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  • posted a message on Ugin Art
    So, you can cast your creatures face down for 3 mana then turn them face up for 3 mana ? The color pie weeps. If any card grants morph to cards, the morph cost should be equal to the mana cost. Ugin won't reference Morph directly however as planeswalker cards aren't supposed to directly reference any mechanics of the set. Granting bonuses to colorless creatures will be fine as artifact creatures are also colorless.
    Posted in: The Rumor Mill
  • posted a message on Worldbuilding Panel (3 new cards and tons of new art)
    Quote from ShadowFenril »


    This picture reminds me of that one scene from the Batman: The Animated Series episode "Almost Got 'Im".
    Posted in: The Rumor Mill
  • posted a message on Next set is Fate Reforged
    Here's a thought: Sarkhan will be traveling back in time to save the dragons, likely including Ugin. If what Bolas says is true, he's the one who offed Ugin to begin with. Sarkhan doesn't likely stand a chance against Bolas on his own, but...Sorin wants Ugin alive so he can help deal with the Eldrazi, and he's the second oldest known Walker so far. If any one Walker would stand a chance of going to-to-toe with Big Bolas (other than Ajani, anyway), it would most likely be Sorin. He's likely to learn of Sarkhan and Ugin's time travel plan and get in on it, and when it comes time to save Ugin from Bolas, we'll get to see one of the most epic throwdowns in Magic history.

    And yes, I am aware Ugin himself is a Planeswalker, likely of some potency, and will probably help Sarkhan fight Bolas as well.
    Posted in: The Rumor Mill
  • posted a message on SARKHAN!
    Sarkhan and Chandra are going to make red fun in this year's Standard.
    Posted in: The Rumor Mill
  • posted a message on PAX Prime - 9 cards + 2 mechanics released!
    I like what I've seen tonight. URW finally has a Commander that isn't land removal, random forced attacking, or passive aggressive politics. Delve finally makes its proper debut, the first of the Future Sight mechanics to do so. Funnily enough, Necropolis Fiend could just as easily be a Grixis card. Temur Ascendancy uses the preview art for Temur from the PT, which makes me think there will be a cycle of Ascendancies in KTK that use those arts.
    Posted in: The Rumor Mill
  • posted a message on CONFIRMED: Ivorytusk Fortress
    Let's take a look at the intro pack Rares for Shards of Alara, RTR, and Gatecrash and see how they care about their faction's mechanics, shall we?

    Bant Exalted - Battlegrace Angel: Not only has Exalted but also provides an additional benefit for it.
    Esper Artifice - Master of Etherium: Play lots of artifacts, especially artifact creatures.
    Grixis Undead - Vein Drinker: Well, you can hit your own creatures. I would have chosen Sedraxis Specter.
    Primordial Jund - Flameblast Dragon: Absolutely no interaction with Devour whatsoever. Why not use Predator Dragon?
    Naya Behemoths - Spearbreaker Behemoth: Makes your beasties a lot harder to remove.

    Azorius Advance - Archon of the Triumvirate: Detains creatures whenever it attacks.
    Izzet Ingenuity - Hypersonic Dragon: Lets you cast those Overloaded sorceries like Overloaded instants.
    Rakdos Raid - Carnival Hellsteed: A big, nasty Unleash monster.
    Golgari Growth - Corpsejack Menace: Doubles the counters Scavenge produces, though if you ask me they should have given it the Death's Presence effect and made the monogreen enchantment double counters instead.
    Selesnya Surge - Grove of the Guardian: Produces a big, fat token to Populate. Wayfaring Temple would have worked well too, but it doesn't produce a token by itself, and it was included in the deck anyway.

    Boros Battalion - Foundry Champion: Well, you should have a few creatures on the battlefield by the time this drops. I would have used Firemane Avenger as the face card, though, seeing as it was included in the same deck.
    Dimir Dementia - Consuming Aberration: Mill your opponents by casting Ciphered spells over and over again.
    Gruul Goliaths - Rubblehulk: Gives you a scaling Bloodrush effect.
    Orzhov Oppression - Treasury Thrull: Has Extort, and can retrieve other Extorting permanents from your graveyard. A pity there weren't any artifacts with Extort, though.
    Simic Synthesis - Fathom Mage: Has Evolve, and really rewards you for triggering it.
    Posted in: The Rumor Mill
  • posted a message on Oracle Updated with Bullet Points for Modal Spells
    Quote from necrogenesis »
    I think the change is kind of cool. It will make this type of card stand out a little more. As for Skinshifter, I would if they could template his ability as such:

    G: Activate this ability only once each turn. Choose one —
    • Until end of turn, Skinshifter becomes a Rhino with base power and toughness 4/4 and gains trample.
    • Until end of turn, Skinshifter becomes a Bird with base power and toughness 2/2 and gains flying.
    • Until end of turn, Skinshifter becomes a Plant with base power and toughness 0/8.


    They did.


    A spell that costs XXBBBB? That must be Sultai.
    Posted in: The Rumor Mill
  • posted a message on CONFIRMED: Ivorytusk Fortress
    Abzan must be getting a mechanic that gradually increases the number of +1/+1 counters on its creatures. This works fine for control as the main purpose of control is to slow the opponent down, which buys time for the Abzan deck to build up its forces. Perhaps it is similar to Evolve, only rather than checking for a creature with greater power or toughness, the Abzan mechanic rewards you for playing creatures with toughness equal to or greater than their power? I imagine it would be worded like this:

    Stalwart (Whenever a creature enters the battlefield under your control, if that creature has toughness equal to or greater than its power, put a +1/+1 counter on this creature.)

    Bottom-heavy creatures are popular in control for their defensive ability, and Abzan will have tough creatures as part of its Endurance theme. By playing enough tough creatures, you build your forces up for the late game swing.
    Posted in: The Rumor Mill
  • posted a message on [New Info] Wizards of the Coast seeking trade mark for ‘Magic Origins’
    My guess is it's a cycle of five monocolor precon decks that each pack the basic essentials for their color. The deck structures probably go as thus: Forty of the cards consist of basic lands, vanilla creatures, and sorceries ideal for learning the ropes so to speak, while the other twenty consist of extra basic lands, nonvanilla creatures, artifacts, enchantments, and instants, and one or two Rare face cards (gotta have something eyecatching to put on the front, right?) that can be added to the 40 card deck once the player is ready to advance.
    Posted in: The Rumor Mill
  • posted a message on Dragon Throne of Tarkir
    Seed Oil's point is that if you reduce the equipped creature's power in response to the opponent activating that ability, then all other creatures are negatively affected as well, just like with Wild Beastmaster. So, you'd end up giving all your creatures -1/-1 or if you're unlucky -13/-13.

    While this may not be the case in Standard, Warmonger's Chariot does allow you to bypass the defender drawback. And if you give the Colossus of Akros vigilance while it is monstrous, it can both attack and tap to activate the ability. The same is true of any other creature that can "attack as though it didn't have defender", like Spire Serpent and Nivix Cyclops.
    Posted in: The Rumor Mill
  • posted a message on Jeskai Elder and tri-lands
    The beauty of running a two or three color deck is that it doesn't matter if the card taps for two, three, or all five colors, as long as it provides all the colors you need. That said, Manalith would be good in any set where it can be printed since it's always useable in a multicolor deck, whereas admittedly Obelisk of Bant isn't of much use to a Jund deck.

    On the other hand, if a given mana source supports every faction, then every player drafting will try to pick it, resulting in a fight for resources, whereas mana sources that support only certain color combinations will generally be picked only by players running those combinations. An additional benefit of giving each faction its own part of a mana source cycle is that you increase the average number of mana sources in the card pool. This same logic also provides us with the Signets, Keyrunes, and Cluestones.

    Of course, that won't stop players from picking a mana source just so other players can't get it, but unless it's really that good a mana source that player's probably better off picking a threat or answer in the pack.
    Posted in: The Rumor Mill
  • posted a message on card arts from PlaneswalkerPoints.com
    Abzan's a got a bit of green to it as well thanks to their gardens, but I will agree that the black is the hardest color to pick up. Monks can be any color and the Jeskai are obviously founded on the notion of bettering yourself. Plus, Monks are often associated with mountains and waterfalls.
    Posted in: The Rumor Mill
  • posted a message on Oracle Updated with Bullet Points for Modal Spells
    This is a template change that applies to all modal cards, not just Commands.
    Posted in: The Rumor Mill
  • posted a message on Dragon Throne of Tarkir
    There's also Agent of the Fates. Even once Hidden Strings rotates, he's still a ridiculous removal outlet that can take multiple creatures with him.
    Posted in: The Rumor Mill
  • posted a message on Jeskai Elder and tri-lands
    I see a cycle of mana rocks based on the clan symbols.

    Dragon's Scale Talisman 3 mana
    Artifact
    tap symbol : Add white mana , black mana , or green mana to your mana pool.

    Dragon's Eye Talisman 3 mana
    Artifact
    tap symbol : Add blue mana , red mana , or white mana to your mana pool.

    Dragon's Fang Talisman 3 mana
    Artifact
    tap symbol : Add black mana , green mana , or blue mana to your mana pool.

    Dragon's Wing Talisman 3 mana
    Artifact
    tap symbol : Add red mana , white mana , or black mana to your mana pool.

    Dragon's Claw Talisman 3 mana
    Artifact
    tap symbol : Add green mana , blue mana , or red mana to your mana pool.

    Of course, they might just use the clan's name, like Abzan Talisman, Jeskai Talisman, and so forth.
    Posted in: The Rumor Mill
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