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  • 1

    posted a message on [Primer] Jeskai Control / UWR Control
    Quote from Jex »
    I don't think Ancestral Vision does anything to our deck. It's only good in the first 3 turns, but is otherwise useless. If you're running it, which I think is quite a bad idea, going above 3 copies sounds incredibly risky.

    However, I agree that this is big for control mostly because Eye is finally gone, that bastard of a card. Now we can happily beat RG Tron after stopping the dreaded T3 Karn. UW Tron will remain unbeatable, which I think is important, since now RG doesn't seem like the de facto best variant. Sword of the Meek + Thopter Foundry could be a playable combo for the deck, but with so few ways to reliably get that combo out (no Enlightened Tutor, although there is Trinket Mage for the Sword) I feel like it's best leaving that to the UB/Esper Tezzerator decks.

    I'm not confident we have to do anything drastic to our list, we almost certainly won't want to change direction entirely, but time will tell what sideboard we need. The meta will be quite different, and I'd be mindful of what Tezzerator decks will pop up.


    I disagree. I predict within a month UWR lists will run 4.

    UWR wins the long game. Whether we are playing AV turn 1 or turn 4, there are plenty of spells in this deck to hold the opponent off. Verdicts, Remands, spot removal, etc. Then you reload your hand and start again. I will be jamming 4.
    Posted in: Modern Archives - Proven
  • 1

    posted a message on Modern Grand Prix Weekend 2016 - Bologna, Detroit, and Melbourne
    Quote from Lantern »
    ARRRRREEE THEY TRYING TO MAKE THEIR COVERAGE TEAM GOOD OR SOMETHING?


    No sign of Randy Buehler...so...maybe?
    Posted in: Modern
  • 1

    posted a message on Merfolk
    Quick aside here:

    I took first place in an 8-man Legacy tournament last night with Merfolk. Had some proxies and such. Beat Miracles, Bug Delver, and a bad brew.

    Force of Will makes this deck feel so smooth. Good hell. I really REALLY wish WOTC would just print FOW in a Modern legal set and give this format access to it. It is such a great police card.

    The question I have in relation to Modern, is why does Legacy Fish not run Spreading Seas effects and Modern always does? Is it mainly due to True-Name Nemesis? I am NOT advocating taking out Spreading Seas obviously, it is essential. Just asking.

    Anyway, sorry to go off topic. I just got a taste of how powerful Fish can really be and it was intoxicating.
    Posted in: Aggro & Tempo
  • 1

    posted a message on Merfolk
    Quote from Bearscape »
    Lol when someone started talking about CoCo in merfolk I wanted to make a joke about how "cursecatcher is secretly bad" was next on the merfolk thread cycle of beaten to death horses but I thought it was too harsh

    Everyone please go ahead and splash white for path and green for coco and cut Cursecatchers for Cosi's Trickster, maybe add some Thassas and Skaab Ruinators while you're at it. I'm not gonna stop you


    I....I really want to make Thassa happen....:/
    Posted in: Aggro & Tempo
  • 2

    posted a message on Merfolk
    Chalice is hilarious against Suicide Zoo.

    I had a very late game Chalice (well, it was turn 5, so in that MU that is late game) that I dropped for 1. He had one threat left (a 5/5 Death's Shadow) and I was at 2 life. I bounced the Death's Shadow with Harbinger and he just dropped his hand to show me a fist full of one drops. It was a good time.
    Posted in: Aggro & Tempo
  • 1

    posted a message on Merfolk
    Quote from Zulzanet »
    Quote from rothgar13 »
    Detention Sphere is way too slow to make a dent against Eldrazi. 1- and 2-mana answers are the order of the day against them, both to preserve your tempo and to make sure you're fast enough to disrupt theirs. Furthermore, it and Journey to Nowhere both fall prey to all of the enchantment hate they've been packing of late to fight off Worship (not to mention that it's sorcery-speed removal, which doesn't do as good a job of damage prevention as you would like). Ratchet Bomb, World Breaker, all those sorts of things make your removal sad. We also just discussed how Chalice of the Void is poorly positioned, because how much of a dud it is against them. I don't see this list being very successful against them. Polymorphist's Jest is a sweet combat trick, but getting the creature setup to take advantage of it in a timely fashion is virtually impossible without Æther Vial, and aggressive mulling for Vial is probably going to just get you beat because of hands lacking essential components.
    Feel free to post alternatives that can deal with TKS or Reality smasher which are the bigger problems. As far as merfolk is concerned, going mono-U only leaves us with bounces (which are NOT good against eldrazi) or counterspells (which are also NOT good against eldrazis that fall before turn 2-3). Most removal you may hint at costs 1 and all too often a chalice for 1 will fall before you can whip it out.

    So far, I haven't had problems with this setup (unless they get the nut draw and deal 20 dmg on turn 2).


    2x Dismember and 5-6 Seas effects have been working ok for me. I am 1-1 against the list at FNM (I don't play online). Yeah I lose to their nut draw but they lose to vial into Lord - Lord quite a bit too.
    Posted in: Aggro & Tempo
  • 1

    posted a message on The Modern Dilemma, a message to the MTGS Community and Wizards of the Coast
    Quote from ktkenshinx »
    They didn't test the cards in Modern. People want cards tested for Modern and targeted at Modern, not cards that are tested purely in Standard and end up breaking our format. They screwed this up with TC and DTT as well. This laziness or unwillingness is unsustainable for Modern if the format is to enjoy widespread competitive support for a long time.


    can you show me the source that says they didn't consider modern at all when they designed these eldrazi? I would be curious to see it. I don't think they were expecting the deck to be quite so explosive, but you really think wotc 'forgot' about eye of ugin and eldrazi temple before making these cards?



    https://twitter.com/mtgaaron/status/702396787190009856

    Here you go. They don't test for Modern.
    Posted in: Modern Archives
  • 1

    posted a message on Current Modern Banlist Discussion (1/18/2016 update - Summer Bloom/Splinter Twin Banned)
    Forsythe's tweet last night on the Twin ban and ensuing chaos:

    https://twitter.com/mtgaaron/status/702322046634586112

    Lol
    Posted in: Modern Archives
  • 1

    posted a message on Merfolk
    Quote from polaski »
    Ah man, not on the water goblin art? Way cooler lol!


    I like the pack art better. I do want a playset of the FNM one just for fun tho.

    Right now I am trying to decide if I want the foil 7th edition Lord of Atlantis or foil Timeshifted....ugh. I will say it is easier to foil this deck than Jund!
    Posted in: Aggro & Tempo
  • 1

    posted a message on Merfolk
    Quote from mehgic »
    I played with with 2 MB Echoing Truths for awhile and it's actually pretty good. With so many Bridges, Worships, and other annoying permanents, I think it's a really good card to have somewhere in the 75.


    I also play with 2x MB Echoing Truths. It seems more often than not the cards that I just lose to are taken care of with Truth (Ensnaring Bridge, Ghostly Prison, etc.)

    On the topic of Reejerey, I am back up to 3x in the main and will be keeping it like that for the foreseeable future. I really like that card (plus the foils are freaking beautiful).
    Posted in: Aggro & Tempo
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