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  • posted a message on Finding a Specific Card
    That's it! Will certainly narrow down my search, and I know I have that one (recognize the artwork). Thank you very much.

    Do you just know all the cards, or is there a trick to finding specific cards on that site?
    Posted in: Magic General
  • posted a message on Finding a Specific Card
    It's from a more recent set (I know that much) M14, RtR, or Gatecrash (I'm pretty sure).

    And to be clearer, I believe it was for the amount of life that I gain in a turn, I can then deal damage to a target opponent equal to the life gained.
    Posted in: Magic General
  • posted a message on Finding a Specific Card
    Looking through my collection, I remember having a card that was (I'm paraphrasing its ability) "deal damage to target player equal to life gained this turn" - or something like that. Am I wrong? Or is there a card that exists? I have quite a few cards, but my collection isn't the most organized at the moment. It is organized by colour, but I'd like to speed up my search if possible.
    Posted in: Magic General
  • posted a message on How can I improve?
    Thanks everyone for the replies and advice. I have a lot to learn, though I already knew that, but now I feel like I can at least direct myself in a way where I will be able to learn and improve effectively, as opposed to just spinning my tires.

    Also, I'll definitely post further draft critique requests in the appropriate forum.
    Posted in: Limited Archives
  • posted a message on How can I improve?
    Quote from CruS
    This is a 4 player draft that works differently from a normal 8 player one, but I will give some comments on the picks.


    Event #: 5996715
    Time: 17/09/2013 8:51:09 PM
    Players:
    miltontheboywonder
    sn1p3r
    Engris
    --> 5eraph

    ------ M14 ------
    Pack 1 pick 1:
    Pacifism (Sweet removal)
    Merfolk Spy
    Plummet
    Air Servant <-- This would have been my pick, I consider this a huge bomb in the format and it's BLUE and also it's somewhat Splashable!
    Frost Breath
    Forest
    Shimmering Grotto
    Flames of the Firebrand (Sweet removal!!)
    Mark of the Vampire
    Blur Sliver
    Undead Minotaur
    --> Awaken the Ancient (To relate back to my previous response, this is for sure a cool card, however it's RRR plus you would like a 4th R to enchant it on. I would skip it in this pack of three other good cards).
    Seismic Stomp
    Predatory Sliver
    Fortify

    Pack 1 pick 2:
    --> Essence Scatter (Would have been my pick as well, and would have worked great with air servant)
    Wild Ricochet (I like that you didn't pick this card)
    Wall of Frost
    Solemn Offering
    Merfolk Spy
    Forest
    Mark of the Vampire
    Blur Sliver
    Seismic Stomp
    Academy Raider
    Lay of the Land
    Capashen Knight
    Predatory Sliver
    Fireshrieker

    Pack 1 pick 3:
    Mind Rot
    Goblin Shortcutter
    Brindle Boar
    Divine Favor
    Pay No Heed
    Island
    Vile Rebirth
    Staff of the Sun Magus
    Regathan Firecat
    Illusionary Armor
    --> Seacoast Drake (this might wheel, but it's a decent card for blue (mainly U/B, U/W)
    Liturgy of Blood (Good removal! Is black OPEN?)
    Fireshrieker

    Pack 1 pick 4:
    Coral Merfolk
    Shrivel
    Armored Cancrix
    Plains
    Hunt the Weak
    Regathan Firecat
    Fleshpulper Giant
    Striking Sliver
    --> Messenger Drake (Nice.)
    Elvish Mystic
    Serra Angel (Serra angel is sweet!)
    Fortify

    Pack 1 pick 5:
    Merfolk Spy
    Plummet
    --> Air Servant (Seems like you got it anyway, blue 4 man drafts are interesting like that, note that Flames and Pacifism were picked)
    Frost Breath
    Forest
    Shimmering Grotto
    Mark of the Vampire
    Blur Sliver
    Undead Minotaur
    Seismic Stomp
    Fortify

    Pack 1 pick 6:
    Wall of Frost (this is good if you want to go control)
    Solemn Offering
    Merfolk Spy
    Forest
    Mark of the Vampire
    Blur Sliver
    Seismic Stomp
    --> Academy Raider (What are we trying to draft, blue control or U/R tempoish)
    Lay of the Land
    Capashen Knight

    Pack 1 pick 7:
    Mind Rot (if you picked Liturgy of Blood in P3 this would have been my pick)
    --> Goblin Shortcutter (Ok, you pick this over Illusionary Armor, fine. Now go for the U/R aggro with tempo plays?)
    Brindle Boar
    Divine Favor
    Pay No Heed
    Island
    Vile Rebirth
    Staff of the Sun Magus
    Illusionary Armor

    Pack 1 pick 8:
    Coral Merfolk
    Shrivel
    Armored Cancrix
    Plains
    Hunt the Weak
    Fleshpulper Giant
    --> Elvish Mystic (Don't hate draft)
    Fortify

    Pack 1 pick 9:
    Merfolk Spy
    Plummet
    --> Frost Breath (more tempo, fine!)
    Forest
    Mark of the Vampire
    Undead Minotaur
    Fortify

    Pack 1 pick 10:
    --> Wall of Frost (On color, but not what we want but there is nothing else)
    Solemn Offering
    Merfolk Spy
    Forest
    Mark of the Vampire
    Lay of the Land

    Pack 1 pick 11:
    Mind Rot
    --> Divine Favor
    Island
    Vile Rebirth
    Staff of the Sun Magus

    Pack 1 pick 12:
    Shrivel
    Armored Cancrix
    Plains
    --> Fortify

    Pack 1 pick 13:
    Forest
    Undead Minotaur
    --> Fortify

    Pack 1 pick 14:
    Forest
    --> Mark of the Vampire

    Pack 1 pick 15:
    --> Island

    ------ M14 ------

    Pack 2 pick 1:
    Wall of Swords
    Forest
    Gladecover Scout
    Frost Breath
    Garruk's Horde
    Altar's Reap
    Bramblecrush
    Ranger's Guile
    Dragon Hatchling
    Trained Condor
    Celestial Flare
    Hive Stirrings
    Accursed Spirit
    --> Enlarge (why? are we going green now? U/G tempo?)
    Sentinel Sliver

    Pack 2 pick 2:
    Giant Growth
    Time Ebb (Weak pack for you, but this would have been my pick)
    Corrupt
    Griffin Sentinel
    --> Sensory Deprivation
    Island
    Verdant Haven
    Master of Diversion
    Soulmender
    Staff of the Death Magus
    Shadowborn Apostle
    Minotaur Abomination
    Vial of Poison
    Burning Earth

    Pack 2 pick 3:
    Pacifism (another one!)
    --> Deadly Recluse (This is not tempo nor is it red or blue. Otherwise really strong creature which always trades for something)
    Plains
    Coral Merfolk
    Altar's Reap
    Cyclops Tyrant
    Staff of the Mind Magus
    Staff of the Flame Magus
    Academy Raider
    Zephyr Charge
    Blightcaster (also notable for U/B)
    Liturgy of Blood (wow, I wish I had read the Signal P1)
    Naturalize

    Pack 2 pick 4:
    Suntail Hawk
    Duress
    Siege Mastodon
    Brindle Boar
    Elixir of Immortality
    Ranger's Guile
    Corpse Hauler
    --> Molten Birth (Double red again after picking some blue and green cards)
    Marauding Maulhorn
    Festering Newt
    Bubbling Cauldron
    Mountain


    I'm gonna stop there as you probably can get a hint from these comments.

    1. Try to draft a deck, not some cards.
    2. Don't pick cards that are not in your color because they are good for your opponents.
    3. Read the signals, I would have guessed you could probably build a strong U/B deck in this draft.

    Sorry if some comments seem condescending, that is not my intention.

    Good luck Smile


    Don't worry, I didn't find it condescending, it actually made a lot of sense. The problem I think is summed up very well with your 1st point at the end. I don't really think of the cards as a deck, but rather sit on just colour choices: blue/red or green/blue or whatever as opposed to what type of deck and synergy I hope to accomplish.
    Posted in: Limited Archives
  • posted a message on How can I improve?
    Quote from Lord1Ryvn
    Well, it is hard to say specifically without a card set to review.
    Why are you losing? Are you not getting your creatures out? Outpaced/Playing too slow a deck? Just not having made the right draft card choice? There a lot of variables which could be causing you to lose. Certainly making a misplay will hurt and could cause you to lose a game or match.
    Also look at the first pick polls that are happening now. Would you make the same decisions as most people? If not why?


    I can almost guarantee it's my card choice. My decks are weak... painfully weak. While I'm drafting I look at the cards and feel like it can be effective, but as soon as I face someone else I realize my deck is absolute garbage.

    Here are my two most recent drafts:

    Event #: 5996715
    Time: 17/09/2013 8:51:09 PM
    Players:
    miltontheboywonder
    sn1p3r
    Engris
    --> 5eraph

    ------ M14 ------

    Pack 1 pick 1:
    Pacifism
    Merfolk Spy
    Plummet
    Air Servant
    Frost Breath
    Forest
    Shimmering Grotto
    Flames of the Firebrand
    Mark of the Vampire
    Blur Sliver
    Undead Minotaur
    --> Awaken the Ancient
    Seismic Stomp
    Predatory Sliver
    Fortify

    Pack 1 pick 2:
    --> Essence Scatter
    Wild Ricochet
    Wall of Frost
    Solemn Offering
    Merfolk Spy
    Forest
    Mark of the Vampire
    Blur Sliver
    Seismic Stomp
    Academy Raider
    Lay of the Land
    Capashen Knight
    Predatory Sliver
    Fireshrieker

    Pack 1 pick 3:
    Mind Rot
    Goblin Shortcutter
    Brindle Boar
    Divine Favor
    Pay No Heed
    Island
    Vile Rebirth
    Staff of the Sun Magus
    Regathan Firecat
    Illusionary Armor
    --> Seacoast Drake
    Liturgy of Blood
    Fireshrieker

    Pack 1 pick 4:
    Coral Merfolk
    Shrivel
    Armored Cancrix
    Plains
    Hunt the Weak
    Regathan Firecat
    Fleshpulper Giant
    Striking Sliver
    --> Messenger Drake
    Elvish Mystic
    Serra Angel
    Fortify

    Pack 1 pick 5:
    Merfolk Spy
    Plummet
    --> Air Servant
    Frost Breath
    Forest
    Shimmering Grotto
    Mark of the Vampire
    Blur Sliver
    Undead Minotaur
    Seismic Stomp
    Fortify

    Pack 1 pick 6:
    Wall of Frost
    Solemn Offering
    Merfolk Spy
    Forest
    Mark of the Vampire
    Blur Sliver
    Seismic Stomp
    --> Academy Raider
    Lay of the Land
    Capashen Knight

    Pack 1 pick 7:
    Mind Rot
    --> Goblin Shortcutter
    Brindle Boar
    Divine Favor
    Pay No Heed
    Island
    Vile Rebirth
    Staff of the Sun Magus
    Illusionary Armor

    Pack 1 pick 8:
    Coral Merfolk
    Shrivel
    Armored Cancrix
    Plains
    Hunt the Weak
    Fleshpulper Giant
    --> Elvish Mystic
    Fortify

    Pack 1 pick 9:
    Merfolk Spy
    Plummet
    --> Frost Breath
    Forest
    Mark of the Vampire
    Undead Minotaur
    Fortify

    Pack 1 pick 10:
    --> Wall of Frost
    Solemn Offering
    Merfolk Spy
    Forest
    Mark of the Vampire
    Lay of the Land

    Pack 1 pick 11:
    Mind Rot
    --> Divine Favor
    Island
    Vile Rebirth
    Staff of the Sun Magus

    Pack 1 pick 12:
    Shrivel
    Armored Cancrix
    Plains
    --> Fortify

    Pack 1 pick 13:
    Forest
    Undead Minotaur
    --> Fortify

    Pack 1 pick 14:
    Forest
    --> Mark of the Vampire

    Pack 1 pick 15:
    --> Island

    ------ M14 ------

    Pack 2 pick 1:
    Wall of Swords
    Forest
    Gladecover Scout
    Frost Breath
    Garruk's Horde
    Altar's Reap
    Bramblecrush
    Ranger's Guile
    Dragon Hatchling
    Trained Condor
    Celestial Flare
    Hive Stirrings
    Accursed Spirit
    --> Enlarge
    Sentinel Sliver

    Pack 2 pick 2:
    Giant Growth
    Time Ebb
    Corrupt
    Griffin Sentinel
    --> Sensory Deprivation
    Island
    Verdant Haven
    Master of Diversion
    Soulmender
    Staff of the Death Magus
    Shadowborn Apostle
    Minotaur Abomination
    Vial of Poison
    Burning Earth

    Pack 2 pick 3:
    Pacifism
    --> Deadly Recluse
    Plains
    Coral Merfolk
    Altar's Reap
    Cyclops Tyrant
    Staff of the Mind Magus
    Staff of the Flame Magus
    Academy Raider
    Zephyr Charge
    Blightcaster
    Liturgy of Blood
    Naturalize

    Pack 2 pick 4:
    Suntail Hawk
    Duress
    Siege Mastodon
    Brindle Boar
    Elixir of Immortality
    Ranger's Guile
    Corpse Hauler
    --> Molten Birth
    Marauding Maulhorn
    Festering Newt
    Bubbling Cauldron
    Mountain

    Pack 2 pick 5:
    Wall of Swords
    Forest
    Gladecover Scout
    Altar's Reap
    Bramblecrush
    --> Ranger's Guile
    Dragon Hatchling
    Trained Condor
    Hive Stirrings
    Accursed Spirit
    Sentinel Sliver

    Pack 2 pick 6:
    Corrupt
    Island
    Verdant Haven
    --> Master of Diversion
    Soulmender
    Staff of the Death Magus
    Shadowborn Apostle
    Minotaur Abomination
    Vial of Poison
    Burning Earth

    Pack 2 pick 7:
    Plains
    Coral Merfolk
    Altar's Reap
    Cyclops Tyrant
    Staff of the Mind Magus
    Staff of the Flame Magus
    Blightcaster
    Liturgy of Blood
    --> Naturalize

    Pack 2 pick 8:
    Suntail Hawk
    Duress
    Brindle Boar
    --> Ranger's Guile
    Corpse Hauler
    Festering Newt
    Bubbling Cauldron
    Mountain

    Pack 2 pick 9:
    Wall of Swords
    Forest
    Gladecover Scout
    Altar's Reap
    --> Bramblecrush
    Trained Condor
    Accursed Spirit

    Pack 2 pick 10:
    Island
    --> Soulmender
    Staff of the Death Magus
    Shadowborn Apostle
    Minotaur Abomination
    Burning Earth

    Pack 2 pick 11:
    Plains
    Altar's Reap
    Staff of the Mind Magus
    Staff of the Flame Magus
    --> Blightcaster

    Pack 2 pick 12:
    Suntail Hawk
    --> Festering Newt
    Bubbling Cauldron
    Mountain

    Pack 2 pick 13:
    Forest
    --> Gladecover Scout
    Altar's Reap

    Pack 2 pick 14:
    Island
    --> Staff of the Death Magus

    Pack 2 pick 15:
    --> Plains

    ------ M14 ------

    Pack 3 pick 1:
    Giant Growth
    Tome Scour
    --> Divination
    Act of Treason
    Sengir Vampire
    Fog
    Swamp
    Angelic Wall
    Charging Griffin
    Angelic Accord
    Seismic Stomp
    Festering Newt
    Fiendslayer Paladin
    Darksteel Ingot
    Child of Night

    Pack 3 pick 2:
    --> Cancel
    Pillarfield Ox
    Thunder Strike
    Chandra's Outrage
    Nightwing Shade
    Swamp
    Briarpack Alpha
    Archaeomancer
    Wild Guess
    Syphon Sliver
    Young Pyromancer
    Regathan Firecat
    Rumbling Baloth
    Deathgaze Cockatrice

    Pack 3 pick 3:
    Diabolic Tutor
    Pacifism
    Time Ebb
    Deadly Recluse
    Merfolk Spy
    Swamp
    Verdant Haven
    Soulmender
    Shadowborn Apostle
    --> Enlarge
    Savage Summoning
    Voracious Wurm
    Gnawing Zombie

    Pack 3 pick 4:
    Plains
    Goblin Shortcutter
    Shrivel
    Cyclops Tyrant
    Soulmender
    Staff of the Death Magus
    Dragon Egg
    Vampire Warlord
    Accursed Spirit
    --> Savage Summoning
    Seacoast Drake
    Lay of the Land

    Pack 3 pick 5:
    --> Giant Growth
    Tome Scour
    Fog
    Swamp
    Angelic Wall
    Charging Griffin
    Angelic Accord
    Seismic Stomp
    Festering Newt
    Darksteel Ingot
    Child of Night

    Pack 3 pick 6:
    Pillarfield Ox
    Thunder Strike
    Nightwing Shade
    Swamp
    Briarpack Alpha
    Archaeomancer
    Wild Guess
    Regathan Firecat
    --> Rumbling Baloth
    Deathgaze Cockatrice

    Pack 3 pick 7:
    Diabolic Tutor
    Merfolk Spy
    Swamp
    Verdant Haven
    Soulmender
    Shadowborn Apostle
    --> Savage Summoning
    Voracious Wurm
    Gnawing Zombie

    Pack 3 pick 8:
    Plains
    Shrivel
    Cyclops Tyrant
    Soulmender
    Staff of the Death Magus
    Vampire Warlord
    --> Seacoast Drake
    Lay of the Land

    Pack 3 pick 9:
    Tome Scour
    Fog
    Swamp
    --> Angelic Wall
    Angelic Accord
    Festering Newt
    Child of Night

    Pack 3 pick 10:
    Pillarfield Ox
    Thunder Strike
    Nightwing Shade
    Swamp
    --> Archaeomancer
    Wild Guess

    Pack 3 pick 11:
    Swamp
    --> Verdant Haven
    Soulmender
    Shadowborn Apostle
    Gnawing Zombie

    Pack 3 pick 12:
    Plains
    Soulmender
    Staff of the Death Magus
    --> Lay of the Land

    Pack 3 pick 13:
    Swamp
    --> Angelic Accord
    Child of Night

    Pack 3 pick 14:
    --> Pillarfield Ox
    Swamp

    Pack 3 pick 15:
    --> Swamp


    and the second one:

    Event #: 5996911
    Time: 17/09/2013 9:50:01 PM
    Players:
    Woenutbutter
    Verdantx3
    geosburn117
    --> 5eraph

    ------ M14 ------

    Pack 1 pick 1:
    Wall of Swords
    Solemn Offering
    Coral Merfolk
    Shrivel
    Quag Sickness
    Trollhide
    --> Garruk's Horde
    Angelic Wall
    Plains
    Stonehorn Chanter
    Marauding Maulhorn
    Striking Sliver
    Seacoast Drake
    Gnawing Zombie
    Naturalize

    Pack 1 pick 2:
    Diabolic Tutor
    Lava Axe
    Howl of the Night Pack
    Solemn Offering
    Siege Mastodon
    Glimpse the Future
    Brindle Boar
    Gladecover Scout
    Divine Favor
    Island
    Archaeomancer
    --> Galerider Sliver
    Striking Sliver
    Seacoast Drake

    Pack 1 pick 3:
    --> Shock
    Wall of Swords
    Griffin Sentinel
    Thunder Strike
    Trollhide
    Fog
    Bramblecrush
    Island
    Into the Wilds
    Groundshaker Sliver
    Sporemound
    Sentinel Sliver
    Blood Bairn

    Pack 1 pick 4:
    Wall of Frost
    Mountain
    Siege Mastodon
    --> Brindle Boar
    Pitchburn Devils
    Ranger's Guile
    Vile Rebirth
    Syphon Sliver
    Soulmender
    Spell Blast
    Lightning Talons
    Lay of the Land

    Pack 1 pick 5:
    Wall of Swords
    Solemn Offering
    Coral Merfolk
    Shrivel
    Trollhide
    Angelic Wall
    Plains
    Stonehorn Chanter
    --> Striking Sliver
    Gnawing Zombie
    Naturalize

    Pack 1 pick 6:
    Lava Axe
    Howl of the Night Pack
    Solemn Offering
    Siege Mastodon
    Glimpse the Future
    Brindle Boar
    Divine Favor
    Island
    --> Striking Sliver
    Seacoast Drake

    Pack 1 pick 7:
    Wall of Swords
    Griffin Sentinel
    --> Thunder Strike
    Trollhide
    Fog
    Bramblecrush
    Island
    Groundshaker Sliver
    Sentinel Sliver

    Pack 1 pick 8:
    Mountain
    Siege Mastodon
    Ranger's Guile
    Vile Rebirth
    Soulmender
    Spell Blast
    --> Lightning Talons
    Lay of the Land

    Pack 1 pick 9:
    Wall of Swords
    Solemn Offering
    Coral Merfolk
    Angelic Wall
    Plains
    Stonehorn Chanter
    --> Naturalize

    Pack 1 pick 10:
    Solemn Offering
    Siege Mastodon
    Glimpse the Future
    --> Brindle Boar
    Divine Favor
    Island

    Pack 1 pick 11:
    --> Trollhide
    Fog
    Bramblecrush
    Island
    Sentinel Sliver

    Pack 1 pick 12:
    Mountain
    Siege Mastodon
    Soulmender
    --> Spell Blast

    Pack 1 pick 13:
    --> Solemn Offering
    Angelic Wall
    Plains

    Pack 1 pick 14:
    --> Siege Mastodon
    Island

    Pack 1 pick 15:
    --> Island

    ------ M14 ------

    Pack 2 pick 1:
    Doom Blade
    Duress
    Brindle Boar
    Elixir of Immortality
    Armored Cancrix
    --> Traumatize
    Trollhide
    Frost Breath
    Pay No Heed
    Plains
    Marauding Maulhorn
    Minotaur Abomination
    Sentinel Sliver
    Bubbling Cauldron
    Naturalize

    Pack 2 pick 2:
    Rod of Ruin
    Duress
    Siege Mastodon
    Merfolk Spy
    --> Shiv's Embrace
    Divine Favor
    Altar's Reap
    Island
    Archaeomancer
    Dragon Hatchling
    Staff of the Sun Magus
    Dragon Egg
    Rise of the Dark Realms
    Lightning Talons

    Pack 2 pick 3:
    Tome Scour
    Giant Spider
    Disperse
    Canyon Minotaur
    Griffin Sentinel
    Siege Mastodon
    Demolish
    Water Servant
    Forest
    Archaeomancer
    Minotaur Abomination
    --> Enlarge
    Sporemound

    Pack 2 pick 4:
    Rod of Ruin
    Congregate
    Solemn Offering
    Scroll Thief
    Swamp
    Pitchburn Devils
    Plains
    Angelic Wall
    Verdant Haven
    --> Academy Raider
    Sliver Construct
    Encroaching Wastes

    Pack 2 pick 5:
    Duress
    Brindle Boar
    Armored Cancrix
    Trollhide
    Pay No Heed
    Plains
    --> Marauding Maulhorn
    Minotaur Abomination
    Sentinel Sliver
    Bubbling Cauldron
    Naturalize

    Pack 2 pick 6:
    Rod of Ruin
    Duress
    Siege Mastodon
    Merfolk Spy
    Altar's Reap
    Island
    Dragon Hatchling
    Staff of the Sun Magus
    Rise of the Dark Realms
    --> Lightning Talons

    Pack 2 pick 7:
    Tome Scour
    Disperse
    Canyon Minotaur
    Griffin Sentinel
    Siege Mastodon
    Demolish
    Forest
    Minotaur Abomination
    --> Sporemound

    Pack 2 pick 8:
    Rod of Ruin
    Congregate
    Solemn Offering
    Swamp
    Plains
    Angelic Wall
    --> Verdant Haven
    Encroaching Wastes

    Pack 2 pick 9:
    Duress
    Brindle Boar
    Armored Cancrix
    --> Trollhide
    Pay No Heed
    Plains
    Minotaur Abomination

    Pack 2 pick 10:
    Rod of Ruin
    Duress
    --> Siege Mastodon
    Merfolk Spy
    Island
    Staff of the Sun Magus

    Pack 2 pick 11:
    Tome Scour
    --> Canyon Minotaur
    Siege Mastodon
    Demolish
    Forest

    Pack 2 pick 12:
    Rod of Ruin
    Swamp
    Plains
    --> Encroaching Wastes

    Pack 2 pick 13:
    --> Duress
    Pay No Heed
    Plains

    Pack 2 pick 14:
    --> Island
    Staff of the Sun Magus

    Pack 2 pick 15:
    --> Forest

    ------ M14 ------

    Pack 3 pick 1:
    Suntail Hawk
    Plummet
    Forest
    Gladecover Scout
    Altar's Reap
    Dragon Hatchling
    Trained Condor
    --> Kalonian Tusker
    Advocate of the Beast
    Hive Stirrings
    Undead Minotaur
    Grim Return
    Artificer's Hex
    Zephyr Charge
    Opportunity

    Pack 3 pick 2:
    Congregate
    Cancel
    --> Plummet
    Accorder's Shield
    Auramancer
    Trollhide
    Mountain
    Sensory Deprivation
    Cyclops Tyrant
    Manaweft Sliver
    Corpse Hauler
    Sporemound
    Capashen Knight
    Quicken

    Pack 3 pick 3:
    Pillarfield Ox
    Accorder's Shield
    Swamp
    Wild Guess
    Bonescythe Sliver
    Undead Minotaur
    Seismic Stomp
    Mountain
    Lay of the Land
    Millstone
    --> Barrage of Expendables
    Capashen Knight
    Child of Night

    Pack 3 pick 4:
    Wall of Swords
    Mind Rot
    Giant Spider
    Wild Ricochet
    Goblin Shortcutter
    --> Chandra's Outrage
    Divine Favor
    Dark Favor
    Bramblecrush
    Island
    Show of Valor
    Striking Sliver

    Pack 3 pick 5:
    Suntail Hawk
    Plummet
    Forest
    Gladecover Scout
    Dragon Hatchling
    Trained Condor
    --> Advocate of the Beast
    Hive Stirrings
    Undead Minotaur
    Artificer's Hex
    Zephyr Charge

    Pack 3 pick 6:
    Congregate
    Accorder's Shield
    Auramancer
    Trollhide
    Mountain
    Sensory Deprivation
    Cyclops Tyrant
    --> Sporemound
    Capashen Knight
    Quicken

    Pack 3 pick 7:
    Pillarfield Ox
    Accorder's Shield
    Swamp
    Wild Guess
    --> Seismic Stomp
    Mountain
    Millstone
    Capashen Knight
    Child of Night

    Pack 3 pick 8:
    Wall of Swords
    Mind Rot
    --> Goblin Shortcutter
    Divine Favor
    Dark Favor
    Island
    Show of Valor
    Striking Sliver

    Pack 3 pick 9:
    Suntail Hawk
    --> Plummet
    Forest
    Dragon Hatchling
    Hive Stirrings
    Artificer's Hex
    Zephyr Charge

    Pack 3 pick 10:
    Congregate
    --> Accorder's Shield
    Auramancer
    Mountain
    Capashen Knight
    Quicken

    Pack 3 pick 11:
    Pillarfield Ox
    --> Accorder's Shield
    Swamp
    Mountain
    Capashen Knight

    Pack 3 pick 12:
    Divine Favor
    Dark Favor
    Island
    --> Striking Sliver

    Pack 3 pick 13:
    Suntail Hawk
    Forest
    --> Artificer's Hex

    Pack 3 pick 14:
    --> Auramancer
    Mountain

    Pack 3 pick 15:
    --> Mountain


    I think one of my problems is when I see a card that is really powerful I still take it because I'm afraid of it being used against me when there may be a better card for my deck at that point.
    Posted in: Limited Archives
  • posted a message on How can I improve?
    I suck at drafts, but I find them the most fun. I feel drafts are ideal for everyone being on a level playing field at the start. This comes from the fact that my collection is nearly competitive enough to be useful in a a standard FNM or MTGO tournament (which I just started playing).

    Usually I feel my drafts go fairly well - I've watched some other drafts online for strategy, tips and ideas, but when it comes down to it, I just can't seem to win. I've entered 4 New Player Phantom Drafts on MTGO and have been painfully unsuccessful. Three of the four tournaments I was knocked out in the first round, two of those were in 2 straight games where I never stood a chance, the other I recognized I made a huge error in play that caused me to lose the 3rd game.

    The fourth tournament I won the first round almost entirely by luck - my opponent drew mana for like 7 turns in a row and I just managed to attack freely to move on where I was then handily swept 2 - 0 in the next round.

    I can't say what I'm doing "wrong" because I don't know. In M14 I've been favouring red and green, but have been trying to utilize blue because of its reputation as the strongest colour in the set.

    Anyway, to wrap this up: I'm lost and frustrated. Help me?
    Posted in: Limited Archives
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