All users will need to merge their MTGSalvation account with a new or existing Twitch account starting Sept 25th. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
 
Treasure Cruisin' Gifts Storm
 
The Role of Ecosystems in Fantasy Worldbuilding
 
Life's Legacy: Delving into Delver
  • posted a message on Murder
    It's cool to have flavor text from Queen Marchesa, but I can't really enjoy it with the core set watermark...

    That is going to be popular in Pauper.
    If it wasn't already popular. It was common in M13 as well.
    Posted in: The Rumor Mill
  • posted a message on Random Card of the Day: Quick Sliver
    I see Sultai Ascendancy more like a selective Curse of the Bloody Tome that only enchants yourself than Sylvan Library. If you're using this its probably because you want to mill yourself but you're afraid of milling your resurrection or Laboratory Maniac. For that niche I want to say "It's not that bad" but I feel like "It could be worse" is more honest.
    Posted in: Commander (EDH)
  • posted a message on Exiling a spell in a way that lets you cast it from exile and Flashback/Aftermath
    If I cast the Memory half of Commit // Memory then counter it with Kheru Spellsnatcher's unmorph ability am I able to cast Commit from exile? I would say what my guess is, but I have no idea how exile replacement interact.

    If you can answer this thanks a ton and I'm very impressed that you know.
    Posted in: Magic Rulings
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Wayward Swordtooth is clearly for Land Decks if you need more of that effect or need the effect on a bigger body, but for me, it reminds me of Rhonas the Indomitable. A 3 Mana 5/5 with an upside and a downside that Selvala, Heart of the Wilds doesn't care about because she just want a 3 Mana 5/5!


    The Dream:

    Turn 1: Forest, Sol Ring or Forest, Exploration, Forest
    Turn 2: Forest, Selvala
    Turn 3: Forest, 3 Mana 5/5, Tap Selvala for 5 Mana to summon Ghalta, Primal Hunger
    Turn 4: Concede when Blightsteel Colossus gets countered and everything gets Doom Bladed.
    Posted in: Commander (EDH)
  • posted a message on White Mythic Dinosaur (via Traditional Chinese Facebook page)
    Is anyone going to mention the way this dino is casually eating a guy? I don't know if the dino looks more uncaring or happy about it. XD
    Posted in: The Rumor Mill
  • posted a message on [[Official]] Unreleased and New Card Discussion
    I was of the mind set that Jhoira of the Ghitu could be considered a kind of "fair-ish" Commander if you don't use board clears. Etali, Primal Storm may have changed my mind about that... Than again, I should have been considering myself unfair when I was Suspending Blightsteel Colossus, Expropriate, and Emrakul, the Promised End. :p

    Edit: For some reason I thought Etali exiled the top ten cards instead of the top card... Still good, but I'm impressed by how badly I misread that.
    Posted in: Commander (EDH)
  • posted a message on Most turn 1 damage in a deck with no infinite combos
    Quote from Deedlit11 »
    Quote from CTNC »

    That said, I like that you brought up the question "What's the highest damage in the first turn of a realistic game without infinite combos?"


    Yeah, for this deck we are assuming that you draw a particular set of 7 cards, followed by a particular set of 4 cards, followed by 2 cards getting milled, followed by a particular set of 8 cards being drawn; after that I think you cannot fail if you do things right. That's not the only way the deck can get started, but the probability of this deck actually going off is probably one in quadrillions; a large number, but at least much smaller than the amounts of damage we have been talking about in this thread.

    One may ask "What's the highest damage in the first turn of a realistic game without infinite combos?", but for the question to be precise, we have to define what "realistic" means exactly. Does it mean some cutoff in terms of the probability of success? If we set the minimum probability at, say, one in a million, then we could achieve that by getting started with a five card combo or less, or a slightly larger combo for which we have multiples. So, a deck which starts off with Black Lotus / Show and Tell / Omniscience / Enter the Infinite would suffice. Unfortunately, this doesn't work with are current deck, since being able to draw cards with a sorcery is too good. However, perhaps the we could have Enter the Infinite compatible with the megastage if we got rid of the additional stages. At the very least, we should certainly be able to get a hyperstage plus some additional stages, so we can still get an extremely large number with a probability of over one in a million.

    Of course, one might argue that one in a million is still not "realistic". If we bump up to minimum probability to, say, 1%, then things become much harder. It seems to me at first glance that even constructing a deck that can draw all the cards with at least a 1% chance is a challenge. If we can't, then we have to fill the deck with much of the same type of cards so that we can guarantee a certain amount of damage, which will probably be quite low. The biggest problem though is actually calculating the chance of success, which will be a near impossible calculation most of the time. For that reason, we likely can't implement the 1% challenge - we won't know if a deck achieves the minimum probability.

    That's way more complicated and interesting that what I was thinking a realistic game meant. It makes me kind of embarrassed about how simple my idea of a realistic game is. I was thinking a realistic game meant realistic competitive decks that just aim to win instead of going for extreme overkill. Even if it's about a .01% chance for perfect overkill, competitive is played enough that it's likely that it's happened, and no game is more realistic than a game that probobly happened.

    With Un-Sets legal in Commander until January 15th, I'd like to point out that the Commander variant of this challenge is "solved" by a Turn 1 Infinity Elemental with Haste. It's Infinite Power, but it's NOT an Infinite Combo. The death glares I'm getting means there's going to be a rule change, don't they?


    The official rules for the challenge are stated at http://www.soniccenter.org/sm/mtg/megacombo.html , with the key rule being that there must be a finite upper bound to the damage that can be achieved. As far as I know, this prevents all the loopholes that people have tried. (A good one is using a card that allows you to choose a number, then add cards that allow you to turn that number into damage - no infinite combo, but the damage can be as large as you want.)

    But, it's amusing that Un-Sets are legal in Commander - I didn't expect that.

    This is why Un-Sets are better without Rules Lawyers... :p
    Edit: After opening a Foil Rules Lawyer at the release draft, I take that back.
    Posted in: Magic General
  • posted a message on Most turn 1 damage in a deck with no infinite combos
    Quote from natesroom »
    yeah but in a real game, these all seem like fairytale land.

    You're right about these ideas not working outside of fairytake land, but some people love hypothetical extremes enough that they wonder about it anyway. For those who wonder about the fairytale land games, this is the ultimate puzzle.

    That said, I like that you brought up the question "What's the highest damage in the first turn of a realistic game without infinite combos?"



    With Un-Sets legal in Commander until January 15th, I'd like to point out that the Commander variant of this challenge is "solved" by a Turn 1 Infinity Elemental with Haste. It's Infinite Power, but it's NOT an Infinite Combo. The death glares I'm getting means there's going to be a rule change, don't they?
    Posted in: Magic General
  • posted a message on Oddly Uneven Trinisphere spoiler
    This is a cool card, but what stands out to me most is they finally revealed card art that has a Gray Squirrel. It looks just like the ones that come to my birdfeeder! Grin (Well, all of them apart from Stubby...)

    Quote from desruprot »
    interesting board wipe, I thought it was going to be a parody of Trinisphere with the title :/
    Same here. I thought I would be an Artifact that makes it so cards can't cost 3 Mana.
    Posted in: The Rumor Mill
  • posted a message on Gizmodo.com - Squirrel spoilers
    YEEEEEEES! XD Hahahahaha! I need to draft squirrels! So glad that Squirrel dealer is not only a good card, but also common.

    My only complaint is that Chittering Doom should have been called Chittering Death because of Squirrel Nest's Flavor Text, but I love theese cards enough that I don't care.


    I need to know if the 6 Sided Die I found with 25-30 is "legal" for Ungames.
    Posted in: The Rumor Mill
  • posted a message on Amateur Auteur
    So they made a functional reprint of a boring card that already has lots of functional reprints and put it in an Un-Set? This is the first time I've ever hated a card. I get that there has to be functional remotely normal cards for enjoyable gameplay, but atleast make them atleast little interesting. (Feel free to ignore this if I'm missing a joke or point out the joke.)
    Posted in: The Rumor Mill
  • posted a message on By Gnome Means
    It means playing three colors, but if you get this and Baron Von Count in draft, you could put a Doom counter on him at 1. It's also not bad with a Hangman with an almost guessed word.
    Posted in: The Rumor Mill
  • posted a message on Spike, Tournament Grinder - GatheringMagic Spoiler
    If I get Spike in draft, I'm keeping card types in mind for Emrakul, the Promised End. (Unless it's not allowed.)

    Quote from CalvinSchwa »
    This is super pricey in terms of real money, but Painter's Servant -> Blazing Shoal exiling either Emrakul, the Aeons Torn or Sway of the Stars -> Berserk should do it.
    You can replace Painter's Servant and Emrakul with Worldfire. When you add Worldfire's 9 Mana to Spike's 1 Power, Berserk makes it exactly 20.
    Posted in: The Rumor Mill
  • posted a message on Crow Storm - MTG Goldfish Spoiler
    I don't know how much The Storm Crow's Artist was payed for the Storm Crow Art, but I know it wasn't enough. XD
    Posted in: The Rumor Mill
  • posted a message on Summon The Pack
    Is it cheating to use a resealed Rise of the Eldrazi Pack that has the two Common Eldrazi, the two Uncommon ones, Ulamog, and a Foil Emrakul? :p
    Posted in: The Rumor Mill
  • To post a comment, please or register a new account.