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  • posted a message on MTGPrice and TCGPlayer pricing
    Yea, I guess what you describe is exactly what I'd expect. I'd agree with your example of $20 NM card, or maybe even a few dollars above, if the best price on TCG for that condition was $26. Sometimes you can get NM cards for close to the Low price, and other times you can't. But either way, I definitely agree that you need to take condition in to account when comparing with TCG Low/Mid pricing. I also agree with you about in-person pricing. I'm willing to pay a premium if I can inspect the card and get it immediately, given the extremely low risk in those transactions.

    I just wanted to know if I was missing something. The aggregate difference between the low end and Market price is substantial if you are looking to sell a lot, and I would have to consider selling off some cards instead of sticking to trading exclusively.
    Posted in: Market Street Café
  • posted a message on MTGPrice and TCGPlayer pricing
    I, too, would like to know the answer to this question. I've traded quite a bit, but never sold any cards.

    I've seen sooo many sales posts on this site with people advertising cards at TCG-Mid or TCG-Market prices, and sometimes adding shipping costs and/or a 3% penalty for paying using the goods and services option. I always just assumed those were inexperienced sellers, and that it would be hard to find buyers here unless total prices were significantly enough below TCG-Low to justify buying here instead of just going to TCGPlayer or ebay and buying there at a lower cost and with all of the financial protections those sites offer.

    Is it really reasonable to expect you can sell cards here at Mid or Market prices from TCG? I totally get why those are good sources of pricing data to use for trading, but wouldn't outright selling be a little different?
    Posted in: Market Street Café
  • posted a message on [Idea] Masters of Alara - Cubes within a Cube - Five 108 cubes combine to a 540 cube
    You could double sleeve the cards and mark the internal penny sleeves with a permanent marker.
    Posted in: The Cube Forum
  • posted a message on Scooping To Deny Triggers (i.e. Spite Scooping) Polls [Multiplayer Only]
    For some reason, this debate reminds me of the "What if you open a god pack in a draft?" debate back when the original Modern Master's came out. To dumb it down to two positions doesn't completely do it justice, but generally speaking, on one side you had "no way I would ever pass a $100 card; I would drop from the draft in a second", and the other "That's unsportsmanlike/rude, my LGS/playgroup would ban you for life". I feel the same way about that as I do about this, but I bring it up because I think it becomes clearer when real money is involved. I don't think either position is wrong. What I feel is important is that the entire group is playing under the same premise. You have the same chance as the person passing to you of opening two money cards. The social contract should be such that if they would have passed a money card to you, you would also have passed one to them.

    For that reason, I find the argument that there's an advantage to be gained, by disincentivizing a would-be attacker by being the only player at the table that would scoop to hurt their position, to be unconvincing. That argument presumes you're at odds with the social contract of the group you're playing with. While that's technically within the rules, it's still a douche move, and more often that not that group is probably just going to take corrective action in some way. If, on the other hand, the group you're playing with generally accepts it as a valid tactical move, and you don't, you better get used to it and adapt.
    Posted in: Commander (EDH)
  • posted a message on Build A Card *Salvation Version*
    Alabaster Redeemer 3WW
    Creature - Angel Cleric
    Flying, Vigilance
    Delirium - At the beginning of the end step, if you have four or more card types in your graveyard, transform ~.
    3/4
    ______________________

    Silvermoon Inquisitor
    Creature - Angel Avatar
    Flying, Double Strike
    Other Angel creatures you control get +2/+2
    Posted in: Custom Card Contests and Games
  • posted a message on Build A Card *Salvation Version*
    Deadshot Bow 3
    Artifact - Equipment
    Posted in: Custom Card Contests and Games
  • posted a message on Build A Card *Salvation Version*
    Catastrophic Implosion 3RRR
    Sorcery

    As an additional cost to cast Catastrophic Implosion, sacrifice all lands you control.
    Posted in: Custom Card Contests and Games
  • posted a message on Intro Pack Draft
    In case you're curious, the pick order went like this:
    UB, RB, WG, RG, BW, UG

    And performance went like this:
    WG, BW, RG, RB, UG, UB
    Posted in: Opinions & Polls
  • posted a message on Intro Pack Draft
    Star City Games is running a sale on select Intro Packs right now, so six of us decided to do an Intro Pack draft.

    Here’s a summary of how it’s going to go down: We roll for pick order and choose a pack. We draft the two boosters that come with each pack and then build a 60 card deck from the pre-constructed deck, plus the cards drafted, plus add basic lands if needed.

    The boosters will be mixed together and we will do one round of Theros and one round of Journey into Nyx. Standard limited rules apply, and we plan to do 1vs1 matchups (not multiplayer).

    Here are the packs we will be using. Since I don’t know what pick I will get, I’m just curious as to how you would rank them for purposes of limited play against each other:

    Journey into Nyx Intro Pack - Mortals of Myth

    Journey into Nyx Intro Pack - The Wilds and the Deep
    Journey into Nyx Intro Pack - Voracious Rage
    Theros Intro Pack - Favors from Nix
    Theros Intro Pack - Devotion to Darkness
    Theros Intro Pack - Blazing Beast of Myth
    Posted in: Opinions & Polls
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