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Treasure Cruisin' Shalai Brawl
 
Ravnica: The Broken Guildpact
 
Magic Market Index for May 18th, 2018
  • posted a message on The State of Modern Thread (B&R 16/04/2018)
    your whole deck is a powerhouse against UWx and BGx. more colors will always mean more options, but the opportunity cost is still there. i see more mono G lists than anything else, but we will see if that continues to be the case.

    if people want to next level jeskai and tron id expect to see more blood moons floating around. i just hope ponza players dont get any ideas.

    as for the scg event this weekend i dont really expect anything. imo paper magic just doesnt adapt that quickly, is subject to differences in regional metas, and there is the variance on top of everything.
    Posted in: Modern
  • posted a message on What about Ally in modern?
    ive played against allies a couple of times. i think the strength of the deck is its explosiveness. it can goldfish some pretty fast kills, even through a couple of blockers. its weaknesses are its inconsistency and lack of disruption. so outside of initiating a counter race the opponent can mostly do as they please with no fear of reprisal.

    so it doesnt see as much play because its one of many decks that shows up from time to time, but is ultimately mediocre. its also finds difficulty getting foothold in a format with so many aggro options, even ones that play similarly (ie humans), that are objectively better. slivers is the same way.
    Posted in: Modern
  • posted a message on UW Control
    for miracles specifically, the brainstorm effect means you probably want some number of jaces in your deck. for other builds though the difference in power level is marginal because the strength of certain walkers will vary.

    so imo i dont think UW needs jtms, but its probably beneficial to have them around; especially if you want to be leveraging terminus. things might have been different had jace proven to be overwhelming more powerful than other walker combinations, but at this point its safe to say that isnt the case.

    teferi has been a standout performer because he is mostly just improving everything else going on in your deck, and is thus more universally applicable. so its something along the lines of jace and the gideons being specialists, while teferi is a jack-of-all-trades. in a format like modern more flexible options, even while being slightly less powerful, will usually give you more mileage.
    Posted in: Control
  • posted a message on Jeskai Control
    im still on 4 path/3 bolt/3 helix/1 abrade/1 electrolyze for my spot removal. electrolyze is nice because the floor on the card is quite high, and when it works as a clean 2-for-1 (or 3-for-1) its obviously amazing. it also plays better with 4 bolts. ive been on one copy for the longest time and have been fine with it in basically any and every meta.

    ever since adding secure the wastes i havent once considered removing it. not that its some exceptionally good card or anything. its just flexible and does good work on offense and defense.

    negate is pretty 'meh'. havent been particularly impressed with it. it makes sense because with so much removal and sweepers its the noncreature spells that we need to worry about more often than not. whether games play out like that is another story. so ill stick with it for the time being, but its on the short list of cards id swap out.
    Posted in: Control
  • posted a message on [[Official]] Modern Prices Discussion
    unlikely imo. its an iconic card that was already pricey because it sees play in other formats. even if jace isnt the format destroying monster that many people predicted, the card is still seeing play; which is a source of demand that didnt exist before. price memory is also a thing.

    i could see the card going down over time, but not by much within the next 6 months.
    Posted in: Modern
  • posted a message on Jeskai Control
    i think remand is fine to run as a 1 or 2-of at most. its a house in blue mirrors. you said it yourself though the strength of the card is its tempo. in other words there has to be some sort of pressure that we are applying. this can be in the form of playing to a specific card(s) or attacking the opponents life total. this is why you see UR with blood moon, combos, and or more creature threats like young pyro or titi.

    it isnt a good replacement for logic knot though because the cards are doing very different things. a clean answer card is just more valuable on a fundamental level for a deck that is trying to trade resources (answer all the things), arrest control of a game, and hold it indefinitely. remand may help get you to a point where you can leverage more power cards up the curve such as cryptic command; however that means you are leaning more on those cards to do their job when you need them. in that sense remand is actually making cryptic command worse.

    for example say you have 4x Remand 4x Cryptic as your counter suite. you can remand something then cryptic it on the way back down, but what happens when you cryptic bounce something? remand it on the way back down to dig for another card in your dwindling pool of answers? that may work for a time, but the chances of something eventually getting through just goes up.

    to put it more simply the longer you want/expect the game to go the more the volume of 'real' answers matters. cards like blood moon, or just outright killing your opponent, can deal with an unlimited number of things. jeskai doesnt have that luxury, and since we typically play a longer game than UR we need more real answers.

    also jeskai's mana sucks. it just does. we are a full on 3 color deck with some pretty ridiculous colored requirements going up the curve. the power and options this affords is supposed to offset this, but mana has always been a weakness for us; hence why attacking it is so effective of a counter strategy. 24 lands is the bare minimum to hit your 4th land on curve, and this says nothing for getting the actual colors you need to cast all your spells.

    all of this is sort of the collective theory that jeskai players accept since it aligns with our experiences. however it isnt gospel. if you want to try out a remand or more heavy cantrip build because you think it will make the deck better then there isnt any harm in experimenting.
    Posted in: Control
  • posted a message on The State of Modern Thread (B&R 16/04/2018)
    well GGT, and the dredge mechanic itself, is an enabler to do degenerate stuff with your graveyard. SFM is much harder to break because its a creature, has summoning sickness, and has an activation cost. basically the card is just more straight forward in terms of design, and thus mistakes can easily be avoided.

    the biggest hurdle i can think of is equipment that has a powerful ETB effect, such as if they wanted to use the living weapon mechanic again. although they have made changes to the design process to include people that keep their eye on how cards might function in non-rotating formats; so something slipping through the cracks is less likely.

    a card that people advocate unbanning that has a higher chance of breaking something is green suns zenith. im already dubious that the card wouldnt have an adverse effect on green decks. in all of wizards ban/unban decisions they have shown a penchant for preferring a diversity of options, even over helping a color or type of deck. for instance they may prefer the current state of green toolbox decks using different stuff like chord, eldritch evo, and collective company; rather than improving the strength of these toolbox decks but have them all converge on GSZ as the weapon of choice.

    stoneforge is slightly different because the options for high value/efficient white creatures just arent there. im not sure about affinity using SFM. that concern seems more along the lines of when people were worried about lantern control using the thopter sword combo; which ended up being unfounded.
    Posted in: Modern
  • posted a message on Jeskai Control
    looting/hand filtering is a form or selection (see brainstorm). also i think people over emphasize faithless looting being card disadvantage. even without the value of discarding specific cards, filtering your hand and converting less useful resources to more useful ones equates to some fraction of a card, or in other words virtual card advantage. playing the front and back side of looting should come out to the card replacing itself. if you have value cards to discard such as souls or bloodghast the cards per mana ratio is incredibly efficient.

    deck manipulation in the form of scry improving your drawsteps also equates to virtual CA, but im confident in saying that for the decks that can leverage it faithless looting is a better cantrip than serum visions/opt. for the reasons i stated above though jeskai cant make good use of it; the primary one being that we want to be continually making land drops.

    @TheAller - speaking of opt. i saw you were running it in your queller list. i understand playing it because its instant speed, but what do you think of the power level of the card? was it merely serviceable under the pretext of 'beggers cant be choosers', or do you think the card is underestimated?
    Posted in: Control
  • posted a message on [[Official]] Modern Prices Discussion
    yeah unlikely that any card will be able to abuse the set mechanics like with conspiracy, but supplementary products are known to break the mold of modern era design conventions in regards to power. its arguable that its the best way to introduce new cards to eternal formats.

    for example:

    Arena Rector
    3W
    Creature - Human Cleric
    When Arena Rector dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then suffle your library.
    1/2

    card probably wont see play since flash is restricted in vintage, but the design is still busted.
    Posted in: Modern
  • posted a message on [[Official]] Modern Prices Discussion
    kor spiritdancer reprint. not much, but its something. wouldnt be surprised to see a few others of the like.

    but yeah the set has some definite value packed in. interested to see if any of the set specific cards have legs in legacy or vintage.
    Posted in: Modern
  • posted a message on Jeskai Control
    i feel like there is more aversion to play the card than there should be. hand filtering, even at the initial cost of card disadvantage, is extremely powerful in a format where your deck contains cards that are exceptional for a matchup and other cards change in value at various points in the game.

    that being said one of the biggest reasons not to run faithless looting in jeskai is that we are a deck that wants/needs to keep developing its mana throughout the game. even if cards like countermagic are seemingly dead when you are behind, being able to stockpile resources in your hand is essentially how we apply pressure to most opponents. we want to get to the point where we have dealt with everything meaningful, but the chances of the opponent clawing back into the game gets smaller and smaller.

    i did entertain the idea for a bit, but ultimately let it go without committing to testing it myself. i also looked for other flashback cards that we might look to for extra value, and the only ones were think twice and desperate ravings. both of which arent that great.
    Posted in: Control
  • posted a message on The State of Modern Thread (B&R 16/04/2018)
    yeah teferi may be an upgrade, but their is going to be a ceiling on what a 5 mana sorcery speed play can do. its the core of cheaper cards that do all the heavy lifting.

    this all ties into how much perception drives the format. certain decks fall in and out of favor for reasons that are separate from the strength of a deck itself. for instance humans may be classified as the best deck by some, and there may be some truth to that; however i think it is overrated as such. grixis death shadow, as far as i know, still holds more accolades than humans; but the deck fell off quicker and to a degree that cant easily be explained.

    its ultimately why GPs and the pro-tour are important. they are the face of competitive play for magic, and that matters regardless of how closely it matches the truth of things. this is the case for any number of competitive games. people care about balance at the highest levels of play even if they dont play at that level themselves, for better or for worse.
    Posted in: Modern
  • posted a message on Jeskai Control
    there is also logic knot. jeskai can still function with it on the table, however we have just enough graveyard interactions in the deck where its likely the superior option to look for other avenues to deal with the sort of decks you mentioned. for instance artifact removal/countermagic for kci, creature exile effects like anger of the gods or celestial purge for dredge, and better tools to grind against mardu.

    so you still CAN run rest in peace if you really want to hose certain matchups, because there are some cases where if you were to quantify what we lose by nuking our own GY it would still be a net benefit since the opponent loses far more. its just fallen off as a mainstay of jeskai sideboards because there are too few of those cases in an open field.
    Posted in: Control
  • posted a message on Jeskai Control
    i would put the matchup slightly in mardus favor. they just have the perfect storm of crap we dont wanna see. boatloads of discard, blood moon, threats that invalidate spot removal, and plenty of card advantage of their own. all of TheAller's advice is spot on, but the matchup is difficult to navigate to say the least.

    certain card choices in the main and side can make a good difference though. mardu lacks closing speed so the games are drawn out unless you get punked out by blood moon or molten rains. having 1 versus 2 electrolyzes for instance. answer cards like celestial purge are at a premium as well as 1/1 token hosers like izzet staticaster or jace architect of thought. having access to bombs like elspeth or baneslayer angel is obviously great.

    grave hate is a sore spot. a card like rest in peace absolutely neuters their decks power. not being able to run it even though its in our colors is a feelbad.
    Posted in: Control
  • posted a message on Does anyone else feel "lost" in Modern?
    people build their decks in a manner that gives them the best chance for it to perform a certain way. that is as far as any sort of faith should go. sometimes you need to peel out, and sometimes your opponent does. if your definition of goldfishing extends so far so as to be the same thing as wanting your deck to work properly. well...im not sure that means much. for every deck and every game each player has some sort of strategy. progressing your own while stifling your opponent's (which includes just killing them) is functionally just a description of the game itself.

    tbh it sounds like a psychological issue more than anything else. having a history of success, and gaining confidence from that is good. but you dont wanna be beating yourself up, especially when it leads you deflecting responsibility.

    im sure youve heard the adage 'people make their own luck'. winning tournaments will always require you to run hot to some degree, or at least avoiding others that run hot. however pros and modern specialists prove time and time again that they can consistently place well in the format because the decisions they make, in and outside of games, are better than their opponents.

    so logic dictates that if you are confident of your skills, and skill determines long term success; then you should be confident that you can be successful. im sure if you chose a deck and stuck to if for a while that you will get back to your winning ways.
    Posted in: Modern
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