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Treasure Cruisin' Gifts Storm
 
The Role of Ecosystems in Fantasy Worldbuilding
 
Life's Legacy: Delving into Delver
  • posted a message on GWx Vizier Company
    Hm, I'm pretty dedicated to the Abzan lists. I'm somehow not that good in playing with Spell Queller. I like proactive plays, especially with CoCo. Spell Queller always puts me in this reactive "hm, should I wait with CoCo to get a Queller?" spot. I prefer slamming Scullers or Sin Collectors instead sitting there with Quellers and wait. Countermagic out of SB is cool, but yeah, same issue -> I'd prefer Thoughtseize Grin

    I will not change the main deck too much. I'm really convinced by the full combo package:

    4 Druids
    4 Vizier
    4 Witness (she is the joker gluing all combo pieces together)
    3 Recruiter
    1 Ballista

    Alongside 7-8 1 mana dorks. I prefer 7 dorks and 21 lands (never had mana issues with 21 lands. In my experience, keeping one landers with multiple dorks works out most of the time, especially on the draw. Also, I very often play Witness on a fetch land to reliably cast CoCo the next turn.)

    I think this package is what we need to finish the game T3/T4 reliably.

    Now to the inf life combo: I like the combo with Kitchen Finks because it adds synergy to Vizier, the probably worst creature in the deck. However, I rather seldom establish the combo nowadays. I would say in 1 out of 10 games in average. The thing is: Jace is a wincon in itself. So, if you go infinite without closing the game and your (let's say Jace-control) opponent gets one more turn he can play a Verdict, recover and easily win via Jace ultimate...

    Depending on the meta shift the life combo might get worse. One could then replace some (or all) Finks + Seer for more "adjusted" cards. Maybe Voice of Resurgence? Maybe Scullers? Maybe Loxodon Smiter (speaking of more Bolts, counter magic and more Jund -> Kolaghan's Command/Blightning/Lily)?

    This, however, is just a vague theory. In general I think the synergy/combo is still too strong to miss. Let's see how this evolves.

    Concerning the SB, I tend to get grindier. When I do not play against an "I need my combo asap" deck, I usually board out all Chords, 1 Vizier, 1 Witness and up to 3 Hierarchs (depending on the opponents deck Fiend Hunter/Ooze are also board out candidates). This opens 6-9 spots for grind elements. My first thoughts for the new meta:

    Distended Mindbender -> Definitely gets better again. If you play more than 1, you should play at least 3 black sources in MD. Mindbender is also best with Finks, so I would only play him only with a full set of Finks in MD.

    Sigarda -> I recently added Sigarda and she already won some grindy games. I like Sigarda more than Gideon these days (similar spot in SB). She has more impact to the board when you are slightly behind and can not be handled at all. She is also very good against Eldrazi. Most decks will only have 2-4 answers at all in their deck. Usually they have 2-3 turns to find them before they are dead.

    Thrun -> Thrun is a good anti Jace card (have some experience here, as a former Maverick player in Legacy) and survives Verdicts/Collonade blocks. If the meta turns out to be UW Jace control, I will definitely take him into contention. When Terminus will be more popular... maybe not Grin

    Maelstrom Pulse -> I already play 2 as a generic answer for random hate and planeswalkers. Maybe I go up to 3. This is our card to kill Jace :p

    Wilt-Leaf Liege -> As I said, depending on the Jund fraction classic hatebears cards may come into contention.

    Path to Exile -> Hm, Path lost some value recently. Shadow decks are vanishing and there are so many decks against a Path would be nice occasionally but is not really worth the boarding. Like Storm, Titanshift, Eldrazi Tron, Hatebears,... Against these decks I want to stay at the all-in combo plan. Also, pathing a T2 Dark confidant opens T3 BBE which does not sound very promising. I will try to use the Pulses as more generic but expensive alternative to Pathes.

    Sculler/Sin Collector -> Still a good card. I think some Sculler/Sin Collector split is still good.

    Choke -> People will not expect enchantments out of Abzan CoCo in the first place. Depending on the amount real Islands in blue decks Choke can be a perfect lock piece. Just don't let them cast their Jace!

    Voice -> Depending on the MD configuration adding 1-2 Voice for grindier/bluer decks makes sense.

    Gideon -> As I said, I'm more on the untouchable creatures plan but Gideon is still a perfect grind piece although Jace outvalues him in a late game scenario.

    Eidolon -> Still important for Storm. Maybe sometimes worth booarding against Snapcaster heavy value piles. When 4c Scapeshift comes back also a nice tool to stop Bring to Light. But don't board it against BBE Smile it will die against Jund and just grow their Goyfs. Random hate against Living End and Restore Balance (you never know in Modern...).

    Forge Tender/Selfless Spirit -> maybe 1/1, maybe only 1. I prefer Forge Tender as he does a lot against so many things and is more cost efficient concerning Chord.

    Pridemage -> Still like him as a generic Chord target.

    There are plenty more options like Revoker, Tracker, Hero's Downfall, Lost Legacy...

    An emergency red splash via Stomping Ground gives us:

    Slaughter Games -> As I said, if 4c Scapeshift, the former arch enemy of Abzan CoCo has a huge comeback I could imagine to splash red for this card.


    These are just my first thoughts. I have no concrete list. I'm looking forward to play my first league in the new world tomorrow Grin






    Posted in: Tier 1 (Modern)
  • posted a message on GWx Vizier Company
    May I ask why you run Blood Artist in your mainboard?

    I already explained him above:

    "The Blood Artist was in my "let's try this one" spot and won me some games. It's a tricky card which especially hoses Shadow decks and in general has some kind of surprise effect. Also, I wanted to have a clean way to win out of the inf life combo."

    I just liked him to fight Shadow decks and finish with the life combo using drain (I hate it to have inf life against a deck that does not give up (cause of Infect or whatever) and being not able to close the game the next turn á la Redcap style). Also, the Burn MU with Counters Company somehow is not that good as it was in the old Melira shell. SOme lifegain is always welcome. However, I never really wanted him in my hand but whenever I just had him an played him he did "something" to the board. I won some close games by sacing Druids to themselves to drain the opponent.
    Nevertheless, I think his time is over now. I'm sure there will be a decrease of these greedy Shadow decks. Now it's time to look a Voices and that stuff again :p
    Posted in: Tier 1 (Modern)
  • posted a message on GWx Vizier Company
    This deck is dead in the water. No appearances in Top 32 GP Toronto, it hasn't made a top 8 in a long time, and the meta is chock full of interaction that kills all our stuff. We suck at grinding against mid-range, and we suck at winning the combo race against Storm / Tron. This deck just plain sucks in this meta, anyone who says otherwise is deluding themselves.

    Well, I have to disagree with you completely. There are a few reasons. First of all, I got 2nd place in a ~660 players Modern tournament about one month ago. The meta was basically the meta we are (still) living in. There was also another Counters Company deck in the top8:
    http://series.magiccardmarket.eu/coverage-mkm-series-frankfurt-2018-modern/#top8decks

    It was 10 rounds + top8 within one day. I went 9-1 (no ID was possible). The only round (round 3) I lost was to Grishoalbrand which T2ed me pre and post board (I think losing such a game is legit).
    I beat like 5 different Death Shadow variations, Burn, Elves and other grind stuff I don't remember (I have to admit, that I dodged Tron and Shift decks completely). The deck felt super strong and my list was streamlined, meaning all-in combo main deck. 4 Witness + 4 Path gave me the tools to beat Shadow reliably. I comboed a lot but also grinded a lot thanks to Recruiter, Finks, Witnesses, Township and Gideon out of the board.
    The Blood Artist was in my "let's try this one" spot and won me some games. It's a tricky card which especially hoses Shadow decks and in general has some kind of surprise effect. Also, I wanted to have a clean way to win out of the inf life combo.
    On a side note: I had an average of 20 to 30 minutes time to eat/drink/recover between rounds. Concerning a 10 rounds tournament this is not unimportant from a competitive point of view.

    After the tournament I started to grind the deck on MTGO again. I don't care about the annoying triggers because I want to practice the deck against the field (sometimes it is really, really annoying. But whatever... priorities :D). Nowadays most opponents concede immediately, anyways. Whenever I lose this 1 out of 30 game because "I only got to 200 life while my opponent recovered and beat me with 4 Goyfs" then that's it: I lost the virtual game (and maybe some tix) but won, concerning a paper tournament. Somehow that's 'ok' for me Smile I absolutely understand everyone for whom it's not. Again: Priorities.

    I think the deck is still and will always be a good choice if you just stick to it and play it correctly. I mean, who can deny free wins on T3? Especially in this wild and fringe Modern world. I played Melira CoCo since the printing of Collected Company and the first couple of pages in the former MtGSalvation thread "Look 'Ma, no Pod". There were times apparently no one played the deck (during the Twin era) and times when everyone played the deck (Eldrazi winter). Whenever everyone played the deck it felt worse because people had it on the radar. Whenever the deck is on the radar, people start to understand the deck and its weaknesses.
    Despite that, after a frustrating "beginners era" I started to nearly always go positive with the deck. Sometimes it is just 3-2, sometimes it is 5-0, but only very rarely it is 2-3 or worse.

    I, personally, am not relying too much on results or statistics. Everyone knows, that the MTGO appearance of the deck goes to 0 compared with other decks (however, I had two 5-0's in the last week but somehow WotC chose to not publish it, whatever). Also, I have the feeling that most pro players somehow don't really like the deck and thus it is underplayed in the hands of good players. Most importantly: In Modern you have to stick to your deck and trust your (card) choices. There are tournaments when you totally get crushed by hate and then one week later there is a tournament where you just fly through the field and have 30+ minutes time to relax each round. Don't be frustrated by a "getting totally crushed" tournament just stick to the deck. Actually, of course, you also should like the deck and have fun playing it :D... in the end you will be rewarded.

    The deck will (and always has) adapt to whatever new villain there is. A T2 Vizier is still one of the most scary things you can do in Modern these days. I do not fear Jace at this moment. They land Jace, we play CoCo eot and kill him/combo/gain value/whatever. We have the tools to pressure. I am not saying it will be easy, but there will be a way. The same way true Lantern players will try to get Lantern through the new meta (which, honestly, seems like a Nobelprize challenge :P).

    Our challenge will not be Jace or BBE themselves but rather the decks they are going to awaken from their slumber. Jund is worse than Junk for us, people will generally play more Bolts now due to fight Jace and there will for sure be a rise of the good old 4c Scapehift. But just let them fight each other and hope that they will slowly forget about the good old "Melira" Combo deck... and then we can rise again. It's the circle of Modern.




    Posted in: Tier 1 (Modern)
  • posted a message on GWx Vizier Company
    Or maybe switching Spellskite with Spirit? I did not play Spellskite for a while now, as Fatal Push really makes the card worse. I preferred to play something like a Voice in that spot recently as it trades 2 for 1 at least.

    How does Spellskite perform in the current meta?

    Voice are pretty good right now, imo. They also have a nice synergy with Rhonas as the tokens grow very fast. Also help in control MUs. But yes, they are maybe better stored in the SB if we want to go all in combo G1.

    Posted in: Tier 1 (Modern)
  • posted a message on GWx Vizier Company
    Well, actually I think a flipped Recruiter is not what we want, ironically Grin The effect is "ok" but we want value in the first place. Drawing cards is value. I'd rather activate his ability here and there instead of paying 1 less for creature spells.

    I also had the situation once in which I had a flipped Recruiter and Druid in game then drew Vizier. Couldn't do anything.

    Isn't Kor Firewalker a wasted SB slot? Abzan company never had an issue with burn decks. I think I'd rather play Selfless Spirit in this spot as Anger and Wrath effect are a thing. Having two cards against Anger and one against Wraths, both chordable, is never a bad choice, imo.

    Posted in: Tier 1 (Modern)
  • posted a message on GWx Vizier Company
    Hi,

    @Walked: I really like this list. I play a similar list, except I try to play 3 Voices main and no Duskwatch Recruiter/Kessig Wolf Run/KotR package.
    I'm wondering how ofter Wolf Run wins you the game. I image that Wolf Run/KotR is often just a random draw. Is it worth the small red splash?

    Also, concerning the red splash we could play Slaughter Games/Magus/Crumble in any combination.
    Concerning KotR we could play Bog/Ghost Quarter as SB option. However, one single KotR probably doesn't justify this.

    But I think the list definitely does into the direction we want to be with the new combo.

    Posted in: Tier 1 (Modern)
  • posted a message on GWx Vizier Company
    Quote from KTROJAN »
    Quote from Stuhl »
    Well, I think a situation in which the attacking creature gets removed afterngoing infinite is very narrow. Either they intervent before that happens or they do not have removal. Displacer, ok...

    I had some situations in which Rhonas came out of coco. He always puts pressure on the board even if you just have dorks. Another upside of him is, that you do not need to play Duskwatch Recruiter as you can Chord Rhonas. I don't like Recruiter very much as a not in combo creature. He is slow and dies easily without getting any value out of him.

    That said Rhonas as finisher gives you one more creature spot and +1 coco hit.

    In 90% I go in the combo via Chord. Rhonas always won (I played around 20 games). Very classic situation: T2 Druid, T3 Chord into Vizier, inf mana, Witness on Chord, Chord Rhonas, attack with Druid.

    Well, if people start playing TurboFog my opinion may change Grin


    Have you ran into the spot where coco hits dork and god and then god gets path'd and you're out your wincon before you can use it? I don't think that's too crazy of a scenario.


    Well, first imagine same scenario with Ballista as wincon: You get a dork out of CoCo, they still have their Path and you have -1 land.

    Second, pathing Rhonas does not mean taking my win con. This deck consists of 3 core combos that all can finish in different ways. It feels like people forget about the original combo why this deck exists in the first place.
    I can go infinite life, infinite bolster, drain/ping with Blooad Artist/RedCap, infinite life and +1/+1 via Archangel and township my team. All without this new wincon. That is how the deck played 2 weeks ago and it was good.

    Adding a new edge does not mean we have to put everything into that spot. The art with a toolbox deck is to keep calm and not be too greedy. I don't want to say that Rhonas is better or whatever but the deck needs to be smoothed out over the weeks. And probably there will never ever be a stock list as this is the nature of this deck.

    Whenever we talk about the new wincon, be it Ballista or Rhonas we primarily talk about the combo turn itself. If people have removal an do understand the new combo they will never let you untap with a Druid. Once you untap and have a CoCo/Chord in hand you have the momentum on your side.

    First I thought let's wait and see how it works out with this new design. However, I think the new combo will for sure get integrated into this deck. These are my reasons:

    Vizier elegantly has synergy with both, the old and the new combo although he is not green (sometimes you feel that when you want to chord) und 2/1 which is annoying against ping effects.

    The combo is super fast and reliably. T3 kills are real, finally making Tron and Titan decks good MUs. They ramp and in the critical turn you can kill them instead of going infinite and dying to Ugin/Karn/saltyopponentwhowantstogototime.

    Druid is actually a really good dork. If you play him T2 and stuck on T2 lands you still can play a CoCo. That is huge. Also playing him T2 and getting to 3 lands naturally on T3 with a Chord in hand already means infinite. Add another Chord/Witness or CoCo into Witness into Chord means kill.

    The combo does no need much space. Actually I think in total the combo needs maybe +1 dork spot (I really would recommend to play 4 Druids) and +1 (Rhonas) or +2 (Ballista) wincon spot. Vizier exchanges Melira/Anafenza. That's it. Yet the deck feels totally different to play and has some really strong plays.


    Posted in: Tier 1 (Modern)
  • posted a message on GWx Vizier Company
    Well, I think a situation in which the attacking creature gets removed afterngoing infinite is very narrow. Either they intervent before that happens or they do not have removal. Displacer, ok...

    I had some situations in which Rhonas came out of coco. He always puts pressure on the board even if you just have dorks. Another upside of him is, that you do not need to play Duskwatch Recruiter as you can Chord Rhonas. I don't like Recruiter very much as a not in combo creature. He is slow and dies easily without getting any value out of him.

    That said Rhonas as finisher gives you one more creature spot and +1 coco hit.

    In 90% I go in the combo via Chord. Rhonas always won (I played around 20 games). Very classic situation: T2 Druid, T3 Chord into Vizier, inf mana, Witness on Chord, Chord Rhonas, attack with Druid.

    Well, if people start playing TurboFog my opinion may change Grin

    Posted in: Tier 1 (Modern)
  • posted a message on GWx Vizier Company
    Quote from G_g53 »
    My point against rhonas, ballista and all those options is simple. After I get 20 infinite creatures on board and infinite life, do I need to really kill them that turn, or is giving them a turn reasonable? In the main, I'd say giving them a turn is fine. Yes, some decks can do some things about it, but I wouldn't say that should be frequent to be a problem, therefore, I doubt I'm changing my main deck to have 1 slightly inferior creature for some matchups.

    Post-board, bring in a ballista or rhonas or whatever you want.


    Well, against Tron i.e. I really like to finish asap. I think that 1 spot in the MD is reasonable.

    In general I think we can drop Fiend Hunter, Ooze and other MD tools to exchange them with Witness/Rallier or Voice.

    I think Voice is really good right now. It is this annoying factor you have to handle while you have to handle the assembly of a combo.

    I don't like Spirit MD. Who (except UW control) plays board wipes MD?

    Posted in: Tier 1 (Modern)
  • posted a message on GWx Vizier Company
    Honestly, with the printing of Fatal Push Spellskite lost a lot of value. I do not play any protection maindeck. Only reason for Spirit in SB is the rise of UW control decks.

    I really can recommend to play Witnesses. Witness + Cord + Druid and 3 lands = Instant win.

    Witness is a good card to reuse Chord for the win.

    I think 3 is a good number, also to chain CoCos.

    Well, concerning the fact that druid can attack in the same turn you go infinite I think Rhonas in the end proves the better card. CoCoable is huge and there is definitely pressue to pump a dork/Vizier/Finks and attack with Rhonas.

    Ballista can be strong when you have some mana left, but I'm not sure if I ever want to draw it.
    Posted in: Tier 1 (Modern)
  • posted a message on GWx Vizier Company
    Blood Artist is really good. He is my Murderous Redcap, so to say. He is also great make close games going longer and there are a lot of situations where he seriously pressures the opponent (i.e. Control -> Verdict into 5 creatures with Artist in play = 5 damage). I often have the situation that my opponents are low (like 4-5 life). If you then get Blood Artist into game, they need to play around killing your creatures. That's huge. Sometimes it just enough to play him and sac your team with Seer. There is not really anything the opponent can do to prevent this when both creatures are on the battlefield.

    Also, he does not target thus it's a "life drain" finish. It goes beyond Leyline, Bridge, Worship. And he is CoCoable.

    I really enjoyed playing 2 Voices main the last weeks. Yet, with the new combo this probably is not reasonable anymore. Voice is nice with Artist and Seer. Won me a ton of games. However, I think with the new combo we really have to go all combo. Maybe it proves also "too much combo". I'm really excited how (and if) it will work out.
    Posted in: Tier 1 (Modern)
  • posted a message on Modern Clues
    What about the new improvise cards?



    Seems like a ton of Clues would do a lot of work here. I'm also thinking about Tezzeret, Agento of Bolas, although his +1 ability is more or less useless, as we don't really play artifact but rather creatures that create artifacts. But I think it makes more sense to go into a Sultai direction.
    Posted in: Deck Creation (Modern)
  • posted a message on Kiki Chord / Kiki Company / Kiki Evolution
    It's just... Traverse without Goyf? I think that's a no-go. Goyf is so good and if your main aim is to get delirium running Goyf is a logic consequence.

    But well, if Spellsnare is a reactive T1 play, so why isn't Bolt?

    What about just expanding the discard package? Adding some Inquisition of Kozilek in addition to 1-2 Collective Brutalities. T1 discard clears the way for a T2 Voice or Wall and having information always feels good, especially with a deck that somehow has to take a specific role within the game.
    Posted in: Developing Competitive (Modern)
  • posted a message on Kiki Chord / Kiki Company / Kiki Evolution
    CoCo casting is indeed fun. However, these days I'm playing Abzan CoCo once again and this deck still has max creatures to hit. Still, I whiff so many CoCo's or just get dorks out of it. As strong as it is, sometimes you just bite the dust. And I hate biting the dust. I think another one should bite the dust.
    Posted in: Developing Competitive (Modern)
  • posted a message on Kiki Chord / Kiki Company / Kiki Evolution
    Is there actually anyone except Ludafish playing this CoCo list? I'm always nearly on the train but then again rather try out more "established" lists.

    I really like Hooglands take on discard. It feels strong to have information and protection. You then can start very early to take a route for the game. Maybe I'd even go higher with discard. The tempo argument also holds, imo. I'd rather discard KiKi than dying on T3 with him in hand against a Kiln Fiend.
    Posted in: Developing Competitive (Modern)
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