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  • posted a message on [ELD] Elite Head hunter
    oh just saw it...its pretty good, but i tdont think its better art...card is good
    Posted in: The Rumor Mill
  • posted a message on [ELD] Elite Head hunter
    I havent seen a simic one, its not on MTG salvation
    Posted in: The Rumor Mill
  • posted a message on [ELD] Elite Head hunter
    Th is actually the coolest art in the whole set IMHO (at least top 3) and they made it the weakest crap card.
    Posted in: The Rumor Mill
  • posted a message on Feather, the Redeemed
    True, i may main board those in place of tajic...
    Posted in: Standard New Card Discussion
  • posted a message on Feather, the Redeemed
    Ive been playing feather for over 5 weeks now going 3-1 and 4-0 most of the time.

    What i have found out is adanto vanguard is the worst card. He probably used to be good but there is so much burn going around (could be my meta) but even overall burn is in a lot of decks. So for the most part i'm playing a 1/1 for 2 that they shock or fanatical firebrand and i can pay 4 but usually i'm already at 12-16 life. I'm gonna try this week with swiftblade vindicator in its place. same 2 cmc and bigger upside. I'm also gonna slot 2 Tajic
    Posted in: Standard New Card Discussion
  • posted a message on Tokens are up and they look amazing.
    instead of posting a link (cause wizards is blocked at my work) can you post the tokens?
    Posted in: The Rumor Mill
  • posted a message on Shifting Ceratops (GLHF)
    This is my new favorite card
    Posted in: The Rumor Mill
  • posted a message on Skred Red
    its pretty good in skred for a sideboard card... Cant be countered, and immediately makes an emblem to do 1 damage every turn, then can make another next turn
    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    Quote from Chantu9Y »
    Testing updates:
    - I’ve taken out the Watchers. Not a fan of the card and feel like it slows us down at best. I will keep the 2x Soulherders though.
    - Speaking of Soulherder shenanigans... SH into a Flickerwisp at the end of turn + opponents permanent = their target permanent removed for the entirety of their turn. That trick has legit won me a few games.
    - I’ve decided to main deck 2 Dovins Veto as I’m facing a lot of combo and control online
    - I was also debating on bringing back the Spreading Seas when I decided to test out Fblthp, the lost. Don’t laugh. For two mana I get a chump blocker and card advantage. It’s weaker than Thraben Inspector but requires less overall mana. Between FW and SH blinking out WoO and FtL, I’ve been getting consistent card draw on bodies to hold off the game. Maybe I’m crazy but I’m interested in testing it more after some promising results.


    Can you post your most recent decklist?
    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    a green White emeria Looks pretty good now with this
    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    but it is recursible by sun titan
    Posted in: Control
  • posted a message on Modern Horizons Name and Number Crunch
    Quote from AtraxianShade »
    With all the "Lands in your graveyard matter" mechanics going around... Why not a Copper-leaf angel reprint?


    Call her silver leaf angel and make her a 3/3 and id be onboard!
    Posted in: The Rumor Mill
  • posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    Quote from CurdBros »
    Quote from natesroom »
    Can you explain i dont understand what Karn even does in this build??


    Karn is a 1-card Combo. For 10 mana his static ability and Mycosynth Lattice (which his -2 allows us to tutor from our board) turns off the opponent’s land an activated abilities. I have yet to have an opponent who won after I played the combo.

    This 10 mana can be split in two turns (4 for the Karn, then 6 for the Lattice) if need be.

    Beyond the combo, he allows us to play a “wish board” of great artifact hate. We also have Oath of Nissa to find him.

    He’s just a great win-condition while also allowing us to access and tutor for interaction even if you don’t have the mana for the combo (although generally if you have 4-mana 95% of the time you will have 6-mana the next turn). I’ve also had multiple games where I had 10-mana and just cast him and Lattice on the same turn.

    Essentially, he’s just one of the best things you can do with 4-mana in Modern (and we have the ability to hit 4-mana on turn 2 and/or 10-mana on turn 3). He allows us a interaction and a different angle of attack without drastically effecting our main game plan.

    That and his static ability hurts a lot of decks on its own (Affinity, Hardened Scales, Whir, Tron, etc.)


    okay gotcha... I luckily pulled a lattice from Iconic Masters so i got all the pieces... If you dont have karn on turn 2 or 3 then you just go with the original gameplan, correct?
    Posted in: Big Mana
  • posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    Can you explain i dont understand what Karn even does in this build??
    Posted in: Big Mana
  • posted a message on Azorius Titan/Emeria Control
    Wow... does this blow away Court Hussar?
    Bazaar Trademage its a 3/4 with flying doesnt die when its recurred...its drawback would mean the deck would shift a little like maybe crucible becomes more prominent or something.
    Posted in: Control
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