I'm justing finishing my build of the u tron deck. I only need the 4 remand and 1 batterskull to finish it.
What can I put in to replace them until there? I was thinking about in 4 Manaleak and 1 Wurmcoil.
What you guys think?
Sorry if this is a silly question - but how does the spellskite insta-kill us? Does it not require a spell or abilities with a targeted effect to be on the stack?
You can activate the ability even if Spellskite isn't a viable target. Meaning that any spell you cast, cracking of a fetch, etc kills you.
This is completely false. Spellskite needs to be a valid target to be able to redirect a spell (or ability!). Rending Volley cannot target Spellskite. Fetches certainly cannot target it. Oblivion Stone can (fate counter), Karn and Nature's Claim can, and so can their bouncespells (what's-it-called).
Wrong.
6/1/2011: You can activate Spellskite's ability even if Spellskite wouldn't be a legal target for the spell or ability. However, the target of that spell or ability will remain unchanged.
URg Delver...are they playing Tarmogoyf, or is the green splash just for Ancient Grudge flashback? Between your sweepers and Relic set, you should be fine.
Sorry, misstiped, it is URb Delver, with Tasigur.
For the rest, thank you very much for the help. So move the 2 Nature's Claim to sideboard, and move 2 Pyroclasm on main, so it will be 4 of it?
I really liked Ugin, cause we can clear the field with the -X, than control all the threats after by bolting the +2, leaving a clean passage for Wurmcoil.
The fact that Ugin becomes with more loyalty points by bolting is what I like it most. while Karn needs to down his poins for deal with some board threat.
I'm using 4 Karn and 1 Ugin.
Round 1: UW Control 1-1
First game he survived 5 rounds with Emrakul, 2 Wurmcoil and Karn in the table, with Crypt Command and Snapcasters.
Second game he controlled the game, and beat me with Restauration Angel.
Didn't had time for game 3.
Round 2: UR Twin 1-2
First game, combo in turn 4.
Second game, emrakul did his job.
Third game, lost for a lot of bolts and snapcasters.
Round 3: 4c 2-0
Two very easy games, controlled his board, and Emrakul ******* the game. Nothing much to say.
Round 4: Mono Green Stompy 2-0
In the two games I became with 5 or less life, than the Wurmcoils and O-stones won the match for me.
Semi-final: Twin again 0-2
First match, killed me like the third game of round 2, a lot of bolts and snapcasters.
Second match, my side has come, Boiled him two times, claim a Blood Moon, but too late to achieve tron, the Mine or land searchers didn't come in more than 10 rounds. Lost for combo.
I really liked the performance of my deck, and i'm really happy for the Third place.
Yeah, that's pretty sweet. Basically a 100% upgrade since bringing Combust in against Siege Rhino decks was generally a bad idea. Still kills everything you need to kill out of other important UW creatures too. Nice.
For those who haven't seen, it's: R, deal 4 damage to W or U creature, can't be countered, instant.
This is my meta:
1 Merfolk
2 Affinity
1 Mono Black Control
3 Infect
1 UB Faeries
1 UWR Control
1 UR Storm
1 Aura Hexproof
1 Burn
1 UR Twin
1 Dredgevine
1 Zoo
What about 1 Boseiju, Who Shelters All in sideboard? In my meta there is some controls decks like UR Faeries, UR Twin, UWR Control, Merfolk.
What instants and sorceries are you trying to push through counters? If Boseiju covered all noncreature spells, that would be very different, but as is, I don't think it's a good fit (only affecting Sylvan Scrying and Pyroclasm in standard builds).
I think it could be great in a control meta, to make our sideboard (Boil, nature's claim, pyroclasm) not liable to counters.
Can't I use fabricate to search by Wurmcoil, Platinum Angel, Batterskull, Titan or Mindslaver too?
I'm justing finishing my build of the u tron deck. I only need the 4 remand and 1 batterskull to finish it.
What can I put in to replace them until there? I was thinking about in 4 Manaleak and 1 Wurmcoil.
What you guys think?
This is my list:
1 Tectonic Edge
9 Island
4 Urza's Mine
1 Oboro, Palace in the Clouds
1 Academy Ruins
4 Urza's Tower
1 Urborg, Tomb of Yawgmoth
4 Urza's Power Plant
1 Platinum Angel
1 Wurmcoil Engine
1 Treasure Mage
Other Spells
4 Remand (Mana Leak in place)
4 Condescend
1 Batterskull (Wurmcoil in place)
1 Dismember
2 Mindslaver
1 Spell Burst
2 Fabricate
1 Cyclonic Rift
4 Expedition Map
1 Oblivion Stone
4 Repeal
4 Thirst for Knowledge
1 Solemn Simulacrum
1 Sundering Titan
1 Ugin, the Spirit Dragon
Some tips about the list too? Thanks
Wrong.
6/1/2011: You can activate Spellskite's ability even if Spellskite wouldn't be a legal target for the spell or ability. However, the target of that spell or ability will remain unchanged.
http://magiccards.info/query?q=spellskite
Sorry, misstiped, it is URb Delver, with Tasigur.
For the rest, thank you very much for the help. So move the 2 Nature's Claim to sideboard, and move 2 Pyroclasm on main, so it will be 4 of it?
This will be my deck in a 8-player tournament
4 Grove of the Burnwillows
2 Forest
4 Urza's Mine
1 Eye of Ugin
1 Ghost Quarter
4 Urza's Tower
4 Urza's Power Plant
Creatures
1 Spellskite
1 Emrakul, the Aeons Torn
3 Wurmcoil Engine
4 Ancient Stirrings
4 Sylvan Scrying
4 Chromatic Sphere
4 Chromatic Star
4 Expedition Map
4 Oblivion Stone
2 Pyroclasm
2 Nature's Claim
2 Relic of Progenitus
Planeswalkers
4 Karn Liberated
1 Ugin, the Spirit Dragon
3 Rending Volley
2 Nature's Claim
2 Pyroclasm
2 Feed the Clan
2 Boil
2 Relic of Progenitus
1 Ancient Grudge
1 Spellskite
And this is my meta
1 URb Delver
1 Merfolk
1 UR Twin
1 Collected Melira
1 Dredgevine
1 Infect
1 Monoblack control
1 Burn
What tips you guys have to me?
I was thinking in put 4 pyroclasm main deck, and put the Nature's Claim on sideboard.
The fact that Ugin becomes with more loyalty points by bolting is what I like it most. while Karn needs to down his poins for deal with some board threat.
I'm using 4 Karn and 1 Ugin.
3 Forest
4 Urza's Mine
1 Eye of Ugin
2 Rootbound Crag
2 Ghost Quarter
4 Urza's Tower
4 Urza's Power Plant
Creatures
1 Spellskite
1 Emrakul, the Aeons Torn
3 Wurmcoil Engine
4 Ancient Stirrings
4 Sylvan Scrying
4 Chromatic Sphere
4 Chromatic Star
4 Expedition Map
4 Oblivion Stone
2 Pyroclasm
2 Nature's Claim
2 Relic of Progenitus
Planeswalkers
4 Karn Liberated
1 Ugin, the Spirit Dragon
2 Combust
2 Nature's Claim
2 Relic of Progenitus
2 Slaughter Games
2 Boil
2 Pyroclasm
1 Spellskite
1 Ancient Grudge
1 Dragon's Claw
Round 1: UW Control 1-1
First game he survived 5 rounds with Emrakul, 2 Wurmcoil and Karn in the table, with Crypt Command and Snapcasters.
Second game he controlled the game, and beat me with Restauration Angel.
Didn't had time for game 3.
Round 2: UR Twin 1-2
First game, combo in turn 4.
Second game, emrakul did his job.
Third game, lost for a lot of bolts and snapcasters.
Round 3: 4c 2-0
Two very easy games, controlled his board, and Emrakul ******* the game. Nothing much to say.
Round 4: Mono Green Stompy 2-0
In the two games I became with 5 or less life, than the Wurmcoils and O-stones won the match for me.
Semi-final: Twin again 0-2
First match, killed me like the third game of round 2, a lot of bolts and snapcasters.
Second match, my side has come, Boiled him two times, claim a Blood Moon, but too late to achieve tron, the Mine or land searchers didn't come in more than 10 rounds. Lost for combo.
I really liked the performance of my deck, and i'm really happy for the Third place.
This is my meta
1 URb Delver
1 Monoblack control
3 Infect
1 UWR Control
1 UR Storm
1 Rw Burn
1 URw Twin
1 Dredgevine
1 Merfolk
1 Mono green stomp
This is the list I'm thinking to run
3 Forest
4 Urza's Mine
1 Eye of Ugin
2 Rootbound Crag
2 Ghost Quarter
4 Urza's Tower
4 Urza's Power Plant
Creatures
1 Spellskite
1 Emrakul, the Aeons Torn
3 Wurmcoil Engine
4 Ancient Stirrings
4 Sylvan Scrying
4 Chromatic Sphere
4 Chromatic Star
4 Expedition Map
4 Oblivion Stone
2 Pyroclasm
2 Nature's Claim
2 Relic of Progenitus
Planeswalkers
4 Karn Liberated
1 Ugin, the Spirit Dragon
2 Combust (I 'll replace it for Rending Volley soon)
2 Nature's Claim
2 Relic of Progenitus
2 Slaughter Games
2 Boil
2 Pyroclasm
1 Spellskite
1 Ancient Grudge
1 Dragon's Claw
I accept suggestions. Thanks.
Sunday I'll report my experience.
Can you guys give me some tips on strategy and sideboard against this deck? Spreading Seas are just killing me.
Rending Volley it´s name.
I accept suggestions for main and side.
(I now that this RG lands aren't good, but Grove is too expensive for me right now.)
2 Forest
4 Urza's Mine
1 Eye of Ugin
4 Rootbound Crag
1 Ghost Quarter
4 Urza's Tower
4 Urza's Power Plant
Creatures
1 Emrakul, the Aeons Torn
3 Wurmcoil Engine
1 Ulamog, the Infinite Gyre
4 Karn Liberated
1 Ugin, the Spirit Dragon
Other magics
4 Ancient Stirrings
4 Sylvan Scrying
4 Chromatic Sphere
4 Chromatic Star
4 Expedition Map
4 Oblivion Stone
2 Pyroclasm
2 Nature's Claim
2 Relic of Progenitus
1 Relic of Progenitus
2 Nature's Claim
2 Boiling Seas
1 Pyroclasm
1 Torpor Orb
4 Slaughter Games
2 Combust
2 Spellskite
This is my meta:
1 Merfolk
2 Affinity
1 Mono Black Control
3 Infect
1 UB Faeries
1 UWR Control
1 UR Storm
1 Aura Hexproof
1 Burn
1 UR Twin
1 Dredgevine
1 Zoo
Thanks
I think it could be great in a control meta, to make our sideboard (Boil, nature's claim, pyroclasm) not liable to counters.