- Registered User
Member for 5 years, 1 month, and 9 days
Last active Tue, Oct, 16 2018 10:13:10
- 0 Followers
- 760 Total Posts
- 83 Thanks
Oct 8, 2018I actually had this deck for quite some time (Rubinia was my commander, she's a good rattlesnake card in the zone if nothing else). I had a lot of little odds and ends; Soul Foundry, Mimic Vat, Back From the Brink, etc. The whole point of the deck was to basically make tokens of things that should not be tokens and make a lot of them. Acidic slimes, Thragtusks, Wurmcoil engines, Sun Titans, Blightsteel Colossus, etc. I did actually make tokens of opponents' creatures that I stole, was a good time, enough so that I started running Mirror Gallery.Posted in: Commander (EDH)
Sep 17, 2018Posted in: The Rumor MillQuote from zzaakk1231 »Assume you somehow Stifle the "lose the game trigger." Your creatures have Indestructible permanently. But what about creatures you cast after you cast this spell? They don't get it, right? Just checking.
Correct, creatures that enter afterwards will not receive that effect.
Aug 20, 2018Lumovanis posted a message on Whats up with the site being down all the time as of late?Yup, just have to keep clearing cache/cookies to get it working again for now.Posted in: Forum Software Feedback and Bug Reports
Aug 19, 2018Lumovanis posted a message on [C18 3/4] Lord Windgrace - The Ground Devours all in Time, but some things ReturnThe one thing that really kills Turntimber Sower for me is that pesky "one or more" clause. Makes it not so great with traumatize and similar effects. It doesn't matter how many lands you throw in if they are tossed in at the same time, you only get a single 0/1.Posted in: Multiplayer Commander Decklists
Aug 14, 2018M'Odo, Gnarled Oracle UBGPosted in: The Rumor Mill
Legendary Creature - Zombie Elf Wizard
X, Discard a card: Target player reveals cards from the top of their library until they reveal a creature of converted mana cost X or less. Put that card into the battlefield under your control and the owner shuffles the rest into their library. Activate this ability only if M'Odo is on the battlefield or in the command zone. If activated from the command zone, you lose 1 life for each card revealed by this ability.
There, a "fixed" version of this card. Still really strong though.
Aug 9, 2018I think a lot of people are in my boat. M19 generated a little interest, but I am mostly waiting for Ravnica to start rolling out before I really work on anything else. I'm sure a lot of people would agree, watching Kaladesh and Amonkhet roll out and create an entirely new meta will rekindle interest.Posted in: Brawl
Aug 9, 2018I use Commandeer in my Nezahal competitive deck (T1 Sol Ring steals and such are great, late game stealing things like Cyclonic Rift or some combo piece is great). Dark Depths is pretty infamous. Arcum Dagsson is still considered a really broken commander, and of course who could forget Zur the Enchanter? Mishra's Bauble has become a modern staple of sorts as well. Scrying Sheets is a mono-color staple in commander for people running snow lands. I definitely still toss Coldsteel Heart into decks, and sometimes even Braid of Fire. I really liked the set. A bit of a train-wreck in limited, but a lot of fun cards in it.Posted in: Magic General
Aug 1, 2018Posted in: Commander (EDH)Quote from cyberium_neo »No, I think they intended these decks to be easier for new EDH players to join the format. There's no way from business point of view to jeopardize a huge crowd of commander players, and eager players will always be potential buyers, what they need are NEW EDH players who want to join but don't have starting decks with a theme.
Of course these new decks don't really have a theme either. Just some random artifacts in the Izzet deck, some random enchantments in the enchantment deck and I don't really know what kind of themes the Esper and Jund are because it's not the listed ones.
Aug 1, 2018This is what I've been working on. I took a couple reliable combos to add to the mix to keep it on the stronger side, but also added some things for fun to mess around with. I don't own any ABU's and Misty Rainforest is the only fetchland I don't have, so those are excluded. The deck has some rude synergies including things like recurring Strip Mine, Jokulhaups, etc. Been strongly considering Seismic Assault, Squandered Resources and/or Abundance.Posted in: Multiplayer Commander Decklists
Jul 29, 2018I for one am extremely disappointed. I was excited for the Jund deck when it was announced to be lands matter with Windgrace and even a spider legend! The price hike combined with the garbage builds and traditionally bad mana base all lead to a truly uninspired product. The Esper and Jund decks are definitely the biggest letdowns. I'm not even generally looking for raw out of the box power, but these don't even look fun to play vs each other to teach new players. Would these have been so bad?;Posted in: The Rumor Mill
- The Gitrog Monster
- Omnath, Locus of Rage
- Life from the Loam
- Oracle of Mul Daya
- Ramunap Excavator
- Dust Bowl
- Army Ants
- Caustic Crawler
- Lotus Cobra
- Ob Nixilis, the Fallen
- Temporal Mastery
- Enlightened Tutor
- Mystical Tutor
- Vampiric Tutor
- Sensei's Divining Top
- Temple of Enlightenment
- Temple of Deceit
- Temple of Silence
- Future Sight
(Even just one of the tutors would have been fine)
- The Gitrog Monster
Jul 26, 2018Posted in: The Rumor MillQuote from Dom4419 »So i can always scry but only play the land if i have 2 less? Or i can't scry either?
You can't activate the ability at all unless you are behind.
Quote from Yatsufusa »You must be really confident you're consistently behind the group to consider this over Myriad Landscape. Sure, Landscape is clunkier and one-use (barring land-matters), but it at least does its thing regardless of the ramp-state.
Might be going to be a judge foil at some point of time although I'd prefer Forge of Heroes since that's Commander-specific and can't be reprinted like a Masters set like this can.
I am considering running this land in my Nezahal permission deck. It lets me keep my mana open until right before my turn, when I can activate it at the end of an opponent's turn to get that extra land out. I took Thawing Glaciers out because it was clunky and slow, but this card could definitely be useful.
- To post a comment, please login or register a new account.