Sanctuary of the Wild1G
Enchantment (R)
Prevent all damage dealt by non creature sources.
When you control no creatures sacrifice Sanctuary of the Wild. Within the sanctuary one is judged only by their personal might, leaving the injustices of society behind.
Nature's PerseveranceG
Enchantment R
Whenever a permanent enters your graveyard from the battlefield put a growth counter on Nature's Perseverance.
Sacrifice Nature's Perseverance: Add G to your mana pool for each growth counter on Nature's Perseverance. Often beaten, never conquered.
Goblin Prophet1R
Creature - Goblin Wizard (U)
When Goblin Prophet deals combat damage to a player sacrifice it.
When Goblin Prophet dies exile the top card of your library. You may play that card this turn. "I see a very big boom in your future."
2/1
Orchard Harvestkeeper2GG
Creature - Treefolk Shaman (R)
Whenever Orchard Harvestkeeper is dealt damage add that much G mana to your mana pool. You may spend mana generated this way until end of turn. The treefolk are generous enough to share their boon with all the inhabitants of Lorwyn, however those who try to take more then they are given face the trees' stern judgement.
1/5
Doombringer: I can't really judge power level for this because I have never played the format but the flavor is great and it seems strong enough. Not limiting it to creatures means this can get pretty huge, but in the end its just a big dumb beater so its probably ok.
SelesnyaNewLife: Seems very strong with hexproof and as far as I know schemes can't be targeted so it means you have to be beat down to lose which eliminates a lot of strategies. I like the flavor but it seems a bit strong and unfun to play against.
willows: Interesting concept, definitely a build around card which is fun for these kind of crazy formats. By itself it seems kind of weak as it doesn't necessarily gain you anything, just spreads your board out and requires some counters to exist in the first place. The changeling aspect is nice though as it makes this thing a beating in any kind of tribal deck.
Ninja Caterpie: The ultimate storm spell, this makes a storm style deck's clock much quicker as well as being a beating for burn. Its not flashy and requires a pretty good investment so I think its balanced enough, though if you get it online early (possible?) it may be a little too strong.
Legend: This seems to fit into the spirit of what Wizards wanted with this kind of set. Its big and flashy and has a dramatic effect yet isn't really overpowered. It encourages you to play other big flashy things as well, very cool.
L0ng5h0t: Not sure how I feel about this, the first part by itself is fairly weak, however if the game gets into top deck mode this essentially ends the game. Dunno how fun it would be to play against but seems balanced.
Harvest of Souls2BB
Enchantment (R)
Sacrifice a creature: Untap a number of lands equal to that creature's power. During the harvest a great solemness spreads across the land as the weak are culled to bring forth another golden age of darkness.
netn10: This card is insane and I mean that in the best way possible. The shenanigans that would occur every time it is played would be fun to watch.
drewdagreek: Powerful in its simplicity this is very clean design. Its a good hate card decks without being too powerful and is flavorful. Very fun.
Ninja Caterpie: Suicide white? I like the idea behind this card though I don't think its very playable. The numbers all seem good so you have a solid, if not very exciting card.
Jimmy Groove: I think I get what you're going for here but the execution seems a little clunky. Turning people into the dethrone target is a nice idea but this seems to require a fairly specific set of circumstances to be good.
SelesnyaNewLife: Its hard for me to judge this cards power level as I have never played conspiracy but it seems balanced enough and fun to boot. The flavor is good and it would certainly effect the way people play.
IcariiFA: I like this a lot, it does a lot of things but does them in an elegant way. It feels very blue and splashy for multi-player, good work.
Noblebane Sellsword1BB
Creature - Human Assassin (R)
Dethrone
Whenever Noblebane Sellsword deals combat damage to a player you may destroy target creature that player controls with power less than or equal to Noblebane Sellsword. She moves among royalty as though with the face of one who belongs and the malice of one who has been oppressed.
2/1
This is obviously and EDH card but I think its too expensive even for that format. I like the idea but the numbers are way off. A 7 mana 2/4 that doesn't do anything immediately and can't protect itself is bad. The search effect is probably costed ok but would require a lot of deck building to be worth it. I can't think of a format where you will be able to get 20 creatures on the board at any point unless they are infinite combos or your are playing against goldfish.
Show and Tell on a stick, kinda surprised this doesn't exist in some form. "Casting" makes a big difference here as you get benefits like an extra turn from Emrakul as opposed to "place a creature from your hand onto the battlefield" where you get the creature but not effects. Either way the cost seems appropriate, its fragile and slower than S&T which probably makes it balanced but if it sticks around for 1 turn it should win the game every time which is big for a 3 mana spell.
This is a fun casual card but probably too weak to see play in most competitive environments. Against some decks this is basically game over as they may not have the removal necessary to overcome the card advantage it generates. Any kind of control however just destroys this card and makes it unplayable. It would be interesting to see what kind of decks tried to abuse it and if it would be used as a sideboard answer.
4 mana for a 6/7 is huge but its such a strict mana requirement its probably ok. This card seems designed basically exclusively for EDH where it can be used as a commander and its ability is much more effective. That said it probably wouldn't be a very fun deck to play against as it would basically be a defense-only focused deck that basically just wants to turtle up and prevent other players from doing anything rather than do anything proactively. It would be different from existing EDH decks that I know of however, although the ability doesn't feel particularly inspired.
The first ability is much more powerful than its game winner. Its expensive so its probably ok but any kind of card draw engine would make this thing a beast as you could pump out cheap permanents to get a game winning advantage. This would be a fun card to build a deck around, the hard part would be getting it into play.
This card is hard to judge. The concept is interesting, though I don't really get the flavor. 40 seems like a huge number, though some kind of infinite tapping combo makes it arbitrary anyways. The fact that it doesn't do anything else is a little disappointing as it limits what the decks that play it would look like.
Primal Resonance2GG
Enchantment (MR)
Creatures you control cost 2 less to cast. Creatures your opponent control cost 2 more to cast.
Whenever a creature deals combat damage to you, you lose the game.
Manafused Sentry3
Artifact Creature - Golem (U)
Hexproof
Sacrifice Manafused Sentry: You gain hexproof until end of turn or target creature you control gains hexproof until end of turn. They surround the towers of grand wizards, ever vigilant in their watch for unwelcome arcane.
1/4
Hate-Fuel Juggernaught2BB
Artifact Creature - Juggernaught
Trample, Hate-Fuel Juggernaught must attack each turn
Whenever Hate-Fuel Juggernaught attacks choose one -
• Damage can't be prevented this turn
• Target player can't gain life this turn
5/4
Icegate Sentry2UW
Creature - Human Soldier (R)
Vigilance UWT: Tap target creature, it doesn't untap during its controller's next untap step.
Whenever you cast a non-creature spell you may untap Icegate Sentry. The bitter cold is only the first obstacle in breaching the imposing Icegate.
2/3
Velnax, Embodiment of Despair3BB
Legendary Creature - Spirit (MR)
Intimidate
Whenever a player casts a spell that player discards a card. His presence can make even the merriest soul fall into a depression so deep they never smile again.
5/3
Jimmy Groove: The first one is kind of complicated but a fun take on applying Christmas to Magic. Its not particularly strong but is flavorful and versatile enough. I really like the second card but don't really get a protector feeling from it.
Moss Elemental: I like the first one a lot, its clean and effective as well as flavorful. The second one is a decent enough fatty but it doesn't have a very Christmas feel to it.
SNL: The first one seems strong but good. Being a one sided boardwipe for cheap is strong but it requires some build around or else its pretty slow. The second one is a good Dominaria creature but doesn't seem festive.
willows: I like the artifact a lot although it seems very strong. It makes the board incredibly difficult to navigate for the opponent and has strong finishing power, should probably cost some more. The second one has a good protector feel but doesn't seem very festive.
Icarii: The artifact would be great in limited as a mana ramp/fixer as well as situational removal. The creature is ok but doesn't seem to fit a Christmas theme. The creature is an interesting take on green removal and would be fun to play in EDH but doesn't seem very Christmas-y.
GG Crono: The artifact is decent but seems a little situational. The creature feels kind of generic and doesn't have any Christmas flavor.
Top 3:
1. Moss Elemental
2. Jimmy Groove
3. Icarii
Festive Sparkstarter2
Artifact (U) 1,Sacrifice an artifact, add RG to your mana pool. Goblin holidays always shine brightest.
Winterfoot Yeti3GG
Snow Creature - Beast (R)
Protection from snow creatures. 1GG: Target creature becomes snow until end of turn. Its frosty breath turns the leaves to solid ice, marking its territory for any foolish enough to try and trespass.
4/4
Mentalsteel Infiltrator3UU
Creature - Human Wizard Rogue (R)
Unblockable
Whenever Mentalsteel Infiltrator deals combat damage to a player, that player puts cards from the top of their library into their graveyard equal to the amount of damage dealt to them this turn. "The mind is a fortress like any other, it has weak spots that can be exploited"
3/5
Enchantment (R)
Prevent all damage dealt by non creature sources.
When you control no creatures sacrifice Sanctuary of the Wild.
Within the sanctuary one is judged only by their personal might, leaving the injustices of society behind.
Enchantment R
Whenever a permanent enters your graveyard from the battlefield put a growth counter on Nature's Perseverance.
Sacrifice Nature's Perseverance: Add G to your mana pool for each growth counter on Nature's Perseverance.
Often beaten, never conquered.
Creature - Goblin Wizard (U)
When Goblin Prophet deals combat damage to a player sacrifice it.
When Goblin Prophet dies exile the top card of your library. You may play that card this turn.
"I see a very big boom in your future."
2/1
Name: Deep Roots
Orchard Harvestkeeper 2GG
Creature - Treefolk Shaman (R)
Whenever Orchard Harvestkeeper is dealt damage add that much G mana to your mana pool. You may spend mana generated this way until end of turn.
The treefolk are generous enough to share their boon with all the inhabitants of Lorwyn, however those who try to take more then they are given face the trees' stern judgement.
1/5
SelesnyaNewLife: Seems very strong with hexproof and as far as I know schemes can't be targeted so it means you have to be beat down to lose which eliminates a lot of strategies. I like the flavor but it seems a bit strong and unfun to play against.
willows: Interesting concept, definitely a build around card which is fun for these kind of crazy formats. By itself it seems kind of weak as it doesn't necessarily gain you anything, just spreads your board out and requires some counters to exist in the first place. The changeling aspect is nice though as it makes this thing a beating in any kind of tribal deck.
Ninja Caterpie: The ultimate storm spell, this makes a storm style deck's clock much quicker as well as being a beating for burn. Its not flashy and requires a pretty good investment so I think its balanced enough, though if you get it online early (possible?) it may be a little too strong.
Legend: This seems to fit into the spirit of what Wizards wanted with this kind of set. Its big and flashy and has a dramatic effect yet isn't really overpowered. It encourages you to play other big flashy things as well, very cool.
L0ng5h0t: Not sure how I feel about this, the first part by itself is fairly weak, however if the game gets into top deck mode this essentially ends the game. Dunno how fun it would be to play against but seems balanced.
Top 3:
1. Legend
2. Doombringer
3. Ninja Caterpie
A Display of My Dark Power
Harvest of Souls 2BB
Enchantment (R)
Sacrifice a creature: Untap a number of lands equal to that creature's power.
During the harvest a great solemness spreads across the land as the weak are culled to bring forth another golden age of darkness.
drewdagreek: Powerful in its simplicity this is very clean design. Its a good hate card decks without being too powerful and is flavorful. Very fun.
Ninja Caterpie: Suicide white? I like the idea behind this card though I don't think its very playable. The numbers all seem good so you have a solid, if not very exciting card.
Jimmy Groove: I think I get what you're going for here but the execution seems a little clunky. Turning people into the dethrone target is a nice idea but this seems to require a fairly specific set of circumstances to be good.
SelesnyaNewLife: Its hard for me to judge this cards power level as I have never played conspiracy but it seems balanced enough and fun to boot. The flavor is good and it would certainly effect the way people play.
IcariiFA: I like this a lot, it does a lot of things but does them in an elegant way. It feels very blue and splashy for multi-player, good work.
Top 3:
1. netn10
2. IcariiFA
3. drewdagreek
Creature - Human Assassin (R)
Dethrone
Whenever Noblebane Sellsword deals combat damage to a player you may destroy target creature that player controls with power less than or equal to Noblebane Sellsword.
She moves among royalty as though with the face of one who belongs and the malice of one who has been oppressed.
2/1
1. Egak
2. drewdageek
3. Ninja Caterpie
Enchantment (MR)
Creatures you control cost 2 less to cast. Creatures your opponent control cost 2 more to cast.
Whenever a creature deals combat damage to you, you lose the game.
Artifact Creature - Golem (U)
Hexproof
Sacrifice Manafused Sentry: You gain hexproof until end of turn or target creature you control gains hexproof until end of turn.
They surround the towers of grand wizards, ever vigilant in their watch for unwelcome arcane.
1/4
Hate-Fuel Juggernaught 2BB
Artifact Creature - Juggernaught
Trample, Hate-Fuel Juggernaught must attack each turn
Whenever Hate-Fuel Juggernaught attacks choose one -
• Damage can't be prevented this turn
• Target player can't gain life this turn
5/4
Creature - Human Soldier (R)
Vigilance
UWT: Tap target creature, it doesn't untap during its controller's next untap step.
Whenever you cast a non-creature spell you may untap Icegate Sentry.
The bitter cold is only the first obstacle in breaching the imposing Icegate.
2/3
Velnax, Embodiment of Despair 3BB
Legendary Creature - Spirit (MR)
Intimidate
Whenever a player casts a spell that player discards a card.
His presence can make even the merriest soul fall into a depression so deep they never smile again.
5/3
Moss Elemental: I like the first one a lot, its clean and effective as well as flavorful. The second one is a decent enough fatty but it doesn't have a very Christmas feel to it.
SNL: The first one seems strong but good. Being a one sided boardwipe for cheap is strong but it requires some build around or else its pretty slow. The second one is a good Dominaria creature but doesn't seem festive.
willows: I like the artifact a lot although it seems very strong. It makes the board incredibly difficult to navigate for the opponent and has strong finishing power, should probably cost some more. The second one has a good protector feel but doesn't seem very festive.
Icarii: The artifact would be great in limited as a mana ramp/fixer as well as situational removal. The creature is ok but doesn't seem to fit a Christmas theme. The creature is an interesting take on green removal and would be fun to play in EDH but doesn't seem very Christmas-y.
GG Crono: The artifact is decent but seems a little situational. The creature feels kind of generic and doesn't have any Christmas flavor.
Top 3:
1. Moss Elemental
2. Jimmy Groove
3. Icarii
Artifact (U)
1,Sacrifice an artifact, add RG to your mana pool.
Goblin holidays always shine brightest.
Winterfoot Yeti 3GG
Snow Creature - Beast (R)
Protection from snow creatures.
1GG: Target creature becomes snow until end of turn.
Its frosty breath turns the leaves to solid ice, marking its territory for any foolish enough to try and trespass.
4/4
Creature - Human Wizard Rogue (R)
Unblockable
Whenever Mentalsteel Infiltrator deals combat damage to a player, that player puts cards from the top of their library into their graveyard equal to the amount of damage dealt to them this turn.
"The mind is a fortress like any other, it has weak spots that can be exploited"
3/5