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  • posted a message on War of the Spark: Foil Planeswalker in Every Prerelease Pack
    Quote from tronix »
    seems reasonable to expect wizards to have expanded walker functionality in some form. not a lot of design space otherwise, and making 36 using only the traditional setup with remotely interesting or balanced gameplay seems like an impossible task.


    I would be interested in taking on that challenge.
    Posted in: The Rumor Mill
  • posted a message on War of the Spark: Foil Planeswalker in Every Prerelease Pack
    Quote from Lumovanis »
    Who is ready for that Aether Snap reprint?


    Does it involve Bolas fingersnapping? :p
    Posted in: The Rumor Mill
  • posted a message on Tibalt, Diabolic Sadist
    But does that version play badly? I mean, it's just a rummage trigger with the added benefit of a loyalty counter.

    I guess I could just ditch the trigger and make Tibalt a PW with two loyalty abilities.

    Tibalt, Diabolic Sadist 1RR
    Legendary Planeswalker
    +1: Whenever damage is dealt by a source you control for the first time this turn, you may discard a card. If you do, draw a card.
    -X: Create X 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."
    3
    Posted in: Custom Card Creation
  • posted a message on Tibalt, Diabolic Sadist
    Simplified version:

    Tibalt, Diabolic Sadist 1RR
    Legendary Planeswalker
    Whenever damage is dealt by a source you control for the first time this turn, you may discard a card. If you do, draw a card and put a loyalty counter on ~.
    -X: Create X 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."
    2

    The intent is that the effect triggers once per turn. A source you control deals damage, you get to cycle a card and put a loyalty counter on Tibalt.
    Posted in: Custom Card Creation
  • posted a message on Commander 2019 Theme Speculation
    What kind of decklist would you want to build for a snow deck? Since Commander decks nowadays include 17 new cards, that leaves 83 reprints, approximately 40 of which are lands.

    See, when discussing deck themes, I like to put together partial decklists to get a feel for the deck's general viability. Usually my lists are a little more optimized than the official products, but they give me a sense of what to expect. So far I personally have done RW Equipment, BR Demons/Devils, WUBRG Angels, and WBG Elves.

    Some themes have the problem of too few or barely enough cards, like Ninjas, while others have the opposite problem: there are so many viable reprint options that it becomes hard to choose!

    Elves being one fine example. When I constructed my decklist, I stuck to the subthemes of tokens and +1/+1 counters, and used barely any sacrifice effects, making cards like Elvish Euologist and Prowess of the Fair useless. And yes, this means there was a downplayed focus on lands and ramp, despite those being the most common functions for Elves. Color fixing like Joiner Adept took higher priority, as a multicolor deck wants to gain access to all its colors quickly. A lot of otherwise promising Elves like Gyre Sage felt more appropriate for a monogreen deck.

    I also wanted to take advantage of the opportunity to include cards that could only go in a decklist like mine; monogreen Elves can be included in any green deck, but a GW Elf needs a GW deck and a BG Elf needs a BG deck, so multicolor Elves took priority here. And even after that fact, I didn't want to include cards that felt too off-theme; Selesnya Guildmage might be a multicolor Elf, but the Saproling tokens distract from the Elf tribal theme, and would increase the number of token cards that would have to be printed for the deck and thus the overall production cost.

    In hindsight, my decklist could have taken a completely different direction; maybe include more sac outlets and rewards, maybe more graveyard interaction. Maybe tokens and +1/+1 counters weren't the right subthemes.

    Something else to think about is that, no matter your deck's theme, you gotta have some answers and utility in there. Most green decks include Cultivate or some version thereof, for example. Most white decks include some form of wrath spell, like Kirtar's Wrath. Most red decks include burn wrath such as Starstorm or Anger of the Gods. It can be tempting to just jam a bunch of on-theme cards into your decklist, especially when it's tribal, but it's wise to exercise a little self-restraint and keep the deck's other needs in mind too.

    My general rule of thumb is that since approximately 2/5 of your deck is land, you want at least 1/5 to be creatures, 1/5 to be answers, and 1/5 to be utility. In other words, about 20 cards for each category. Obviously there's some overlap here; a creature that removes permanents also counts as an answer, and a creature that draws cards, ramps land, etc. also counts as utility. Instants and sorceries will generally be your primary answers (especially wraths), while artifacts will be your primary source of utility (especially mana rocks). Enchantments can serve virtually any purpose the deck needs, but lean towards utility (Exploration, Phyrexian Arena, etc). If you can find answers and utility that fit the theme, great! But sometimes, the best card to add to the deck requires a small flavor sacrifice. Also consider that many of the new cards might be designed to provide essential removal or utility. Kindred Discovery and Kindred Dominance come to mind as very useful card draw and wrath spells for tribal decks.

    And lastly, whatever your deck's theme is, you want to list relevant cards separately. For example, in a deck focused on Equipment, you want to list your Equipment separate from other artifacts. If your deck cares about artifacts in general, you might want to list artifact creatures and/or creatures that produce artifact tokens separately from other creatures. A Heroic deck will want to list spells that trigger Heroic separately from spells that don't. And so forth.

    So yeah, just wanted to share some deckbuilding paradigms to think about while we're firing off ideas for deck themes.
    Posted in: Speculation
  • posted a message on Commander 2019 Theme Speculation
    I will say, one benefit of a RGW Equipment deck is that I might finally get that GW Human or Elf Knight legend with a focus on land and Equipment that I've wanted for a while now, so I can build a Zelda-themed deck with a proper Link stand-in.
    Posted in: Speculation
  • posted a message on Tibalt, Diabolic Sadist
    This is a test design for planeswakers with simple ability sets, inspired by all the discussion surrounding WAR and its 36 planeswalker cards. The basic idea is that the planeswalker has a triggered ability that allows them to gain loyalty, and an activated ability that costs loyalty.

    Tibalt, Diabolic Sadist 1RR
    Legendary Planeswalker
    Whenever another permanent or a player is dealt damage by a source you control for the first time this turn, you may pay 2 and discard a card. If you do, draw a card and put a loyalty counter on ~.
    -X: Create X 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."
    2

    Tibalt here is a sadist who likes to inflict pain on others, so his effect triggers off damage. However, to keep it from looping with say, Niv-Mizzet, Parun, it only triggers once each turn per permanent or player. It also only triggers off damage caused by sources you control to reduce the trigger count (especially important for online play) and avoid excessive player-to-player monitoring. To prevent abuse with effects like Pyroclasm, you have to pay mana in addition to discarding the card. And of course, Tibalt's a sadist, not a masochist (as far as we know), so damaging him won't trigger the ability.

    But hey, it's still basically cycling a card for every creature, other planeswalker, and player you manage to damage in a single round. Could be fun in, say, a Madness or Spectacle deck. Wink
    Posted in: Custom Card Creation
  • posted a message on War of the Spark: Foil Planeswalker in Every Prerelease Pack
    You know, I could see certain PWs with full-time triggered abilities like so:

    Tibalt
    Whenever a permanent or player is dealt damage by a source you control for the first time this turn, you may pay 2 and discard a card. If you do, draw a card and put a loyalty counter on ~.
    -X: Create X 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."

    The ability only triggers once per permanent or player to prevent loops with, say, Niv-Mizzet, Parun. It only triggers off damage dealt by sources you control to reduce the number of triggers that have to be resolved, and requires both mana payment and discard so as to prevent abuse with spells and effects like Pyroclasm.
    Posted in: The Rumor Mill
  • posted a message on Commander 2019 Theme Speculation
    Well, RGW Equipment isn't impossible, but how much is green going to add to an Equipment deck? I'm more interested in a focused RW Equipment deck. That said, I could see a RGW deck appearing this year. I'm expecting color combos like these:

    WU
    BR
    BGU
    RGW

    Or maybe these:

    WB
    GUR
    BGU
    RW
    Posted in: Speculation
  • posted a message on Spears to Pruninghooks
    This isn't transformation, it's straight up removal, which is a no-no in blue. Rapid Hybridization is more what blue would get at one mana, and even that's pushing it.
    Posted in: Custom Card Creation
  • posted a message on Modern Horizons Spec/Predictions/hopes
    Stoic Builder is Restore with a 2/3 body stapled on for 1, and he's Modern legal, so...yeah. EDIT: Nevermind, Stoic Builder returns the land card to your hand, not the battlefield.

    I think DFC tech could make for some neat takes on classic characters.

    Karn, Legacy Guardian C
    > Karn Ascended

    Ertai, Peerless Mage U
    > Ertai Compleat

    Crovax Forlorn B
    > Crovax, Cursed Evincar

    Tahngarth R
    > Tahngarth Mutated

    Maybe they can pay homage to certain classic cards, too?

    Lotus Seed C
    > Vale of Lotuses

    Gaea's Bounty G
    > Cradle of Gaea

    Serra's Sanctity W
    > Sanctum of Serra

    Academy Plans U
    > Academy of Tolaria

    And maybe a couple of new cards to complete the cycle:

    Phyrexian Rites B
    > Vault of Phyrexia (B for each creature card in your graveyard)

    Shivan Refinery R
    > Furnace of Shiv (R for each artifact card in your graveyard)
    Posted in: Speculation
  • posted a message on Medallion Sages
    Well, the original Medallion cycle is rare, so...

    A cycle of 1/1 Human Wizards sounds good to me. But, should they cost MM instead of 1M? Then multiple copies don't get cheaper off each other, though it also means the Medallions don't work on them, which is a bit of a flavor miss. How about 2/2 Human Wizards for 2M?

    Pearl Sage 2W
    Creature - Human Cleric
    White spells you cast cost 1 less to cast.
    2/2
    Posted in: Custom Card Creation
  • posted a message on Every booster will have a planeswalker in WAR
    Considering we have technically seen two-ability PWs before, I could see some of the PWs being kept simpler for sake of set complexity.

    Tibalt
    0: Whenever a permanent or player is dealt damage for the first time this turn, you may pay 2 and discard a card. If you do, draw a card and put a loyalty counter on ~.
    -X: Create X 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."

    Sarkhan
    +1: Up to one target creature gets +2/+0 and gains haste until end of turn.
    -3: Create a 4/4 red Dragon creature token with flying.

    Hmm, you know how Theros' Gods had "~ isn't a creature as long as your devotion to X is less than five"? Well, what if WAR's PWs work a similar way? As long as they have loyalty counters, they're planeswalkers, otherwise they're creatures (of a type defined by the rules text). They each have one activated loyalty ability that costs loyalty, and a triggered ability that puts loyalty on them which triggers whether they're creatures or planeswalkers. They may also have creature mode-specific keywords or other abilities. They have starting loyalty, and when they're creatures, they use a special P/T box much like Vehicles.

    Name (Mana Cost)
    Legendary Planeswalker - Name
    -N loyalty: Do X.
    Whenever Y happens, put a loyalty counter on ~.
    As long as ~ doesn't have any loyalty counters, (he/she/it)'s a (Creature Types) creature instead of a planeswalker. (They may have creature mode-specific keywords or other abilities.)
    L P/T

    Or conversely, what if they start as creatures and become planeswalkers in addition to their other types after gaining loyalty counters?

    Name (Mana Cost)
    Legendary Creature - Types
    Whenever Y happens, put a loyalty counter on ~.
    As long as ~ has one or more loyalty counters, they're a (Name) planeswalker in addition to their other types. (Damage is dealt to them as though they're a planeswalker and not a creature.)
    -N loyalty: (effect)
    P/T

    And yes, this would mean a ton of new commander options. Dance
    Posted in: The Rumor Mill
  • posted a message on Modern Horizons Reprint Speculation
    Ever-Watching Threshold would be a good choice, yes. Of course then the opponent is more likely to attack all-out, to maximize the potential damage they can cause per card. I'm thinking more along the lines of this:

    "Whenever an opponent attacks you or a planeswalker you control with one or more creatures, that player may pay 2 for any number of those creatures. For each creature they don't pay for, you may draw a card."

    That kind of penalty effect creates decisions and mind games, as now it's no longer a matter of "can you attack with all your creatures?" but "should you attack with all your creatures?"

    I was just browsing Gatherer when I came across Argothian Elder. Now that seems like a quality reprint.
    Posted in: Speculation
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