2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on [Primer] Sligh // All In Red (AiR)
    I took 4 Loyalist, 4 Cakler, 4 FDS, 4 FSD, 4 BTE, 4 FFS, 4 GHC, 4 Shortcutter, 4 Zealot, 4 T. Strength, 4 Maaka, 1 Dynacharge, 15 Mountain to 4-1-1 and 3-1 finishes at FNM and TNM respectively. The deck is sick.
    Posted in: Rx Aggro
  • posted a message on [Primer] Sligh // All In Red (AiR)
    I run one Dynacharge in my 16-land deck, and the 19-21 AIR decks ran four, so it's certainly not the worst card for some slots.
    Posted in: Rx Aggro
  • posted a message on [Primer] Sligh // All In Red (AiR)
    Quote from delfam
    Well you usually sideboard out the madcap skills against those matchups anyway, so I guess if your meta is heavy esper than sideboarding them would be fine.

    I just feel like if your going to be aggro go full-aggro, if you want to be mid-range go full mid-range with 4x reckoner mainboard, stormbreath, etc. By going half-way between aggro and mid-range I feel you make your matchups against those types of deck worse than if you swayed to one side.


    And if you take our Madcap Skills postboard, you're making your core creatures worse (the heroic pair). Yes, with the crusader you get to run 20 1-drops which seems more aggro than my deck, but I contest that it's not.

    Generally, Control > Midrange > Aggro > Control. With that, why are you developing the deck in such a way that it becomes weaker against control. By "going full-aggro", you really should be just trying to beat control, but with the heroic package and MCS mainboard, it seems like you're trying to beat midrange. This seems like a decent idea, but what are the two best decks? MBD and Esper (control), followed by MUD (midrange). So we really need to emphasize our win-% against control; with 8 falters and so many small dudes and combat tricks, we still maintain a good MU against midrange.

    Like I said, I haven't tested the heroic build so far, but it just seems worse than my version (which is itself suboptimal--I mean, c'mon, I'm running Rubblebelt Maaka).
    Posted in: Rx Aggro
  • posted a message on [Primer] Sligh // All In Red (AiR)
    Thank you for the input.

    This deck preys on slow decks and hammer accentuates this in post board games when surely decks are just trying to put you into topdeck mode. It turns every draw thenafter into an immediate threat. Unless they have BBOV or Elspetg tokens up, drawing a 2-3 power threat every turn will kill them.

    Boros Reckoner is a concession to the fact that we can't always be the beatdown, esp. in the Boss or WW mirror. Red Divination is really powerful.

    I run a set of Madcap Skills in the sideboard; it really helps against midrange and MUD, but I really don't want to offer Esper nor MBD a 2-for-1.

    By that same token, I don't think the heroic package is where I want to be. With 8-12 targeting spells, you'll likely only get 1-2 procs per game and the acceleration provided by BTE is more powerful than a token, and Goblin Shortcutter's immediate effect is better than probably even two procs off the athlete.

    That being said, I'm not completely opposed, but 12 falters is an aweful lot against control and I want to keep that win rate as high as possible.
    Posted in: Rx Aggro
  • posted a message on [Primer] Sligh // All In Red (AiR)
    4-0-2 two FNMs ago to split T8.
    4-2 this FNM for 9th.

    This deck is very powerful. I still haven't seen shrivel effects locally, and I haven't bothered with the heroic version, so my list has been:



    **** on everyone two weeks ago; this week faced losses against MUD (mull to 6 game one lose with him at one life, won game 2, landslide game 3) and UR control (also went to three games, both losses he was at 1-2).

    Let me know what you think.
    Posted in: Rx Aggro
  • posted a message on [Variant] RW Aggro
    For control? Blind Obedience is best against aggressive decks.
    Posted in: Rx Aggro
  • posted a message on [Primer] Sligh // All In Red (AiR)
    I too have some suggestions/feedback/experience to offer. Looks good so far, IMO.
    Posted in: Rx Aggro
  • posted a message on [Primer] - Red Deck Wins
    If you have YP$ and more than 11 spells, then your MBD MU should be at or above 70%; it's a really easy one. I second Val's suggestion for your Monday meta. The deck has MB Skullcrack and Toil // Trouble for their full grip. Plus, their snap keep 3 land 3 removal 1 DD now looks ****ing miserable.
    Posted in: Rx Aggro
  • posted a message on Brad Nelson's Mono-Red at the MaxPoint Championship
    Check out the discussion at DTR concerning this deck. There are two main variants: heroic AIR and non-heroic AIR. I'm on the non-heroic plan and it's nuts.
    Posted in: Standard Archives
  • To post a comment, please or register a new account.