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  • posted a message on Next 3-damage burn spell in Magic 2016
    Thanks to the higher-than-average toughness among creatures in Standard, I could see Lightning Bolt making a return for the last core set. It's not something I'd want as a staple, but along with Giant Growth it's probably one of the most fondly remembered of the Alpha Boon cycle. But of course it depends on whether the returning mechanic in M16 would accomodate a common burn spell; if Kicker's the returning mechanic then I'd expect to see Burst Lightning while if it's cycling I'd probably expect something closer to the middle ground between Flame Jet and Spark Spray. Can you believe we have not yet seen Shock with cycling added on?

    Between those two, I'd sooner expect Kicker to make a return as it is frankly the more exciting mechanic. Cycling is neat as a utility mechanic but it doesn't have the essence of "pump mana into this and make it awesome" that Kicker does. And what better way to go out with a bang?
    Posted in: Speculation
  • posted a message on Which dual-land cycle do you want next?
    On the other hand, five enemy filters in FRF could lead to five ally filters in DTK since Wedge isn't going to be as important. The one wrench in the gears is Graven Cairns; all the other ally filters - Mystic Gate, Sunken Ruins, Fire-Lit Thicket, Wooded Bastion - can make some sense in Tarkir but "Cairns" has a distinctly British Isles feel to it which is in stark contrast to Tarkir's pan-Asiatic feel.
    Posted in: Baseless Speculation
  • posted a message on Which dual-land cycle do you want next?
    I could see the enemy filterlands being reprinted in FRF. Not only would they provide good colorfixing for both KTK's wedges and DTK's apparent monocolor, the colorless would allow them to play well with Morph!

    Fetid Heath - Could easily be on the border between Abzan and Mardu territories.
    Cascade Bluffs - The Jeskai and Temur both live in mountainous regions, so this would work.
    Twilight Mire - The Sultai live in a swampy region and it does share a border with Abzan.
    Rugged Prairie - Hello Mardu!
    Flooded Grove - The Sagu Jungle could provide flavor justification, and in ages past the snow of the Temur region was known to melt.
    Posted in: Baseless Speculation
  • posted a message on Possible Western/Steampunk set?
    We all know Falkenrath Exterminator would have been packing pistols if not for the "doesn't feel fantasy enough" clause. At any rate, it's been suggested that gunslinging in Western world would be replaced by spellslinging. I could see it: A couple of fireslingers having a showdown at high noon, a fireball ready in each hand. What better way to channel the essence of magic in a western?

    And I have a few more bunch of card designs inspired by Western flavor:

    Ranch Wrangler W
    Creature - Human Scout
    W, tap symbol : Tap target creature.
    1/1

    Dairy Cow W
    Creature - Ox
    tap symbol , Tap an untapped creature you control: You gain 2 life.
    0/3

    Tied to the Tracks 2B
    Enchantment - Aura
    Enchant creature
    At the beginning of your upkeep, enchanted creature's controller sacrifices it.

    Cattle Rustler 2R
    Creature - Human Rogue
    When ~ enters the battlefield, untap target Ox and gain control of it until end of turn. It gains haste until end of turn.
    2/2

    Charging Bull 3R
    Creature - Ox
    Trample, haste
    ~ attacks each turn if able.
    3/2

    Howling Coyote 1R
    Creature - Hound
    When ~ enters the battlefield, target creature can't block this turn.
    2/1

    Prickly Cactus G
    Creature - Plant
    Defender
    1/3

    Fireslinger's Gauntlet 2
    Artifact - Equipment
    Whenever equipped creature attacks, it deals 1 damage to target creature or player.
    Equip 2

    Cowhand's Lasso 1
    Artifact - Equipment
    Equipped creature has " tap symbol , Unattach ~ : Tap target creature."
    Equip 1

    Regarding the presence of a Native culture in the Western setting, would it be acceptable to substitute races like Centaurs or Coyote folk for human natives? And what about Minotaurs appearing in Western world, given that bulls are a common part of the Western flavor? Can't forget vulture Aven!
    Posted in: Baseless Speculation
  • posted a message on Pirates of Maris - Monocolor lifelands
    Two of the mechanics in my Pirates of Maris set are Landfall, the returning mechanic I chose for its nautical origins, and Sustain, which rewards you if you gained life that turn. I figure most any set with Landfall will want more lands than usual, as Zendikar demonstrated with its spell lands, and I was looking for effects to put on the cycle in PoM. I got the idea of a cycle of lands that gave you 2 life when they entered the battlefield, similar to Radiant Spring, but with the ETBT drawback and monocolor mana of the spell lands. It just so happens one of Zendikar's spell lands demonstrates this exact template: Kabira Crossroads. I figured, since lands are colorless sources that any color can use and they've already gotten lifegain through Refuges as well as the Fountain, why not make a full cycle of such lands for a set where both land and lifegain matter?

    Dining Hall
    Land
    ~ enters the battlefield tapped.
    When ~ enters the battlefield, you gain 2 life.
    tap symbol : Add white mana to your mana pool.

    Freshwater Spring
    Land
    ~ enters the battlefield tapped.
    When ~ enters the battlefield, you gain 2 life.
    tap symbol : Add blue mana to your mana pool.

    Derelict Cache
    Land
    ~ enters the battlefield tapped.
    When ~ enters the battlefield, you gain 2 life.
    tap symbol : Add black mana to your mana pool.

    Campfire Ground
    Land
    ~ enters the battlefield tapped.
    When ~ enters the battlefield, you gain 2 life.
    tap symbol : Add red mana to your mana pool.

    Palm Grove
    Land
    ~ enters the battlefield tapped.
    When ~ enters the battlefield, you gain 2 life.
    tap symbol : Add green mana to your mana pool.
    Posted in: Custom Card Creation
  • posted a message on Announcing: Dragons of Tarkir!
    Well, I asked Maro about this and it looks like no wedge in DTK means no wedge in DTK.
    Posted in: The Rumor Mill
  • posted a message on Possible Western/Steampunk set?
    Chandra would fit right in to a lawless frontier riddled with firefights. Of course, Gideon would work well as a sheriff-like character seeking to bring order to the frontier, and perhaps expose the corrupt lawkeepers already present. A black/red outlaw planeswalker would be a neat addition too.

    Mallas, Notorious Outlaw 3BR
    Planeswalker - Mallas
    +1: ~ deals 2 damage to target player unless he or she discards a card.
    -3: Destroy target artifact, creature, or land.
    -8: You get an emblem with "Creatures you control have ' tap symbol : This creature deals 1 damage to target creature or player.'"
    4
    Posted in: Baseless Speculation
  • posted a message on Announcing: Dragons of Tarkir!
    Well, if there absolutely aren't any wedge cards in DTK, then I'm inclined to believe that the Clans we know will effectively cease to exist in DTK. I'm not sure people will want to name wedges after factions that no longer even exist. I'm feeling a little ambivalent here; I'm hoping FRF and DTK will bring exciting things yet I can't help but feel a little disappointed at the notion that the wedges will disappear over the course of the block. Of course, they probably would have had the individual Shards dissolve over the course of the Alara block in favor of centering the later two sets around other themes; certainly the use of hybrid mana would have aided in that transition as it's seemingly doing in FRF.
    Posted in: The Rumor Mill
  • posted a message on Pondering Mana-Fixing Stones
    Quote from TurboJustice »
    Manite: I took that into account by having it enter the battlefield tapped. Even if you tap the land, it just 'replaces' the tapped land. Similar to Boros Garrison.


    Except the problem is it doesn't force you to give up mana tempo for the turn. You can still play a different spell off the land while also getting your color fixer; it's effectively getting to use a dual turn 1 which is a no-no for common lands that tap for more than one color. That's why the Borderposts required 1 mana .
    Posted in: Custom Card Creation
  • posted a message on Announcing: Dragons of Tarkir!
    Of course, Innistrad did have multicolor cards outside common, which is what I'm hoping for from DTK if not FRF.
    Posted in: The Rumor Mill
  • posted a message on [[BaseSpec]] Third Unset
    My brother likes to suggest Beavers for Unset 3. I guess that would make the third symbol a log or dam? Monkeys could also work, with a banana peel symbol.

    I've got a planeswalker card to suggest:

    Jace, Mental Arts & Crafts Teacher 1UU
    Planeswalker - Jace
    +1: Name a silver-bordered nonland card. Until your next turn, whenever a player casts a card with the chosen name, that player draws a card.
    0: Until end of turn, whenever an opponent speaks without first raising his or her hand (it doesn't have to be their hand of cards), that player exiles the top card of his or her library. At the beginning of the next end step, each player shuffles all cards he or she owns that were exiled this way into his or her library.
    -8: You get an emblem with "Whenever an opponent casts a spell for the first time this turn, counter it unless you give permission to cast that spell."
    3
    Posted in: Baseless Speculation
  • posted a message on Possible Western/Steampunk set?
    Set codenames are decided before the theme, setting, or story of the sets themselves, so "Lock" and "Stock" will not necessarily be western themed, otherwise "Barrel" and "Monkeys" would be Donkey Kong themed. Gunslinging won't be a thing in Magic anytime soon as MaRo and likely other R&D members feel it takes too much away from the fantasy feel; spellslinging is the proposed substitute. And it's unlikely that they would mash western and steampunk together as they are both distinct archetypes that should be able to stand on their own.
    Posted in: Baseless Speculation
  • posted a message on Ideas for a Viking/Norse Mythology-Themed Block
    Like Theros, Giants in Norse world will likely appear in all colors given their significance to Norse mythology. Frost Giants and Fire Giants would certainly be notable archetypes to represent, but there exist other types of giant or jotun in Norse mythology as well, including those associated with the sea or wind.
    Posted in: Baseless Speculation
  • posted a message on Pondering Mana-Fixing Stones
    The Keyrunes do have a unifying theme in that they all transform into creatures for a turn, which is the real reason why they're uncommon. Making mana rocks cost more and enter tapped isn't really improving on Cluestones and Banners; of course, I don't think that they need to be improved upon as they aren't intended for competitive constructed formats (and the Banner template is already an improvement over the Obelisk template from Alara). I'd say that last one feels a little better, but the problem is that the land you return could already have been tapped for mana that turn, allowing you to play Elvish Mystic and then drop Trading Stone for example. The Borderpost cycle from Alara did something similar but required a small mana payment so you weren't effectively getting access to a dual turn 1 at common.
    Posted in: Custom Card Creation
  • posted a message on Next 3-damage burn spell in Magic 2016
    It's just as likely to be Lightning Strike. Although, reprinting Lightning Bolt for the send off Core Set would be poignant.
    Posted in: Speculation
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