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  • posted a message on Archetypes
    I'm pretty new to cube design, but I'm interested in developing clear and viable archetypes in each of the 10 two-color pairs. It seems challenging in pauper though, and I'm curious about whether others have done anything similar. Here's what I've got so far:

    WG: auras (tertiary color is blue)
    WU: blink control
    WB: grindy/lifegain control
    WR: swarm / tokens
    UG: tempo control

    I'm interested in trying out a BR sacrifice theme, which I think would work out pretty well since black is control-y rather than aggro-y in my cube. A few other things seem maybe borderline, like BG graveyard and UR spells matter. I'm just not sure if they're quite strong enough.

    What archetypes have you built into your pauper cube?


    When running archetypes my suggestion is doing it in three colors or with things that overlap.
    A good example of this is the BR sacrifice overlapping with RWG swarm so that any combination of those still gives a decent swarm sac opportunity.
    Blink control can be extended to Black since you can actually get some reanimation spells/creatures in there that double as 'blink'.
    I have tried GB graveyard, but it needs a lot to work and can alter your cube quite a bit.

    For auras you need to be careful to not put in to much hexproof creatures if you are low on removal, and not be too high on removal if you are high on removal.

    What is also possible in pauper?
    It really depends where you want to be going, I don't see to many aggro archetypes you mention.
    Could you maybe point out in what kind of gameplay you are interested? Do you want aggro archetypes or more midrange/controlly stuff?

    UG can be Draw Go with flash creatures, counters and combat tricks. It also works relatively well with Auras.
    UR spells can be somewhat lacklustering (never had this drafted in my cube, so I wouldn't know), I have seen R be a great main control color.

    Other color combinations:
    GR: Ramp
    GB: can work into graveyard or work with sacrifice as well with cards as Brindle Shoat, Undying creatures etc.
    UB: can be hard control, blink/reanimation,
    UR: not too sure if not spells matter, can work as hard control in conjunction with Black

    That's about it, but feel free to just go with janky ideas. I have seen UW flyers come up once, +1/+1 counters matter,...
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    Quote from Humphrey »
    there is a huge difference in digital and non-digital artwork and i definitely prefer the old look of cards. i have found a cube that altered everything to the good old times. http://www.cubetutor.com/visualspoiler/58137


    Welp I know what I'm doing the next month or three.
    Posted in: Pauper & Peasant Discussion
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