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The Role of Ecosystems in Fantasy Worldbuilding
 
Life's Legacy: Delving into Delver
 
All Sets Are Good: Prophecy
  • posted a message on The State of Modern Thread (B&R 10/02/18)
    Quote from ed06288 »
    wasnt there some event recently that had 4 tron in the top 8? i was expecting to read a bunch of comments on that


    grand prix lyon just this past weekend.

    the results are pretty irrelevant though since the unbannings weren't in effect.

    afaik there hasnt been any evidence in the history of the modern format to suggest that tron is too good. tbh i dont think its a topic worth discussing until more data about the new metagame comes in
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 10/02/18)
    Quote from Melkor »
    I don't really feel that anything on the ban list would help blue based control very much. The trouble blue has isn't really digging or protecting. DTT just digs for what you need. As much as I would love the cantrips, same deal. The trouble is that blue doesn't have the same caliber of actual win conditions. Wizards missed a great chance with Khans block. The blue cards with Delver absolutely laid waste to the format, but they only LOOKED for cards or DREW cards. Cruise wasn't usually what you were hoping to draw off of Cruise. What we needed was a blue Hooting Mandril or Gurmag Angler. Blue has very little for huge creatures at a Modern rate.

    TiTi is a great card, I love it, I have been bending over backwards to find a good build that doesn't use Red. I think that it or something similar in the future will be the thing to revolutionize Blue control, we just need somethingbesides Delver that is a valid threat in andof itself, at a rate and power level that matters in Modern.


    well having efficient creatures isn't really in blues portion of the color pie.

    i think what you are referring to in terms of win conditions is a symptom of the problem, rather than the problem itself.

    ask yourself why these blue decks want a better win condition. obviously it is so you can win faster. but why do you want/need to win faster?

    the pervasive issue with blue controlly type decks in modern is that they have a problem of holding an advantage once they take control of the game. conditional permission and removal spells coupled with the wide variety of threats in the format gives opposing decks opportunities to swing games back into their favor. this places an impetus on the control player to switch gears and close the game out quickly.

    so while an efficient beater alleviates this pressure, the same could be said for better card selection/draw.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 10/02/18)
    all i know is that the format would have to be in a REALLY weird place for twin to be a viable solution. the probability of that occurring is close enough to zero to make it functionally the same as 'never gonna happen'.

    if for some magical reason blue decks needed help even after jace i would look at Dig Through Time before looking at twin. ive always felt that it wasnt given a fair chance to transition into the format, and was just swept up in the treasure cruise catastrophy.
    Posted in: Modern
  • posted a message on Jeskai Control
    the idea to cut 1 mana cantrips comes up every so often.

    its a power vs. consistency trade-off. the better your draw is the less there is a need for cantrips. so it becomes easy to theorycraft the deck to the point where you ask yourself why you arent just playing more 'answer' cards.

    the reality ends up being that you lose equity on those games with below average draws, resulting in a net loss for your win percentage.
    Posted in: Tier 1 (Modern)
  • posted a message on Which Jace, the Mind Sculptor shell is the most powerful?
    well some of these rug lists are sorta ridiculous. mostly i see them as a byproduct of people seeing who can durdle the hardest.

    AV was seeing little to no play. yet suddenly jamming av, jace, bbe, and cryptics together works? aggro/combo decks just roll over that nonsense.

    i expect more tame versions to surface with a lower curve and more pieces of early interaction.
    Posted in: Modern
  • posted a message on Which Jace, the Mind Sculptor shell is the most powerful?
    imo it will be UGx for sure

    if i had to give one answer right now i'd put money on bant. rug is a very close second

    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 10/02/18)
    i mean the guy may be a tool, and i don't agree with some of his opinions

    but gotta give credit where credit is due. the guy is a skilled magic player
    Posted in: Modern
  • posted a message on Jeskai Control
    congrats on the solid record

    tokens on the rise seems like a natural response to grind down jund decks. as control i know i wouldnt want to face down faeries

    also if you check out the jund thread a lot of the lists are cutting abrupt decays, so more Search for Azcanta makes sense.
    Posted in: Tier 1 (Modern)
  • posted a message on The State of Modern Thread (B&R 10/02/18)
    tron is a good deck/archetype. it did well. thats great


    Quote from h0lydiva »
    In any case, and unless we really want to argue, which I'm totally guilty of, we have to wait weeks, months, and see how things evolve from here.


    what information are you using to assess the state of the format? if you or someone you trust have a hypothesis about a deck or the format; how do you verify it? for that matter, what qualifications make someones opinion more trustworthy?

    Quote from Billiondegree »
    With RG Eldrazi winning the GP, it just goes to show that Tron is not even necessarily the best version of the Eldrazi deck.

    I think if Wizards printed at least one or two more powerful land destruction / manipulation effects in Dominaria or M19 nobody would have having this conversation about whether Tron is too powerful or not

    Field of Ruin was excellent, and a few more answer cards on that power level would be an excellent addition to the modern format


    theres always been this love/hate relationship with land destruction/disruption. on one hand it acts as a check against some types of decks, and on the other hand it promotes play patterns that are often deemed as 'not fun'.

    field of ruin has been a nice addition to the format, but too much of that type of effect might do more harm than good.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 10/02/18)
    reprint Red Elemental Blast
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 10/02/18)
    yeah i have no idea how this jace situation is going to work out

    one thing is for sure though. playing jace optimally is really friggin hard

    also that twin comment sorta came out of nowhere lol
    Posted in: Modern
  • posted a message on Jeskai Control
    well i think colonnade is becoming less of a factor in many matchups because field of ruin is showing up everywhere

    a single spirebluff canal seems alright if you are expecting to run into burn/fast aggro. having pain free lands in the early game that get your colors online is important. fetching to get RW and UU online for helix and logic knot is brutal.

    i dont agree that those lands are worse because the reason you stated. curving into a turn 4 jace isn't the primary objective of the deck. if you happen to trade 1-for-1 and have a stable position/boardstate going into turn 4 then that is great, but if it doesnt that is fine too.

    you just want to get to a point where you are at parity (or advantaged) with your opponent, then slam jace to shut the door on them. whether that happens on turn 4 or turn 20 is sorta irrelevant. jace coming down on turn 5-6+ with mana up to protect him seems more of a reasonable expectation of how games might play out.

    of course that doesn't mean you should never play jace when you are behind. sometimes you need to find answers and your best line is to pay 4 mana for basically a brainstorm + fog.
    Posted in: Tier 1 (Modern)
  • posted a message on The State of Modern Thread (B&R 10/02/18)
    well the power of the control variants sorta rotates depending on what else is going on in the format, and jace doesn't really do anything to change that.

    there is also the infighting amongst the fair decks as people keep trying to squeeze more and more 'value' into their lists. which of course leaves an opening for all sorts of aggro/combo decks to slip into.

    i agree that jace is a stronger midrange card than a control card. UGx decks will definitely be on the rise, some of these rug and bant lists look pretty juicy.

    i dont ever see UB being a thing
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 10/02/18)
    60 percent of the time tron gets t3 karn every time
    Posted in: Modern
  • posted a message on Jeskai Control
    Quote from TheAller »

    What would you cut for Clique? And also, another question: if you were to play that 9th creature, are you sure you'd want it to be Clique over Resto in this new world of Bolts and Bloodbraids?


    not really sure what id cut tbh. maybe a dispel in the SB, and if you were siding it in a bunch consider moving it to the main deck.

    resto only seems worth it if you are capitalizing on the blink. with your list the best you can hope for is if you already have a snapcaster on the field AND you have 5+ mana.

    then again i havent played with resto in a LONG time. so it might be worth revisiting.

    clique just seems higher value since it doubles as disruption and a clock. stripping a potential answer for geist from an opponents hand, or snagging a high power card in the drawstep (ie. bbe/jace) seems like big game. there is also the added utility of being able to cycle one of your own cards (ie multiple geists in hand).

    the only times ive found clique to be bad is when they can deal with it for less than a card, like with electrolyze or lingering souls.
    Posted in: Tier 1 (Modern)
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