1: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
This is an activated ability. Its controller activates the ability by paying its cost (what comes before the colon, in that case one generic mana). When the ability resolves, its effect (what comes after the colon) happens. In that case, it becomes a 2/2 Land Creature - {every creature type}. This effect has a duration of "until end of turn".
It starts being a creature after the player decides to use its ability (normally in the Beginning of Combat Step, before declaring attackers). It stops being a creature when the turn ends in the Cleanup Step, not in the second main phase.
(It is still a land at all this time, so it never "goes back" to being a land)
If you want to use something that target creatures against Mutavault, you can do so at any point after the ability has been activated and resolved, until that turn ends.
With awaken the ancients when i attach it to the land its a 7/7 at what point does it go back to being a land. Its "says" its still a land.
It is always a red 7/7 Land Creature - Mountain Giant all the time, not only in combat, for as long as Awaken the Ancient is enchanting it. It's a continuous effect.
It doesn't matter if the instructions are in separated lines or in the same setence. You always follow the spell's instructions in the order they are written. For you card, draw first, then Scry 2.
Let's say all the target is a same Favored Hoplite. Will heroic triggers only 1 time or 3 times (for Incremental Growth) and 2 times (for Martial Glory)
Thank you!
This is not Bestow. Favored Hoplite has Heroic.
The Hoplite's heroic ability says "Whenever you cast a spell that targets Favored Hoplite,...". One spell targetting the Hoplite multiple times is still just a spell, so Hoplite's heroic ability will trigger just once for a Martial Glory targetting it twice.
And Incremental Growth can't even be used the way you want: it says "(...)target creature, (...) another target creature, and (...) a third target creature". So it must target three different creatures; it can't target the same creature thrice.
if you have a 2/2 creature with doublestrike and trample, and you attack, if your opponent blocks with a 1/1 vanilla, would your opponent take 3 damage due to trample, or 1?
The opponent can receive 3 damage.
During the first combat damage step, Trample allows the attacking creature to deal 1 damage to the blocker and 1 damage to the defending player. Then the blocker dies.
During the second combat damage step, now that the blocker is gone, Trample forces the creature to deal the 2 damage to the defending player.
Yes, triggered abilities use the stack. They trigger when some event happens, so they will resolve (have their effect) some time after that event has already happened, and you can play instants in response to them.
Replacement effects work by changing an event as it would happen. They must be applied during the event itself, not after it. So they are static abilities, even if they only 'do' something when something else is happening (just like Bow of Nylea's first ability only do something during combat, and still is considered static).
Gisela changes how much damage will be dealt. It needs to affect the damage when it's happening, not after it. Coastal Pyracy gives you a card after the damage is dealt, so it works as a trigger; Gisela's abilities wouldn't work if they were to wait until after the damage was dealt.
Obstinate Familiar lets you skip draws. At the moment you woud draw the card, you may decide to not draw instead.
If it instead triggered from you drawing a card, you would first draw the card, then the ability would go to the stack, then you and your opponent could respond to it, so it finally can resolve... while the card was already drawn some time before. So what would it do, make you return the card to the library?
Your first sideboard. Then you shuffle your deck. Then you present it so your opponent can shuffle or cut it. And only then the player decides if he's going first or not.
103.2. After the decks have been shuffled, the players determine which one of them will choose who takes the first turn. In the first game of a match (including a single-game match), the players may use any mutually agreeable method (flipping a coin, rolling dice, etc.) to do so. In a match of several games, the loser of the previous game chooses who takes the first turn. If the previous game was a draw, the player who made the choice in that game makes the choice in this game. The player chosen to take the first turn is the starting player. The game's default turn order begins with the starting player and proceeds clockwise.
Attacking is related to Combat. You use your creatures to Attack an opponent (the player himself), or an opponent's planeswalker. The attacked player can Block the attacking creatures with his own creatures. Then the creatures involved in combat deal damage equal to their power to the player/planeswalker they attacked, or to the creature(s) blocking them / blocked by them.
This is a special turn action that can only happen in the Combat Phase of your turn.
Destroy is something some spells or abilities do. It's also something the game rules do to a creature that has received lethal damage, at any point of a turn. It merely something that happens because a rule or effect says so, resulting in a permanent going to the graveyard. Attacking may result in destruction (for example, if a creature blocks another and receives lethal damage from it), but they are not the same thing.
"Removal" is an informal term used to effects that cause permanents to be removed. Destroying is one way to remove a permanent; others include sacrificing, exiling, returning to hand and returning to library.
So then by the same token, can Chandra, Pyromaster only put out lands since spells can't be played?
Play: 1. To play a land is to put a land onto the battlefield as a special action. 2. To play a card is to play that card as a land or cast that card as a spell, whichever is appropriate.
Cast: To take a spell from where it is (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect.
Spells cards (nonland cards) can be played. For them, 'to play' is the same as 'to cast'.
Lands can't be cast because they aren't spells, so playing a land means a different action than playing a spell, but the game term still apply to both.
Thanks for the first part. I think you misunderstood my second question though, what I meant was assuming I bestowed his card onto my creature and he later doom blades my creature, would I get the resulting ''unbestowed'' creature or would he get it? I'm assuming I would get it (Daxos's controller) but I just want to make sure.
Thanks though!
If you cast a permanent spell (even if you're not its owner), you control the resulting permanent.
Nothing on Bestow's rules says the aura becomes a creature 'under its owner's control' or anything that implies changing or setting the controller. It's merely a change of card type, it's still the same permanent controlled by the same player (you).
There is never such 'invisible things' on the stack. Your opponent can indeed cast a zombie creature for free right after Rooftop Storm has entered.
What we have: a spell has resolved (resulting in a permanent, Rooftop Storm, entering the battlefield), so the active player (your opponent) gain priority. The stack is empty, so he can cast a creature spell before passing priority to you.
The M19 planeswalkers are Ajani, Tezzeret, Liliana, Sarkhan and Vivien. Of those, Tezzeret and Liliana are aligned with Bolas, while Sarkhan and Vivien have reasons to oppose him, so my guess is Ajani is recruiting them.
Muvataul's ability says:
This is an activated ability. Its controller activates the ability by paying its cost (what comes before the colon, in that case one generic mana). When the ability resolves, its effect (what comes after the colon) happens. In that case, it becomes a 2/2 Land Creature - {every creature type}. This effect has a duration of "until end of turn".
It starts being a creature after the player decides to use its ability (normally in the Beginning of Combat Step, before declaring attackers). It stops being a creature when the turn ends in the Cleanup Step, not in the second main phase.
(It is still a land at all this time, so it never "goes back" to being a land)
If you want to use something that target creatures against Mutavault, you can do so at any point after the ability has been activated and resolved, until that turn ends.
It is always a red 7/7 Land Creature - Mountain Giant all the time, not only in combat, for as long as Awaken the Ancient is enchanting it. It's a continuous effect.
Yes, the token goes to the graveyard. It will, however, cease to exist a little later.
Yes, it is a creature. It is not a card, though, so anything that cares about creature cards in graveyards won't see the token.
This is not Bestow. Favored Hoplite has Heroic.
The Hoplite's heroic ability says "Whenever you cast a spell that targets Favored Hoplite,...". One spell targetting the Hoplite multiple times is still just a spell, so Hoplite's heroic ability will trigger just once for a Martial Glory targetting it twice.
And Incremental Growth can't even be used the way you want: it says "(...)target creature, (...) another target creature, and (...) a third target creature". So it must target three different creatures; it can't target the same creature thrice.
There was Jarad and Savra too, in the first Ravnica storyline.
The opponent can receive 3 damage.
During the first combat damage step, Trample allows the attacking creature to deal 1 damage to the blocker and 1 damage to the defending player. Then the blocker dies.
During the second combat damage step, now that the blocker is gone, Trample forces the creature to deal the 2 damage to the defending player.
Gods, yes.
Bestow cards played with the Bestow cost, no.
Bestow cards played with the normal mana cost, yes.
Replacement effects work by changing an event as it would happen. They must be applied during the event itself, not after it. So they are static abilities, even if they only 'do' something when something else is happening (just like Bow of Nylea's first ability only do something during combat, and still is considered static).
Gisela changes how much damage will be dealt. It needs to affect the damage when it's happening, not after it. Coastal Pyracy gives you a card after the damage is dealt, so it works as a trigger; Gisela's abilities wouldn't work if they were to wait until after the damage was dealt.
Obstinate Familiar lets you skip draws. At the moment you woud draw the card, you may decide to not draw instead.
If it instead triggered from you drawing a card, you would first draw the card, then the ability would go to the stack, then you and your opponent could respond to it, so it finally can resolve... while the card was already drawn some time before. So what would it do, make you return the card to the library?
Your first sideboard. Then you shuffle your deck. Then you present it so your opponent can shuffle or cut it. And only then the player decides if he's going first or not.
103.2. After the decks have been shuffled, the players determine which one of them will choose who takes the first turn. In the first game of a match (including a single-game match), the players may use any mutually agreeable method (flipping a coin, rolling dice, etc.) to do so. In a match of several games, the loser of the previous game chooses who takes the first turn. If the previous game was a draw, the player who made the choice in that game makes the choice in this game. The player chosen to take the first turn is the starting player. The game's default turn order begins with the starting player and proceeds clockwise.
This is a special turn action that can only happen in the Combat Phase of your turn.
Destroy is something some spells or abilities do. It's also something the game rules do to a creature that has received lethal damage, at any point of a turn. It merely something that happens because a rule or effect says so, resulting in a permanent going to the graveyard. Attacking may result in destruction (for example, if a creature blocks another and receives lethal damage from it), but they are not the same thing.
"Removal" is an informal term used to effects that cause permanents to be removed. Destroying is one way to remove a permanent; others include sacrificing, exiling, returning to hand and returning to library.
Play: 1. To play a land is to put a land onto the battlefield as a special action. 2. To play a card is to play that card as a land or cast that card as a spell, whichever is appropriate.
Cast: To take a spell from where it is (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect.
Spells cards (nonland cards) can be played. For them, 'to play' is the same as 'to cast'.
Lands can't be cast because they aren't spells, so playing a land means a different action than playing a spell, but the game term still apply to both.
Correct and correct.
If you cast a permanent spell (even if you're not its owner), you control the resulting permanent.
Nothing on Bestow's rules says the aura becomes a creature 'under its owner's control' or anything that implies changing or setting the controller. It's merely a change of card type, it's still the same permanent controlled by the same player (you).
No more than Artifact Creatures.
What we have: a spell has resolved (resulting in a permanent, Rooftop Storm, entering the battlefield), so the active player (your opponent) gain priority. The stack is empty, so he can cast a creature spell before passing priority to you.