Magic Market Index for Dec 28th, 2018
 
Magic Market Index for Dec 21st, 2018
 
Ultimate Masters: MMI Review
  • posted a message on Gideon Blackblade
    I'm not sure why Dakkon Blackblade cared about lands in the first place; given his colors and the general lifedrinking nature of the Blackblade, you'd think he would have exiled creatures and cared about creatures exiled with him.
    Posted in: Custom Card Creation
  • posted a message on Ravnica Allegiance Mythic Edition
    Quote from Brandy263 »
    I don't think I will ever be unable to see the fact that Karn is just flat out standing there, and rubbing his nipples.


    *squeaky metal noises*
    Posted in: The Rumor Mill
  • posted a message on Gideon Blackblade
    Initially Gideon auto-equipped any number of Equipment you controlled whenever you activated his creature mode, the intent being to equip him with Blackblade Reforged. But I felt it made his ability too wordy. The +, as I explained above, was designed for play with Mentor since this Gideon would be intended for War of the Spark. The second ability is so designed because I'm wary of repeatable tutors. Digging for Auras as well as Equipment is intended to make the effect more flexible, plus Gideon's indestructibility is clearly an Aura-like effect. I suppose his ability could tutor for Blackblade by name? Kinda like how Nissa Revane can tutor for Nissa's Chosen? Only problem is that ability would be useless in Limited unless Blackblade was reprinted in War of the Spark.

    Trying a second swing, one that switches the creature mode over to the + with added Equipment attaching, changes the second ability so it reveals to an Aura or Equipment and thereby guarantees a hit, and making the ultimate an emblem that grants "exiletouch" to your Gideon planeswalkers.

    Gideon Blackblade 2WW
    Legendary Planeswalker - Gideon
    +1: Until end of turn, ~ becomes a 4/4 white Human Soldier with indestructible that's still a planeswalker. Attach any number of Equipment you control to Gideon. Prevent all damage that would be dealt to him this turn.
    -2: Reveal cards from the top of your library until you reveal an Aura or Equipment card. You may put that card into your hand, then put the rest on the bottom of your library in a random order.
    0: You get an emblem with "Whenever a Gideon planeswalker you control deals damage to a creature or planeswalker, exile that permanent."
    4
    Posted in: Custom Card Creation
  • posted a message on Gideon Blackblade
    Gideon armed with the Blackblade, plain and simple. His first ability is designed primarily to help with Mentor, as he has worked with the Boros before and likely will do so again come War of the Spark. His second ability helps you draw Auras and Equipment, both to play with Blackblade and to seed a possible upcoming Theros set. The ultimate is good ol' Gideon doing what he does best.

    Gideon Blackblade 2WW
    Legendary Planeswalker - Gideon
    +1: Put a +1/+1 counter on up to one target creature you control and untap it. That creature gains vigilance and indestructible until end of turn.
    -2: Look at the top four cards of your library. You may reveal an Aura or Equipment card from among them and put it into your hand, then put the rest on the bottom of your library in a random order.
    0: Until end of turn, ~ becomes a 4/4 white Human Soldier with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
    4
    Posted in: Custom Card Creation
  • posted a message on Chandra, Disciple of Jaya
    Second iteration. I've changed the second ability so it works like a creature-focused Forked Bolt with the added panic effect from Chandra, Pyromaster, and I've tweaked the impulse draw ability so it's basically mini-Act on Impulse.

    Chandra, Disciple of Jaya 2RR
    Legendary Planeswalker - Chandra
    +1: ~ deals 1 damage to each opponent. Add R for each opponent dealt damage this way.
    +1: ~ deals 2 damage divided among any number of creatures. Creatures dealt damage this way can't block this turn.
    -2: Exile the top two cards of your library. Until end of turn, you may play cards exiled this way.
    -6: Until end of turn, you may cast instant and sorcery cards from your graveyard. Whenever you cast an instant or sorcery spell from anywhere this turn, copy that spell. You may choose new targets for the copy. If an instant or sorcery card would be put into your graveyard from anywhere this turn, exile it instead.
    4
    Posted in: Custom Card Creation
  • posted a message on Dovin, Grand Arbiter (The Mana Source preview)
    Quote from mikeyG »
    Like I said, he's actually a powerful card. I just think he's at his best when you're already winning and doesn't actually impact that win if you're already ahead.


    That's kind of in-flavor for Dovin when you think about it; he rewards you for planning ahead like he does. If you've somehow failed to get any creatures, particularly evasive ones, on the battlefield by the time he arrives, then he can lend you a Thopter or two, but you really should deploy some capable officers. If you're short on staff, he'll even search for some personnel to help you if you can be patient. And if you are doing an adequate job of subduing the enemy, he'll reward you with more resources to support your campaign. Wink
    Posted in: The Rumor Mill
  • posted a message on Captive Audience
    For extra suspense, add Witch Hunt.
    Posted in: The Rumor Mill
  • posted a message on Chandra, Disciple of Jaya
    This is an idea for a Chandra card in War of the Spark, showing the results of her tutelage under Jaya Ballard. Since I suspect War of the Spark will be Jaya's final blaze of glory, I wanted to make this card feel extra special by not only giving it four abilities (intended to play into the themes of the red Guilds, no less) but also making most of them dual-function, to hint at Chandra and Jaya working in tandem.

    Chandra, Disciple of Jaya 2RR
    Legendary Planeswalker - Chandra
    +1: ~ deals 1 damage to each opponent. Add R for each opponent dealt damage this way.
    +1: Target creature gets +2/+0 and gains haste until end of turn.
    -X: Exile the top X cards of your library. You may play the exiled cards this turn.
    -6: Until end of turn, you may cast instant and sorcery cards from your graveyard. Whenever you cast an instant or sorcery spell from anywhere this turn, copy that spell. You may choose new targets for the copy. If an instant or sorcery card would be put into your graveyard from anywhere this turn, exile it instead.
    4

    The first +1 grows in strength with the number of opponents you have. In a 1v1 game, you get one red mana, but in a game with three to four other players, you get a considerable return on your mana investment. The 1 damage naturally also enables Spectacle.

    The second +1 is geared more towards Mentor and Riot. The +2/+0 obviously helps Mentor the most, while the haste encourages choosing the +1/+1 counter option for Riot creatures.

    The -X is a nice bit of impulse draw for red, especially useful on later turns when you'll have more mana to cast the exiled cards.

    The ultimate is a double-whammy of Past in Flames with spell doubling, encouraging a game-ending burst of spellslinging that feels like an appropriate send off for Jaya as she passes the torch to Chandra.
    Posted in: Custom Card Creation
  • posted a message on Ravnica Allegiance Gallery Up

    Rakdos: I see Gruul is trying their own take on our classic Demonfire. Well I can certainly appreciate the irony of cooking bacon with fire shaped like a pig.


    Continuity? Okay, it's not the same Gruul Giant, but it's still a Gruul Giant.

    Hammer Dropper: Hey, geniuses...YOU GOT THE WRONG GIANT! (Oh, why didn't I think of this one during GRN Spoilers as a response to Citywide Bust?)
    Posted in: The Rumor Mill
  • posted a message on Rakdos, the Showstopper
    Quote from FearDReaper »
    Clearly that's Spawn


    Would that make him Spawn of Rix Maadi? Wink

    Quote from Buffsam89 »
    I like the new Rakdos. I like it better than Malfegor that’s for sure.


    Ironically Malfegor would have made for a better Rakdos guildleader than the original Rakdos during the original Ravnica block.
    Posted in: The Rumor Mill
  • posted a message on Tome of the Guildpact
    As I understand, the Dimir operate on three levels:

    1. The Overt. The public faces of the Dimir serve as couriers, journalists, and librarians, all legal professions involving information that secretly double as convenient positions of espionage for the lower levels.
    2. The Covert. The lower secret level, consisting of thieves, spies, assassins, and other black ops specialists. This is where many of the Dimir's criminal actions are carried out.
    3. The Clandestine. The high secret level, which even most Dimir know little or nothing about. These are the masterminds, issuing commands to covert operatives. The Guild leader is obviously part of this level.

    That said, their existence is known to the general public, but mostly through the Overt level.
    Posted in: The Rumor Mill
  • posted a message on Possible name of the upcoming set
    Quote from Trifas »
    BFZ block had Ugin and Jace in the Story and card arts, but no Planeswalker card.

    SOI block had Gideon, Chandra and Nissa, but no Planeswalker card for any of them.

    KLD block had Jace, Gideon and Liliana, but no Planeswalker card for any of them.

    AKH block had Jace and Chandra, but no Planeswalker card for any of them.

    DOM had Gideon and Liliana (and glimpses of Jace, Ajani and Bolas), but no Planeswalker card of any of them.

    I am sure the story will have tons of planeswalkers in it. But I don't think they would overflow the set with planeswalker cards. There are other ways to show the alliance against Bolas.


    Well, they could always just pick five to use as pack walkers, one of each color. Gideon, Jace, Liliana, Chandra, and Vivien, perhaps?

    Another option for, say, Sealed is that they include a planeswalker in every sealed box, so you'll always have a planeswalker to build around.
    Posted in: The Rumor Mill
  • posted a message on Shoot Down
    Alright, how's this?

    Shoot Down 3R
    Instant (U)
    ~ deals 3 damage to target creature with flying. That creature loses flying until end of turn and deals damage equal to its power to its controller.
    "You think killing two birds with one stone is impressive? Watch this."

    I just kinda liked how the 1 damage had a sort of snowballing feel where you deal just a little damage to the flyer which in turn falls and deals a whole lot of damage to its controller.
    Posted in: Custom Card Creation
  • posted a message on Ravnica Allegiance Gallery Up

    Ah, Thados, I'm afraid frog lizards just don't sell as many toys as bird horses. Maybe you should try making some Fish Horses?


    Rakdos: LOL that's cute. Now entertain me.


    "Miss Druid, you are in violation of the Mana Bond Limitations Statute. Per the terms of criminal punishment, I'm afraid I must now exercise exceptional force in pursuit of your detainment."
    "Miss Caretaker, you are in violation of the Arboreal Zone Limitations Statute. Per the terms of criminal punishment, I'm afraid I must now exercise exceptional force in pursuit of your detainment."
    Gyre Engineer: "Since when did the Azorius become the Boros?"
    "Mister Gyre, you are in violation of..."

    Vindictive Vampire: "Who killed my friend!?"
    Bloodmist Infiltrator: Um...they did it! *points at your opponents*

    So, the RNA Split letters are:

    Azorius - Dep and War
    Rakdos - Car and Bed
    Gruul - Col and Thr
    Orzhov - Con and Rev
    Simic - Inc and Rep (err...Incongruity is currently mispelled as Incongrurity in the database)
    Posted in: The Rumor Mill
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