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  • posted a message on Opal Palace and Mutate
    Quote from cyberium_neo »
    Thank you. Now while we're on the topic: If I mutate Dirge Bat onto a non-black creature, I presume I can then destroy a creature with protection from black?


    Assuming you don't put Dirge Bat on top when mutating, yes, you can.
    Posted in: Magic Rulings
  • posted a message on [CMR] Keskit, Profane Transformation, a lot of artifacts, and Elves— Kotaku previews
    If "Exquisit" is a kind of rank, which I failed to look up, than I agree that it makes sense.


    Elvish Promenade's flavor text list them. Hence cards such as Immaculate Magistrate, Imperious Perfect.

    Otherwise, the term exquisite applied to a person or a group of people doesn't make sense to me, although that might be because English isn't my first language. Exquisite things like food or artwork, I could understand. Exquisit displays, like a dance move or a take-down during combat, for instance, I also understand. Pretty everything other than people I wouldn't have a problem with referring to as exquisite.


    (Note: I'm not a native speaker either.)

    It appears to be a more uncommon, maybe even old-fashioned, use of the word, but valid. It fits some of the naming conventions for Lorwyn elves, such as the already mentioned Imperious Perfect which can also sound a bit unusual.

    Merriam-Webster has the following entry:

    1c: ACCOMPLISHED, PERFECTED
    an exquisite gentleman
    Posted in: The Rumor Mill
  • posted a message on Leveler into play trigger
    Leveler's ability triggers immediately as Leveler enters the battlefield. You get to put the ability on the stack before receiving priority to cast a spell or activate an ability in response.

    Even if you give Leveler away in response, its ability is still on the stack under your control, so you still has to exile your library when it resolves even if you don't control Leveler anymore.



    (As an aside, Zedruu's activated ability isn't a mana ability. Mana abilities are those that add mana).
    Posted in: Magic Rulings
  • posted a message on Overloading Cyclonic Rift
    In both cases, you can't Overload it.

    Overload is an alternative cost. When you cast a spell "without paying its mana cost", you can't cast it for an alternative cost.

    Ruling from Augury:

    If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs, such as evoke costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Tormenting Voice, those must be paid to cast the card.
    (2018-07-13)


    Ruling from the Djinn:

    If you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, such as that of Tormenting Voice, those must be paid to cast the card.
    (2018-07-13)
    Posted in: Magic Rulings
  • posted a message on Twelve commander legends hints from gavin
    Quote from fleshrum »
    my hope is sterling grove or false prophet, but its probably the seb cuombajj witches


    Sterling Grove's online art has been printed once, as a judge promo, so it's not it.
    Posted in: The Rumor Mill
  • posted a message on Rancor and Rest in Peace?
    Rest in Peace is a replacement effect. With RIP out, Rancor never goes to the graveyard, it goes to exile instead.

    Rancor's ability is triggered. It needs Rancor to actually be put into the graveyard to trigger. As Rancor goes to exile rather than the graveyard, the ability never triggers. Rancor stays in exile.
    Posted in: Magic Rulings
  • posted a message on Zada, Hedron Grinder + Primal Command
    Quote from kp256 »
    Quote from willdice »

    Dromoka's Command - if you choose the second mode (targeting an opponent) and the third (targetinf Zada), it won't be copied because it's not a spell that "targets only Zada".
    If you choose the third mode (targeting Zada) and the fourth (also targeting Zada), then the Command will be copied for each of your other creatures. Each copy also has the third and fourth modes selected, both targeting the same creature.

    The fourth mode targets both creatures.

    Oops.
    Posted in: Magic Rulings
  • posted a message on Zada, Hedron Grinder + Primal Command
    Answering the generic question, if you cast a modal spell choosing one mode that targets only Zada and one or more modes without targets, Zada's ability will copy the modal spell. Each copy will have the same modes selected, with the targeted mode targeting one of your other creatures. It will also work with multiple targeted modes if all of them target Zada.

    Two examples:

    Dromoka's Command - if you choose the second mode (targeting an opponent) and the third (targeting Zada), it won't be copied because it's not a spell that "targets only Zada".
    If you choose the third mode (targeting Zada) and the fourth (also targeting Zada), then the Command will be copied for each of your other creatures. Each copy also has the third and fourth modes selected, both targeting the same creature. (incorrect information crossed out)


    Verdant Confluence - if you choose the first mode once and the third mode twice, with the first mode targeting Zada, then Zada's ability will copy it for each of your other creatures. Each copy also has the first mode once and the third mode twice, with the first mode targeting that other creature. So each creatures gets one counter and you get a total of basic lands equal to twice the number of creatures you control.
    You can also choose the first mode twice (targeting Zada both times) and the third mode once, for two counters on each creature and a number of basic lands equal to the number of creatures.
    Posted in: Magic Rulings
  • posted a message on Mind Over Matter and protection from blue
    A creature with Protection from Blue cannot be the target of Mind Over Matter's ability.

    The debate is: The creature has protection from blue but is mind over matter directly influencing that card like a twiddle would? Or is it giving the player the ability to tap or untap permanent by discarding a card and thus mind over matter isn't directly targeting?

    That's not something the rules care about. There's no debate about "who is actually doing the tapping, the card or the player". The rules don't go there.


    Mind Over Matter is blue.
    Mind Over Matter is the source of the activated ability.
    Mind Over Matter's ability requires a target.
    A permanent with protection from blue can't be chosen as the target of an ability from a blue source.


    702.16b. A permanent or player with protection can't be targeted by spells with the stated quality and can't be targeted by abilities from a source with the stated quality.

    113.7. The source of an ability is the object that generated it. The source of an activated ability on the stack is the object whose ability was activated. The source of a triggered ability (other than a delayed triggered ability) on the stack, or one that has triggered and is waiting to be put on the stack, is the object whose ability triggered. To determine the source of a delayed triggered ability, see rules 603.7d-f.

    109.1. An object is an ability on the stack, a card, a copy of a card, a token, a spell, a permanent, or an emblem.

    Posted in: Magic Rulings
  • posted a message on Omnath, Locus of Creation landfall 3+
    It triggers, but nothing happens on resolution.
    Posted in: Magic Rulings
  • posted a message on Omnath, Locus of Mana - Steps, Phases, and Turns
    Quote from Kamonohashi »
    The text on Omnath, Locus of Mana says, "You don't lose unspent green mana as steps and phases end."

    The rulings info on Gatherer says, "You can keep green mana in your mana pool indefinitely while Omnath is on the battlefield. That means if you add a green mana to your mana pool during one step or phase, you can spend it during a later step or phase, or even a later turn."

    Will Omnath, Locus of Mana keep your green mana available from turn to turn? Even though the text only mentions steps and phases? Does the text on the card imply that you can keep green mana even after your ending phase ends?


    The rules say you lose unspent mana when a step or phase ends. Not "when a step, phase, or turn ends".

    You normally loses unspent mana when your turn ends because the Cleanup Step and the Ending Phase ended, not because the turn itself ended. Omnath makes so that even the very last step/phase in a turn doesn't cause you to lose green mana, and so the mana remains for the following turn, and the one after it, until spent.
    Posted in: Magic Rulings
  • posted a message on Question about Kathril, Aspect Warper
    I have another question about Kathril. If I use Strionic Resonator when it enters the battlefield, and i have let's say a creature with flying, first strike and lifelink in my graveyard, what happens next? The first triggered ability resolves, giving it the 3 abilities and three +1/+1 counters. On the second time, can i give Kathril again the three abilities and three +1/+1 counters?

    So what i am asking is can a creature with an ability counter get another counter with the same ability?


    Yes, you can.

    Nothing prevents a creature with a, say, flying counter from getting another flying counter.
    Posted in: Magic Rulings
  • posted a message on Adventure and Soulfire Grandmaster
    Quote from chaikov »
    I was under the impression that Adventure's replacement effect is a self-replacement effect (rule 614.15), and as such would have to be applied first.
    How can one tell what is and what isn't a self-replacement effect?



    614.15. Some replacement effects are not continuous effects. Rather, they are an effect of a resolving spell or ability that replace part or all of that spell or ability's own effect(s). Such effects are called self-replacement effects. The text creating a self-replacement effect is usually part of the ability whose effect is being replaced, but the text can be a separate ability, particularly when preceded by an ability word. When applying replacement effects to an event, self-replacement effects are applied before other replacement effects.

    A self-replacement effect needs to replace part of the spell's own effect. Going to the graveyard as it resolves isn't "that spell's own effect", so replacing it isn't considered a self-replacement effect.



    Brimstone Volley and Burst Lightning have self-replacement effects. They replace their own damage with a higher amount of damage; if applicable, you always start with the higher damage before trying to apply any other damage-changing/-preventing effect.
    Posted in: Magic Rulings
  • posted a message on Is this infinite?
    Yes, it does.

    You pay 3, create a token, Mana Echoes triggers and gives you 4 colorless. You use 3 of those to create another token, getting 5 colorless mana out of Echoes, and so on.
    Posted in: Magic Rulings
  • posted a message on Targeting question regarding Exhume
    Exhume does not target. You can tell from it not using the word "target" anywhere on its text.

    Each player chooses the creature to be returned as Exhume resolves, not beforehand. You don't know which creature they're "trying to return" until they actually return it.

    The best you can do with Return to Nature is to exile the strongest of the three cards on their graveyard so your opponent only gets the second best, but they still get a creature.
    Posted in: Magic Rulings
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