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  • posted a message on Throne of Eldraine speculations
    I think it'd be more a matter of you want one of the frames to define the set. The storybook frame will be the big thing Eldraine is doing. I say save Sagas for Return to Theros, they're perfect for the enchantment theme. You can adapt stories like the Argonaut, the Trojan War, and The Twelve Labors of Heracles.
    Posted in: Speculation
  • posted a message on Commander 2020 speculation
    Legit or no, there are hardly enough black Rebels to justify making a WB Rebel tribal deck. I mean, the Vampire deck did have as many WB Vampire reprints to choose from at the time C17 came out (and the deck itself only reprinted two), and I guess you could shove Changelings in there to help balance the colors, but what is it exactly about WB Rebels that appeals to you so? The tribe in Masques revolved mostly around tutoring, and repeat tutors are something Wizards is loathe to push in modern Magic on account of reduced variance of play and prolonged play time owing to excessive shuffling. I'd rather see Rebels come back first with a new mechanical identity, like Revolt. And I'd see them come back as a RW, maybe RGW tribe.

    Quote from Faruel »
    We don't know if they are okay with releasing a 4 colored deck or the next 5 color deck. This could change some things up.

    Abzan and Temur are very likely, though.

    I would love an Orzhov Deck with a Cleric early game and Demon/Angel late game style. This would open the door for the 4th Sister of the Innistrads archangels, which could have some kind of strange payoff for playing demons or a separate payoff for playing black or white cards. The problem is that white and black already have their mono colored legendary.

    The same is true for boros, though. Only green and blue are missing their legendary. So Dimir is more likely than boros. If they release a Temur and Abzan deck, than all 3 colored color combinations would be done. So maybe they move to 4 colored decks before repeating the 3 colored ones.

    UB
    WBG
    GUR
    Some deck with at least WR maybe WUBR without artifact focus? Maybe with a flying focus -> Birds, Fairies, Phoenixes, Spirits, Demons, Sphinxes, Dragons and Angels.
    Four color will be very difficult to work into 4DC. WUBRG has been done before, so it's certainly possible it will be done again. In which case, my pick would be WUBRG Angels.

    Green and blue can get their monocolored legends in the WBG or GUR and UB decks. We can have another monored or monowhite legend, perhaps start a new megacycle.
    Posted in: Speculation
  • posted a message on Commander 2020 speculation
    I wouldn't mind if Insects were explored as a WBG tribe, but there currently aren't near enough white Insects to use in Commander.

    Quote from ChaosNomad »
    Give me Orzhov Rebels deck, or give me a mountain of salt & disappointment.


    With the six black Rebels that exist?

    I'm kinda surprised there are no red Rebels, myself. Maybe we should eventually get a world where a Rebel alliance battles a corrupt empire? Wink
    Posted in: Speculation
  • posted a message on Throne of Eldraine speculations
    Quote from D4-N0GG1N »
    Is it bad I want the Goldilocks card to be a Legendary that cares about bears?


    Does she look like a care bear to you? Wink
    Posted in: Speculation
  • posted a message on [C19] Rayami, First of the fallen


    That's because white has better keyword synergy than any other color. You can slap flying, first strike, lifelink, and vigilance all onto a single monowhite creature (most likely an Angel) and they'll work with each other harmoniously. The other colors? Not so much.

    Blue: Flash, Flying, Hexproof
    Flying gets along well with both Flash and Hexproof, but Flash and Hexproof don't have that same level of chemistry with each other. Back when Prowess was UR's evergreen, it got along well enough with Flying and Hexproof but had slight tension with Flash. In theory, a pump effect would work well with Flash's ambush style, but in practice the mana requirements make it difficult to do so on curve.

    Black: Flash, Flying, Deathtouch, Lifelink, Menace
    Deathtouch and Lifelink are often seen together not because of synergy but because of the aesthetic parallel between "life" and "death". Flash works excellently with Deathtouch, but it doesn't do anything with Menace (Flash tends not to like aggro keywords in general). Menace and Deathtouch are a devious duo, requiring at least two creatures to block and likely meet their doom. Lifelink doesn't synergize with Flash or Menace, but it doesn't conflict with what they want to do, either. Really, Lifelink doesn't directly synergize with most keywords (though it enjoys the odd date with Double Strike, and it liked Prowess as well), but its presence is rarely unwelcome.

    Flying works better with Flash than Menace does and also gets along well with Deathtouch, leaving Menace feeling a little envious of Flying. But Flying and Menace can on occassion work together well. Flying tells Menace of how its predecessors, Fear and Intimidate, as well as the Landwalk family, didn't get along well with most any keyword, and definitely prefers having Menace around as an evasion keyword that isn't going to compete with it so directly (Menace tries to not take offense at that).

    Red: First Strike, Trample, Menace, Reach, Haste
    First Strike and Trample have a small amount of synergy, in so far as First Strike helps a creature survive combat and Trample helps damage get through. First Strike makes a creature with Menace all the scarier to block. Trample and Menace don't get along quite so well, though, as Trample wants minimal blockers and Menace raises that minimum. Reach doesn't get along particularly well with Trample or Menace as they're offense-oriented keywords while Reach is defense, but First Strike doesn't mind playing defense as well as offense. Haste is a good aggro buddy of First Strike, Trample, and Menace, but as a mostly aggro keyword it doesn't get along well with Reach. Double Strike is that jock sibling who always outshines First Strike; keywords may like First Strike, but they love Double Strike. Back when Prowess was around, most of the other red keywords loved it and miss it very much (Haste was impartial; if the player had enough mana to cast a Hasty creature with Prowess and a noncreature spell in the same turn, great, but Haste didn't like waiting around a turn).

    Green: Flash, Deathtouch, Vigilance, Trample, Reach, Hexproof, Haste
    As discussed with red, Trample and Reach don't get along well, but Vigilance helps mediate a compromise. Flash and Reach are good friends, but Trample is an aggro keyword, and we all know Flash and aggro do not mix. Vigilance and Flash ironically don't synergize much despite both making creatures better at blocking, though they don't mind each other's presence either. Hexproof helps protect creatures while the other green keywords do their job, but like with blue, Flash and Hexproof just don't mix much. Deathtouch is green's celebrity keyword much as Prowess was for red; every green keyword likes Deathtouch (Trample is its biggest fan), or at least gets along well with it.

    So yeah, that's why white has the most keyword soup creatures: its keywords get along the best of any one color. I guess that's what happens when you're the teamwork color. Wink

    In theory, green should also be able to get some good keyword soup creatures.
    Posted in: The Rumor Mill
  • posted a message on Commander 2020 speculation
    I'm thinking ahead to C20 next year, about what deck colors and themes we're likely to get. Since color pairs and trios are the primary focus of 4DC decks, these are the pairs and trios we have left:

    WU
    UB
    RG
    WB
    BG
    RW
    GU
    WBG
    GUR

    These past few years have pumped out a lot of tricolor decks, leaving us with a lot of pairs and few trios to revisit. Next year most likely will have WBG and GUR decks, which means RG, WB, BG, and GU are unlikely to get decks. WU would be likely, but its logical counterpart, BR, just got a deck, so that leaves UB and RW as the most likely other two.

    I think next year's theme will be tribal. There are still a lot of tribes to visit in Commander, so it's reasonable to expect that tribal will be a regular theme every few years. Working with the four color combinations I listed, these are the tribes I would choose:

    UB Rogues
    Of all the legendary Rogues that have existed, only one has actually been just UB, the color pair most strongly associated with this tribe (it's amazing Dimir has yet to put out any legendary Rogues, considering half their guild are Rogues). Gwendlyn di Corci is a UBR Rogue legend, but she's from Legends, an old, old set, and it just so happens she's on the reserved list. Red also has a lot of Rogues, but I'm assuming they want to give UB a shot before revisiting UBR.

    A Rogue deck is going to focus a lot on evasion, card draw, and theft. I can picture it including a lot of artifacts geared towards stealth, like Infiltration Lens, Rogue's Gloves, and Skeleton Key.

    RW Warriors
    Normally I'd pick Angels for this pair as after Dragons they're the second most popular iconic and one of the most popular creature types overall. However, an Angel deck is going to lean heavily towards white, and Angels already have plenty of RW legends to choose from while Warriors have two. Warriors also offer far more diverse mana costs, sizes, and creature types, and being a class makes them easy to overlap with the next two tribes I'm going to list.

    A Warrior deck is obviously going to lean towards aggro. Warriors love Equipment, and Auras and other enchantments can also help pump them up.

    WBG Elves
    GW and BG are by far the two most common Elf pairs, and as of right now the only legendary WBG Elf is Kethis, the Hidden Hand, who isn't exactly the kind of legend a WBG Elf tribal deck wants.

    A WBG Elf deck is going to focus a lot on +1/+1 counters, creature tokens (namely, all the Elf Warrior and Elf Knight tokens we've seen, plus the odd Elf Druid), and lifegain. Normally ramp would be part of the package, but that's mainly a green thing with some black. Lifegain feels like the best third subtheme for this deck, as Elves are certainly no strangers to gaining life.

    GUR Elementals
    When talking about GUR tribes, Elementals are by far the most prolific. It's hard to find another creature type as characteristic to this color combo as Elementals. And that makes sense; GUR is the trio most closely associated with the base four elements of earth, fire, water, and air.

    An Elemental deck is going to focus a lot on land, ramp, and spellslinging.

    Thoughts? Speculation? Ideas?
    Posted in: Speculation
  • posted a message on Eminence commanders for Rogues, Warriors, Elves, and Elementals
    These are legends I've designed for a prospective Commander 2020 with a tribal theme. The colors and tribes are UB Rogues, RW Warriors, WBG Elves, and GUR Elementals. Each legend features the return of Eminence, but this time, the Eminence abilities are focused on granting keywords to creatures you control of the appropriate type. The legend in question also has that keyword.

    NAME, Thief Ringleader 2UB
    Legendary Creature - Human Rogue
    Eminence - As long as ~ is in the command zone or on the battlefield, other Rogues you control have skulk.
    Skulk, hexproof
    Whenever a Rogue you control deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled.
    2/3

    Marcus, Warrior King 3RW
    Legendary Creature - Human Warrior
    Eminence - As long as ~ is in the command zone or on the battlefield, other Warriors you control have battle cry.
    Battle cry, haste
    Whenever ~ attacks for the first time each turn, untap all Warrior creatures you control. After this phase, there is an additional combat phase.
    3/3

    Queen Taladriel 3WBG
    Legendary Creature - Elf Druid
    Eminence - As long as ~ is in the command zone or on the battlefield, other Elf creature spells you cast have convoke.
    Convoke
    At the beginning of your end step, each opponent loses life equal to the number of tapped Elf creatures you control and you gain that much life.
    3/3

    The Stormsire XGUR
    Legendary Creature - Elemental
    Eminence - As long as ~ is in the command zone or on the battlefield, other Elemental creature spells you cast have cascade.
    Cascade, flying, trample, haste
    Each Elemental you control enters the battlefield with an additional +1/+1 counter on it for each spell you've cast this turn.
    3/3
    Posted in: Custom Card Creation
  • posted a message on C19 - Commanders
    If I get any of these, it'll be the Populate deck. I love me some good aggro, and I'm pleased that we finally have a RGW Cat legend, from Naya no less.
    Posted in: The Rumor Mill
  • posted a message on [C19] Mandate of peace
    Red: Why do white and blue keep getting all the kinky cards? I haven't had that kind of fun since Earthbind!
    Posted in: The Rumor Mill
  • posted a message on Queen Taladriel, Sari, and Myczil - WBG Elf legends for Commander
    Okay, how about this?

    Queen Taladriel 2WBG
    Legendary Creature - Elf Queen
    Eminence - At the beginning of your end step, if ~ is in the command zone or on the battlefield, each opponent loses life equal to the number of tapped Elf creatures you control and you gain that much life.
    Whenever a noncommander creature deals combat damage to you, destroy that creature. You may put an Elf creature card from your hand onto the battlefield tapped.
    1/4

    The effects definitely lean more towards white and black now. Throne of the God-Pharaoh was the inspiration for the "kneeling creatures drain life" effect, so making it the eminence effect shouldn't be too problematic. Then you have the No Mercy punisher that cheats an Elf onto the battlefield tapped, thereby synergizing with the Eminence ability.

    I was going to give her the line "Elves you control have protection from non-Elf creatures", but I'm thinking I could save that for another card.

    Ooh, another idea: What if Taladriel grants a keyword to Elves you control as part of a new Eminence theme?

    Queen Taladriel 4WBG
    Legendary Creature - Elf Queen
    Convoke
    Eminence - As long as ~ is in the command zone or on the battlefield, other Elf creature spells you cast have convoke.
    At the beginning of your end step, each opponent loses life equal to the number of tapped Elf creatures you control and you gain that much life.
    3/3
    Posted in: Custom Card Creation
  • posted a message on [C19] mothership - Atla Palani, Nest Tender, Full Flowering, Roc Egg reprint
    I'd go for flavor and build a deck full of Dinosaurs and Dragons around her.
    Posted in: The Rumor Mill
  • posted a message on Queen Taladriel, Sari, and Myczil - WBG Elf legends for Commander
    The idea was that the Queen makes your Elves better at both attacking and tapping for mana. The mana ability being granted by Eminence allows your Elves to color fix and ramp into Taladriel.

    I got another take that cares about tapped Elves, which considering Elves are usually either attacking or tapping for mana, works out pretty well:

    Queen Taladriel 2WBG
    Legendary Creature - Elf Queen
    Eminence - As long as ~ is in the command zone or on the battlefield, other Elves you control have "T: Add one mana of any color."
    At the beginning of your end step, each opponent loses life equal to the number of tapped Elves you control and you gain that much life.
    1/4

    Now the Eminence ability focuses on the green part, while the second effect is where the white and black come in.

    I also wanted to add an Emmara subcommander who fits in with an Elf tribal deck:

    Emmara, Silhana Healer GW
    Legendary Creature - Elf Cleric
    T: Add one mana of any color and you gain 1 life.
    Whenever you gain life, you may pay 1. If you do, create a 1/1 green and white Elf Cleric creature token with "T: Add one mana of any color and you gain 1 life."
    1/3

    The Elf tribal deck itself isn't particularly focused on lifegain, but Emmara has a built-in source of lifegain, as do the tokens she creates. Although, it would probably be easier to support a lifegain subtheme in a WBG Elf tribal deck than a graveyard subtheme, as a graveyard subtheme mainly leans toward BG. My current version of Taladriel provides lifegain as well. Counters, tokens, and lifegain, then?
    Posted in: Custom Card Creation
  • posted a message on [C19] - Magic Mics Spoilers - Bloodthirsty Blade and Geth, Lord of the Vault
    Quote from Buffsam89 »
    Quote from Jiyor »
    Wait why no regular equip also? Thats dumb. I should be able to attach it to my own creatures as well.


    It’s cool and flavorful, but I totally agree. Wasn’t there a batch of Auras that made sure creatures couldn’t attack you?


    I just now realized this is the first Equipment without an Equip ability. I wasn't sure that was allowed in the rules.
    Posted in: The Rumor Mill
  • posted a message on [C19] Mothership spoilers 8/8 - New version of Chainer, curse of fools wisdom and big game hunter reprint
    Exava: "Chainer", eh? He looks like my kind of man. ;d
    Lyzolda: I like chains, too! They're handy for holding guests still, and I love that rattling sound they make. Clink-clink!
    Rakdos: Oh, come on! Not this **** again!
    Tibalt: Hey, ladies, don't forget about me and my cute Devils!
    Judith: Don't worry, Tibby, you still have me. Wink
    Posted in: The Rumor Mill
  • posted a message on [C19] The Loregoyfs Preview - Greven, Predator Captain
    Yeah, but he was still Volrath's [beeble] during Tempest and part of Nemesis.

    Posted in: The Rumor Mill
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