All users will need to merge their MTGSalvation account with a new or existing Twitch account starting Sept 25th. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
 
Treasure Cruisin' Gifts Storm
 
The Role of Ecosystems in Fantasy Worldbuilding
 
Life's Legacy: Delving into Delver
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Hi everyone,

    Just wanted to stop in and ask for some feedback on my list. I recently bought into the deck on MTGO, and took my test 75 out for a quick spin. While it did decently, I felt like it needed a bit of tweaking, so this is what I've ended up with:



    So far, the untested elements are Cyclonic Rift and Field of Ruin, but I'm fairly confident they address a need based on what I've seen so far. I had some Solemn Simulacrums in here before, but they underwhelmed me, so I cut them. I was also rather disappointed by Gemstone Caverns (I got it in my opener twice, but the extra mana wasn't really all that helpful), but I'm willing to give that card another shot. Any feedback or advice is welcome.
    Posted in: Developing Competitive (Modern)
  • posted a message on Merfolk
    I've debated going back to TecEdge, but I'm not quite sure I'm there yet. I'm really enjoying the current 75 that's super deep on countermagic and graveyard hate, and I'd likely have to cut into that to reincorporate the Edge, which makes us softer to random graveyard and combo decks. I'll do it if that's what the meta dictates, but only if that's what the meta dictates.
    Posted in: Tier 2 (Modern)
  • posted a message on Burn
    Speaking of Naya, based on what I've seen from the MTGO meta thus far, the pendulum may be swinging back in that variant's direction. There's a downtick in aggressive decks (so the extra damage that variant takes from extra fetching for Atarka's Command matters less), and there's an uptick in annoying enchantments (so the relative value of Destructive Revelry has gone up). Has anyone else observed something similar?
    Posted in: Tier 1 (Modern)
  • posted a message on Merfolk
    Hi everyone,

    Just wanted to report my latest 5-0 in the MTGO competitive league! Details below.


    List here. I've been on Spell Pierce for a bit of time thus far, and I'm pretty happy with it; the creature-based combo decks I was hedging against with Dismember's inclusion are gone, so you might as well jam lots of countermagic and interact with folks on the stack.

    Matchups Faced:

    Dredge (2-1)

    Game 1 (draw): This was a non-game, because my opponent had the nuts. I only got to cast an Aether Vial before they put 10 power of attackers on the table, which makes the rest of the game rather academic.

    Game 2 (play, mull 6): My opener has Vial into Relic, which is the best start I could ask for. While my opponent does find a Decay for the Vial, I take them off Dredgers, slap a Seas on one of their lands, and start hacking away at their life total. Their scratched-together board of Bloodghasts, Stinkweed Imps, and Narcomoebas is no match for a pile of Lords and Harbingers, and we're on to Game 3.

    Game 3 (draw): My opponent mulls to 5 and attempts to make a game of it with Haunted Dead and looping Life from the Loam, but I curve out smoothly and alpha them with double Master of Waves.

    Sideboarding: +2 Echoing Truth, +4 Relic of Progenitus; -2 Kopala, Warden of Waves, -4 Merrow Reejerey. There's an argument to be made for Kopala staying in for this matchup, but this plan has worked well enough to encourage me sticking with it.

    UW As Foretold Control (2-0)

    Game 1 (play): My opponent durdles hard with Ancestral Vision into Search for Azcanta, and I quickly slap together a board state and start beating him down. Spell Pierce catches an As Foretold, and while Field of Ruin buys them just enough time to resolve the Vision, they are unable to gain control of the board with their additional cards and swiftly succumb.

    Game 2 (draw): My hand this time around is significantly slower, but so is my opponent's. They manage to sneak As Foretold into Vision by me, but their follow-up Living End is Negated. I start beating down hard with Mutavaults, Cursecatchers, and a Lord, and my opponent's attempt at forcing through a Terminus ends in defeat.

    Sideboarding: +2 Dispel, +4 Negate, +4 Relic of Progenitus; -4 Harbinger of the Tides, -2 Spell Pierce, -4 Spreading Seas. I wasn't entirely sure what I was facing (I thought it was a more conventional brand of UW control deck), so the Relics may not be the optimal choice here.

    Dredge (2-1)

    Game 1 (draw): I am in line to weather my opponent's aggression and turn the corner with islandwalking Merfolk until I make a critical mistake; fearing Conflagrate going upstairs for lethal (and failing to count the number of cards in my opponent's hand), I make a block with Merrow Reejerey that I should not have. This combined with a sequencing mistake (I could have used Reejerey to cast a Cursecatcher and a Spreading Seas in the same turn) leave me a couple of points short on the critical crackback turn.

    Game 2 (play): Both of us start somewhat slow (I go T1 Vial into T2 Vial, my opponent's first 2 turns only yield a Bloodghast), but I get untracked very quickly thanks to multiple Silvergills, and my opponent is unable to keep pace with the barrage of Merfolk hitting the battlefield.

    Game 3 (draw): My opponent starts off well (2 Narcomoeba, 2 Bloodghast, and an Amalgam by T3), but Relic and Harbinger allow me to stabilize, and Master of Wavess plus a couple of Lords put them away.

    Sideboarding: +2 Echoing Truth, +4 Relic of Progenitus; -2 Kopala, Warden of Waves, -4 Merrow Reejerey. See notes above.

    Esper Goryo's Vengeance (2-0)

    Game 1 (play): My opponent starts aggressively with a Delver, but it fails to flip early, and I slap Seas on both their lands to cut them off black. My opponent flails around a bit with Jace, Vryn's Prodigy and assorted cantrips before they can find sources of nonblue mana, and that buys me the time I need to build up a board state of Merfolk and get their life total too low for them to complete the comeback.

    Game 2 (draw): This time, my opponent's Turn 1 Delver flips, and it cracks me a couple of times before I find a Harbinger to reset it. Unfortunately for my opponent, a Turn 1 Relic keeps them from doing anything overly interesting until I have a nice board state put together, and their Paths keep finding me the lands I need to keep the pressure on and finish the game.

    Sideboarding: +2 Dispel, +2 Echoing Truth, +4 Negate, +4 Relic of Progenitus; -4 Aether Vial, -4 Master of Waves, -4 Spreading Seas. This is a matchup where I need to disrupt early and often, and Master costing 4 mana is a bit much. My opponent also showed me several discard spellsti the Vials were a liability.

    RB Hollow One (2-1)

    Game 1 (draw): Another non-game where my opponent had the nuts. Not opening with an Aether Vial severely hampered my chances of fending off a start that featured Flameblade Adept, Hollow One, and Gurmag Angler being cast back-to-back-to-back.

    Game 2 (play): Burning Inquiry blows up both of our plans this time around, but I managed to get a Turn 1 Relic down, and that keeps my opponent from doing anything overly interesting until after Master of Waves has hit the table. A follow-up Lord then seals the deal.

    Game 3 (draw): My opponent digs hard with Burning Inquiry and Looting, but fails to find much other than some Bolts for my early creatures and a Flameblade Adept. I flash in a Harbinger to prevent a healthy chunk of damage from said Adept, then follow it up with Lord into Master of Waves. My opponent's deck has next to no credible answers for that kind of a board, and so they scoop and we get there.

    Sideboarding: +2 Echoing Truth, +4 Relic of Progenitus; -4 Merrow Reejerey, -2 Spell Pierce. Unlike Dredge, Pierce is pretty hit-or-miss here, as they have few noncreature spells (and it's not critical for them to resolve them early). Reejerey also comes out, because the tempo loss from having it get zapped by a Bolt or a Brutality is unacceptable in a matchup this fast.

    Notes and Observations:

    This 75 honestly handles like a dream. Everything felt very smooth, and the toolbox is plenty capable of handling anything that comes its way. I didn't face any Jace or BBE decks this league, but I haven't really had trouble with those either (Exhibit A). This meta seems to be treating mono-U Merfolk very well (I wouldn't dare jam SWOLFOLK right now; Master of Waves is far too good against this field).
    Posted in: Tier 2 (Modern)
  • posted a message on Merfolk
    If your meta is on the BBE/Jace train, I wouldn't bother with the green splash. Good old mono-U performs best in that scenario. UG is something you reach for if big mana (Titanshift, Tron, Eldrazi) are the top dogs where you are, because it crushes those decks.

    On the subject of new Merfolk, I've been liking Kopala, Warden of Waves of late, since it protects the team and is a threat in its own right. If you have lots of creature mirrors, you may also want to consider Watertrap Weaver. These days, my 60 looks very close to yours, with the exception of that I've recently benched Dismember in favor of Kopala, due to there being tons of removal in the MTGO meta.
    Posted in: Tier 2 (Modern)
  • posted a message on Merfolk
    I think it's a fine choice if you expect to see control on the regular.
    Posted in: Tier 2 (Modern)
  • posted a message on Merfolk
    Negate is my go-to sideboard card, and it's done well so far. I'm surprised to hear you have Needle and Skite and no Relics, though; 4 Relics is damn near mandatory in this meta.
    Posted in: Tier 2 (Modern)
  • posted a message on Merfolk
    Agreed; blue control and Jund are a field I am much fonder of than the likes of Affinity/Elves/Lantern.
    Posted in: Tier 2 (Modern)
  • posted a message on Merfolk
    He doesn't match up terrifically against Jace himself, but he squares up much better against the shell Jace is likely to be in, which I predict will be a Jeskai deck with a plethora of cheap spot removal. Dodging Bolt, Helix, and Electrolyze is big game.
    Posted in: Tier 2 (Modern)
  • posted a message on Merfolk
    The unbanning of BBE and JtMS are very strong incentives to return to the classic mono-U list; grindy decks are better than ever, and we need to grind in turn. They will drag us into the midgame with their spot removal almost by default, and we need to make sure we're comfortable there. I'm also considering either Kira or Kopala to be very helpful in the coming months. I had fun with my little Tropical experiment, but the winds of change do not favor it.
    Posted in: Tier 2 (Modern)
  • posted a message on Merfolk
    We've long had access to that sort of effect in Triton Shorestalker, and that's never been considered worthy of inclusion. This deck is really good at evading blockers, so the beef is much better.
    Posted in: Tier 2 (Modern)
  • posted a message on Merfolk
    I don't think Kumena or Kira is better than Reejerey for Tropical Fish. I'd jam that instead. And I can't advise running a list without Harbinger - Snag and E-Truth simply are not better cards than a bounce effect that is also a body. No Mutavaults is not something I'd advise, either - Tropical can't run as many as mono-U, but I'd never run fewer than 2. Your sideboard is also a bit light on countermagic for my taste; I'm not a fan of Spell Pierce in postboard games, and you don't have any Dispel. I think Cage in addition to Relic is unnecessary, and Recall is just too narrow.
    Posted in: Tier 2 (Modern)
  • posted a message on Merfolk
    Your opponent's spell will resolve as normal. Kopala has to be on the battlefield when costs are being paid to have an effect.
    Posted in: Tier 2 (Modern)
  • posted a message on Merfolk
    Merfolk Joe looked at the land count in mono-U long ago, and he concluded 20 lands was optimal, especially if you're on 4 Master of Waves. Nothing has changed on that front.

    6 G sources isn't reliable enough to cast Mistbinder on curve. Once you've decided to splash for that, you're all-in on Tropical.
    Posted in: Tier 2 (Modern)
  • posted a message on Merfolk
    Don't say "OK" when someone casts something at the Competitive REL level; they may interpret it as the spell having resolved, and by the time you look through your cards and think about presenting the counterspell, it may be too late. That one is 100% on me.

    In other news, I wanted to share my report detailing my experiences with Tropical Fish in Modern. tl;dr is that 16 Lords are amazing, and Branchwalker was deeply disappointing.
    Posted in: Tier 2 (Modern)
  • To post a comment, please or register a new account.