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  • posted a message on Hardened scales and Corpsejack Mence with graft
    The only ability going to the stack is Aquastrand's Graft triggered ability, when Corpsejack has entered the battlefield. Hardened Scales and Corpsejack Menace both have static ability (they don't use the stack) with replacement effects: they apply at the moment counters would be placed, immediately changing how many counters are being placed by the Graft ability resolving.

    When multiple replacement effects apply to the same event, the controller of the affected object decides the order they apply. That means there's no set order, it is entirely up to the player that controls the creature receiving the counters.

    So when the Graft trigger resolves, it removes a counter from Aquastrand and tries to put a counter on Corpsejack. You can apply Scales's ability to have it be two counters, and then apply Corpsejack's ability to double this to four counters.
    You can also apply Corpsejack's ability first, doubling the one counter to two, then apply Scale's ability increasing it to three counters. Both choices are equally valid, so you'll most likely choose the one that results in four counters.
    Posted in: Magic Rulings
  • posted a message on Nether Void and Hexproof
    Nether Void has nothing to do with killing creatures on the battlefield.

    If you are talking about The Abyss, your opponent is still the controller of the ability even though you are choosing its target. A creature you control with Hexproof is not a valid target for it. It can't be killed by The Abyss.

    The controller of The Abyss controls the ability, but the current player chooses what gets destroyed.
    Posted in: Magic Rulings
  • posted a message on Panharmonicon question
    Quote from The Fluff »
    Hi, I have a panharmonicon in play.


    1. cast a flickerwisp.. does the panharmonicon cause the flickerwisp etb ability to trigger twice? Can I blink two permanents now?

    Yes and yes.

    2. cast a watcher for tomorrow. can I look into the top 4 of the library twice and have two cards exiled face down. Then get both of them when watcher leaves play?

    The ability triggers twice. Each trigger is a separated object on the stack, so each resolves separately.

    You will first look at the top 4 cards, and choose one to exile. The other three go to the bottom of the library.

    Then you look at the new top 4 cards, choosing one to exile among them. The other three again go to the bottom.

    And yes, you get both cards in your hand when Watcher leaves the battlefield.

    607.2a. If an object has an activated or triggered ability printed on it that instructs a player to exile one or more cards and an ability printed on it that refers either to "the exiled cards" or to cards "exiled with [this object]," these abilities are linked. The second ability refers only to cards in the exile zone that were put there as a result of an instruction to exile them in the first ability.

    607.3. If, within a pair of linked abilities, one ability refers to a single object as "the exiled card," "a card exiled with [this card]," or a similar phrase, and the other ability has exiled multiple cards (usually because it was copied), the ability refers to each of the exiled cards. If that ability asks for any information about the exiled card, such as a characteristic or converted mana cost, it gets multiple answers. If these answers are used to determine the value of a variable, the sum of the answers is used. If that ability performs any actions on the exiled card, it performs that action on each exiled card.

    If a triggered ability is linked to a second ability, additional instances of that triggered ability are also linked to that second ability. If the second ability refers to “the exiled card,” it refers to all cards exiled by instances of the triggered ability. For example, if Isochron Scepter’s enters-the-battlefield ability triggers twice and two instant cards are exiled, both will be copied when its second ability is activated. You may cast either or both of the copies in any order.

    Posted in: Magic Rulings
  • posted a message on Modern Horizons/Art Series
    It is actually a 17th card in the booster. So each booster has 14 MH1 cards (1 rare/mythic, 3 uncommons, 10 commons), 1 full-art basic snow land, 1 token, and 1 art card.
    Posted in: The Rumor Mill
  • posted a message on Urza's lands are weird.
    Quote from Mihejra »
    Urza's lands are:
    Urza's Mine Urza's Tower Urza's Power Plant

    It's set of 3 "similar" lands. But why Urza's Tower adds 3 manas and Mine and Power Plant add only 2 manas? All 3 of them need 2 remaining lands on the battlefield to complete set.

    This is not a rules question. They do what they say they do.

    Why? Because the designer(s) wanted the complete set to produce 7 mana rather than 6 or 9.
    Posted in: Magic Rulings
  • posted a message on What counts as "tapping" for Burning Cinder Fury..
    Quote from Marl Karx »
    I believe the Harrier's ability goes on the stack and the ability is what does the tapping in that case

    No. The ability instructs its controller to tap the creature.

    608.2c: The controller of the spell or ability follows its instructions in the order written. However, replacement effects may modify these actions. In some cases, later text on the card may modify the meaning of earlier text (for example, "Destroy target creature. It can't be regenerated" or "Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into its owner's graveyard.") Don't just apply effects step by step without thinking in these cases-read the whole text and apply the rules of English to the text.

    -- for instance if it is the player doing the tapping rather than the ability then why would something like "protection from white" stop it?

    Protection from White prevents the creature from being the target of an ability from a white source.

    It doesn't directly prevent the creature from being "acted upon" by an ability from a white source.

    It doesn't matter who is doing the tapping, only that the ability requires a target and that its source is white.
    Posted in: Magic Rulings
  • posted a message on What counts as "tapping" for Burning Cinder Fury..
    As it is a Unglued card, there is no real rules support for it.

    But assuming it works within the framework of the rules as much as possible, it means whenever a player performs the keyword action "Tap" on a permanent.

    701 Keyword Actions

    701.1: Most actions described in a card's rules text use the standard English definitions of the verbs within, but some specialized verbs are used whose meanings may not be clear. These "keywords" are game terms; sometimes reminder text summarizes their meanings.

    701.20: Tap and Untap

    701.20a: To tap a permanent, turn it sideways from an upright position. Only untapped permanents can be tapped.

    The T symbol uses this keyword action. Tapping when declaring attackers also uses this action.

    107.5: The tap symbol is {T}. The tap symbol in an activation cost means "Tap this permanent." A permanent that's already tapped can't be tapped again to pay the cost. A creature's activated ability with the tap symbol in its activation cost can't be activated unless the creature has been under its controller's control continuously since their most recent turn began. See rule 302.6.

    508.1f: The active player taps the chosen creatures. Tapping a creature when it's declared as an attacker isn't a cost; attacking simply causes creatures to become tapped.

    since that seems like the only time a player strictly "taps" a card

    I'm not sure why you think that in, say, Goldmeadow Harrier, only the Harrier becoming tapped counts.

    It is obvious to me the same player is tapping both the Harrier and its target, so that player will choose one of their opponent's to gain control of Harrier, and the same or other to gain control of Harrier's target.
    Posted in: Magic Rulings
  • posted a message on [MH1][CUBE] Wren and Six
    For those worried, at least the official emblem has reminder text.

    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH1] Ice-Skin Golem
    Yep. And they come in full art now! Shouldn't be hard to play T1 if all your basics are snow, specially with fetches, but you probably won't be splashing a third color.

    Actual name of the card is something Frosthide, Frostskin, Frozenhide or Frozenskin Golem.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH1][CUBE] Crashing Footfalls
    Unlike creatures with Suspend, the tokens don't have Haste. I think that's bad design.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH1][CUBE] Kaya's Guile
    Quote from Marl Karx »
    Is this is a slightly different application of entwine than we've seen before?

    All previous Entwine cards had only two modes, so their remind text reads "choose both", not "choose all", including at least one other card in Horizons.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH1][CUBE] Sword of Truth and Justice
    I'm not sure all five swords will fit this set.

    First, they'd use all remaining Mythic slots, leaving us without any black mythic card, by the way.

    Also, and there's space for only one Sword between #227 Scrapyard Recombiner and #229 Sword of Truth and Justice. That means three of them would have to be named Sword of (something that begins with the letter T, U, V, W, X, Y or Z). Good luck finding something that works.

    So I don't think they'll finish the cycle for now. I can see another one, and that's it.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH1][CUBE] Nature's Chant
    1 mana W/G mana
    Destroy target artifact or enchantment


    Naturalize/Disenchant as a hybrid card. Ok, now what?

    Most people run Disenchant but not Naturalize. Put this as a monowhite card replacing Disenchant? Or at a guild slot?
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH1] Hexdrinker
    It's a 2/1 for 1 with upside. If you run green aggro, you include this, no question.

    Grows faster than Kessig Prowler, too.
    Posted in: Cube Card and Archetype Discussion
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