroy it, so regeneration or other effects that replace destruction can’t affect this action.

    111.7. A token that’s in a zone other than the battlefield ceases to exist. This is a state-based action; see rule 704. (Note that if a token changes zones, applicable triggered abilities will trigger before the token ceases to exist.)
    Posted in: Magic Rulings
  • posted a message on Impulsive Maneuvers x2 in play
    Quote from Kain123 »
    So, defending player decides which to apply ?

    Defending player decides which to apply first. Once that has been applied, rule 616.1e is likely to be relevant.
    616.1e Once the chosen effect has been applied, this process is repeated (taking into account only replacement or prevention effects that would now be applicable) until there are no more left to apply.
    Posted in: Magic Rulings
  • posted a message on Vow of Vorinclex
    Quote from Oloro4Life »
    How does Promise of Loyalty work with an opponent’s Vorinclex, Monstrous Raider? Do all creatures get sacrificed?

    Each player would sacrifice all but one of the creatures they control. Each chosen creature is exempted from the sacrifice. (A vow counter already on some other creature would not exempt it.)

    You would be placing no vow counter on your creature, so your chosen creature would have its promise already over (unless there was a vow counter on it already).

    The controller of Vorinclex would be placing two vow counters on their chosen creature.
    Posted in: Magic Rulings
  • posted a message on Morbid Opportunist
    Quote from Mystic_X »
    that same ability already triggered that turn from another source
    If it doesn't have the same source, it can't be the same ability, although the text might be very similar.
    Posted in: Magic Rulings
  • posted a message on Carth the Lion + Solemnity + Gideon Blackblade

    Can I activate Gideon's -6?

    Yes. The activation cost would be [-5], and Solemnity will not interfere with that payment.

    Modern Horizons 2 Release Notes

    * The total cost of a planeswalker’s loyalty ability is calculated before any counters are added or removed. If a loyalty ability normally costs [-3] to activate, you do not remove three counters from it and then put one counter on it. You remove two counters at one time when you pay the cost.
    Posted in: Magic Rulings
  • posted a message on Triggered abilites when source is no longer on the battlefield
    It's 113.7a exactly.
    113.7a Once activated or triggered, an ability exists on the stack independently of its source. Destruction or removal of the source after that time won’t affect the ability. Note that some abilities cause a source to do something (for example, “Prodigal Pyromancer deals 1 damage to any target”) rather than the ability doing anything directly. In these cases, any activated or triggered ability that references information about the source for use while announcing an activated ability or putting a triggered ability on the stack checks that information when the ability is put onto the stack. Otherwise, it will check that information when it resolves. In both instances, if the source is no longer in the zone it’s expected to be in at that time, its last known information is used. The source can still perform the action even though it no longer exists.

    There is also this rule:
    603.10. Normally, objects that exist immediately after an event are checked to see if the event matched any trigger conditions, and continuous effects that exist at that time are used to determine what the trigger conditions are and what the objects involved in the event look like. However, some triggered abilities are exceptions to this rule; the game “looks back in time” to determine if those abilities trigger, using the existence of those abilities and the appearance of objects immediately prior to the event. The list of exceptions is as follows:
    603.10a Some zone-change triggers look back in time. These are leaves-the-battlefield abilities, abilities that trigger when a card leaves a graveyard, and abilities that trigger when an object that all players can see is put into a hand or library.
    Example: Two creatures are on the battlefield along with an artifact that has the ability “Whenever a creature dies, you gain 1 life.” Someone casts a spell that destroys all artifacts, creatures, and enchantments. The artifact’s ability triggers twice, even though the artifact goes to its owner’s graveyard at the same time as the creatures.
    Posted in: Magic Rulings
  • posted a message on Timing Restrictions w/free spells
    If you were to cascade into a spell like Surprise Deployment during your main phase, what would happen?

    It's not during combat, so the "Cast this spell only during combat." restriction forbids casting it.
    Posted in: Magic Rulings
  • posted a message on Unbound Flourishing
    Quote from edster »
    Hi! I have Unbound Flourishing on the board then cycle Shark Typhoon for x=1. Unbound would trigger and copy the cycling ability but the triggered ability that creates a shark token applies only to the original cycling instance, right? The net result is drawing 2 cards and creating one 1/1 shark token?

    Yes, copying that ability does not include paying the activation cost a second time, so the Shark Typhoon is not discarded a second time, so the "When you cycle Shark Typhoon, ...." ability doesn't trigger a second time.

    702.29c Some cards with cycling have abilities that trigger when they’re cycled. “When you cycle [this card]” means “When you discard [this card] to pay an activation cost of a cycling ability.” These abilities trigger from whatever zone the card winds up in after it’s cycled.

    Quote from edster »
    The part of Unbound Flourishing that refers to activated abilities with {x} is different than 'Sacrifice x clues' (Lonis, Cryptozoologist) so this ability would not be copied by Unbound, right?

    Correct. The activation cost includes an X, but it is not X.
    Posted in: Magic Rulings
  • posted a message on Blight and Balance.
    Quote from JoseluisLBLKO »
    In any case the players had it wrong too because they counted the land with blight whereas it should have been destroyed beforehand.

    Part of their "old school Magic" seems to be ignoring this rule for Blight:
    108. Cards
    108.1. Use the Oracle card reference when determining a card’s wording. A card’s Oracle text can be found using the Gatherer card database at Gatherer.Wizards.com.

    Anyway, Balance's decision between "keep" and "sacrifice" doesn't notice whether something is doomed to go away later in the turn. You probably care, but that card's effect does not.

    For another example that works with current Oracle text, suppose you also have more creatures, one of which just attacked with Berserk. When you choose which creatures to keep (matching your opponent's current quantity), nothing suggests that you would need to keep that doomed creature.
    Posted in: Magic Rulings
  • posted a message on Blight and Balance.
    [c]Blight[/c] -> Blight
    [c]Balance[/c] -> Balance

    Quote from JoseluisLBLKO »
    Hi guys, I have an old school question.
    I tap a land which has Blight to cast a Balance. Can I sacrifice the land which has Blight or is it destroyed by Blight before I can sac it?

    It will be long gone before the Balance resolves and counts the lands. (If Balance were an instant or were granted flash somehow, you would be able to cast it in response to the Blight trigger.)

    I'm not sure why you would consider that necessary. Suppose, for the sake of discussion, that the opponent controlled 3 lands and you controlled 6, one of which had Blight on it. If you tap the Blighted land to cast Balance, the Blight trigger will destroy that land, taking you down to 5. Then when Balance resolves, you control 2 more lands than your opponent, so you sacrifice 2 of those remaining 5, taking you down to 3. If you were able to defer the Blight trigger, you would be sacrificing 3 of your 6 lands, still taking you down to 3.
    Posted in: Magic Rulings
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