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  • posted a message on Graveyard and common knowledge.
    The graveyard is a public zone and it is public to all players and you cannot lie about what it contains.

    400.2. Public zones are zones in which all players can see the cards’ faces, except for those cards that some rule or effect specifically allow to be face down. Graveyard, battlefield, stack, exile, ante, and command are public zones. Hidden zones are zones in which not all players can be expected to see the cards’ faces. Library and hand are hidden zones, even if all the cards in one such zone happen to be revealed.
    Posted in: Magic Rulings
  • posted a message on [ELD] Countryside Villa
    Well, it is a perfect target for Farmstead Smile
    Posted in: The Rumor Mill
  • posted a message on Selvala's stampede
    Quote from edilsonjr36 »
    Hello, I always had a doubt about what you just explained and just yesterday I had a discussion about this part of the letter effect. I would like to know what rule you were based on for this explanation (in the card gatherer is not clear enough)

    608.2c The controller of the spell or ability follows its instructions in the order written. However,
    replacement effects may modify these actions. In some cases, later text on the card may modify
    the meaning of earlier text (for example, “Destroy target creature. It can’t be regenerated” or
    “Counter target spell. If that spell is countered this way, put it on top of its owner’s library
    instead of into its owner’s graveyard.”) Don’t just apply effects step by step without thinking in
    these cases—read the whole text and apply the rules of English to the text.

    bolded the important part
    Posted in: Magic Rulings
  • posted a message on I think it's about time someone says it
    Quote from SwordSkill »

    Well as a matter of fact we have been doing this for over 5 years, since it made most sense to my fellow pupils, and were negative on the idea of using the actual rules since they claim that it doesn't make sense.
    As a result we had to ban several cards (Especially cards who dealt with evasion, for example ublockability was banned since it was used as one turn free removal.)
    Still the amount of time doesn't matter, what matters is that by making the game more intuitive, it becomes more friendly to newcomers, not to mention that having to think what underlings you have to protect adds an additional layer of strategy.

    Could you please explain this notion further?

    Having the rules set up so you have to house-ban a bunch of cards makes the game more intuitive? I just don't see how it is intuitive to play the game in a way that makes it very unbalanced and where you have to look to another set of bans for it to be playable?

    I also thought you advocated for having a new kind of creature and keep the opld ones working as they already do? How does that make the game more intuitive?
    Posted in: Magic General
  • posted a message on Heartfire and Flux Channeler
    Nope. You pay costs before anything can trigger.

    601.2h The player pays the total cost in any order. Partial payments are not allowed. Unpayable costs can’t be paid.
    Example: You cast Altar’s Reap, which costs {1}{B} and has an additional cost of sacrificing a creature. You sacrifice Thunderscape Familiar, whose effect makes your black spells cost {1} less to cast. Because a spell’s total cost is “locked in” before payments are actually made, you pay {B}, not {1}{B}, even though you’re sacrificing the Familiar.

    601.2i Once the steps described in 601.2a–h are completed, effects that modify the characteristics of the spell as it’s cast are applied, then the spell becomes cast. Any abilities that trigger when a spell is cast or put onto the stack trigger at this time. If the spell’s controller had priority before casting it, they get priority.
    Posted in: Magic Rulings
  • posted a message on Preventing damage
    Damage cannot be prevented so the forge tender would die. You wouldn't die though since worship will reduce you to one damage instead. Forge tender won't die until after earthquake has resolved and worship isn't a prevention effect but a replacement effect.

    Worhip card rule:
    Worship does not prevent damage. It causes some damage to be unable to lower your life total. So any damage rendered useless by Worship was still dealt and is counted by effects that track the amount of damage done to a player. In addition, Worship does not prevent loss of life, so loss of life bypasses Worship.
    Posted in: Magic Rulings
  • posted a message on Why do Magic player's defend the color pie so much?
    I noticed the color pie causes a lot of issues game play wise for the game specifically when talking about the competitive side of the game in eternal and semi eternal formats. I'll just say modern is the format I notice this the most
    Specifically the issues I've noticed are:

    Why doesn't red have a way to deal with enchantments that stop damage? (Scour from existence does not count for this discussion unless you can point me to a really slow competitively viable mono red deck). Why not give red a way to temporarily remove the effects from enchantments?(like an instant that last until the end of turn or an aura with vanishing).

    Chaos Warp Banefire Zealous Conscripts Leyline of Punishment Flaring Pain Skullcrack etc.

    Red has tonnes of way to temporarily deal with enchantments that stop damage.
    Posted in: Magic General
  • posted a message on Five Eminence Commanders
    For Crusch you could give it a Riding The Dilu Horse ability or imply a pay x charge, get x +1 counters.

    It is still a dumb uninteractive overrun imo, but atleast not as repeatable.
    Posted in: Custom Card Creation
  • posted a message on Sublime Key
    Cloud key replaces how the permanent enters the battlefield.

    If you change something already on the battlefield to a cloud key that permanent won't have had a choice made for it and in the case of cloud key it would do nothing.
    Posted in: Magic Rulings
  • posted a message on Soulherder question
    No. Both soulherders trigger at the same time and you put them both on the stack. And they need a target then.

    But after the frst soulherder has resolved the monk in the battlefield will be a new objet and not the one targeted by the other soulherder, so that ability will fizzle due to lacking the target when it tries to resolve.
    Posted in: Magic Rulings
  • posted a message on Aven Mindcensor vs fetchland
    Yes. Ater activating the fetch ability you will get priority and can respond by flashing in the mind censor.

    then if you both pass priority (opp could kill mindcensor for example) the fetch ability resolves but mindcensor will replace searching the deck with searching the top four instead.
    Posted in: Magic Rulings
  • posted a message on I hope Emminence comes back for C19. Roast me :D
    The problem I have with eminence isn't that it is "rough to interact with". It is that there isn't really a way to interact with it. It is the same problem oloro, derevi, and yuriko have and It is just dumb imo.

    I don't understand why Wizards thought it was a good idea to print cards for a specific format where the mechanics of the card are meant to circumvent a huge part of the format and basically cheat.
    Posted in: Commander (EDH)
  • posted a message on I think it's about time someone says it
    Well, I'll start off by stating this is a imo a horrible idea and would break the entire game.

    But I honestly dont see how attacking creatures would make sense in a lore way at all.

    You are a planeswalker, you can call for planeswalker friends, that is the HQ, makes sense to be attacked.

    The creatures are basically your summoned army that can defend you. But when you see the enemy attacking you can move your troops to favourable positions to defend the attack. I don't see how it would make sense to be able to attack certain creatures when you can see the atttackers coming and simply reposition them to avoid that.

    I also don't get the argument about wasting deck slots on removal. Do you also consider spending slots on lands an equal waste? Those are also cards that has nothing to do with the decks theme.

    Quote from SwordSkill »

    Or if you could actually attack other creatures with your creatures then you could just put cards that have something to do with the theme of your deck instead of filling it with random removals just because it's the only way to actually get rid of annoyances, which by the way, cannot be protected from removals.

    You don't fill decks with random removal and there are tonnes of ways to protect things from removal.

    Shouldn't you be able to attack their other things too then? Send some troops to burn the plains, some oters to crush some weird hatHelm of the host and yet another one should be able to jump in the way of a Lightning Bolt aimed at someone else.

    My point is that this suggestion is basically revamping the entire game to correct one thing that you think seems odd (I disagree). But it's rather inconsistent due to all the other odd things you seem fine with.
    Posted in: Magic General
  • posted a message on EDH color identity and transformation
    Nope, Avacyn is not in colour identity since it has a white+red colour identity.

    903.4c The back face of a double-faced card (see rule 711) is included when determining a card’s
    color identity. This is an exception to rule 711.4a.
    Example: Civilized Scholar is the front face of a double-faced card with mana cost
    {2}{U}. Homicidal Brute is the back face of that double-faced card and has a red color
    indicator. The card’s color identity is blue and red.

    903.5c A card can be included in a Commander deck only if every color in its color identity is also
    found in the color identity of the deck’s commander
    Posted in: Magic Rulings
  • posted a message on Gaining control of target creature spell, what will happen when it becomes a permanent?
    It is basically a more limited Aethersnatch with a way too low cost.

    The "until end of turn" clause isn't needed though.
    When it comes to countering etb-effects Torpor Orb and Hushwing Gryff aren't in blue or black and does teh job pretty well Smile
    Posted in: Custom Card Rulings
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