Magic Market Index for October 12th, 2018
 
Magic Market Index for Sep 28th, 2018
 
Magic Market Index for Sep 21st, 2018
  • posted a message on Boreas charger, searching for less plains
    701.18b If a player is searching a hidden zone for cards with a stated quality, such as a card with a
    certain card type or color, that player isn’t required to find some or all of those cards even if
    they’re present in that zone.

    Example: Splinter says “Exile target artifact. Search its controller’s graveyard, hand,
    and library for all cards with the same name as that artifact and exile them. Then that
    player shuffles their library.” A player casts Splinter targeting Howling Mine (an
    artifact). Howling Mine’s controller has another Howling Mine in her graveyard and
    two more in her library. Splinter’s controller must find the Howling Mine in the
    graveyard, but may choose to find zero, one, or two of the Howling Mines in the library.

    You should be able to find any number of lands.
    Posted in: Magic Rulings
  • posted a message on Three Bolas-affiliated planeswalkers from RNA
    Quote from Andethir »
    Quote from HugSeal »

    Not stopping creature spells would make the ability stronger. You are activating the ability during your turn, in response opponents can cast spells and activate abilities. It will stop a few triggered abilities but mostly it will just mess yourself up.

    After you activate it you won't be able to do much with your turn other than attacking, and a controlly azorios deck generally doen't do much attacking.


    Hmm. Will "Your opponents can't cast spells until your next turn" be too much?



    It would be a reusable Silence. It's hard to tell. With some way of adding loyalty counters (prolifereate etc) it could be very tought to slug through. Perhaps something like "until your next turn, counter the first spell cast by each opponent" ala Erayo's Essence Erayo, Soratami Ascendant/Nullstone Gargoyle/Jace, Unraveler of Secrets.

    I'm horrible at balancing though Smile
    Posted in: Custom Card Creation
  • posted a message on Three Bolas-affiliated planeswalkers from RNA
    Quote from Hackworth »

    -3: Until end of turn, players can’t cast spells, activate abilities, and triggered abilities won’t trigger.
    I don't, off the top of my head, know what this breaks, but stopping all triggered abilities worries me. Also, even the most controlling spells printed recently give the opponent some outs, so maybe stopping non-creature spells could be enough?


    Not stopping creature spells would make the ability stronger. You are activating the ability during your turn, in response opponents can cast spells and activate abilities. It will stop a few triggered abilities but mostly it will just mess yourself up.

    After you activate it you won't be able to do much with your turn other than attacking, and a controlly azorios deck generally doen't do much attacking.
    Posted in: Custom Card Creation
  • posted a message on Emissary of Grudges + Soul Snare
    Please use card tags.

    Emissary of Grudges
    Soul Snare

    No, the opponent only changes the target, but it still neds to be a legal target and you are still the one controlling the spell.

    So the opponent with teh emissary still needs to pick a creature attaking you or one of your planeswalker. If emissary is teh only attacking creature then the target cannot be changed.
    Posted in: Magic Rulings
  • posted a message on Rakdos Hedonihilist
    I'm not sure if the same replacement effect as labman works here. Labman replaces the draw from an empty library with winning the game, it doesn't replace losing the game for trying to draw with winning the game. I guess there is some reason for that.

    The Phyrexian Unlife route should work though. Having one ability that stops you from losing the game and another for winning the game when you are at some life total at or below 0.

    With the current intended function I agree that is is way too strong. Losing life is easypeasy. One idea is to try something like

    "If you would take damage that would put you at zero or less life Rakdos Hedonihlist gets that many pleasure counters instead.

    When Rakdos Hedonihilist has X Pleasure counters on it you in the game"

    Taking damage is a lot striter than just losing life since it is a bit harder to do to yourself.

    EDIT: I looked around a bit and with Stunning Reversal it seems the replacement effect should work fine. So you can probably ignore my first paragraphs Smile
    Posted in: Custom Card Creation
  • posted a message on Does "Pulmonic Sliver" Affect "Nameless Inversion"?
    The orale text for Pulmonic sliver is:

    All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead.

    A good start is to check out the card on gatherer, there you get the oracle text for the card which is the current rules for it. That may differ from the text that is wrotten on the card. Old Lightning Bolt is a good example for this where the text has been changed to "...3 damage to any target" after they changed the planeswalker damage redirection rules.

    Nameless inversion is not a permanent (and not a creature) and therefore isn't affeted by Pulmonic Slivers ability

    You have different kinds of types in MTG.

    205.2a The card types are artifact, conspiracy, creature, enchantment, instant, land, phenomenon,
    plane, planeswalker, scheme, sorcery, tribal, and vanguard. See section 3, “Card Types.”

    205.3a A card can have one or more subtypes printed on its type line.
    205.3b Subtypes of each card type except plane are always single words and are listed after a long
    dash. Each word after the dash is a separate subtype; such objects may have multiple types.
    Subtypes of planes are also listed after a long dash, but may be multiple words; all words after
    the dash are, collectively, a single subtype

    Tribal cards are special in that they can have a creature subtype. But if they don't have the creature type they are not creatures.

    Basically the difference is between creature types, that mean the diferent creature subtypes (Sliver, Angel etc.) and the type creature which is a type on its own.

    Inversion also never enters the batlefield so it won't trigger enter the battlefield effects.

    110.4. There are five permanent types: artifact, creature, enchantment, land, and planeswalker. Instant
    and sorcery cards can’t enter the battlefield and thus can’t be permanents. Some tribal cards can
    enter the battlefield and some can’t, depending on their other card types. See section 3, “Card
    Types.”
    Posted in: Magic Rulings
  • posted a message on Prerelease kits will have a seeded booster
    Quote from Kman »
    So everybody will want the Golgari pack (for the money card)
    This seems crazy and a very bad way to do it.



    Wasn't that always a problem with seeded packs? Some formats had one prerelease promo in a certain colour that was just a bomby mcbomb that the other packs didn't have, some formats had moneycards that blew the other cards ourt of the water. Those incentives to pick a guild is jsut too strong imo.

    You can either pick the favoured guilds or if you want to play another you have to sacrifice quite an edge in power or value.
    Posted in: The Rumor Mill
  • posted a message on Prerelease kits will have a seeded booster
    From what I undersand the guildgates takes the spot of basic lands in the set helping the fixing along.
    Posted in: The Rumor Mill
  • posted a message on Prerelease kits will have a seeded booster
    Quote from thatmarkguy »
    Can someone link to video footage of people opening their kits? It seems strange to me that the reported promo distribution outright contradicts their stated press for this prerelease. They quite clearly said that the date stamped promo would be drawn from any rare or Mythic in the set, specifically differing from the previous line of their text talking about the guild booster contents being specifically limited to guild relevant cards.

    How many seeded boosters have been witnessed / reported on? Are we sure it’s 100% promo-on-guild and hasn’t just been low sample size coincidence?


    I’m not so torn about there only being 6 rares/mythics in pool rather than the usual prerelease 7. But if the only way to get foilpromo Trophy or Vraska is to take the Golgari kit ... people who have already chosen another guild kit under the impression that their odds of promo Trophy was equal no matter their guild kit selection ... would be understandably upset.

    I mean I sure am glad now (if these reports are accurate) that when I was waffling between booking Golgari or Dimir, I booked myself a Golgari kit.


    https://www.youtube.com/watch?v=AfDjrsMVAPg
    At 11:30 they open a prerelease pack. She says you get 6 extra packs but that is corrected later.

    https://magic.wizards.com/en/event-types/prerelease
    Also states you get 5 guilds of ravnica boosters. One seeded booster pack and that the seeded booster also inlcudes one semi randomized promo from the featured guild.

    First part probably isn't that relevant to your question. But the second part from mtg's website stats taht the promo is from the chosen guild.
    Posted in: The Rumor Mill
  • posted a message on Prerelease kits will have a seeded booster
    Quote from Havrekjex »
    Source

    Prerelease kits will contain:
    • 5 regular Guilds of Ravnica booster packs
    • One seeded booster pack: composed entirely of cards relevant to that player’s guild
    • 1 randomized, date stamped foil promo card, drawn from any rare or mythic in the set


    Quote from HugSeal »
    Just watched the preprerelease and it seems the promo takes the rare slot in the seeded pack effecctively meaning one less rare in the pool. Thoughts?


    If the promo is any rare or mythic and placed in the rare slot of the seeded pack, isn't that the exact same amount of rares in the pool?


    The promo takes up the rare slot of the seeded pack and is seeded aswell.

    In previous prereleases you have gotten 6 packs plus one promo totalling 7 rares/mythics. This time you are getting 5 packs plus one seeded pack, and the promo is the rare of the seeded pack so you get a total of 6 rares/mythics.
    Posted in: The Rumor Mill
  • posted a message on Prerelease kits will have a seeded booster
    Quote from 9ta!lz »
    Quote from Havrekjex »
    Source

    Prerelease kits will contain:
    • 5 regular Guilds of Ravnica booster packs
    • One seeded booster pack: composed entirely of cards relevant to that player’s guild
    • 1 randomized, date stamped foil promo card, drawn from any rare or mythic in the set

    I can see how this feeds nicely into the whole flavour/player identity thing where you are supposed to pick your favourite guild and feel like you´re using the game to express yourself, but I´m really not a big fan of seeded packs.

    The reason is that I feel that it increases variance between sealed pools, where the colours of your seeded pack matches up poorly against the remaining five packs plus promo, while the person next to you could happen to get most of their good stuff in the correct colors. You are basically asked to force two of your colors, and that´s not how you are supposed to play sealed. I know that I´m not being enough casual minded here, but still, it´s basically teaching players to do it wrong, and an increased variance between sealed pools does not make for a good event.

    Opinions?


    I understand where you're coming from, but you have 3 more packs then you would a normal draft. So that seeded pack doesn't really mean anything.I guess people passing packs allows you to see more of a variance in certain guilds though. Idk, I think it's fun and different.


    This isn't draft, it is sealed. 6 packs is the standard for sealed.

    By the way havrekjekset. The date stamped promo takes the rare slot in the guild pack so it is in the chosen colours but takes up one rare slot meaning you get one less rare in the box.
    Posted in: The Rumor Mill
  • posted a message on Prerelease kits will have a seeded booster
    Just watched the preprerelease and it seems the promo takes the rare slot in the seeded pack effecctively meaning one less rare in the pool. Thoughts?
    Posted in: The Rumor Mill
  • posted a message on Helm of the Host Trigger
    The combat phase is divided like this:
    Beginning of Combat Step
    Declare Attackers Step
    Declare Blockers Step
    Combat Damage Step
    End of Combat Step

    Hel,m triggers at the beggining of combat which is right after you have gone from the main phase to the combat phase. The trigger ill have triggered and resolved before any creatures are declared attackers and teh copy from helm even has haste so it can attck aswell if you want to.
    Posted in: Magic Rulings
  • posted a message on Vraska, Golgari Queen - TCGPlayer
    I do like that her + rummage ability lets you play the lands before rummagnig them away rather than keeping them in hand.
    Posted in: The Rumor Mill
  • posted a message on Day9 Spoiler #2 Golgari Findbroker
    Strictly worse eternal witness. Worse mana cost, worse restriction. No, the bigger body won't save this, I'm sorry.


    It saves it from being strictly worse Smile
    Posted in: The Rumor Mill
  • To post a comment, please or register a new account.