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  • posted a message on Mox Topaz
    Indeed, you'd think with all the multicolor sets we've seen that we would have seen a "multicolor only" Mox by now.
    Posted in: Custom Card Creation
  • posted a message on Mox Topaz
    I was inspired to design this while looking up various gemstones as represented in MtG. I realized Topaz has yet to be represented, and so I have designed Mox Topaz. Topaz's natural color is golden brown to yellow, and in Magic, gold means multicolor. So, Mox Topaz is geared towards multicolor. The mana comes with a condition that it can only be spent on a multicolor spell.

    Mox Topaz 0
    Legendary Artifact
    T: Add one mana of any color. Spend this mana only to cast a multicolor spell.
    Posted in: Custom Card Creation
  • posted a message on Colossus Hammer
    Quote from Liamzl2 »
    Trying to distance from being entirely reliant on the hammer, I think Forebear's Blade is pretty overlooked as a benefactor to this deck. Interested to hear if people agree with this more budget deck (budget as in not paying for Puresteels and other $10+ cards.

    I'm surprised Steelshaper's Gift is so expensive, but seeing as it helps enable combos like this one, I guess I can see why. Forebear's Blade is a bit slow for my liking. The Colossus Hammer deck wants a bunch of cheap creatures with cmc 0-1 that can drop turn 1 and attack turn 2. If you're willing to add red, Goblin Gaveleer has built-in trample, and Magnetic Theft can be used to attach the Hammer.

    Since your deck is geared more towards a turn 3-5 win, I commend your selection of creatures, though I'd probably drop a set or two in favor of some more support. Fatal Push and Smelt will prove to be a nuisance, so cheap protection spells like Apostle's Blessing, Emerge Unscathed, and Gods Willing are useful.
    Posted in: The Rumor Mill
  • posted a message on Artifacts that are also lands on the battlefield
    Those would still be basically free fuel for Krark-Clan Ironworks, Arcbound Ravager, and the like. Instead of approaching these as "lands that are also artifacts", I was trying to approach them as "artifacts that are also lands". Which I've come to realize may well be a futile notion seeing as the artifact part adds a lot more than the land part. I just wish there was a way to bridge the gap for cards where it makes sense, like Dragon's Hoard, Dynavolt Tower, Trading Post, etc. At the very least they could introduce a new subtype for Structures to contrast with Vehicles, Equipment, etc.
    Posted in: Custom Card Creation
  • posted a message on Commander 2019 Theme Speculation
    I could possibly see a deck that included a two- or three-color version of "Hazoret, the God-Survivor," possibly in Boros / Naya colors?

    Not sure what they would do with it, but she didn't get a card in WAR, and with the story a return is unlikely but... The possibility to offer a vignette into current life on Amonkhet through a Commander product seems like an opportunity they might take.

    How about a monored Hazoret with a WUBRG ability?
    Posted in: Speculation
  • posted a message on Artifacts that are also lands on the battlefield
    Generally, they don't do artifact lands anymore after the whole Affinity debacle, but they have had lands that turn into artifacts as well as vice versa. The primary issue is that lands can't have mana costs as they aren't cast, meaning artifact lands are effectively free artifacts. But, what if the card was a land only while on the battlefield? Then it's cast as an artifact spell, and enters the battlefield as an artifact land. Cards that could be flavored as either artifacts or land, like the Mirrodin Towers and Trading Post, can use this tech to make fans of both happy.

    Here's the white part of a theoretical cycle of such artifacts.

    Knights' Castle 3
    As long as ~ is on the battlefield, it's a land in addition to its other types.
    T: Add W.
    3W, T: Create a 2/2 white Knight creature token with vigilance.
    Posted in: Custom Card Creation
  • posted a message on Core 2020 Three Chandras
    I'm guessing Young Pyromancer was inspired by Chandra, Acolyte of Flame?
    Posted in: The Rumor Mill
  • posted a message on Cavalier of dawn
    I'd say pairs are appropriate for when you're making a comparison between two complimentary or conflicting forces; for example, White Knight and Black Knight, or Fire Elemental and Water Elemental.

    You can also have matched pairs, like the old Law and Grace duos white had back when. White absolutely loved matched pairs; it probably has more than every other color put together. Those tend not to be done nearly as often anymore though, on account of card space being tighter and the fact many matched pairs could be done as a single card.
    Posted in: The Rumor Mill
  • posted a message on Heart Container
    In the Zelda series, Heart Containers are a common upgrade item that increase Link's health. Most bosses drop one when defeated, and in most Zelda games Link can assemble one by finding four Pieces of Heart (the notable exceptions being Twilight Princess, where he requires five, and Breath of the Wild, where he instead cashes in four Spirit Orbs at a Goddess Statue for either a Heart Container or a Stamina Vessel).

    Thus, I made the Heart Container card cost 4. Since Heart Containers in most Zelda games add four hit points to Link's total and fully heal him when acquired, the card increases your starting life by 4 and immediately restores you back to "full" if you aren't already past it. Additionally, the card provides a +1/+1 boost to all your creatures so it can interact with, say, a Link legendary creature card. I would also consider having it interact with planeswalkers and loyalty, but that feels like overcomplication.

    Heart Container 4
    Your starting life total is increased by 4.
    Creatures you control get +1/+1.
    When Heart Container enters the battlefield, if your life total is less than your starting life total, it becomes equal to your starting life total.
    Posted in: Custom Card Creation
  • posted a message on Shen Huo, the Blazing Tempest
    Aura spell? Shen Huo wants to play with instants and sorceries just as much if not more. "Spells that target" covers instants and sorceries as well as Auras.
    Posted in: Custom Card Creation
  • posted a message on Ixalan Rivals Enchantments
    Another cycle of enchantments inspired by FRF's Siege cycle, this time focusing on Ixalan's four factions.

    Rivals of Glory 3WW
    As ~ enters the battlefield, choose Empire or Legion.
    * Empire - At the beginning of combat, target creature you control gains indestructible until end of turn.
    * Legion - Whenever you lose life, create that many 1/1 white Vampire Soldier creature tokens with lifelink.

    Rivals of Water 3UU
    As ~ enters the battlefield, choose Coalition or Heralds.
    * Coalition - Whenever a creature enters the battlefield under your control, you may return another target nonland permanent to its owner's hand.
    * Heralds - As long as it's your turn, creatures you control with +1/+1 counters on them have hexproof and can't be blocked.

    Rivals of Blood 3BB
    As ~ enters the battlefield, choose Coalition or Legion.
    * Coalition - Whenever a nontoken creature you control dies, create a 2/2 black Pirate creature token with menace.
    * Legion - Whenever an opponent loses life, you may gain that much life.

    Rivals of Fury 3RR
    As ~ enters the battlefield, choose Coalition or Empire.
    * Coalition - Attacking creatures you control have double strike.
    * Empire - If damage being dealt causes a triggered ability of a permanent you control to trigger, it triggers an additional time.

    Rivals of Nature 3GG
    As ~ enters the battlefield, choose Empire or Heralds.
    * Empire - At the beginning of combat during your turn, you may have target creature you control fight target creature an opponent controls.
    * Heralds - At the beginning of your end step, put a +1/+1 counter on each tapped creature you control, then untap those creatures.
    Posted in: Custom Card Creation
  • posted a message on Dancers' Harem and some other Dancer-related cards
    In my custom set of Shazar, Dancers are of course a major tribal theme, associated with Dances which they can perform. Dancing on Shazar is used to augment various forms of magic, represented with my Perform keyword on instants and sorceries with the Dance subtype. Dancers themselves have abilites that trigger whenever they perform Dances, though after some dicussion in the Perform topic I'm considering altering that to just performing in general or simply making them trigger whenever they become tapped (so there is synergy between Dances and Dancers, but not overly parasitic synergy).

    Traditionally, a harem was the chamber in a residence where wives, concubines, and mothers lived. It has of course come to be known as "the place where the pretty girls in revealing bedlahs are gathered" in pop culture fiction, and regardless of one's stance on that particular trope, there is no denying it enjoys a certain popularity even today.

    Another little bit of trivia: Traditionally, female performers of raqs sharqi or baladi usually performed the dance around each other rather than for male audiences. It's thought to have been a form of exercise, perhaps to ease childbearing, and a form of social bonding among women.

    A third bit of trivia: The revealing style of outfit associated with modern belly dancers was created by Badia Masabni, who was inspired by glamorous Hollywood costuming. So while the revealing bedlah isn't traditional Middle Eastern, it was created by a Middle Eastern woman.

    I opted to mix historical fact with pop culture resonance, and so Shazari Dancers reside together in harems much like how real life performers might share a dressing room or trailer. Thus, Dancers' Harem is meant to be for Dancers what Haven of the Spirit Dragon is for Dragons and what Ally Encampment is for Allies.

    Dancers' Harem
    T: Add C.
    T: Add one mana of any color. Spend this mana only to cast Dancer creature spells.
    1, T: Untap target Dancer you control.

    Shazari Dancers usually wear colorful bedlahs made from chiffon silk, and decorated with jewelry. Sometimes dancers will also wear veils to add to their air of allure and mystique.

    Bejeweled Bedlah 1
    Artifact - Equipment
    Equipped creature is a Dancer in addition to its other types and has "T: Add one mana of any color.
    Equip 2

    Dancer's Veil 1
    Artifact - Equipment
    When ~ enters the battlefield, attach it to target Dancer you control.
    Equipped creature has hexproof.

    Shazari Dancers and their harems can be tempting targets for thieves and other unwanted guests, so they often hire guards to protect them and their possessions.

    Harem Guard 1W
    Creature - Human Soldier
    ~ gets +1/+1 and has vigilance as long as you control a Dancer.
    Harems are forbidden to all but the dancers who reside within.

    I would intend for Dancers to be a WUBRG tribe, focused mainly in blue and red since Dances are instants and sorceries, thus I would want there to be at least one legendary Dancer with a WUBRG identity for Commander players.

    Shai-La, Bejeweled Beauty 2UR
    Legendary Creature - Human Dancer
    Whenever ~ becomes tapped, you may pay WUBRG. If you do, look at the top five cards of your library. For each card type, you may reveal a card of that type and put it into your hand, then put the rest on the bottom of your library in a random order. (Artifact, creature, enchantment, instant, sorcery, planeswalker, and land are card types.)

    I also like the idea of a Dance instructor who not only rewards Dancers performing Dances but can also turn other creatures into Dancers as well.

    Dance Instructor 2U
    Creature - Human Dancer
    Whenever a Dancer you control performs a Dance, you may draw a card.
    U, T: Put an instruction counter on another target creature you control. That creature becomes a Dancer in addition to its other types.
    Posted in: Custom Card Creation
  • posted a message on Renegade Victory
    The third mode already says "until the end of your next turn". And it says "play" rather than "cast" so if the mode hits a land card, you can at least play that land next turn.
    Posted in: Custom Card Creation
  • posted a message on Renegade Victory
    I like the idea of celebration cards like Planewide Celebration to top off sets with major wins for the heroes. I figured I'd come up with something similar for Kaladesh.

    Renegade Victory 4RR
    Choose four. You may choose the same mode more than once.
    * You get EE (two energy counters).
    * Create an artifact token named Fireworks with "T, Sacrifice this artifact: Add one mana of any color."
    * Exile the top card of your library. You may play that card until the end of your next turn.
    * Return target instant or sorcery card with converted mana cost 3 or less from your graveyard to your hand.
    Posted in: Custom Card Creation
  • posted a message on What's the next major story arc?
    Tezzeret is up to no good for sure. He's lost the core to the Planar Bridge, but he could always build a new one, and the Phyrexians would make excellent minions. I anticipate he'll eventually get his own arc involving the Phyrexians invading multiple planes culminating in Invasion II on Dominaria, this time with planeswalkers from the worlds he's ravaged showing up to get even.

    Dovin Baan I imagine is on his way back to Kaladesh to get his injured eyes treated. Where his story will go from there is hard to say. I could see him starting his own interplanar organization of planeswalkers who share his ideals.

    Liliana most likely is grieving after Gideon's death. She might try to rescue him from Theros' underworld, only to end up rescuing Elspeth in his place at his behest. Most likely that would tie in to the aforementioned Tezzeret-Phyrexia storyline.
    Posted in: Baseless Speculation
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