I've been tinkering quite a bit with this deck. The major problem I have with it is that the threat count is too low. It definitely needs 4 md strombreaths and maybe 1 or 2 copies of another threat, but I haven't found any other threat as resilient as koth and strombreath. Mind stones make up for the lack of threats by digging, which is a second best option. Post board useless cards, like clasms or moons, can be replaced by thundermaw, although he still dies too easily.
The stomping grounds make it so you really just need to bring the deck down to 3 lands to have a good chance of a lethal activation, although it often goes to less. I'm trying to make it less mana dork reliant. Any ideas?
I've been tinkering quite a bit with this deck. The major problem I have with it is that the threat count is too low. It definitely needs 4 md strombreaths and maybe 1 or 2 copies of another threat, but I haven't found any other threat as resilient as koth and strombreath. Mind stones make up for the lack of threats by digging, which is a second best option. Post board useless cards, like clasms or moons, can be replaced by thundermaw, although he still dies too easily.
2 Forest
2 Verdant Catacombs
4 Stomping Ground
t1 mana
4 Chancellor of the Tangle
4 Simian Spirit Guide
2 Llanowar Elves
4 Utopia Sprawl
4 Caravan Vigil
4 Recross the Paths
4 Goblin Charbelcher
4 Ancient Stirrings
4 Serum Powder
4 Sylvan Scrying
4 Safewright Quest
4 Gitaxian Probe
2 Edge of Autumn
4 Farseek
The stomping grounds make it so you really just need to bring the deck down to 3 lands to have a good chance of a lethal activation, although it often goes to less. I'm trying to make it less mana dork reliant. Any ideas?