Gelhod, Crusader of the LostWBR
Legendary Creature-Human Cleric Knight (M)
Haste
Whenever Gelhod attacks, put X 2/2 white and red Spirit Knight creature tokens with first strike onto the battlefield tapped and attacking,where X is the number of Human creatures in your graveyard. Exile those tokens at end of combat. He is a general of a fallen army, a practitioner of a dead art, and the fury of a slaughtered people
2/2
Martyr’s Covenant3WW
Enchantment (R)
Whenever you're dealt damage, you may put that many wound counters on Martyr’s Covenant.Damage that would reduce your life total to less than 1 reduces it to 1 instead.
At the beginning of your end step, remove all wound counters from Martyr’s Covenant.You gain 1 life for each wound counter removed this way. "To achieve my vengeance,I must turn suffering to strength, and each scar into a trophy."
-Gelhod
entry
Pierce the Veil2UR
Sorcery (R)
As an additional cost to cast ~ discard your hand, you lose life equal to twice the number of cards discarded this way.
Search your library for X cards with a converted mana cost of X or less, where X is the number of cards discarded, reveal them, and put them into your hand. The veil between ignorance and enlightenment is painted with the blood of those that failed and the sanity of those that succeeded.
+1 Put a 1/1 colourless Elemental creature token onto the battlefield
-2 Target creature gains double strike until the end of your next upkeep
-5 Search your library for up to 5 land cards and put them onto the battlefield tapped
STRENGTHS: Adaptive; when accepting an OPT-Quest, all spells you cast during that quest get a +4 mod
WEAKNESSES: Distrustful; When working with any non humans, all spells you cast get a -2 mod
MANA: 4RRGGGG
GOLD: 50
SCHOOL: Elemental Magic
ooc: so quick question,seeing as i'm not sure if or how tapping "works" in this game, so if I were to trigger my final somewhere down the road would it just be : bam 5 free mana? Because if so that totally makes up for Emeric being the poorest planeswalker on the board lol. If not,then good thing we're getting this out of the way early....anyway
Emeric groaned as he tried to keep his eyes shut for a little while longer, but he couldn't...it was talking.
Of course Emeric knew his roommates name, however given that it was this early and his roommate had an unfortunate hobby of not shutting up, he had been downgraded to a source of annoyance and an it...his name would be restored once Emeric was fully up. He managed to ignore it for a little while longer as he got up with a yawn, noticing that there was a marked decrease of chatter.
He soon saw why as he got his bearing and realized what time it was.
....he was going to be late.
The day was not starting out well.
Emeric swore as he dressed quickly and bolted towards his class.
Rhand- The card is nice and powerful, and by the same token very undercosted at BBB aftermarketradio- I’m a fan of convoluted blue strategies but this one makes my brain hurt a little bit. So you get to switch out permanents for other permanents….neat? Also does not actually signify the circumstances that caused your avatars loved ones death. Balefire- Decent card, though I feel that cost needs to be tweaked a little, also no flavor text once again makes it hard to figure out what this is supposed to signify for your avatar. Cythare- Not a bad card but the lack of flavor text does make this unclear as to who or what your avatar lost, so it loses points there. Gerrard's Mom- This is not so much heartbreaking as it is a very sadistic choice, very black, and very nice, however the fact that it is so nice makes me think it might be more on the rare side of the line. WantonWizard- Meh, not really much to say, seems like an uncommon not so much a rare and no flavor text to give us these so called strange circumstances
NAME: Emeric Taran RACE: Human PERSONALITY: Charismatic,Confident,Eager for new challenges BACKSTORY: Coming from a plane where nonhuman creatures rule humans are considered no better than slaves,gladiators,and beasts of burden,~ was the first human in ages to be born with magic, which he used to overthrow his former masters and ignite a revolution amongst the downtrodden. However despite his magics,there were too few that were willing to cast off the yoke of servitude, and his fledgling revolution fell to the superior numbers and might of his oppressors, he would have fallen too had his spark not roared to life and he was taken away from his home. Now he dwells in a magic school in Margis looking to strengthen his magics in the hope that one day he may return to his plane and finish what he started SCHOOL: Elemental STRENGTHS: Adaptive,Relentless, and Independent WEAKNESSES: Distrustful (of non humans),Undisciplined,and Stubborn
Gelhod, Crusader of the LostWBR
Legendary Creature-Human Cleric Knight (M)
Haste
Whenever Gelhod attacks, put X 2/2 white and red Spirit Knight creature tokens with first strike onto the battlefield tapped and attacking,where X is the number of Human creatures in your graveyard. Exile those tokens at end of combat. He is a general of a fallen army, a practitioner of a dead art, and the fury of a slaughtered people
2/2
Martyr’s Covenant3WW
Enchantment (R)
Whenever you're dealt damage, you may put that many wound counters on Martyr’s Covenant.Damage that would reduce your life total to less than 1 reduces it to 1 instead.
At the beginning of your end step, remove all wound counters from Martyr’s Covenant.You gain 1 life for each wound counter removed this way. "To achieve my vengeance,I must turn suffering to strength, and each scar into a trophy."
-Gelhod
Gelhod, Crusader of the LostWBR
Legendary Creature-Human Cleric Knight (M)
Haste
Whenever Gelhod attacks, put X 2/2 white and red Spirit Knight creature tokens with first strike onto the battlefield tapped and attacking,where X is the number of Human creatures in your graveyard. Exile those tokens at end of combat. He is a general of a fallen army, a practitioner of a dead art, and the fury of a slaughtered people
2/2
Aura Crush1RG
Instant (U)
Destroy target enchantment. Deal X damage to target creature, where X is that enchantment's converted mana cost. Your feeble magics will be crushed like a goblin underfoot of a giant.
Step 1: Crush Rage Reflection and deal 6 damage to Stangg 1, destroying him
Step 2: When he dies, Stangg 2 get's exiled
Stop:Hammer Time!
Gravediggers Market2BB
Sorcery (R)
An opponent separates all permanents in your graveyards into two piles. Exile one pile, then put the other pile on the top of your library in any order. The slums of Tombstone Row serve as both as a burial ground for the poorer citizens, and a source of body parts for the cheaper necromancers.
Elemental Swarm3RR
Sorcery (R)
As an additional cost to cast Elemental Swarm,sacrifice any number of lands.
Put X 3/1 red Elemental creature tokens with haste onto the battlefield, being equal to the number of lands sacrificed this way. Sacrifice those tokens at the beginning of the next end step.
Step 1 Cast Spell
Step 2 Sac my command towers
Step 3 My opponent enjoys 21 damage coming at his face.
Step 4: Keep on rolling
The Hermit2UU
Legendary Creature-Spirit Mage (R)
The Hermit can't be blocked as long as it's attacking alone.
At the beginning of your upkeep if if you control no other creatures,look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
2/1
Gravitational Shift2UR
Enchantment (R)
Creatures with flying get -3/-0 and lose flying.
Creatures without flying get +3/+0 and gain flying To a true mastermind, even gravity can be turned to one’s advantage.
Cast enchantment, bringing down the griffins and the ornithopter, but lifting up my my commander. Swing with my commander and leave the now neutered griffins (0/3's) wallowing.
Murderous ChoicexRB
Sorcery (R)
Target opponent chooses one- Sacrifice a creature with converted mana cost of X ;or Murderous Choice deals X damage to them. The Rakdos always give their audience a choice between pain and suffering.
]The plane of Glem Arkadia is a peaceful plane: Thantrax, the evil god, has been imprisoned thousands of years ago with the aid of six powerful crystals in a parallel realm, called Chaos. In this twisted world dwell horrible creatures created by the suppressed evil feelings of Glem Arkadia's inhabitants and linked to them by a soul bond. Isos, a young man with the power to travel between these two dimensions is being deceitfully incited by Thantrax to defeat the six guardians of the crystals in promise to save his plane from a great menace.
Essence Wither4B
Sorcery C
Essence Wither deals 3 damage to target player and you gain 3 life.
Anchor 2B(Rather than cast this card from your hand, you may pay 2B and exile it. At the beginning of your upkeep, you may pay 2B. If you do, cast it without paying its mana cost.)
"My sustenance is far sweeter when the source is willing." —Sayera, infernal temptress
Complaisant Confessor1W
Creature — Human Cleric (C)
Whenever a creature enters the battlefield, you gain 1 life.
Extraplanar (You may cast either side of this card.)
2/2
// Sinfeeder1B
Creature — Human Horror (C)
Whenever a creature dies, target opponent loses 1 life.
Extraplanar (You may cast either side of this card.)
2/2
Ferrite Elemental5R
Creature - Elemental C When the War of Eons ended, the last servitors of Thantrax were sentenced to be sealed within living tombs of earth and iron. Now they toil endlessly under the gaze of the Hyedrion mountains, and do not suffer intruders lightly.
6/3
Command from Beyond3U
Instant
Put target creature on top of its owner's library.
Anchor UU(Rather than cast this card from your hand, you may pay UU and exile it. At the beginning of your upkeep, you may pay UU. If you do, cast it without paying its mana cost.)
Blazefor's BlissWU
Enchantment — Aura (C)
Enchant creature
If you control enchanted creature, it gets +1/+1 and has hexproof. Otherwise it can't attack or block and its activated abilities can't be activated. Lisanna, the Azure Archangel, forged Blazefor from the pure streams. The crystal's clarity tames Thantrax's violence and protects humanity from its temptations.
Infernal Gift1R
Sorcery (C)
Discard a card at random. If a nonland card is discarded this way, add R to your mana pool equal to that cards converted mana cost. “Loss is fleeting little one, but power, that is forever.” Thantrax to Sayera
Seaskim Naif1U
Creature - Illusion (C)
Seaskim Naif can't be blocked.
Extraplanar (You may cast either side of this card.)
1/1
/// The Chaosjaded1R
Creature - Devil (C)
The Chaosjaded attacks each turn if able.
Extraplanar (You may cast either side of this card.)
3/1
Caravan Elephant3G
Creature-Elephant Once fierce engines of war, without Thantrax's influence they have returned to peaceful beasts of burden and transport for high end merchant clans.
3/4
Defenders of Cythara2WW
Creature - Human Soldier (C)
Defenders of Cythara may block any number of creatures. "The walls of Cythara have stood for a thousand years. They shall stand for a thousand more!" —Garew, city architect
3/3
Terivonn's Prodigy1UG
Creature - Human Wizard (C) T: Untap target creature or land you control. Terivonn's ingenuity allowed Chaos to be locked for eternity. Still, many feel that her volatile mind might be the cause of Thantrax' resurgence.
2/1
Whispers of Thantrax1RR
Sorcery (U)
Gain control of target creature until end of turn. Untap it. It gains deathtouch and haste until end of turn. Even his softest whispers can cause a chorus of blood and madness.
Comprehensive Research2U
Sorcery (U)
Name a card type and look at the top five cards of your library. You may reveal up to one card of the chosen type from among them and put that card into your hand. Put the rest on the bottom of your library in any order. Much to Isos's regret, there were few descriptions of Chaos that had not been gleaned from the madness of its dreamers.
Shambler from Beyond
Creature - Illusion (U)
~ is blue and black.
Whenever ~ deals combat damage to a player, you may put an exiled card that player owns into his or her graveyard.
Anchor 1UB(Rather than cast this card from your hand, you may pay 1UB and exile it. At the beginning of your upkeep, you may pay 1UB. If you do, cast it without paying its mana cost.)
4/1
Primal Ascendance4GGG
Sorcery (R)
Search your library for a creature card and put it onto the battlefield, then shuffle your library. "Were it my choice, I would have slain him where he stood. If he ever rises again, his sentence shall be completely different." —Gelran, to Lisanna
Samhayn is a world of Shakespearean fantasy, where humans live, love, and scheme against each other, all the while enduring the bouts of good and bad luck, the cruel twists of fate, and the romantic entanglements that befall them. Unbeknownst to them these occurrences aren’t random but the mystical manipulations of the Court of the Fae that dwell amongst them, hidden from human eyes by an ancient spell known as The Veil. The elves, fairies, goblins, and other such creatures that dwell in The Court view the humans of the plane as the ultimate form of entertainment.
The time left for the plane of Layvroth runs thinner each day as various demonic warlords have been dormant now rise up and have begun to claim the contracts owed. Some denizen of the plane have aligned themselves with the warlords in vain hope of surviving, while others try to resist even though they know their numbers are few and their days are numbered. The infernal horde will soon have Dominion over the plane In the midst of all this is Liliana Vess who has been offered a curious bargain by Gerzeleth the leader of the demonic warlords: He will relinquish her contract with him without a fight, all she has to do is kill the very planeswalker that brought her here.
Elesh Norn,Praetor Supreme2 Planeswalker-Elesh
+1:Put a -1/-1 counter on target creature
-2:You get an emblem with "Creatures you control gain infect."
-6: Creatures you control get +X/+X until end of turn, where X is the number of -1/-1 counters on creatures your opponents control.
[3]
Legendary Creature-Human Cleric Knight (M)
Haste
Whenever Gelhod attacks, put X 2/2 white and red Spirit Knight creature tokens with first strike onto the battlefield tapped and attacking,where X is the number of Human creatures in your graveyard. Exile those tokens at end of combat.
He is a general of a fallen army, a practitioner of a dead art, and the fury of a slaughtered people
2/2
Martyr’s Covenant 3WW
Enchantment (R)
Whenever you're dealt damage, you may put that many wound counters on Martyr’s Covenant.Damage that would reduce your life total to less than 1 reduces it to 1 instead.
At the beginning of your end step, remove all wound counters from Martyr’s Covenant.You gain 1 life for each wound counter removed this way.
"To achieve my vengeance,I must turn suffering to strength, and each scar into a trophy."
-Gelhod
entry
Pierce the Veil 2UR
Sorcery (R)
As an additional cost to cast ~ discard your hand, you lose life equal to twice the number of cards discarded this way.
Search your library for X cards with a converted mana cost of X or less, where X is the number of cards discarded, reveal them, and put them into your hand.
The veil between ignorance and enlightenment is painted with the blood of those that failed and the sanity of those that succeeded.
Emeric, Slave No Longer
Planeswalker - Emeric
+1 Put a 1/1 colourless Elemental creature token onto the battlefield
-2 Target creature gains double strike until the end of your next upkeep
-5 Search your library for up to 5 land cards and put them onto the battlefield tapped
STRENGTHS: Adaptive; when accepting an OPT-Quest, all spells you cast during that quest get a +4 mod
WEAKNESSES: Distrustful; When working with any non humans, all spells you cast get a -2 mod
MANA: 4RRGGGG
GOLD: 50
SCHOOL: Elemental Magic
ooc: so quick question,seeing as i'm not sure if or how tapping "works" in this game, so if I were to trigger my final somewhere down the road would it just be : bam 5 free mana? Because if so that totally makes up for Emeric being the poorest planeswalker on the board lol. If not,then good thing we're getting this out of the way early....anyway
Emeric groaned as he tried to keep his eyes shut for a little while longer, but he couldn't...it was talking.
Of course Emeric knew his roommates name, however given that it was this early and his roommate had an unfortunate hobby of not shutting up, he had been downgraded to a source of annoyance and an it...his name would be restored once Emeric was fully up. He managed to ignore it for a little while longer as he got up with a yawn, noticing that there was a marked decrease of chatter.
He soon saw why as he got his bearing and realized what time it was.
....he was going to be late.
The day was not starting out well.
Emeric swore as he dressed quickly and bolted towards his class.
Rhand- The card is nice and powerful, and by the same token very undercosted at BBB
aftermarketradio- I’m a fan of convoluted blue strategies but this one makes my brain hurt a little bit. So you get to switch out permanents for other permanents….neat? Also does not actually signify the circumstances that caused your avatars loved ones death.
Balefire- Decent card, though I feel that cost needs to be tweaked a little, also no flavor text once again makes it hard to figure out what this is supposed to signify for your avatar.
Cythare- Not a bad card but the lack of flavor text does make this unclear as to who or what your avatar lost, so it loses points there.
Gerrard's Mom- This is not so much heartbreaking as it is a very sadistic choice, very black, and very nice, however the fact that it is so nice makes me think it might be more on the rare side of the line.
WantonWizard- Meh, not really much to say, seems like an uncommon not so much a rare and no flavor text to give us these so called strange circumstances
1. Gerrard’s Mom
2. Rhand
3. aftermarketradio
RACE: Human
PERSONALITY: Charismatic,Confident,Eager for new challenges
BACKSTORY: Coming from a plane where nonhuman creatures rule humans are considered no better than slaves,gladiators,and beasts of burden,~ was the first human in ages to be born with magic, which he used to overthrow his former masters and ignite a revolution amongst the downtrodden. However despite his magics,there were too few that were willing to cast off the yoke of servitude, and his fledgling revolution fell to the superior numbers and might of his oppressors, he would have fallen too had his spark not roared to life and he was taken away from his home. Now he dwells in a magic school in Margis looking to strengthen his magics in the hope that one day he may return to his plane and finish what he started
SCHOOL: Elemental
STRENGTHS: Adaptive,Relentless, and Independent
WEAKNESSES: Distrustful (of non humans),Undisciplined,and Stubborn
Legendary Creature-Human Cleric Knight (M)
Haste
Whenever Gelhod attacks, put X 2/2 white and red Spirit Knight creature tokens with first strike onto the battlefield tapped and attacking,where X is the number of Human creatures in your graveyard. Exile those tokens at end of combat.
He is a general of a fallen army, a practitioner of a dead art, and the fury of a slaughtered people
2/2
Martyr’s Covenant 3WW
Enchantment (R)
Whenever you're dealt damage, you may put that many wound counters on Martyr’s Covenant.Damage that would reduce your life total to less than 1 reduces it to 1 instead.
At the beginning of your end step, remove all wound counters from Martyr’s Covenant.You gain 1 life for each wound counter removed this way.
"To achieve my vengeance,I must turn suffering to strength, and each scar into a trophy."
-Gelhod
Legendary Creature-Human Cleric Knight (M)
Haste
Whenever Gelhod attacks, put X 2/2 white and red Spirit Knight creature tokens with first strike onto the battlefield tapped and attacking,where X is the number of Human creatures in your graveyard. Exile those tokens at end of combat.
He is a general of a fallen army, a practitioner of a dead art, and the fury of a slaughtered people
2/2
Riku of Two Reflections
Aura Crush 1RG
Instant (U)
Destroy target enchantment. Deal X damage to target creature, where X is that enchantment's converted mana cost.
Your feeble magics will be crushed like a goblin underfoot of a giant.
Step 1: Crush Rage Reflection and deal 6 damage to Stangg 1, destroying him
Step 2: When he dies, Stangg 2 get's exiled
Stop:Hammer Time!
Sorcery (R)
An opponent separates all permanents in your graveyards into two piles. Exile one pile, then put the other pile on the top of your library in any order.
The slums of Tombstone Row serve as both as a burial ground for the poorer citizens, and a source of body parts for the cheaper necromancers.
IIW:Infamous members of Krenko's Goblin Mob
Elemental Swarm 3RR
Sorcery (R)
As an additional cost to cast Elemental Swarm,sacrifice any number of lands.
Put X 3/1 red Elemental creature tokens with haste onto the battlefield, being equal to the number of lands sacrificed this way. Sacrifice those tokens at the beginning of the next end step.
Step 1 Cast Spell
Step 2 Sac my command towers
Step 3 My opponent enjoys 21 damage coming at his face.
Step 4: Keep on rolling
Legendary Creature-Spirit Mage (R)
The Hermit can't be blocked as long as it's attacking alone.
At the beginning of your upkeep if if you control no other creatures,look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
2/1
IIW: Infamous members of Krenko's Goblin Mob
Gravitational Shift 2UR
Enchantment (R)
Creatures with flying get -3/-0 and lose flying.
Creatures without flying get +3/+0 and gain flying
To a true mastermind, even gravity can be turned to one’s advantage.
Cast enchantment, bringing down the griffins and the ornithopter, but lifting up my my commander. Swing with my commander and leave the now neutered griffins (0/3's) wallowing.
Creature-Human Outlaw (U)
Horsemanship
When Bandit Riders deals combat damage to a player, that player discards a card.
3/2
IIW: Legendary Creature- Chupacabra
Sorcery (R)
Target opponent chooses one- Sacrifice a creature with converted mana cost of X ;or Murderous Choice deals X damage to them.
The Rakdos always give their audience a choice between pain and suffering.
IIW: Living Weapons
Sorcery C
Essence Wither deals 3 damage to target player and you gain 3 life.
Anchor 2B (Rather than cast this card from your hand, you may pay 2B and exile it. At the beginning of your upkeep, you may pay 2B. If you do, cast it without paying its mana cost.)
"My sustenance is far sweeter when the source is willing." —Sayera, infernal temptress
Complaisant Confessor 1W
Creature — Human Cleric (C)
Whenever a creature enters the battlefield, you gain 1 life.
Extraplanar (You may cast either side of this card.)
2/2
//
Sinfeeder 1B
Creature — Human Horror (C)
Whenever a creature dies, target opponent loses 1 life.
Extraplanar (You may cast either side of this card.)
2/2
Ferrite Elemental 5R
Creature - Elemental C
When the War of Eons ended, the last servitors of Thantrax were sentenced to be sealed within living tombs of earth and iron. Now they toil endlessly under the gaze of the Hyedrion mountains, and do not suffer intruders lightly.
6/3
Command from Beyond 3U
Instant
Put target creature on top of its owner's library.
Anchor UU (Rather than cast this card from your hand, you may pay UU and exile it. At the beginning of your upkeep, you may pay UU. If you do, cast it without paying its mana cost.)
Blazefor's Bliss WU
Enchantment — Aura (C)
Enchant creature
If you control enchanted creature, it gets +1/+1 and has hexproof. Otherwise it can't attack or block and its activated abilities can't be activated.
Lisanna, the Azure Archangel, forged Blazefor from the pure streams. The crystal's clarity tames Thantrax's violence and protects humanity from its temptations.
Infernal Gift 1R
Sorcery (C)
Discard a card at random. If a nonland card is discarded this way, add R to your mana pool equal to that cards converted mana cost.
“Loss is fleeting little one, but power, that is forever.” Thantrax to Sayera
Seaskim Naif 1U
Creature - Illusion (C)
Seaskim Naif can't be blocked.
Extraplanar (You may cast either side of this card.)
1/1
///
The Chaosjaded 1R
Creature - Devil (C)
The Chaosjaded attacks each turn if able.
Extraplanar (You may cast either side of this card.)
3/1
Caravan Elephant 3G
Creature-Elephant
Once fierce engines of war, without Thantrax's influence they have returned to peaceful beasts of burden and transport for high end merchant clans.
3/4
Defenders of Cythara 2WW
Creature - Human Soldier (C)
Defenders of Cythara may block any number of creatures.
"The walls of Cythara have stood for a thousand years. They shall stand for a thousand more!" —Garew, city architect
3/3
Terivonn's Prodigy 1UG
Creature - Human Wizard (C)
T: Untap target creature or land you control.
Terivonn's ingenuity allowed Chaos to be locked for eternity. Still, many feel that her volatile mind might be the cause of Thantrax' resurgence.
2/1
Whispers of Thantrax 1RR
Sorcery (U)
Gain control of target creature until end of turn. Untap it. It gains deathtouch and haste until end of turn.
Even his softest whispers can cause a chorus of blood and madness.
Comprehensive Research 2U
Sorcery (U)
Name a card type and look at the top five cards of your library. You may reveal up to one card of the chosen type from among them and put that card into your hand. Put the rest on the bottom of your library in any order.
Much to Isos's regret, there were few descriptions of Chaos that had not been gleaned from the madness of its dreamers.
Shambler from Beyond
Creature - Illusion (U)
~ is blue and black.
Whenever ~ deals combat damage to a player, you may put an exiled card that player owns into his or her graveyard.
Anchor 1UB (Rather than cast this card from your hand, you may pay 1UB and exile it. At the beginning of your upkeep, you may pay 1UB. If you do, cast it without paying its mana cost.)
4/1
Primal Ascendance 4GGG
Sorcery (R)
Search your library for a creature card and put it onto the battlefield, then shuffle your library.
"Were it my choice, I would have slain him where he stood. If he ever rises again, his sentence shall be completely different." —Gelran, to Lisanna
Samhayn is a world of Shakespearean fantasy, where humans live, love, and scheme against each other, all the while enduring the bouts of good and bad luck, the cruel twists of fate, and the romantic entanglements that befall them. Unbeknownst to them these occurrences aren’t random but the mystical manipulations of the Court of the Fae that dwell amongst them, hidden from human eyes by an ancient spell known as The Veil. The elves, fairies, goblins, and other such creatures that dwell in The Court view the humans of the plane as the ultimate form of entertainment.
The time left for the plane of Layvroth runs thinner each day as various demonic warlords have been dormant now rise up and have begun to claim the contracts owed. Some denizen of the plane have aligned themselves with the warlords in vain hope of surviving, while others try to resist even though they know their numbers are few and their days are numbered. The infernal horde will soon have Dominion over the plane In the midst of all this is Liliana Vess who has been offered a curious bargain by Gerzeleth the leader of the demonic warlords: He will relinquish her contract with him without a fight, all she has to do is kill the very planeswalker that brought her here.
Planeswalker-Elesh
+1:Put a -1/-1 counter on target creature
-2:You get an emblem with "Creatures you control gain infect."
-6: Creatures you control get +X/+X until end of turn, where X is the number of -1/-1 counters on creatures your opponents control.
[3]
Next: Sydri, Galvanic Genius