I'm quite sad to see you go. Since I've comme back to magic in 2010 this website has been the place I would go for almost anything related to magic. I've mostly been active in the tezzeret deck thread but I've read a lot more.
Just wanted to say thank you, and i hope to see you on the new website :')
Feel like it does everything we would like him to do and more.
I've been looking at this playmat for a long time and friends decided to buy it for me. It's size is not the same as my other playmats (a bit bigger in both directions) and the art seems a little trimmed on the sides compared to images found on the net. Last point corners have a smaller radius than other playmat i own by a good margin.
Can someone who owns the playmat tell me if their one have such difference with their regular playmats ?
And if all of the mats from that pro tour are the same : does any one know what was the manufacturer used to produce these ones ?
Thx for all the help you can give me,
Xatrith
Thing in the ice flipping is not entering the battlefield
That said, considering the latest great results of whir prison and this, i'm fearing a mox opal or bridge ban now more than ever.
Username : Xatrith
When the 4 first mechanic were released but not addendum I noticed that each guilds had synergies with bordering guilds : rakdos needed to get dmgs to activate, no worries 1/1 flyers and haste creatures are perfect for that. Gruul's +1/+1 were also fited to work with Simic's probable +1/+1 rewards.
So we started looking for something that would synergies with on one side : small creatures, flyers or tokens. And the other side : big beasts or +1/+1 counters.
We got a bit stuck with effects in two parts like : creatures you control with 2 toughness or less have +0/+1 ans creature you control with 5 toughness or more get +1/+0.
But everything we though of was overpowered. Have you any idea of a good keyword that would have fitted well and not been overpowered?
Second question : how do you see the keyword we have being used to synergize in any way with orzhovz and Simic?
BBR
Instant
Destroy target artifact, creature or planeswalker.
First, I travel to Paris every now and then. So we might me able to catch up!
Second : our deck play out like a control deck. Our kill and our cards are more oriented toward 2+ mana. The deck you refer to are filled with cards that cost 1 or less or with cantrips that smooth the flow of lands.
For the wrath question, I don't play them myself so I'll let the others answer.
Since a year or so I'm playing my beloved tezzerator deck and it has been a pleasure. Still I sometime feel like having a backup deck that is not weak to the same things as my usual one. I'm a player that like to have a deck that have powerful interactions between the cards in the deck. I used to play an esper Sun titan that was mixed with the gift elesh norn un burial rites package. I enjoyed the deck a lot but it was too weak to combo to be successful. So I'm more an UB player but I'm open to any color for this second deck.
Im trying to find a deck that would be faster than tezzerator, harder to hate out and that would be thrive on a meta that is hostile to tezzerator.
Any ideas?
And for the Jace debate i'm pretty sure that it is not better than tezz in our deck. I personally run a really lowered PW count (2) and would not add jace before tezz 2 and 3.
For the spire/glimmervoid part : it was there for main purpose of testing both. I've not been blown out often while playing glimmervoid but it happened one or two times while testing. The spire is fine too, it's not often that the 1 hp cost if really impact-full. Still i'm unsure of which one is better.
@racing089 Chalice has been nearly useless because i didn't encounter decks that are wrecked by it (like living end). When i got paired against affinity i didn't draw it while on the play and sided it out for the draw. Still i managed to play it against burn on the play and caught a bolt in their hand. It was a bit low to only get one card but it felt nice having that safety belt tho. Trinisphere, well i saw no storm and missed the opportunity to use it against Ad Nauseam. For KCI, i'm now sure that it is really better than Sieve after the swap of Moxes for Pentad Prisms. I would say it's trully better despite giving a turn more to opponent to find ways out when played on your turn. The times when you can just resolve whir and put victory out of reach for your opponent are just really too much value for Sieve to compete.
Coming back from GP Lyon and I have a little report for you. It will not be as comprehensive as the last one because i had not much time between rounds.
I went with this list :
// 22 Artifact
3 Ensnaring Bridge
4 Thopter Foundry
3 Sword of the Meek
2 Welding Jar
1 Pithing Needle
4 Mishra's Bauble
1 Witchbane Orb
1 Krark-Clan Ironworks
3 Pentad Prism
// 6 Instant
4 Whir of Invention
2 Abrupt Decay
// 20 Land
1 Inventors' Fair
4 Darkslick Shores
4 Polluted Delta
2 Watery Grave
3 Island
2 Flooded Strand
1 Glimmervoid
1 Breeding Pool
1 Spire of Industry
1 Overgrown Tomb
1 Liliana of the Veil
1 Tezzeret, Agent of Bolas
// 10 Sorcery
3 Inquisition of Kozilek
4 Serum Visions
3 Collective Brutality
// 6 Artifact
2 Pithing Needle
1 Grafdigger's Cage
1 Chalice of the Void
1 Trinisphere
1 Relic of Progenitus
// 1 Creature
1 Spellskite
// 1 Instant
1 Abrupt Decay
// 2 Planeswalker
1 Tezzeret, Agent of Bolas
1 Liliana of the Veil
// 5 Sorcery
3 Thoughtseize
1 Collective Brutality
1 Maelstrom Pulse
I also went with witchbane orb to have a better match up against storm and valakut.
GP Lyon Main Event 8W/5L
Round 2 : UWR Midrange
Round 3 : UWR Control (nahiri)
Round 4 : Ad Nauseam
Round 5 : Abzan midrange
Round 6 : Hollow one
Round 7 : Mardu Pyro
Round 8 : UR Madcap Moon
Round 2 : Ponza
Round 3 : G tron
Round 4 : Human
Round 5 : Burn