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  • posted a message on [Deck] Death and Taxes
    I have toyed with the idea of a green splash, and it is not for me. Since miracles is functioning without top, Pridemage is unneeded, Teeg gets Jace/Entreat/Force, and the snake gets us wasteland/fetch back. They mostly seem to be reliant on Mentor now. Adding Noble gives us more speed, but the situation of noble or vial comes up, and I don't know if the answer was ever found. The snake guy can help us late game in Grixis, but I feel those games can be decided before we have a use. It seems strong in the Maverick setting to abuse with Knight though!
    Posted in: Control
  • posted a message on [Deck] Death and Taxes
    @axman

    I would switch the foothills for a plains personally because is cannot search for a plains if you need and gives you another white source. I like the Magus, and I think about buying him every now and then. How do you like it?
    Posted in: Control
  • posted a message on [Primer] Stasis 2016- updated 2019
    That is a pretty decent idea. I forgot about all of my cards, I guess! haha..



    I could do something like this. I removed Jace in this build. Could be fine with the FV, but I have been liking Jace as a removal magnet and the draw and creature bounce effects. The one thing I notice though is that with the 2 Pedals, I have 11 accelerators, and normally 8 1-drops is plenty. Yet I want to fixing for Red, and then I can run REB and others in the board to hopefully help the matches (?)
    Posted in: Developing (Legacy)
  • posted a message on [Primer] Stasis 2016- updated 2019
    I may have to try it in the Bant shell. This is my list:



    Changing it may look like this:
    +3 Suppression Field, -3 Probe
    +2 Authority of the Consuls, -1 Thalia and -1 Probe (Or some combination of the two. Maybe 3 Thalia)
    +1 Eathersworn Canonist, -1 Jace
    Posted in: Developing (Legacy)
  • posted a message on [Primer] Stasis 2016- updated 2019
    Are you on the UR build? I imagine those mana accelerators are useful.
    Posted in: Developing (Legacy)
  • posted a message on Enchantment VS Hexproof
    "When you play an Aura, it targets the thing that will be enchanted. That means you’ll have to decide what the Aura will be attached to as you play it. The Aura will say in its text box what it can be attached to (“enchant creature,” enchant land,” etc.)" (https://www.wizards.com/magic/rules/MTG9EDRulebook_EN.pdf).

    If you give it hexproof (or shroud) before the targeting spell resolves, then it cannot be targeted and fizzles due to an invalid target.

    The first judge was incorrect to my knowledge
    Posted in: Magic Rulings
  • posted a message on [Deck] Death and Taxes
    The last few weeks I have been playing at local event with this configuration:
    4 Thalia 1.0
    4 Mom
    4 SFM
    3 Wisp
    3 Recruiter
    2 Revoker
    2 Serra Avenger
    2 Thalia 2.0
    2 Prelate

    I am enjoying it usually, but I do miss the 3rd revoker. As I do not usually search for it, I do not see it as much as I would like. Thalia 2.0 has performed well, but I find that she is the magnet for removal as soon as she enters; this had led to her having a strong impact in a few matches. Maverick, Goblin Stompy, Infect, and Bant flyers with Edric, spymaster of trest.

    This week I went 3-1 and took second.
    R1 Bant
    Game one was quick. I kept a near perfect hand of Plains, Wasteland, Vial, Mom, Thalia 1, SHM, Recruiter. On the draw, I picked up second wasteland and cast vial. I wasted my opponent off of his Trop and Tundra the turns after, and then I drew and cast revoker on his Noble Hierarch. This left him with 2 wastelands. He scooped shortly after.
    Game two was long and grindy as he hit many draw engines and had gas. There was a point where I believe I misplayed. I had vial on 2 and cast recruiter. He has looter il-kor, Edric, Trygon Predator, and SFM(He got Jitte). I should have searched revoker for jitte because he got me with that from there on. I died from unblockable cards that were decent against my deck. I think I sided jitte out because I was assuming to name it with needle. I don't think that was the right call though.
    Game three was much better because I kept a similar hand to game one, but I sided in Sword of War and Peace. This got me there with a flickerwisp that saved a Mom.
    R2 Grixis Delver
    Game one was not too difficult. He had U.Sea, Volc, and Wasteland at a point. I wasted the Sea with a thalia 1 on board. He had a pyromancer, but he couldn't get many tokens off of it. He scooped after I wasted his volc.
    Game two, I brought in War and peace, path, 2 c.judgement. I think I sided out 2 revoker, Thalia 1.0, and Batterskull. I had an opener of plains, vial, 2 STP, Thalia 2.0, SFM, and Thalia 1.0. My hope was that STP would get me there for a couple of turns if I didn't draw lands. He played and I Swords'ed his DRS and Pyromancer before they were online. He drew more and chipped away at my life after I lost my Jitte, War and Peace, and SFM to Cabal Therapy and removal. The next turns are flipped when I draw Prelate, wisp, and Fire and Ice. I vial prelate and name 1. He casts Gurmag. I wisp it before damage is dealt and swing in with the sword-holding elemental for game.
    R3 The Mighty Mighty Quinn
    Game one was lost. The board was Vial on 3, Serra avenger, mom, and some other stuff. He had RIP and top. He casts Helm of obedience, and I flicker RIP with one of the two wisps in my hand. That saves me for a turn at least. The next turn, he casts the second RIP, and I lose.
    Game two and three were pretty straight forward. Brought in 2 C.Judgement, needle, disenchant,War and peace, and cataclysm. I got there with Prelate on 4 for Helm and Wrath of God. Revoker on Helm was pretty decent too. He had Island Sanctuary at one point, but I had flickerwisp. Best play of the game was isochron scepter imprinting Orim's Chant. I flicker it out for the opponent to imprint another one(the only card in his hand)! It was very commical. Though I got there, I still felt that I could lose at any moment..
    R4 Shardless
    I lost to shardless because of incorrect siding and incorrect SFM grabs. Well, at least those are the most significant things I did to assure my loses. He flooded the board, and I floundered. Need to get m some Gideon or something. That was rough!
    Posted in: Control
  • posted a message on [Primer] Stasis 2016- updated 2019
    I may just have to make one Sterling Grove in there. I have limited experience with the deck, but is only 2 creatures fine for a win condition? I just worry about swords or bolts. My meta varies, but usually contains a few red decks(Jund, goblin stompy, and UWr Miracles) that play REB or what not. How is the miracles match-up?
    It probably makes sense to play Probe and some number of Vision.

    Is there any consideration for Ghostly Prison/Propaganda in the elves match and things like Nic Fit?
    Posted in: Developing (Legacy)
  • posted a message on [Primer] Stasis 2016- updated 2019
    @Aaron

    What would you use Tezzeret for? I could see grabbing a Black Vise, but what artifacts would you untap? Artifact lands?
    Posted in: Developing (Legacy)
  • posted a message on [Primer] Stasis 2016- updated 2019
    Hello all,

    I have enjoyed the idea pf stasis deck ever since I started playing. I play infect and DnT usually, but I am looking for something different. The Bant list I am thinking of is roughly the following, but without testing, I do not know how I will like it. Thoughts?



    I have been revising my list here, and I will discuss my decisions.
    Basic Forest is for Blood moon and chalice etc, so I can use k.grip.
    Jace, Black Vise, and Derevi are win conditions.
    2 E.Tutors to grab Stasis and Vise. I may make one of them a sterling grove though.
    You will see misdirection and divert. This is to fend solely for decay, but it helps after game 1 if they side in more. The split is to help in different situations of having mana or not.
    2 Ponder is to offer more draw because there is little with this iteration of the deck.
    2 Thalia to work with Stasis. I had a 1/1 split with BoP, which I like, but the consistency of Thalia is needed. Although I want another mana dork to have more consistency with opening hands.
    8 Direct counters and 3 additional for changing target may be a lot. I may Move 1 FoW to the side and lose the Thwart for more card drawing. I believe 6 counters is the minimum for free spells (3 FoW, 3 Daze) and at least a few more that use mana because mana needs to be used elsewhere like with Stasis.

    Is the addition of Black Vise warranted if hand size is low with the Forsaken City and similar effects? And is it needed with Derevi and Karakas protection?
    Posted in: Developing (Legacy)
  • posted a message on [Deck] Death and Taxes
    I would ideally love to have both pontiff and magus in the deck, but I cannot see it being possible unless we put 1 of each, Plateau and Scrubland, in the main or side, like plateau in side with magus, and pontiff in main. or the other way. Playing 2 Cavern, 5-6 fetches with 1 dual, could work. I have not done the math, but if you have room and want to try it, why not? I may if I acquire people to test with...
    Posted in: Control
  • posted a message on [Let's Brew] Kambal, Consul of Allocation (Life Loss Synergy)
    I personally like The addition of other hatebears. Aven Mindcensor, Thalia 1 and 2, Imposing Sovereign, Blind Obedience, probably Vryn Wingmare, Kismet, Necropetence, and I really like mass discard or things like sadistic hypnotist. Orzhov Pontiff, merciless eviction, tragic slip, and things of the like are good removal in certain circumstances! But protection will probably be important, so swiftfoot boots, sword of light and shadow, sword of war and peace, darksteel plate, and shield of kaldra might be really nice. I like the black god and black/white god because they play with life greatly for your opponents.
    Posted in: Commander (EDH)
  • posted a message on [Deck] Death and Taxes
    So I am looking for alters for Flickerwisp.. It seems like every card (New Vial art!!) is getting promo prints. But I think that Flickerwisp needs something! Does anyone have neat alters or anything special for them?
    Posted in: Control
  • posted a message on [Deck] Death and Taxes
    Really enjoy the new article! One question for you all. I am playing in this small tournament of about 20 people. There will be a lot of miracles and goblin stompy, 4 of each for some ungodly reason. There will be 1-2 Nic Fit, 1 Jund, 1 burn, 1 12-post, and unknown decks. given this, what should I bring in for the goblin deck? I cannot find much information on it. 8 blood moon effects do nothing against basic plains, but chalice and trinisphere could be less than fun. The win seems to be Krenko, Mob Boss, Siege-gang Commander, or Goblin Rabblemaster. Would something like Holy Light work for mentor tokens and goblin tokens?
    Posted in: Control
  • posted a message on [Deck] Death and Taxes
    I believe it could work, but I prefer to have all 4. I contemplated 2 revoker and 2 serra avenger to keep my 2-drop count at 12. If you test it, please give results! If you don't feel the need for equipment or want to recruite for SFM, that could be an option.

    My rationale on 2 revoker if that Prelate takes a similar role on 1, and with Jace, the avenger is a good attacker. The only reason to really want revoker may by for planeswalkers and DRS, but in the matches that run DRS usually, Prelate on 1 (delver) and on 2 (Jund) seems better to me. Though Elves is a good match where I might want more revoker, but I have hardly played that in my meta recently.
    Posted in: Control
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