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Treasure Cruisin' Shalai Brawl
 
Ravnica: The Broken Guildpact
 
Magic Market Index for May 18th, 2018
  • posted a message on O_O MYCOSNTH LATTICE!!!
    This is weirding me out. I mean it's really good that there's so many good cards being reprinted, but no set is this good. Where's the Crap Rare Reprints? Are there any crap Rare Reprints?
    Posted in: The Rumor Mill
  • posted a message on Sentinel Tower
    This reminds me of Aetherflux Reservoir. Does anyone see this being used as a second copy of that in Commander? I know this only triggers off of Instants and Sorceries instead of everything, but that still seems like enough of a niche for some decks.
    Huh. Strange wording. Doesn't this just deal damage equal to the number of instants and sorceries you cast this turn? Why not word it that way?

    It's probably worded that way to avoid confusion about if it counts the spell that triggered it or not.
    Posted in: The Rumor Mill
  • posted a message on Greater Good Reprint
    Quote from Ryperior74 »
    Holy.... this set just blows M25 out of the water....with a nuclearer bomb

    You say that like it means something... :p

    With the Draft Sets being better than Masters Sets I don't see why they make Masters Sets in the first place, let alone charge $10 a pack for them. Even Unstable was a better value on average than Masters 25 because of Full art lands!
    Posted in: The Rumor Mill
  • posted a message on Best Commanders With the Worst Cards
    Grand Coliseum Tarnished Citadel, and especially City of Brass aren't bad cards... unless you're playing Mono Color...

    Darien, King of Kjeldor plays them as extra Nomad Stadiums.
    Posted in: Commander (EDH)
  • posted a message on Most turn 1 damage in a deck with no infinite combos
    I'm glad the write up is up to date. Smile

    Remember when I posted a deck that was half life gain spells that I made by myself here? Well, that deck sucked. What I really needed was a deck that's half Planeswalkers! :p After the encouragement you gave me last time figured you'd like to see my latest version of my deck.

    If anyone wants to avoid Dominaria Spoilers until after the Prerelease come back tomorrow. This deck has 3 cards from it.

    Because of how long the write up of the deck is I put it a spoiler tab so it wouldn't take up half the page.

    Cards 1-3 – Setup

    This deck starts with Black Lotus into Show and Tell for Omniscience AKA the “It’s Turn 1 and I don’t have to care about mana!” combo. It’s a theorycraft staple because of how few cards it uses for such an insane effect. The opponent gets to play a land with Show and Tell which will suck much later.


    Cards 4-7 – Draw the Deck

    To draw a card we summon Selvala's Enforcer. Kiki-Jiki, Mirror Breaker can clone any Non-Legendary creature. Doubling Season doubles tokens and counters, like Kiki-Jiki’s clones. We can tap Kiki-Jiki to get two more Selvala's Enforcer and therefore draws. Paradox Engine untaps everything when we play any card. With the next card, the results are hilarious.


    Card 8 – The Core Combo

    Now we cast Opalescence to make it so enchantments, like Doubling Season, are creatures which makes them able to be cloned by Kiki-Jiki. Cloning Doubling Season is the core of the deck’s insanity because everything gets multiplied by Doubling Season, something else that gets multiplied by Doubling Season, or both. With the number of Doubling Seasons we’re getting, multiplied feels way more accurate than doubled. (You can calculate what you multiply by with 2^X where X is the number of Doubling Seasons, but due to how insane exponents get, you won’t be able to for long.)

    That said, we don’t want to go nuts yet. Clone Doubling Season once with Kiki-Jiki, then we clone Selvala's Enforcer with the next six uses of Kiki-Jiki to draw everything we need to draw. (7 in Starting Hand + 1 from the original enforcer + 2 from the first cloning + 8x6 for the other clonings = 58 cards drawn. We never need to draw the last two.) After that, back to Doubling Season.


    Card 9-11 – One Rings to Rule Them All

    Cryptolith Rite is the less broken version of a card in the Infinite Squirrel Combo and our source of mana in this deck. With the number of Doubling Seasons we have, it’s pretty easy to understand why. You may be thinking that creatures need Haste to tap for mana the turn they’re summoned, but guess what Kiki-Jiki clones have. Because we can gain more mana than we can spend.

    We need mana for three cards, the first of which is Rings of Brighthearth. With it we can copy active abilities like Kiki-Jiki’s. With March of the Machines, we can also clone Rings of Brighthearth. The most efficient way to use Kiki-Jiki is to have it so that every use of his ability clones Doubling Season except the last one, which targets Rings of Brighthearth instead.


    Note about how Rings of Brighthearth works: You don’t have to pay the 2 Mana until the ability resolves, so if you don’t have enough mana for all of them you can pay for as many as you can then tap new creatures to pay for the rest.


    Cards 12-15 – Mimic Vat

    Riku of Two Reflections is another use of mana and he’s summoned now because we really need to summon him before playing the next cards. When you summon any creature or cast any sorcery use his abilities to copy them.

    The Legend Rule sucks. Get rid of it with Mirror Gallery.

    Mimic Vat is the last card we need mana for. With Riku we can make just enough of them without using Kiki-Jiki. With the second to last use of Kiki-Jiki's cloning, clone Mimic Vat We want to imprint everything onto them, so tap every nontoken, and every token that you don’t need and cast, then copy with Riku, Righteous Fury. (By that I mean sacrifice everything except the Mimic Vats we’ll use and each copy of Rings of Brighthearth. Life is way more valuable than the tokens, Rings of Brighthearth is needed to keep our progress and is more valuable than Doubling Season because it lets us instantly get them back, and imprinting everything onto Mimic Vats means we’ll everything back.) Now you can activate the Mimic Vats for more Kiki-Jikis and Paradox Engines. (and the other stuff just to have more stuff and because you’ll get your mana back.) Needles to say, use Rings of Brighthearth on the Mimic Vats when you use them.

    Leave the original Righteous Fury on the stack when you summon the next card. (It has Flash.)


    To do on each Paradox Engine Trigger:

    1: Activate the Mimic Vats of Doubling Season then Rings of Brighthearth.
    2: Tap each Kiki-Jiki one at a time to clone Doubling Season and Rings of Brighthearth.
    3: Activate Kiki-Jiki’s Mimic Vat and repeat step 2.
    4: Activate the Mimic Vat of Paradox Engine and everything else except Selvala's Enforcer.

    Do not do anything else until the last Paradox Engine Trigger resolves.


    Card 16 – Using Life as a Resource

    We need to trigger Paradox Engine as many times as possible, so we summon Wydwen, the Biting Gale and pay one life to unsummon her. We can repetitively unsummon and resummon her using all but one of our life, (Using all but one of your life Unsummoning and Resummoning Wydwen will be called the Wydwen Dance from now on.) and we just gained a lot of life with Righteous Fury.

    Now tap everything expendable and Righteous Fury resolve. (Everything except the original Wydwen, Mimic Vats that we’ll use, and each Rings of Brighthearth is expendable.) and do the Wyden Dance.


    Cards 17-19, 21, & 23-60 – Setup

    Dump all of these cards onto the table. They’re set up for later and will be explained when they’re used, but there’s still some things you need to know about them now.

    Oath of Teferi has a non-optional exile enter the battlefield ability, you’ll get the exiled thing back, but not until it doesn’t matter anymore, so have all of the Oaths target the same expendable thing.

    Kheru Spellsnatcher needs to be summoned face down in order for it to do anything. It is not expendable while face down.

    When you have more than one of the same Planeswalker, Mirror Gallery is not expendable.

    The last card you need notes about is Soul Echo. Even if X is 0, it’s not sacrificed until its controller’s next upkeep, AKA, when we don’t care anymore. Thankfully, Riku clones it because we want one for ourselves and we need to give one to the opponent. We want one because it lets us do the Wydwen Dance down to 0 life instead of 1. (Despite that it’s still expendable because the only times it would leave the battlefield are when you’re gaining life.) We want to give the opponent one because bashing their atoms into nonexistence is part of the combo.

    Melek, Izzet Paragon lets us cast Sorceries, which we never drew, from our library. (His other ability is ironically mostly unimportant and does not make Swarm Intelligence redundant.) We start with giving the Harmless Offering of Soul Echo.


    Card 20 & 15 – Life Gain

    Cast Archangel's Light from the Library to shuffle your graveyard back into your library and gain two life for each card shuffled. It will get copied by Melek and Riku. This may seem like a bit of an overkill use for such a bad card when there’s just Righteous Fury, but it’s worth it. After a copy resolves we do the Wydwen Dance, cast Righteous Fury sacrificing every expendable thing, (Everything but the original Wydwen, Mimic Vats that we’ll use, and each Rings of Brighthearth is expendable. Soul Echo is expendable because we’ll have more by the time we’re back to 0 life.) and do the Wydwen Dance between Righteous Furies.

    Even though we got the Show and Tell from the beginning back and it looks like a free Paradox Engine trigger, do not cast it. You really don’t want the opponent to get any more lands from it. Harmless Offering on the other hand, is a free Paradox Engine trigger, especially if you target something that’s going to die before the offering resolves.


    Card 21 – Let’s do it again! (An Incomprehensible Number More Times!)

    When we're down to just the original Archangel's Light on the stack, pay Kheru Spellsnatcher’s morph cost to turn it face up it to counter Archangel's Light which we recast. After recasting Archangel's Light you can let Kheru Spellsnatcher die to Righteous Fury then draw it with Selvala's Enforcer after Archangel's Light shuffles it back in and you can do all of that again, but you need to be careful not to mill yourself. If this is the first time doing this step, don’t draw yet.

    This may sound like an infinite combo, but the reason it isn't is because Selvala's Enforcer makes both players draw a card and Melek only lets you play instants and sorceries from your library. Your opponent's library is limited. Everything is a resource, even our enemy.


    Card 22– Calling for Backup

    Teferi, Temporal Archmage needs to enter the battlefield when there’s only one Doubling Season. This means that right after the last Righteous Fury we do things differently. First, we do NOT do the Wyden dance until the rest of this step is done. We activate Doubling Season’s Mimic Vat, let it make one Doubling Season, then and play all of these cards while the rest of Mimic Vat’s triggers are on the stack. (You can do all the Paradox Engine stuff, but you have to only clone Rings of Brighthearth and don’t use Doubling Season’s Mimic Vat. It sucks...)

    Use Teferi’s -10 We’ll need that Emblem later and we can get Teferi back, so it’s better to let him peace out to the graveyard than have loyalty and stay. We want Teferi back, so now we activate Selvala's Enforcer’s Mimic Vat to draw Teferi and Kheru Spellsnatcher. When summoning Teferi later we can have more Doubling Seasons.

    Domri Rade and Garruk Relentless/Garruk the Veil-Cursed will be talked about in the next section.


    23-37 – Say Hello to my Little (Super) Friends!

    When the opponent is out of cards in their library and we’re down to just the original Archangel's use Domri Rade’s +1 to “draw” Kheru Spellsnatcher and copy that ability with each Rings of Brighthearth then when we’re down to just the original Archangel's Light on the stack again we can do it again thanks to Oath of Teferi. (That card effectively doubles the number of Planeswalkers in this deck.) We can “draw” Kheru Spellsnatcher with the rest of the Planeswalkers we have duplicates of. (Liliana, the Last Hope "draws" from the graveyard.)

    From now on these cards will be called the Lesser Walkers.

    Before moving on to the next step you can have the Mirror Galleries die to have the Legend Rule make you sacrifice the Lesser Walkers. Archangel’s Light will shuffle them back into your library.


    Note: Oath of Teferi does not go infinite because no matter how many you have, it still only lets you use Planeswalker Abilities twice. It also don’t go infinite from bouncing Planeswalkers because they return during the end step, which is past when we can deal damage.


    Cards 30-55 & 22 – (Super) Friends of my (Super) Friends

    Note: From what I can tell, this is every Planeswalker that can go in the deck that can draw and doesn’t go infinite. (Nissa, Vital Force “draws” from the graveyard.) I know that this deck list isn’t the final version. Partly because I always think I’m done and find something else, but mostly because there will be more Planeswalkers that fit into this deck in the future.

    After using each of the Lesser Walkers, we use Teferi, Temporal Archmage’s +1 to “draw” a Lesser Walker and copy that “draw” with each Rings of Brighthearth. We then use Lesser Walkers each time we draw them, then after the final draw we do it again with the second use of Teferi, Temporal Archmage’s +1. We repeat this process with the next Planeswalker and then the next one until we’re out of Planeswalkers.

    With Karn, Scion of Urza you have to keep cards in your hand to be able to use his +1 without exiling anything.

    Jace, Architect of Thought and Jace, the Mind Sculptor need at least three cards in the library to draw two or not kill you respectively. (With Architect of Thought the rules of the challenge say that if the opponent gets to make any choices they will make the choice that’s worst for you.)

    For Jace, the Living Guildpact let the final Archangel's Light resolve. Jace’s -10 is a meaner version of the Power Nine card Timetwister, so not only does it make you draw seven, but it also resets your opponent’s deck to 59 cards (They don’t shuffle back the land they got from Show and Tell) which lets you draw with Selvala’s Enforcer again. The seven drawn should have seven of the Spell Snatcher Snatchers for a total of 66 uses of their abilities per Jace’s -10. To draw them activate Selvala's Enforcer’s Mimic Vat three times without any Doubling Seasons and seven times while there’s only three Doubling Seasons.


    Card 56 – Murder Time! Grin

    Right before the last Jace Timetwister resolves, use Garruk, Apex Predator to kill Jace, the Living Guildpact so he get shuffled back into the library. Resummon and reuse Jace. When it’s down to the last timetwister again, use the second use of Garruk to kill him again.

    When this step is over make sure we have Archangel's Light exiled. Now, we not get to move to the next phase


    Cards 57-59 – Near Endless Combat

    Attack with one Brago, King Eternal, every Scourge of the Throne, and every expendable thing you want to get untapped by Scourge of the Throne's Attack Trigger. Before combat damage is dealt cast Archangel's Light and make sure everything attacking except Brago dies. (Scourge of the Throne only makes extra combat phases if the opponent has the highest health or is tied, so we want to deal as little damage as possible to get the most Brago triggers as possible before going all out.) Use Brago’s trigger to flicker every nontoken and use the Planeswalkers again and do everything that goes with it, then move to the next combat phase and do this again until the opponent is down to zero life. Soul Echo keeps the opponent alive. And because of our Soul Echo they’re tied for the highest health which means one more chance to make more Combat Phases.

    With both us and the opponent at 0 Life this is the final time we can add combat phases, so we start going all out. Attack with Brago, every Scourge of the Throne, and every Rings of Brighthearth.

    Soul Echo’s only purpose in this deck is overkill. It lets the opponent live so we can destroy them with each extra combat phases created by the Scourge of the Throne army.


    In the end we do this with each layer below the top one growing as the combos plays out. The lower layers have higher priority.

    For each Combat Phase attack with Brago amount of damage and flicker every Planeswalker.
    For each Planeswalker we draw a Spell Snatcher Snatchers for each Rings of Brighthearth.
    For Each Spell Snatcher Snatchers we draw Kheru Spellsnatcher for each Rings of Brighthearth.
    For each Kheru Spellsnatcher recast Archangel's Light which gets copied by each Swarm Intelligence.
    For each Archangel's Light cast Righteous Fury which get copied by each Swarm Intelligence.
    For each life gained unsummon and resummon Wydwen to trigger each Paradox Engine.
    For each Paradox Engine trigger do The Thing.

    The Thing:
    1: Activate the Mimic Vats of Doubling Season then Rings of Brighthearth.
    2: Tap each Kiki-Jiki one at a time to clone Doubling Season and Rings of Brighthearth.
    3: Activate Kiki-Jiki’s Mimic Vat and repeat step 2.
    4: Activate the Mimic Vat of Paradox Engine and everything else except Selvala's Enforcer.


    The Finale

    When the final combat phase begins, we do the combo as usual even though we can’t attack with anything more, but when the last of Garruk, Apex Predator’s murders target Ajani, Mentor of Heroes instead. With Ajani we can put three +1/+1 counters on a creatures and those counters get multiplied by Doubling Season.

    The amount of damage is impossible to over exaggerate.



    Although the combo is done, we still haven’t won. Technically winning is optional because the challenge doesn’t say you have to win. You can concede now and still have it count, but if you really want to win, you can wait for the opponent’s Soul Echo to be sacrificed during their upkeep.

    I want to know how good this deck is, but I'm having two problems with figuring that out. First, after reading what layers and stages are I'm not entirely sure what level this deck reaches. I know that everything with Paradox Engine is a Stage, but I'm not entirely sure if the Life Gain, Planeswalkers, or Combat make a Hyperstage. I don't think so though... The other problem is I don't know how to calculate the damage done. If it's not to much to ask could someone give me an estimate on the damage done?


    By the way, I’ve had this on mind since Silver Border Cards were temporally legal in commander, but it didn’t feel important enough to point out.

    If Silver Border cards were legal then before starting a deck that goes for the highest non-infinite amount of damage, you’d want to use a deck that casts Double Dip many times as possible without infinite combos against your opponent first. (If you went infinite in that game, that would mean you’d go infinite in the actual challenge before it even starts and probably get the “honorable” record of the quickest fail in any MTG game. Congratulations!) In the best case scenario, you play that deck against every living person then use this deck in a multiplayer game against all of them. That said, multiplying that the life gain by ~7.4 Billion probably doesn’t do much, but it’s like a way nerdier version of the hypothetical question, “What would happen if everyone went to the same place and jumped at the same time?” (XKCD’s what if blog has the most accurate answer the jumping question. To adapt it for this situation make everyone stand in way that spells overkill.)

    If for some reason the rules say that you can’t do infinites in the actual game, but ignores the Potential Loophole of Infinite Unglued Double Cards in the previous game, then you could just make a deck that casts infinite Double Deals and use your Cat Tribal Deck or whatever else you want in the actual game. It’s extremely unlikely that the loophole exists, (especially since there was never a loophole for Infinity Elemental) but I thought I’d point out that idea anyway.


    Off Topic Right After Posting This Edit: This site lets you post ~20,000 Character posts? 0_o I thought I'd have to double post to get this post through.

    Edit: Fixed the Mistakes. The Mimic Vat mistake happened because I got used to everything having haste, so I forgot that Riku doesn't grant haste. I don't know how the Jace mistake happened because I was careful to check for that kind of thing which is why ether Kiora isn't in. Thanks Deedlit! Grin
    Posted in: Magic General
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Treacherous Councillor is very interesting. It feels like risk high high reward card to me, but it also makes the opponent ask themselves if it's worth using removal on a 1 Drop. I can't tell how good it is.


    My card references a card that was revealed just under an hour ago, so I'm putting it in a spoiler tab just incase anyone doesn't want the spoilers.
    Also there is now canonically a flying cat decimating the population of small birds on Dominaria. Wizards please give him a legendary creature card named "Fuffles the Skyterror".

    Fuffles the Skyterror GWU
    Legendary Creature - Cat (M)

    Flying, protection from birds
    Fuffles the Skyterror gets +1/+1 for each aura attached to her.
    T: Fuffles the Skyterror fights each bird creature
    3/3

    Silver_Spellthief wants this. Hire me Wizards.
    —CTNC
    Posted in: Custom Card Creation
  • posted a message on IGN spoilers: Two common creatures, four reprints
    Funny Flavor Text like Fire Elemental's can always make me like a vanilla card, especially when it gives me a brilliant idea, Fireproof Pyromancy books! As much as I love Jaya, I'm going to ignore her opinion on this.
    Posted in: The Rumor Mill
  • posted a message on Helm of the Host izzetmtg
    Not my idea, but Brothers Yamazaki is finally somewhat vilable-ish!
    Posted in: The Rumor Mill
  • posted a message on Possible New PlanesWalker via Survey
    Quote from Watchwolf »
    Didn't MaRo confirm that Dominaria only has three planeswalkers?

    Because of the FAQ Spoilers we know there's at least four.

    Edit: I thought there was A Non-Planewalker Deck Chandera because one of the times Chandera's card appeared in the FAQ it didn't have (Planeswalker Deck Only) after her name. My bad.
    Posted in: The Rumor Mill
  • posted a message on [Jank] Brothers Yamazaki - yeah, you read that correctly
    You need to be careful about the exact wording for cloning.

    Kiki-Jiki, Mirror Breaker and Tilonalli's Skinshifter can't copy Legends so they're not that good without Helm of the Host. Also, with Sundial of the Infinite you need to see if the cards say to sacrifice/exile the clone at end of turn next end step like Flameshadow Conjuring and Twinflame or if it gives the clone "Sacrifice/Exile this at end of turn" like Minion Reflector and Heat Shimmer. The latter's clones try to sacrifice/exile at the end of each turn, so Sundial of the Infinite just makes them last until the next player's turn.

    As for card suggestions, if Heat Shimmer is worth tree mana then casting Kindred Charge for six when you have more than one brother should make it worth the cost. I'm also going to second Hoarding Dragon if your playgroup isn't too likely to exile it before you can get it killed. Since you're using Snow Covered Mountains, I'm going to suggest Scrying Sheets for there to be a reason for Snow Lands other than style points. (Nothing against style Points, I just think you earned enough from running Brothers Yamazaki. :P) If you're insane enough to risk losing Brothers Yamazaki to Mimic Vat, then you're probably be fine risking losing him to use Feldon of the Third Path too. I don't expect you to consider the last one, I'm just throwing it out there.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Most turn 1 damage in a deck with no infinite combos
    Since Celestial Colonnade doesn't work, would Faerie Conclave (or any of the Part Blue Manlands if they don't go infinite by adding their colors) over Island + Natural Affinity work, or is there any reason the nonbasic alternative has to make White Mana?




    I'm quoting this post so it's easier to find/know it exists for any potential mad man interested in joining the project. It's not up to date or complete, but it should give you an idea of what you're getting into if you want to join the madness.
    Quote from Deedlit11 »
    Thanks! Currently working on the writeup right now. You can see the work in progress at:

    https://sites.google.com/site/deedlitsplace/ultracombo
    I think it's public, I've never made a web page before. :p

    Please feel free to make comments and corrections!
    I just noticed the date of the last deck and I just have to ask, how long have you guys been working on this deck?
    Posted in: Magic General
  • posted a message on Masters 25 boxes not properly randomized?
    Words can not describe how sarcastic my slow clap is or how lethal my death glare is. People can buy 2 boxes, check the first for good rares, then sell the dud packs from the second if the boxes are identical...

    Let me know if this makes the single packs drop below $5, I'd be tempted to get a few packs at that price, even if it's only junk rares.


    Edit: Oh, and I love that Tree of Redemption and Triskaidekaphobia are in the same box. It helps highlight how bad everything with the set is.


    Edit 2: After a lack of proof afterward my death glare is now redirected towards Rudy for not adding anything to the video to clarify that it was a coincidence.
    Posted in: The Rumor Mill
  • posted a message on Phyrexian Scriptures .:. The Look of Sagas
    I love everything about this card. I know I'm not the first to mention the art references the Ursa's Saga Dark Ritual or that it has Pryrexian Scriptures, but I'm still saying it anyway.

    It fits the griefer theme they gave Pryrexia in New Phyrexia. (Removing every creature from the battlefield and some in their deck, Turning lands from something that feels good into something that feels bad, Adding Insult to Injury) Chapter 1 tells your opponent that you're going to kill everything your fun creature, telegraphing 2 makes the opponent dread it, and 3 makes sure everything stays dead.

    The frame is odd, but it didn't take me long to get used to and it became pretty cool to me when I realized that the numbers are on a Bookmark Ribbon.
    Posted in: The Rumor Mill
  • posted a message on Random Card of the Day: Demonic Collusion
    We can't talk about Warstorm Surge without mentioning the "friend" that play it with Blightsteel Colossus. It would be funny to use Backlash in response to that Warstorm Surge Trigger.
    Posted in: Commander (EDH)
  • posted a message on Triskaidekaphobia .:. Gavin Verhey Spoiler
    Quote from CTNC »
    This is such a bad choice that it almost makes me want Triskaidekaphobia to be in just to highlight how bad this is... At least it's at the rarity where we'll see it the least.

    ...

    I WAS JOKING!
    Posted in: The Rumor Mill
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