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  • posted a message on Banding Questions
    Quote from Ernart »
    Quote from Ernart »

    1. I could also choose to not to take any trample damage right and redirect everything to a single creature like a 1/1 right?

    It's not "redirect", it's "assign". You assign the combat damage as you choose. Then that is how it is dealt. If you assign it all to a single blocker, then that is still how the damage is dealt.


    So I can assign "all" the damage to the single creature or even divide all the damage to both of my blocking creature, without the consequence of receiving any possible trample damage right?


    Right.

    Trample is not a "consequence". It is just a damage distribution option.
    Posted in: Magic Rulings
  • posted a message on Self-Replacement Effects
    They aren't self-replacement effects.

    A self-replacement effect is something like: "Do X. If Y, do Z instead".

    For example, "Tap target creature. If NAME was kicked, destroy that creature instead." Or "NAME deals 3 damage to target player. (Line break) Raid - If you attacked with a creature this turn, instead NAME deals 5 damage to that player and the damage can't be prevented."


    The second sentence is a self replacement effect that changes what the previous effect of the spell itself does.


    The exile part of Flashback is a replacement effect, but it is not changing an effect of the spell itself, so it's not a self-replacement. So you can choose freely between it and Feather's replacement.

    Blue Sun's Zenith and Eldritch Evolution don't even have any replacement effects. They are just effects, regular instructions that you follow as they resolve. They are not replacing anything, and happen before the spell would be put on the graveyard by the rules. Feather's replacement effect never gets to apply to them (ignoring the fact they don't target a creature you control anyway).

    Posted in: Magic Rulings
  • posted a message on Phasing out Song of the Dryads...
    No, SOTD also phases out.

    When an enchanted permanent phases out, its Auras also phase out with it, and will return when the permanent phase in, still attached to it. This is called "phasing out indirectly".

    702.25f. When a permanent phases out, any Auras, Equipment, or Fortifications attached to that permanent phase out at the same time. This alternate way of phasing out is known as phasing out "indirectly." An Aura, Equipment, or Fortification that phased out indirectly won't phase in by itself, but instead phases in along with the permanent it's attached to.
    Posted in: Magic Rulings
  • posted a message on [CUBE][WAR] Sarkhan, the Loveless
    ... it's Sarkhan the Masterless, or something close to it. Not Loveless.
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][WAR] God-Eternal Kefnet
    Quote from noshadowkick »
    I don't believe Wizards have ever printed a 4/5 flier for 4 mana before in blue, for whatever that's worth.

    Technically correct.

    There are fliers bigger than 4/5 with drawbacks, though: Serendib Djinn, Phantasmal Dragon .
    Posted in: Cube New Card Discussion
  • posted a message on Protean Hulk + ETB Effects
    Ok, so this is what happened:

    Protean Hulk died, triggering it's ability. One of the cards that was fetched was Elvish Visionary. The point of contention is whether or not the draw effect takes place before or after the shuffle the library portion of Protean Hulk's effect resolves.

    I am nearly positive that the ETB of Elvish Visionary goes on the stack, to begin resolving once Protean Hulk has finished resolving. But my friend argues that, because of the period separating the two parts of Hulk's effect, that Visionary instead will resolve before you finish resolving Protean Hulk. I'm almost certain he's wrong, but can't find anything in black and white.


    There is no passing of priority in-between sentences or instructions from a single resolving spell or ability. It doesn't matter if they are separated by a period or a "then" or whatever else. They aren't two things resolving separately, just two effects from a single ability that happen sequentially as the ability resolves.

    Priority is only passed after the ability has resolved fully. Visionary's ability won't even be put on the stack, much less resolve, before the player shuffles.
    Posted in: Magic Rulings
  • posted a message on Graft and hardened scales interaction
    What with multiple instance of graft? Does each instance give an additionnal counter or it doesnt matter how many creatures grafts and you always get one additionnal counter?

    The grafts will add two counters each.

    Each instance of Graft triggers on its own when the creature enters. Their controller puts them on the stack in any order they want. They will resolve one at time. As each one resolves, Scales applies and makes it add two counters rather than one.
    Posted in: Magic Rulings
  • posted a message on Graft and hardened scales interaction
    On a side note, if there is a creaturee with evolve on the battlefield when the ballista enters the battlefield, would it see a 2/2 or a 4/4?


    It sees a 2/2, because the Ballista entered as a 2/2. It only becomes a 4/4 later.

    Graft is a triggered ability that uses the stack. It only adds its counter after the creature had already entered the battlefield.
    Posted in: Magic Rulings
  • posted a message on Blattant thievery questions
    1. All targets must be declared when you cast the spell, not when it resolves.

    2. Your opponent can sacrifice the targeted permanent in response to the spell, before it resolves.
    Posted in: Magic Rulings
  • posted a message on ebonblade reaper
    Yes. You can pay the Morph cost any time you could cast an instant, including after your opponent declares (no) blockers.

    That's pretty much how Ebomblade Reaper is supposed to be used.
    Posted in: Magic Rulings
  • posted a message on mycosynth lattice + painter's servant
    Quote from schweinefett »
    ahhhhh.. right that makes sense.

    So in the colour layer, if lattice comes down first, lattice removes all colour (opponent's taiga is colourless and is an artifact land), then painter paints them blue (opponent's taiga is now a blue artifact land), so my pyroblast can hit it, and i can pay U to pay for the blast's mana.

    Cheers for that! I guess i'll need to be a lot more wary with my sequencing with welder and stuff like that.


    Correct.

    The other effects of Lattice still work. The type changing is on another layer and nothing else is applying there, and the mana effect is not something that even uses layers.
    Posted in: Magic Rulings
  • posted a message on mycosynth lattice + painter's servant
    You are mostly correct.

    Both effects always apply. Timestamp defines their order.

    If Lattice entered last, you apply Painter first, then Lattice. Everything is colorless.

    If Painter entered last, you apply Lattice first, then Painter. Everything will be blue and no other color, because Lattice removed their color before Painter painted them blue.
    Posted in: Magic Rulings
  • posted a message on Pir +master biomancer+Nimbus swimmer
    It is all a single event, and Pir adds only one extra counter to the total.


    "[Something] enters the battlefield with N counters" is a form of replacement effect that modifies the event of just entering the battlefield.

    614.1c. Effects that read "[This permanent] enters the battlefield with . . . ," "As [this permanent] enters the battlefield . . . ," or "[This permanent] enters the battlefield as . . . " are replacement effects.
    614.1d. Continuous effects that read "[This permanent] enters the battlefield . . ." or "[Objects] enter the battlefield . . ." are replacement effects.

    614.12. Some replacement effects modify how a permanent enters the battlefield. (See rules 614.1c-d.) (...)


    So all three abilities are replacement effects, changing the same event. As it is only one event, each will apply only once.

    616.1. If two or more replacement and/or prevention effects are attempting to modify the way an event affects an object or player, the affected object's controller (or its owner if it has no controller) or the affected player chooses one to apply, following the steps listed below.(...)
    616.1e. Once the chosen effect has been applied, this process is repeated (taking into account only replacement or prevention effects that would now be applicable) until there are no more left to apply.



    At first you have the event of Nimbus Swimmer entering the battlefield. Both Nimbus's own replacement and Biomancer's replacement are applicable to this event, so you choose one to apply first. Either one you choose, the other is still applicable, and now Pir's replacement can be applied too. So all three end up being applied, once each.

    Let's start with Nimbus's effect. Nimbus is not entering with X counters on it. Now apply Pir's effect. Nimbus is entering with X+1 counters. Finally, apply Biomancer's effect. Nimbus is now entering with X + 1 + P (Biomancer's power) counters. Pir's effect already applied so it can't apply again.

    In this particular case, the actual order doesn't change the end result. Any way your order them, Nimbus enters with a number of counters equal to X, plus Biomancer's power, plus 1.
    Posted in: Magic Rulings
  • posted a message on Need help !
    Yes.

    Equip Spy Kit to any nonblack creature, Donate the creature, then Eradicate targeting it. It will exile all creature cards (except legendaries) from their library, graveyard, and hand.

    Wrangleing an opponent's creature to equip it also works but it is slower as you need to wait the next turn.

    Splinter does the same to an artifact creature, and Liquimetal Coating is a way to turn any creature into a valid target.
    Posted in: Magic Rulings
  • posted a message on Spore frog and annihilate
    No.

    Spore Frog has no triggered ability, so there's nothing to trigger. It is not written as "when you sacrifice Spore Frog, " or "when Spore Frog dies, ".

    It has an activated ability. To activate it, you need to announce it and pay its activation cost of sacrificing it.

    Sacrificing it for any other reason does not "count as" paying the activation cost of its ability.

    You can't activate it during Annihilator's resolution, and even if you could, it wouldn't "count as" one of the sacrifices you are required to do.

    ---

    In short: you can't have both. You need to choose, sacrifice the Frog for annihilator (and then you don't get to prevent damage), or for its own ability (and then you need to sacrifice something else for annihilator).
    Posted in: Magic Rulings
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