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  • posted a message on [Primer] W(x) Death & Taxes
    From the list of creatures I've mentioned for that spot, it's the one I find "less bad". You can't expect Phyrexian Revoker to block the key card of your opponent's deck until you kill him, but it can buy you some valuable time. However, maybe there's some cmc=2 creature I've overlooked or with just 8 plus Mutavaults (which I'm already running and have increased my win% a lot) is enough and you may overload the cmc=3 with more resilient creatures.
    Posted in: Modern Archives - Established
  • posted a message on [Primer] W(x) Death & Taxes
    Quote from DOLZero
    I find white green to be a much more versatile deck. You hit on the main ones, plus Loxodon Smiter which is great with all the BGx decks running around right now.

    As for a lock, well, this deck doesn't actually lock anything up very effectively. You can stall an opponent a lot of the time, and hope that you get enough damage through before they can stabilize. The problem is that the longer a game goes on, the easier it is for them to play around our taxes.

    GQ usually goes towards mana denial, and the color I go after really depends on what I am playing against. Sometimes Manlands are the way to go. Other times it's more important to keep them off of a specific color of mana or to kill another utility land.

    You're right that "lock" was not the appropriate word to describe the strategy of this deck, though the concept is clear.

    My plan against BGx decks is replacing the Mindcensors with Mirran Crusaders from the board, though the card lacks the ability of Smiter of being good also against UWR.

    Besides Loxodon Smiter and the good cmc=2 creatures, the other good options that green offer and WW doesn't have access (or at least the ones I'm missing) are the possibility of casting Leonin Arbiter and destroying a land turn 2 with Ghost Quarter thanks to Noble Hierarch, and playing Thrun, the Last Troll in the sideboard.

    However, the bunch of fliers and colorless creatures you play in WW turn the Affinity match-up from hard to favorable, you have more answers against Twin and it is harder to get stalled by Blood Moon, so staying monocolor is not that bad.
    Posted in: Modern Archives - Established
  • posted a message on [Primer] W(x) Death & Taxes
    Hi! I've been playing this deck for a month or so, regularly checking these forums to look for improvements. However, there are still some aspects with the deck that remain unclear to me.

    As stated in the post above, we need more cmc=2 creatures besides Leonin Arbiter and Thalia, Guardian of Thraben, but the WW lacks them. While playing GW we could have access to creatures like Scavening Ooze, Voice of Resurgence or Qasali Pridemage, WW doesn't have a single creature with that power level. If we opt for more hatebears, cards like Phyrexian Revoker, Grand Abolisher or Imposing Sovereign are very fragile, walls like Spellskite or Wall of Omens don't attack, and the available dumb beaters (Serra Avenger, Jötun Grunt and Epochrasite) aren't very reliable.

    So far, I've opted for the Revoker, since it's the creature that better fits the tax strategy of this deck, being able to stop cards like Deathrite Shaman, Birds of Paradise or Wall of Roots, and I even won a game naming Chromatic Sphere against Urzatron to avoid him casting a Pyroclasm; it can also block Etched Champion. However, that single point of toughness and being useless in some match-ups makes me open to alternatives.

    My second concern is about the effectivity of our lock. I've never been able to stall a Jund player with Leonin Arbiter or Aven Mindcensor. They crack their fetchlands before we can get any of those guys into play, play tons of lands despite having a very low mana curve and also have a lot of removal. In which pairings or situations do you abandon the mana denial strategy and try to go for an alternative path to victory? If you know that your opponent plays many manlands in his list, do you try to be aggressive with the land destruction in the early game or reserve your Ghost Quarters for their Celestial Colonnades or Treetop Villages?

    Thank you for your advice.
    Posted in: Modern Archives - Established
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