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  • posted a message on Burn
    Quote from sixfootsev3n »
    I actually built your list on MTGO minus the bridges which i just dont have yet. I found the usual issues came up with specific cards you chose to run with. Vexing devil is never the choice I wanted them to make and it was also outclassed quickly vs Eldrazi and DSJ. Gonti was inconsistent and a dead draw late game even when I went out of my way to try and hold them in play as long as possible to build extra energy. Bump is cool, but I was always a fan, just bump alone isn't enough reason for me to splash black over the other options. I'm glad to see you dropped the number of blackcleave cliffs down in favor of another fetch, I also had an issue with having too many non fetch lands which made gonti less consistent. I would consider going up to 12 fetches just to make gonti more consistent. I personally would go with some number of grim lavamancer over Devil. Do you play Guerrilla tactic just for Liliana and Kologhan's command decks? Ever consider going with 2 color splashes for either Jund or Mardu? I think both would be very good options as well.


    How many games did you play? No, Vexing Devil is never the choice you want them to make. That's the nature of them having the choice. But this issue is often an illusion. Is the choice they made better or worse than the effect that the card Vexing Devil replaced would have had? How are you playing Gonti? When are you cracking fetches? I've had very few Gonti's be dead. They're only really dead when they're the last card you draw before you die, you don't have any fetches in play, and you haven't had any Gontis before. That's a rare circumstance, IMO. You shouldn't crack fetches unless you need the mana since there are so many benefits to leaving them behind (Blaze and Gonti main, Grim out of the board). I am happy with the mana. 4 fastlands is too many and extra fetchlands are always wanted, so it was a natural switch. I'm currently messing with several more versions of the deck (all one-drops with Shard Volley and Grim Lavamancer over the twos, and oops all spells Mardu). Yeah, there are a lot of Liliana decks around here, so the Guerrilla Tactics is just a fun-of. I've seen it exactly two times, both of which it was 4 damage. Yes, I've considered both of those splashes, but the main issue is that the splashes only offer two-mana spells to the deck, which goes against the main plan of this deck. Once we're in three colors with 16-20 two-mana spells, we're about a turn slower and drawing more Lava Spikes isn't as good. Once we get past turn 3/4, mana isn't an issue, so paying 2 mana for 4 damage is better than paying 1 mana for 3 damage. Similarly, drawing 2-mana: deal 3, draw a card (Lightning Helix often buys a drawstep) is better. I think the best decks with 16+ 2-mana spells are Naya/Rw(g). This deck just wants to get 'em dead on turn 3 or 4, so the cards can be a little bit weaker, as long as this plan manifests often enough. Yeah, VD is AWFUL off the top, and Machinations sometimes can be, but this decks wants to minimize the number of draw steps, so these kind of issues are intrinsically mitigated. With my first 9 cards, I want to hit my first three land drops, cast 6 spells, and have them dead to a majority of my top-decks every single turn thenafter. I don't know if this is a reasonable plan in the real meta, but it's been doing WORK in mine. The least that would need to change would be +1 Stomping Grounds and +3 Destructive Revelry for a big tournament because there're too many random enchantments out there. In my meta, there's like 4 total Leylines across 2 sideboards and one Ad Nauseum player (who's been on Junk for several weeks), so green just doesn't matter.
    Posted in: Modern Archives - Proven
  • posted a message on Burn
    I don't understand the anti-Rb sentiment here.

    I took my list to a local GPT to a 3-1-1 finish. The deck is gas. The swiss loss was due to player error, the last round was 2-0 even though we ID, and my loss in the quarterfinals was also due to player error. I just don't get to play often enough to see everything immediately. Had I won in the quarters, I would have played against the round 5 opponent again (likely win), then against Jeskai Nahiri in the finals. I'm not sure how that match-up is, but I'm slightly ahead against him with this list.

    22-6-1 with the deck currently.

    Posted in: Modern Archives - Proven
  • posted a message on Burn
    http://www.mtgsalvation.com/cards/amonkhet/28660-gideon-of-the-trials
    This new Gideon looks really good against Burn. It provides a beater that's bigger than our threats, it protects itself or other important permanents(e.g. manlands, other beaters, mana dorks, etc) from damage, and stalls the game in the opponent's favour by preventing us from winning when they get low. Combine this with other Burn hate cards like Worship, Leyline of Sanctity, Collective Brutality and life-gain, I may be a bit alarmist, but this might cause Burn to lose its Tier 1 status. And even some more.
    Perhaps we could transition into Jund, utilising Abrupt Decay and Fatal Push. But, I don't really know.



    I think you're overreacting.
    Posted in: Modern Archives - Proven
  • posted a message on Burn
    Phyrexian Unlife and Worship are the only other enchantments that come to mind. It's actually 19 lands preboard and on the play and 18 lands postboard on the draw.

    Oh, and Bump doesn't get around Leyline.
    Posted in: Modern Archives - Proven
  • posted a message on Burn
    I ran the following list to a 5-0 finish at a local Modern event this week. The field is weird since it's a small town, but the players are competitive and take the events seriously since it's a series with GP: Vegas sponsorship on the line. My previous records with similar decklists were 4-0, 3-2, 3-1, and 4-1, respectively.



    The sideboard is always sculpted in the last few minutes before the tournament depending on who's around.

    The main idea of the deck is to race everyone games 1 and 3. With 32 one-drops and 9 two-drops (opposed to 20/20ish splits in Boros/RWg/Nacatl), the deck is a turn or more faster than the other variants.

    The suspect cards are likely Vexing Devil, Gonti's Machinations, and the missing Eidolon of the great revel. These in/exclusions are solely to achieve the above goal. I know the faults of the former two and the excellence of Eidolon, but the dynamics of this deck dictate something different than usual. I often run Rw(g) Burn with a stock list, and I know its achievements and do just fine with it too.

    The match-ups I faced this week were:

    Junk (2-1): +1 Eidolon, +1 Crack, +1 Tactics, +2 Bridge, -1 land, -4 Machinations on the draw; +1 land, +1 Blaze, -2 Bridge from this on the play
    Grixis Delver (2-0): +1 Eidolon, +1 Tactics, +1 Blaze, +2 Bridge, -1 land, -3 Crack, -1 Machinations on the draw(; I would do +1 land, +1 Machinations, -2 Bridge from this on the play)
    Living End (2-1): +1 Blaze, +1 Crack, +1 Rakdos Charm, +1 Cage, +2 Bridge, -1 land, -3 Eidolon of the Great Revel, -2 Swiftspear on the draw; +1 land, +2 Swiftspear, -3 Blaze from this on the play
    Jeskai Nahiri (2-1): +1 Eidolon, +1 Crack, -1 Blaze, -1 Machinations on the play; -1 land, -1 Machiantions, +2 Blaze from this on the draw
    Grixis Delver (2-0): +1 Eidolon, +1 Tactics, +1 Blaze, +2 Bridge, -1 land, -3 Crack, -1 Machinations on the draw(; I would do +1 land, +1 Machinations, -2 Bridge from this on the play)
    Posted in: Modern Archives - Proven
  • posted a message on Burn
    Quote from sixfootsev3n »
    Quote from Aodh »
    The math is fine, but you need to consider both colors together, not separately. Having 4 Mountains can really restrict your access to both splash colors. You really want 18 or so total off-colored mana so that you can have access to both W and G by turn 4 or so.


    Could you clarify a bit on this?

    Having 14 sources of each G and W would mean you have a 90% chance of having access to either on T1, T2 even higher etc. If you are saying that you might possibly use a fetch T1 and thus only have 13 sources for the last color you would still have a 90% chance to hit by T2. If you're talking bout by turn 3 or 4 you should absolutely have hit by then with only 14 sources of each.

    How many basics are you recommending?


    Read the next paragraph in Karsten's article (I'm assuming this is where you came up with the 14/90% numbers). You're a three color deck and you almost always want WG by turn 4, often by turn 3, and sometimes by turn 2. So you're looking at a double-mana-symbol-commitment which requires - / 20 / 19 / 18 / ... white or green sources to hit WG by turn 1 / 2 / 3 / 4 / ... This can be messed with a little bit since you don't always see both colored spells, etc.

    I typically run 2 Mountains in Naya, 3 Mountains in Rx + g in the board, and 3-5 Mountains for Rx.
    Posted in: Modern Archives - Proven
  • posted a message on Burn
    The math is fine, but you need to consider both colors together, not separately. Having 4 Mountains can really restrict your access to both splash colors. You really want 18 or so total off-colored mana so that you can have access to both W and G by turn 4 or so.
    Posted in: Modern Archives - Proven
  • posted a message on Mardu/RW Dwarf+Vehicle aggro
    Quote from j192 »
    I keep seeing a 1 of needle spires in the lists from GPNJ, when does that come in?


    And when you have more red spells since the decks usually go from 4 mainboard to up to 6-10 post board.
    Posted in: Standard Archives
  • posted a message on [Primer] Zoo [Video Primer]
    Current 75, Dressedspring1?
    Posted in: Aggro & Tempo
  • posted a message on Comprehensive Modern Tiered List
    The metagame guy posted an article yesterday saying he'd have the next month's metagame posted by the end of the week.
    Posted in: Modern
  • posted a message on Burn
    Thanks so much for that. That's the second time today I've failed to RTFC. Sweet tech against Ad Nauseum, then. You can just do it after they've drawn their deck and they'll lose as soon as the turn passes and state-based effects are checked since they lose life for each card they draw, so are typically at some negative life total.
    Posted in: Modern Archives - Proven
  • posted a message on Burn
    Re: Angel's Grace

    Doesn't Ad Nauseum run 4 Pact of Negation? I mean, maybe you Angel's Grace after they commit their mana into going for it, but they're still like 50%+ to have Pact in-hand by then.

    Re: Collective Brutality

    He's the second pro that's professed Burn's unplayability in the current metagame for a reason. He's not wrong considering how good Collective Brutality is against us. We just have to change the configuration of our decks, IMO. Atarka's Command should be in the mainboard so you can counter at least one of the modes, independent of the creature with which you've led. Turning off the removal mode is a quick way to stay in the game. I don't think the deck is unplayable a priori, but if you expect half or more of your opponents to pack Collective Brutality, you're either stubborn or stupid to stick with a Boros list.

    tl;dr: I love burn; I play burn; I don't think the deck is unplayable unless you routinely face decks with Collective Brutality, in which case it is.
    Posted in: Modern Archives - Proven
  • posted a message on R/x Aggro
    I think this "adage" has come up a lot and debunked by many people. Sometimes every postboard game requires something to be added to the maindeck that isn't relevant in game ones. Consider the meta: 1 Affinity, 7 R Burn. You definitely do not want artifact destruction game 1 (it's dead 7/8 the time), but--assuming all of the R Burn decks have Dragon Claw in the SB--you definitely want artifact destruction out of the board.
    Posted in: Standard Archives
  • posted a message on Humans
    Quote from patbou »
    Back from PPTQ...

    First, I'm *VERY* satisfied with the deck, and I wouldn't change a single card in the main deck or SB if I were to do it again. But, ***** happens, and today was a bad karma day.

    Matchup #1 : Saheeli Combo, loss 0-2
    To put it simply, I flooded out both games. In two games, I had 15 lands and 9 spells (normal ratio would have been 10 lands and 14 spells on that many cards). There isn't much one can do about such extreme deviance. I did stopped the combo 3 times with Shock and Harnessed Lightning, but I had no threat to put on the battlefield. Maybe I should revert to 23 lands and 4th Bushwhacker... Or back to Naya in the hope Recruiter gets me more cards, or that Attune with Aether thins out land density and reduces the chances of flooding out... Or do nothing and accept bad karma.

    Matchup #2 : Esper Control, win 2-0
    I devoured him Game 1. Game 2, I had Aethersphere Harvester (too fat for Grasp of Darkness and Fatal Push), and two Gideons and their tokens did the rest of the job (along with Mimic, for tokens on steroid).

    Matchup #3 : GB Delirium, loss 1-2
    Game 1, he had me down to 9 when I stabilized with Scout (back to 18, him down to 7). He had a really big board when I though I turned the corner. He had Delirium and attacked with Mindwrack Demon (down to 14), had two other demons untapped, Grim Flayer and Winding Constrictor. I then played Scout, and attacked with everything (Menace and Lifelink). He double-blocked Scout and Mage, but I got back to 25 life, and he was down to 1. I felt confident then that, unless he played Verdurous Gearhulk, he would try to grind me with one or two Demons per turn. This would give me enough time to get me the right cards and win (I still had Needle Spires and many creatures, including another Scout). But he played Gearhulk, adding 2 counters on Grim Flayer (trample) and each of three Demons, tapped out his creatures and said "I attack for lethal". The amount of damage was very impressive, and I trusted him in his calculations. I conceded, but I shouldn't have, as he was bluffing. He was actually attacking for 26, but my single Scout could have blocked Constrictor and I would have been down to 1. I had 3 other creatures and Needle Spires to go lethal myself next turn. I was very enraged then, and would have happily punched the guy in the face if I didn't know that was more wrong than being cheated out of victory.
    Game 2, I dominated with Gideon and Avacyn. Gee, matchup would have been 2-0 if opponent wasn't such an a**hole.
    I lost game 3 on the draw, never able to deal more than 2 damage (thanks to Apprentice on turn 2), while he healed himself back up to 29. I played Gideon for Anthem on turn 4 (he would have died anyway on his turn), hoping I could follow up with a 5/5 Avacyn on turn 5 to surprise block Harvester and stop that misery (Demon was in play too, but first killing the lifedrainer was a priority). But all hopes got crushed when he played Gearhulk, crewed the Harvester, and pumped it to 5/7 (and Demon to 6/7). I lost to a poker player, while I was playing Magic. Next time, I will do the math myself.

    Matchup #4 : Jeskai Saheeli 2-1
    He won game 1 with the combo, but I destroyed him game 2 with Chandra and Gideon.
    Game 3, I had Gideon, a 2/2 token and 1/2 Inspector in play. He was at 11 life, and I played Heart of Kiran, crewed it with Gideon, made him a 5/5 Human, surged the Bushwhacker and attacked with everything for a lot more than 11.

    Matchup #5 : I got a bye, win 2-0

    Final results : 3-2 and Rank #5, out of 16 players (that single victory against the GB Delirium player ranked me up).

    But I didn't made the cut to Top 4 (17+ players to get a cut to Top 8)... Frown


    Yes, always do combat math yourself. He mag not have been deceiving you, though. His attack was lethal, but that doesn't mean the outcome had to be.
    Posted in: Standard Archives
  • posted a message on [Primer] Zoo [Video Primer]
    Quote from GoST- »
    I can't imagine playing Big Zoo without bolt when half the games I play are against faster decks like burn and affinity.


    ^ BTE zoo.
    Posted in: Aggro & Tempo
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