I want to talk about Lorehold Command. That last choice is unique for a red or white card. Since when do red or white sacrifice things to draw?
Oblation is a card, and there is a precedent for saccing for value in White. I think it might become "official" white design space but it might be hard to justify from a flavour point of view.
But god knows why they mess with the frame all the time, instead of keeping cards at least by the frame in line to get a coherent card style (as mixing all kinds of frames in one deck is just awful to look at any cards).
I may be in the minority, but I really like having a mix of different frames and art styles in my decks
I don't really like that in other games though, it might be that I'm so used to Magic that my brain can still process normally even when everything looks different aesthetically.
1: There is a monowhite card that creates treasure.
Well creature or enchantment would be great. I hope that the card will end with CC lower than 4 for once. Most of the helping cards for white in Commander are 4CC what make it hard to justify multiple of them. 3CC would be great.
Agreed. Honestly, just having a 1/1 for WW with "ETB: create X treasures, where X is the number of opponents you have" could already help at this point, kind of a fixed version of Dockside Extortionist.
The main problem is still that all the busted cards are not white though (with the only exception being Smothering Tithe). Even if there are labelled as mistakes afterwards, the deed is done and the gap with white increased. Just give white some broken stuff as well, even as a oneshot. If white is the only one with a knife while others all have guns, just saying sorry won't help. You need to give it a gun as well so that it can compete with the others!
I would be actually pleased to see Kaboom back in this form. Not a powerhouse for sure, but always fun to see one of your friends randomly take 10 over an Apex Devastator while the rest of the table only took dork damage.
There is no denying that Sheldon has done great things for this format. I believe those great things were necessary in the beginning. At this point in commander I think it needs to go further, I am sure the RC is aware of “problem cards” that cannot be outed by the “social contract” of commander. Would it hurt to try banning a card and see what happens then unban it? Would it hurt to unban a card because it was banned based off old meta or small sample size? Probably not but until him and his original group are gone it’s going to stay this way
That's what they did with Protean Hulk though. They unbanned it, saw that it was creating a mess in the cEDH community, then banned Flash.
You can animate your opponents' noncreature permanents with cards like March of the Machines or Opalescence to ensure more targets. Also, you can bounce Etrata in response to her trigger with stuff like Crystal Shard, for when you don't have The Prismatic Bridge in play or are afraid you might lose it before your next turn.
I'm pretty sure they did, and they put that horribly designed random milling effect to try to counter that, instead of just stating "Counter target spell you don't control" which would have been simpler, far more elegant and less abusable.
Bounty of Skemfar is not as strong as Collected Company (even because it isn't an instant) but the CMC redeems this.
It helps to play additional lands directly from your deck and an Elf card in your hand regardless of the CMC.
In my humble opinion this card is still quite strong card and board advantage. Unluckily it is a sorcery.
Is it strong enough for Legacy or Vintage though? In EDH, it's probably fine, but there are already tons of options for Elf decks so I don't think it will make the cut.
First, if you wanted a kor cartographer effect in your deck, you probably wouldn't mind a 2nd. Secondly, I don't know - this is like saying that light up the stage is bad because jeska's will exists. Both sets of cards have a similar place in the decks that want those effects, but situationally each comparable card can be better than the other. This isn't comparing grizzly bear to scavenging ooze. Finally, in a 1-2 color deck, where this card would be played - I run maybe 4 2cc rocks if that many even. That gives a roughly 35% chance that you will have a turn 2 rock play - hardly excluding the use of that mana for foretelling.
How many ramps cards would you play in a typical mono-white EDH deck? Let's say I want 12:
And that's without even including stuff like Land Tax, Tithe or Verge Rangers. Kor Cartographer already does not make the cut anymore, why would a sidestep from it be any more useful? Even if you don't have a turn 2 and you can foretell the card, do you also not have a turn 3? If you do, Cartographer's Hawk is still better. The card is not bad per se but it's far from what white needs, I could understand if this was a Standard-legal card, but it's only legal in Legacy and Vintage outside of EDH, so why couldn't it cost 3? Or at least make you ramp every time? Or allowing you to fetch Mistveil Plains?
That Stoic Farmer is a joke, it's worse than Kor Cartographer, it's only upsides are Foretell and being 3/3 but still... what a let-down.
Foretell is a BIG upside. You can cast Stoic Farmer with only 2 lands, where you can only cast Kor Cartographer once you're at 4 mana. In *most* formats, if you're at 4 mana in white, you should have better things to do. In those other formats such as Commander, Farmer isn't an Either/Or with Cartographer, it should be an And.
Yeah, but on Turn 2 in EDH, you are more than likely to just cast a mana rock and not foretell a card. Foretelling this will cost you your turns 2 and 3 to just ramp once, that's almost worse than Cartographer's Hawk. I understand that you want consistency but beyond Solemn Simulacrum and Kor Cartographer, do you need a third 4-drop that ramps? There is also Keeper of the Accord at 4 mana. This could easily have been a functional reprint of Knight of the White Orchid and it would have been great.
That Stoic Farmer is a joke, it's worse than Kor Cartographer, it's only upsides are Foretell and being 3/3 but still... what a let-down. Also why is Tales of the Ancestors blue and not white? This card would fit in White both thematically and mechanically, what a waste.
If I read this correctly, the Immersturm Predator can attack, exile a creature from the graveyard to get a +1/+1 counter, then you can sacrifice a creature in response to the declare blockers step to give the vampire dragon indestructible until end of turn.
Is it really working this way? I read it that the dragon always get the counter no matter if a card is exiled or not.
If you don't target anything, the dragon gets the counter. If you target something and that target is gone by the time the ability starts resolving, the ability is countered and the dragon gets nothing.
OK, I've seen the video now and I can see what you're talking about. I don't play competitive so I can't say for sure, but it seems to whiff a bit too often, not counting occasional mana screw and your opponents trying to interfere. Also, you don't have anything to deal with what your opponent is doing. That seems incredibly glass-cannony and not very stable. I like the idea but I don't know how far this deck can go (also it might get boring real quick).
EDIT: It also reinforces the argument that a simple "Counter target spell you don't control" would have achieved a better result with way less text on the card.
But it's a polymorph spell. You're supposed to point this at yourself more than anyone else.
Do you count Chaos Warp as a polymorph spell? Also, Blessed Reincarnation is a card
I'm just still angry at the useless random milling part that accomplishes nothing
I don't count Chaos Warp as a polymorph spell, because sometimes it whiffs and the opponent gets nothing back. The milling part is there so you don't stack your deck and stick an Emrakul somewhere in the top 3 cards of your library. Of course, you're supposed to have Emmy buried somewhere in your deck as the sole creature like every polymorph deck in the past ten years.
I'm just still angry at the useless random milling part that accomplishes nothing
Turn 2 Taigam's Scheming to arrange the top 5 cards of your library in just the right order.
Turn 3 won't even need a land drop--any 0-cmc or 1-cmc spell will do, Tibalt's Trickery your own spell, then mill/exile down to the Ulamog you tucked away, exile your opponent's two lands, then accept their scoop.
The mill/exile is probably to prevent abuse like this, but you know someone somewhere will find a way to manage to abuse it.
Sure, I know why they did that, but it's still a bad way to do it IMO. Just either shuffle or restrict it to opponent's spells only. They did it this way to prevent abuse and it appears that it can still be abused, which makes it even worse because now the card feels complicated for no reason.
Oblation is a card, and there is a precedent for saccing for value in White. I think it might become "official" white design space but it might be hard to justify from a flavour point of view.
I may be in the minority, but I really like having a mix of different frames and art styles in my decks
I don't really like that in other games though, it might be that I'm so used to Magic that my brain can still process normally even when everything looks different aesthetically.
Agreed. Honestly, just having a 1/1 for WW with "ETB: create X treasures, where X is the number of opponents you have" could already help at this point, kind of a fixed version of Dockside Extortionist.
The main problem is still that all the busted cards are not white though (with the only exception being Smothering Tithe). Even if there are labelled as mistakes afterwards, the deed is done and the gap with white increased. Just give white some broken stuff as well, even as a oneshot. If white is the only one with a knife while others all have guns, just saying sorry won't help. You need to give it a gun as well so that it can compete with the others!
I would be actually pleased to see Kaboom back in this form. Not a powerhouse for sure, but always fun to see one of your friends randomly take 10 over an Apex Devastator while the rest of the table only took dork damage.
Wizardcycling, maybe?
That's what they did with Protean Hulk though. They unbanned it, saw that it was creating a mess in the cEDH community, then banned Flash.
I'm pretty sure they did, and they put that horribly designed random milling effect to try to counter that, instead of just stating "Counter target spell you don't control" which would have been simpler, far more elegant and less abusable.
Is it strong enough for Legacy or Vintage though? In EDH, it's probably fine, but there are already tons of options for Elf decks so I don't think it will make the cut.
How many ramps cards would you play in a typical mono-white EDH deck? Let's say I want 12:
- Sol Ring
- Wayfarer's Bauble
- Arcane Signet
- Marble Diamond
- Mind Stone
- Pearl Medallion
- Knight of the White Orchid
- Worn Powerstone
- Boreas Charger
- Solemn Simulacrum
- Smothering Tithe
- Keeper of the Accord
And that's without even including stuff like Land Tax, Tithe or Verge Rangers. Kor Cartographer already does not make the cut anymore, why would a sidestep from it be any more useful? Even if you don't have a turn 2 and you can foretell the card, do you also not have a turn 3? If you do, Cartographer's Hawk is still better. The card is not bad per se but it's far from what white needs, I could understand if this was a Standard-legal card, but it's only legal in Legacy and Vintage outside of EDH, so why couldn't it cost 3? Or at least make you ramp every time? Or allowing you to fetch Mistveil Plains?
Yeah, but on Turn 2 in EDH, you are more than likely to just cast a mana rock and not foretell a card. Foretelling this will cost you your turns 2 and 3 to just ramp once, that's almost worse than Cartographer's Hawk. I understand that you want consistency but beyond Solemn Simulacrum and Kor Cartographer, do you need a third 4-drop that ramps? There is also Keeper of the Accord at 4 mana. This could easily have been a functional reprint of Knight of the White Orchid and it would have been great.
The other cards are cool though.
If you don't target anything, the dragon gets the counter. If you target something and that target is gone by the time the ability starts resolving, the ability is countered and the dragon gets nothing.
Sure, I know why they did that, but it's still a bad way to do it IMO. Just either shuffle or restrict it to opponent's spells only. They did it this way to prevent abuse and it appears that it can still be abused, which makes it even worse because now the card feels complicated for no reason.