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  • posted a message on AFR Product images
    As far as new mechancis... while I do not support actually referring to dice rolls in black border, I could see them using a mechanic that *could* be resolved with a dice roll such as.

    Endeavor X (Randomly choose a number between 1 and X)
    Why would you hate a dice mechanic? A coin can technically be seen as a D2 (although it doesn't roll), and when people need to choose random numbers, they'll most likely use a die anyway. I never understood why coins were ok but not dice, I want a black border Goblin Bookie already!
    Posted in: The Rumor Mill
  • posted a message on [MH2] [AFR] Full-Art fetches, reprint slot, and the first look at the Adventures in the Forgotten Realms— Weekly MTG previews
    What does “reprint slot” refer to in the context of the title of this thread.

    Is that referring to the old card style being used in this set? Is that referring to the BAB promo or counter spell? Are we getting a time spiral-esque reprint slot in each pack that I haven’t heard of?
    From the Mothership article :
    Modern Horizons 2 continues the precedent from Modern Horizons of adding powerful existing cards to the Modern format. In fact, there's one of 42 new-to-Modern reprints from Magic's past in each Draft and Set Booster!
    Posted in: The Rumor Mill
  • posted a message on Secret lair: Full text lands literally
    Quote from FlossedBeaver »
    I suspect there are two general types of "bling" players: those who like a uniform set of bling, with all cards conforming to specific criteria, and those who like as wide an array as possible of bling. This would apply to the latter group, but then so do most SL drops.


    I'm solidly in the second category, but those are too pricey for me. There is already a bunch of options for basic lands at this point anyway.
    Posted in: The Rumor Mill
  • posted a message on D&D forgotten realm confirmed to get commander decks
    Quote from signofzeta »
    Why is it that nobody wants to play Magic by its regular rules, but everybody who plays the Pokemon TCG would play the game by its intended rules? I could probably think of some rules changes that would make the game way better, such changes adopted by games like Duel Masters, Cardfight Vanguard, and the Digimon TCG.
    Changing the core rules of the game is taking a huge risk, why would they do that when they have another ruleset already doing well?

    Quote from signofzeta »
    Just think what could have been if WOTC kept the intro packs, included a code card that allowed you to bring that deck into Magic Arena.
    They did that with the last wave of planeswalker decks if I remember correctly.
    Posted in: The Rumor Mill
  • posted a message on D&D forgotten realm confirmed to get commander decks
    The Commander decks sell more, that's it. Even Wizards' market research showed that most of the new players entered Magic through Commander, because they wanted to play with their friends who were playing Commander. That is what motivated WotC to make the change and get rid of the old planeswalker decks. I also used to play 60-card casual before, and I still have some duel decks that I play with a buddy from time to time, but it is clear that there are less and less players looking for that experience. Also, I don't think Magic Youtube channels and social media are responsible for this. If you're not already a Magic player, you are less likely to watch those channels and their content. As a matter of fact, I know of a board game Youtube channel featuring a casual Magic player who said that he actually prefers the Commander decks to the classic Intro Deck ones.
    Posted in: The Rumor Mill
  • posted a message on Prismari Commander Deck
    Quote from Spaz350 »
    Muse Vortex and Elementalist's Palette are both just silly in Mizzix X-spell decks.

    The Vortex is a weird Stroke of Genius that still lets you play a massive x-spell for free.

    "Cast for x=12, Blaze you for 12, and put 7 more burn spells into my hand. Your go!"


    If you really wanna do that, then just play Epic Experiment that is 100x more efficent, not a much weaker and watered down version lol.

    Also, you totally misread the card. Vortex do nothing for X-costed spells because you cast it without paying the mana cost, which means you can't choose any value for X, and that will always be zero in those cases.

    Same issue with Epic Experiment, but at least the last one is exciting for real if you wanna just chain in the same turn non-x burn spells (or other insane stuff like extra turns, storm spells etc).


    Muse Vortex lets you put the non-casted cards in hand, which is friendlier to X-spells than just casting them for free. If you play a lot of X-spells in your deck, Epic Experiment might end up being less effective.
    Posted in: The Rumor Mill
  • posted a message on [STX] Elimination Ritual — MTG Espanol
    Quote from Lectrys »
    2BG:Target Auras player puts all their stuff in the graveyard, you may play a beater for free.

    But what about Totem Armor such as Hyena Umbra?


    They'll be destroyed but still protect the enchanted permanent if it has a mana value 2 or less. You'll only add one mana for that pair of permanents though.
    Posted in: The Rumor Mill
  • posted a message on [STX] Letter of Acceptance and Team Pennant— Wizards Fan Email previews
    Quote from Creedmoor »
    What would you know? My college ALSO is like Harry Potter. We have a huge sports arena, invitations themed as the MASCOT, AND A professor who looks like Snape! It's almost af if that's how a university is. Unless every college in the United States is based on Harry Potter, of course.


    To be fair, while it is stereotypical of US colleges, that's not how colleges work in most of European countries for example. Wink
    Posted in: The Rumor Mill
  • posted a message on [STX] Fracture — Pedro Pérez Disalvo
    This is interesting, I'm not sure I'd run this over Despark or Anguished Unmaking, but it is certainly nice!
    Posted in: The Rumor Mill
  • posted a message on [STX] Mothership 3/31— Zimone, Manifestation Sage, Strixhaven Stadium, and more
    Quote from Skios »
    I do have a rules question for the stadium - If it's at seven point counters, you attack three opponents with three creatures (assume no first/double strike) and they all deal combat damage, do all three players lose the game at once? What if it's at nine or ten point counters before the attack?


    Once the creature hits. You check for 10 or more counters, then remove all of them. So you would need to "charge" it again after someone loses the game with it.

    Seems fun in Derevi, Empyrial Tactician.
    Posted in: The Rumor Mill
  • posted a message on [STX] "Maelstrom Muse"— FormatoForFun preview
    Quote from user_938036 »
    Thats some interesting wording "as this resolves" I belive this is the first time its being used as rules text.


    There are some precedent in the oracle text of Goblin Welder and more recently Kaza, Roil Chaser but it is fairly rare indeed.
    Posted in: The Rumor Mill
  • posted a message on [STX] Codie, Vociferous Codex— Deathsie preview
    Quote from foam_dome »
    Nice, it gives a card instant/sorcery cascade.
    I wonder if maybe people will add the mana and then feed this guy to a sac outlet before casting their next spell in order to unlock their permanent spells again. Seems like too much work for not enough payoff.


    You can also just blink it with spells like Voidwalk.
    Posted in: The Rumor Mill
  • posted a message on [STX] Reduce to Memory— Mike Sigrist preview
    Quote from Creedmoor »
    Quote from Dragoon91 »
    Quote from Ryperior74 »
    And the card it’s self it’s hard to tell if it’s better or worse than generous gift


    Generous Gift is still stronger in my opinion: easier to cast, instant speed and able to hit lands matter overall more than exile.


    The upside is this is in standard, giving white a nice removal spell.


    Sure, but the question was if it was better or worse than Generous Gift. ^^
    Posted in: The Rumor Mill
  • posted a message on [STX] Reduce to Memory— Mike Sigrist preview
    Quote from Ryperior74 »
    And the card it’s self it’s hard to tell if it’s better or worse than generous gift


    Generous Gift is still stronger in my opinion: easier to cast, instant speed and able to hit lands matter overall more than exile.
    Posted in: The Rumor Mill
  • posted a message on [STX] Blade Historian, Reconstruct History, and Spirit Summoning— TCGPlayer previews
    Quote from seilaoque »
    I don't remember a single white card that returns stuff from grave to hand.

    https://scryfall.com/search?q=id=w o:/from your graveyard to your hand/
    Posted in: The Rumor Mill
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