I started playing Magic during Onslaught. I improved and developed while in Scourge. I discovered the card Brain Freeze--this is still my favorite card. The storm mechanic was fun to use, but this one especially wreaked havoc. It's easy to keep two mana open to drop this bomb. Wait for a couple of spells to be cast and already mill your opponent for 9 or 12 cards. Copy it with Twincast for more than double the fun. Somehow, I obtained a Guiltfeeder. Whenever I played
, I always had these two. Nobody expects that much of a game shift from a two-costing spell.
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1x Lord of Tresserhorn
Creature (27)
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1x Anger
1x Body Double
1x Carrion Feeder
1x Cemetery Reaper
1x Corpse Connoisseur
1x Cryptbreaker
1x Death Baron
1x Diregraf Captain
1x Diregraf Colossus
1x Ghoulcaller Gisa
1x Grave Titan
1x Gravecrawler
1x Gravespawn Sovereign
1x Gray Merchant of Asphodel
1x Grimgrin, Corpse-Born
1x Havengul Lich
1x Lich Lord of Unx
1x Lord of the Accursed
1x Lord of the Undead
1x Rotlung Reanimator
1x Sidisi, Undead Vizier
1x Stronghold Assassin
1x Thraximundar
1x Twisted Abomination
1x Undead Warchief
1x Wonder
1x Zombie Master
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1x Blood Crypt
1x Bloodstained Mire
1x Cascade Bluffs
1x Command Tower
1x Drowned Catacomb
1x Flooded Strand
1x Graven Cairns
1x High Market
3x Island
1x Minamo, School at Water's Edge
3x Mountain
1x Polluted Delta
1x Reliquary Tower
1x Rogue's Passage
1x Shivan Reef
1x Steam Vents
1x Sulfurous Springs
11x Swamp
1x Tainted Isle
1x Tainted Peak
1x Urborg, Tomb of Yawgmoth
1x Watery Grave
Enchantment (8)
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1x Dictate of Erebos
1x Endless Ranks of the Dead
1x Faces of the Past
1x Grave Pact
1x Intruder Alarm
1x Phyrexian Arena
1x Rhystic Study
1x Rooftop Storm
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1x Chromatic Lantern
1x Izzet Signet
1x Lightning Greaves
1x Loxodon Warhammer
1x Skullclamp
1x Sol Ring
1x Swiftfoot Boots
1x Torpor Orb
1x Unscythe, Killer of Kings
1x Whispersilk Cloak
Instant (8)
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1x Counterspell
1x Cyclonic Rift
1x Entomb
1x Muddle the Mixture
1x Perplex
1x Tainted Strike
1x Temur Battle Rage
1x Terminate
Sorcery (6)
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1x Army of the Damned
1x Buried Alive
1x Chandra's Ignition
1x Decree of Pain
1x Victimize
1x Zombie Apocalypse
So I'm trying to make a casual Grixis Zombie tribal deck with Lord of Tresserhorn. I have some synergies such as Intruder Alarm + Gravespawn Sovereign. Sidisi, Undead Vizier becomes a recurring tutor. If commander is in play, he can hit hard either in attack or Chandra's Ignition. But I have my doubts on this decks power. Not looking to be very competitive, but if you have any suggestions, it'll be appreciated.
Sorcery
Gain control of all Auras. You may attach them to other permanents or players.
Artifact Creature-Myr Sliver
Affinity for Slivers
Sliver spells you cast have affinity for slivers.
2/2
NEXT: Faerie Beast
Good catch on the X, I was compiling a bunch of ideas at the same time. But having +1/+0 for EACH card you own in exile is too broken. Limiting to EOT is best, even though there's a memory problem. It also fits the red impulsive flavor.
How about this?
Rashida, Rift Delver 3RW
Legendary Creature-Human Soldier
First Strike, Vigilance
Rashida, Rift Delver gets +1/+0 for each card you own exiled this turn. You may cast those cards.
Whenever Rashida, Rift Delver attacks and isn’t blocked, until end of turn defending player may put any number of cards you own from exile into your hand.
2/4
The last ability is allowing the defending player to trade away combat damage at an expense of giving you card advantage. It's so something like Phyrexian Portal or Arc-Slogger won't surprise lethal commander damage. I had to extend it to end of turn because you could Arc-Slogger after the trigger resolved.
Right, this was used as a story arch to continue her lore. Being based on in Otaria, I thought I'd have her interact with some of the Timespiral story.
They've done this before with Kamahl, Pit Fighter and Kamahl, Fist of Krosa.
If I remove the 1 from the bottom trigger, it might be better.
Rashida, Rift Delver 3RW
Legendary Creature-Human Soldier
First Strike, Vigilance
Rashida, Rift Delver gets +1/+0 for each card in exile that was exiled this turn. You may cast those cards.
Whenever Rashida, Rift Delver attacks and isn’t blocked, defending player may choose X cards you own that were exiled this turn. Put those cards in your hand.
2/4
Enchantment
Whenever another player investigates for the first time each turn, investigate.
NEXT: Depict a Praetor's death.
Anyway, I'm putting this here. Let me know your thoughts on it and share any Boros commanders you've created.
Creature-Shark Warrior
Islandwalk
When ~ enters the battlefield, destroy all Coward creatures. ~ gets a +1/+1 counter for each Coward destroyed this way.
2/3
NEXT:
Mongoose Horror
Phoenix Zombie
Wurm Werewolf
Artifact-Equipment
Indestructible
If Darksteel Chains would become untapped, you may choose not to untap it instead.
Equipped creature has "1C, Tap Darksteel Chains: Tap target permanent. That permanent can't become untapped and gains shroud and indestructible as long as Darksteel Chains remains tapped. Activated abilities of that permanent can't be activated."
Equip 3
NEXT:
Tritok Rikks, Hidden Genius
Mula Lua, Voice of Aether
Grippa Danquo, Eon's Familiar
Creature-Human Wizard
Timedrinker costs 1 less for each card you own in exile.
Whenever you cast a spell from exile, copy it. You may choose new targets for the copy.
3/4
Flavor: Some shiver in the wake of the temporal bubble over Otaria. Others strive from them.
NEXT:
Ulamog's Imprint
Accidental Progress
Reclusive Auramancer
Creature-Cyclops Minion
2BB: Monstrosity 3
Threshold-As long as there are seven or more cards in your graveyard, Brute of Athreos isn't monstrous.
Whenever Brute of Athreos becomes monstrous, exile your graveyard and target opponent loses life equal to the number of +1/+1 counters on Brute of Athreos.
4/3
NEXT: Dauthi Angel
If Oracle does have that line of text, then my concern is essentially discarded. I don't like the assumption that "it has this illustration of mana, so we know what to do" sort of thing. Whatever is on a card (in a playable regard) should be represented and supported in the rules. Aside from Unhinged, there's not any reference to art in cards.
@Minoke
Urborg, Tomb of Yawgmoth is not a questioned card. It actually supports my argument suggesting that the Wastes should have this line of text or something that suggests they can tap for this mana. Anything that is a Swamp (regardless of its other types) will be able to produce B. 305.6 affirms that. But Wastes, being no basic land type with inherent abilities and no line of text (unless Oracle provides it), shouldn't have any ability.
I want to stress that this is not my misunderstanding of the playability of this card. I understand the way Wizards wants it to go, how judges will rule it, and how players will use it. I'm saying, on a technical side, it doesn't make sense. There are a number of people stating that this is a bit confusing. It's not. It really is not. It seems really blatant and straight forward how the GAME will work and how players will use this. They will be correct in doing so (from the intents of Wizards). I'm just saying there IS an inconsistency in the rules.
I believe we DO have sufficient data to presume what Magic will do with Waste mana. It will be used to create restrictions on colorless things like Eldrazi and Artifacts. Lands that produce colorless mana will now show the diamond symbols instead of numbers in gray circles. The card Scorched Ruins will now contain the text "Add <><><><> to your mana pool." My question involves determining where the mana producing ability comes from. What I did was outline where it might come from and showed why there will be a contradiction unless they update the rules. Now the concern is how will they update the rules.
Rule 305.6 actually confirms what I'm saying about lands having specific abilities depending on their subtypes.
305.7 clarifies my argument toward Blood Moon though it still feels like a bogus rule. Compare it to changing a creature's type. Why would Imagecrafter be able to take away a creature's ability?
As for nonfull art Wastes, that's a fair point that we may have them with a line of text. But suppose we don't. Suppose they follow the pattern we've had so far in Zendikar. Full art, no text line, no text line on Oracle. Where does the mana production ability come from? Yes, there are full art promos, like Cryptic Command, but although they don't have text, Oracle does.