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  • posted a message on MCC May Round 3 — "By Any Means Necessary"
    Code of Conduct 3WU
    Enchantment (R)
    At the end of each player's turn, exile all cards from that player's hand face down.
    At the beginning of each player's turn, return all cards that player owns exiled by Code of Conduct to that player's hand, then that player draws a card.
    Patience has its rewards.
    Posted in: Monthly Contests Archive
  • posted a message on MCC May Round 2 — "Tooth and Nail"
    Onur, the Mind Nexus 1UU
    Legendary Creature - Vedalken (M)
    2,T: Put a nexus counter on target creature.
    Creatures with nexus counters get +1/+1 for each other creature with a nexus counter.
    Creatures with nexus counters have the activated abilities of other creatures with nexus counters.
    Posted in: Monthly Contests Archive
  • posted a message on MCC May Round 1 — "From the Ashes"
    Return the Fallen 2WB
    Instant (R)
    Return up to two target creature cards with converted mana cost 2 or less from your graveyard to the battlefield.
    "Rise. Your services are yet required."
    -Tel'Al, Orzhov Pontifex
    Posted in: Monthly Contests Archive
  • posted a message on MCC March Round 1 - The New Face of Evil
    Emphatic Propagandist 1WW
    Creature - Gestalt Cleric (U)
    Whenever Emphatic Propagandist becomes blocked, indoctrinate 2. (Distribute 2 indoctrination counters among creatures you don't control. When the number of indoctrination counters on a creature is greater than or equal to its toughness, remove all of them and gain control of that creature.)
    His voice carries the Gestalt Gospel with every breath.
    2/2
    Posted in: Monthly Contests Archive
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Quote from Doombringer »
    Woop I win for the second time!
    That challenge was harder than I expected.

    Lets see how many people I can skip this time when I do judging :p

    The answer would appear to be "all of them".
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Madness 1R
    Enchantment - Aura
    Enchant creature
    At the beginning of combat on enchanted creature's controller's turn, tap enchanted creature, then it fights another random creature.
    When you see everyone as your enemy, soon everyone is your enemy.

    IIW: one-mana charms
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Quote from JuanCu »
    Progenitor of Quizzes 2UUGG
    Creature - Sphinx Hydra [M]
    Flying, Trample, Hexproof
    When Progenitor of Quizzes enters the battlefield, discard your hand and exile the top card of your library.
    You may play cards exiled by Progenitor of Quizzes. Whenever you play a card this way, exile the top two cards of your library.
    4/4

    IIW: Narset wakes in a different plane

    I like it. Seems like it could get out of hand pretty quick, though, especially since there's no easy way of killing the creature. Solid flavor here. I'm gonna have to give this five quizzical sphinx heads out of seven.

    Quote from Cardz5000 »
    Vazz, Betrayer of Secrets 2UUBB
    Legendary Creature - Demon Sphinx M
    Whenever Vazz deals combat damage to a creature, that creature's controller exiles a card from his or her hand.
    You may play cards exiled with Vazz.
    At the beginning of each player’s end step, that player loses 3 life for each card they own exiled with Vazz.
    5/5

    IIW: "and/or" kickers (see Volvers)

    Eh. Most of the time, just a big dumb beater. The flavor's here. Not really blue, though, beyond being a sphinx.

    Quote from kbnyn »
    Mistform Ultimus 3U
    Legendary Creature - Angel Hydra (R)
    Mistform Ultimus is every creature type (even if this card isn't on the battlefield).
    3/3
    It may wear your face, but its mind is its own.

    IIW: Bitter blackness

    Ho! Hoho! Hohoho! Sir, you slay me!

    Quote from Doombringer »
    Riddle Hydra 4GGUU
    Creature - Sphinx Hydra (M)
    Flying, trample
    Riddle Hydra’s power and toughness are each equal to the total number of cards in all player’s hands.
    If a source would deal damage to Riddle Hydra, prevent that damage. Each player draws cards equal to the damage prevented this way.
    */*

    IIW: Madness

    Like this more than I feel I should. It's probably the best mechanical execution of what a sphinx hydra would be. It's not making any waves in Legacy, but that probably doesn't matter for this challenge.

    Quote from MOON-E »
    Demolisher, the Hydragon 4RG
    Legendary Creature - Hydra Dragon (M)
    Flying, Trample
    When ~ deals combat damage to a player, you may pay any amount of mana. Choose target creature for each B spend this way, choose target nonbasic land for each R spend this way, choose target artifact for each G spend this way, and choose target enchantment for each W spend this way. Destroy the chosen permanents.
    She has many breaths, but all bring an end.
    6/6

    IIW: Juggling

    It's a cool idea, but it seems sloppy that there's not an option for U (though I understand why). Also, given that green can destroy lands, artifacts, and enchantments, it seems like this could have just been a BG demon hydra.

    Quote from Cythare »
    Arela, Unheeded Glory XGW
    Legendary Creature - Angel Hydra (M)
    Flying
    Arela, Unheeded Glory enters the battlefield with X +1/+1 counters on it.
    Whenever an opponent casts a spell that targets one or more creatures you control, counter that spell unless that player pays 1 for each +1/+1 counter on Arela, Unheeded Glory.
    She has many faces, each of them divine.
    0/0

    IIW: What do you do after you've dredged your Golgari Grave-Troll back to your hand during your draw step?

    Seems real harsh--hope your opponent has a wrath.

    Quote from JuanCu »
    Herbology Class G
    Sorcery - Class (U)
    Attendance (Choose any number of target creatures you control that haven't attended a class this turn.)
    Put a +1/+1 counter on each attendant creature.

    Potions Research 1UU
    Instant - Class (U)
    Attendance (Choose any number of target creatures you control that haven't attended a class this turn.)
    Draw a card for each attendant creature.

    Pomona Sprout 1GG
    Legendary Creature - Human Wizard Teacher (R)
    Whenever you cast a green Class attended by Pomona, put a +1/+1 counter on each other creature that attends to it.
    1G: Regenerate Pomona Sprout
    3/3

    Interesting mechanic, and a good way to represent class/studying. I'm not a fan of how much worse these are in multiples. Potions Research seems undercosted, and really stresses how much more powerful these are as instants. Finally, I think Sprout should read "each other creature that attends it."

    Quote from KoolKoal »
    Verris, Icon of his People 2R
    Legendary Creature - Warrior (M)
    When Verris enters the battlefield, choose Dragon or Devil. You may pay RR to choose both instead.
    • Dragon - Verris has flying. Creatures you control are Dragons in addition to their other types and gain "R: This creature gets +1/+0 until end of turn."
    • Devil - Verris cannot be blocked except by two or more creatures. Creatures you control are Devils in addition to their other types and gain "Whenever this creature deals combat damage to a player, you may pay R. If you do, untap this creature."
    2/3

    IIW: "It's dangerous to go alone. Take this"

    Interesting riff on Sieges. It doesn't fit the challenge, for a few reasons, and the Devil ability is not red. Cool, though.
    Winner: Doombringer
    Next challenge: Madness
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Even though this challenge seems to be so popular, here's an alternate one.

    Make me a custom mechanic for a flavor-driven Harry Potter set.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Evolutionary Advantage (G/U)
    Instant (U)
    Until end of turn, target creature gets +2/+2 and trample if G was spent to cast Evolutionary Advantage, and gains hexproof and can't be blocked if U was used to cast Evolutionary Advantage.

    IIW: Creature with two iconic creature types (Iconic creatures are angels, sphinxes, demons, dragons, and hydras)
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Haphazard Blast RWW
    Sorcery (R)
    Choose a creature at random, then destroy the rest.

    IIW: Creature with two iconic creature types (Iconic creatures are angels, sphinxes, demons, dragons, and hydras)
    Posted in: Custom Card Contests and Games
  • posted a message on Commander Shui: Into the Web of War: Round 3
    Daxos of Meletis

    Couple's Getaway 2WW
    Instant {U}
    Exile two target creatures controlled by the same player. That player gains life equal to the creatures' combined toughness.
    "Honey! Pack your bags!"

    (From the tropical island set)

    Hope Stangg and his twin enjoy the beach. I kill him over 9 turns.
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Yea, granting flying was from an earlier version of the card that turned all your creature cards into dragons. Then I thought that was dumb, since it's not really a tribal deck if you can throw any creature in there.

    Thanks for another good mcc, see you next month!
    Posted in: Custom Card Contests and Games
  • posted a message on Flamingo Shui, Commander Edition: Into the Web of War: Round 2
    Daxos of Meletis

    Astral Form 3WU
    Sorcery {U}
    Untap target creature. Until end of turn, it gains double strike and "If this creature would deal damage to a player, instead that player puts twice that many cards from the top of his or her library into his or her graveyard."
    Entering the mental realm allows for targets more vulnerable than flesh and bone.

    Double strike alone would have worked, but someone else did that already.
    Posted in: Custom Card Contests and Games
  • posted a message on Flamingo Shui, Commander Edition: Into the Web of War: Round 1!
    So, yea, just attack and win. A card, though:

    Guardian Vision 3WU
    Creature - Spirit {U}
    Guardian Vision can block any number of creatures.
    Other creatures you control can't block.
    Guardian Vision must block all attacking creatures.
    When Guardian Vision becomes the target of a spell or ability, sacrifice it.
    0/6

    Because it would just be stupid to cast this and cast Indestructibility on it.
    Posted in: Custom Card Contests and Games
  • posted a message on Flamingo Shui, Commander Edition: Into the Web of War: Round 1!


    Gravitational Shift 2UR
    Enchantment (R)
    Creatures with flying get -3/-0 and lose flying.
    Creatures without flying get +3/+0 and gain flying
    To a true mastermind, even gravity can be turned to one’s advantage.


    Cast enchantment, bringing down the griffins and the ornithopter, but lifting up my my commander. Swing with my commander and leave the now neutered griffins (0/3's) wallowing.


    Also, that's totally a card already. Gravitational Shift
    Posted in: Custom Card Contests and Games
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