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  • posted a message on [ELD] Castle Garenbrig (Mothership)
    Quote from Ryperior74 »
    Oh wait a second

    I found a cool trick

    Use Nissa, Vital Force to untap it after you got the mana then it will be 8 instead of 6


    No it will be 7. Because it can't be used to pay for itself. Only creatures or abilities of creatures. So if you untap it you just get the regular forest mana.


    Nissa animates the land, so you can use the mana from the ability to activate it again since it is now a 5/5 creature.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Torbran, Thane of Red Fell— ZiggyD preview
    Quote from seilaoque »
    Quote from NerdSoda »
    Quote from Grisly_Bear »
    Does this make Fiery Confluence do 8 or 12 damage when you select the second mode three times?


    Each mode is a separate instance, so each mode will get a +2 buff.


    you answer, albeit right, seems a bit misleading.

    if the player chooses to all 3 modes to be "2 damage to opponent"
    the total damage is 8 damage to opponent.

    if you choose
    "2 damage to player"
    "2 damage to player"
    "1 damage to dudes"

    it will hit player for 6 damage and dudes for 3 damage.


    I think NerdSoda was saying that each mode gets the buff, which means that if you make all three choices be "2 damage to each opponent", you will do in fact 12 damage, as the replacement effect will occur once for each instance of the damage effect.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Mirrormade- MTG Goldfish preview
    Quote from Ryperior74 »
    copy artifact is 700$ This new card is essentially yet another one of these loop holing the reserve list card


    Well, Beta Copy Artifact is 700$, the Revised version costs less than 30$.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Stolen by the Fae
    That's a very good token producer for a blue card Grin
    Posted in: The Rumor Mill
  • posted a message on [ELD] Kenrith, the Returned King -the buy a box
    Quote from grid_monitor »
    .. so can you play him in a mono white commander deck, and just use the white ability ?


    As the commander yes, but not in the deck as its color identity is WUBRG and not white.
    Posted in: The Rumor Mill
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Quote from Gashnaw II »
    Emory is a 99 card to me. I want to play artifact decks that allow me to run red (and white would also be nice)

    Of course urza, Karn and arcum breaks that thought as they are good without other colors.


    I don't know, there is something to be said about the fact that she provides recursion for combo pieces and that she can in a way bypass commander tax.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Emry, Lurker of the Loch just got spoiled:

    Emry, Lurker of the Loch 2U
    Legendary Creature - Merfolk Wizard

    This spell casts 1 less to cast for each artifact you control.

    When Emry, Lurker of the Loch enters the battlefield, put the top four cards of your library into your graveyard.

    T: Choose target artifact card in your graveyard. You may cast that card this turn.


    This looks really strong to me and could make for a really nice mono-U artifact commander alongside Urza, Arcum and Muzzio, while also perfectly useful in the 99 of any artifact deck.

    Posted in: Commander (EDH)
  • posted a message on [ELD] 3 Adventure cards (with rules) and Uncommon Legendary (Syr Konrad)
    Quote from Marl Karx »
    Which means it's probably because "Whenever another creature card..." is technically incorrect since permanents are creatures while in play/exile but creature cards in every other zone. Think dumb, really dumb.

    (Since the distinction CAUSES far more confusion to people than glossing over it ever would, you might think they just introduce a fudge rule that "creature" = creature except in cases where another zone is referenced and then it equals "creature cards")


    A creature card can be put into a graveyard from anywhere, it's not the reason it was worded like that.

    This wording of the card allows the ability to trigger when:
    - Any other creature dies (it doesn't matter who its controller is and if it's a token or a nontoken)
    - A creature card is put into any graveyard from anywhere ("other than the battlefield" is redundant since it is already taken into account in the first case)
    - A creature card leaves your graveyard (be it reanimation, delve, reshuffle or anything else)

    I think they wanted to push the power level of this card and make sure it triggers a bunch of time but it is quite text-heavy. I would probably have preferred something like "Whenever a creature card is put into a graveyard from anywhere, or whenever a creature card leaves a graveyard"
    Posted in: The Rumor Mill
  • posted a message on [ELD] 3 Adventure cards (with rules) and Uncommon Legendary (Syr Konrad)
    Gameplay wise, it's best to treat it like kicker. Cast the spell as a "normal" creature early, and use the alternate mode if you have the mana when drawn late (or vice-versa, depending on the costs). Holding the card in hand longer to get the maximum effect was a common mistake made with kicker, and it's a mistake here as well.


    Note that it doesn't seem to be restricted to the same turn. You can play Alter Fate first, and then next turn cast Order of Midnight. So it's a bit more versatile than kicker.
    Posted in: The Rumor Mill
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Syr Konrad, the Grim looks interesting. Could be a wincon in a Phenax, God of Deception deck or a really strong card in any artistocrat build.

    Posted in: Commander (EDH)
  • posted a message on Colorless Commander Card Restriction
    Quote from Gutterstorm »
    I've always wondered about the basic land thing. I've never asked because I've never cared to build a colorless deck. But by all rights basic lands have no rules text. The big mana symbol on their text box is essentially flavor text which is why full art lands can exist without issue. The ability to tap for mana is all wrapped up in their sub type. For evidence of this see the Shock Lands such as Steam Vents whose only text is technically the shock ability, while the ability to add mana is parenthetical reminder text.


    It is actually specified on the official website :

    Lands whose type includes swamp, island, plains, forest and/or mountain (e.g.: basic lands, shocklands, dual lands, Shadowmoor special-basics, etc) also have the corresponding colour identity. As such, they may not appear in a deck unless the Commander is also of the appropriate identity.
    Posted in: Commander (EDH)
  • posted a message on Need advice about protecting K'rrik, Son of Yawgmoth
    If you're looking for specific cards to remove, Hymn to Tourach doesn't seem that useful.
    Imp's Mischief can redirect removal and counter counterspells.
    Undying with a sac outlet can protect your key creatures from targeted exile.
    For spells, Boseiju, Who Shelters All might be useful.
    Posted in: Commander (EDH)
  • posted a message on Sheldon's Thoughts on infinite combos
    Quote from Drain Life »
    Quote from Dragoon91 »
    Quote from Drain Life »
    I honestly do not even understand how the play line described gave him the six mana needed for his fourth turn play of Kethis, the Hidden Hand and Helm of Kaldra. He made each land drop and only ramped with Sac-Tribe Elder, which means he should have only had five mana on turn four, but this is a side observation.


    The Helm is legendary, so Kethis reduces its cost by one.
    Thanks, I had head errata which changed it to legendary creatures.

    By the way, head errata is real and we do it all the time. For example, try reading Floral Spuzzem and find the error.


    You need to wait long enough for Floral Spuzzem to make a decision?
    Posted in: Commander (EDH)
  • posted a message on Sheldon's Thoughts on infinite combos
    Quote from Drain Life »
    I honestly do not even understand how the play line described gave him the six mana needed for his fourth turn play of Kethis, the Hidden Hand and Helm of Kaldra. He made each land drop and only ramped with Sac-Tribe Elder, which means he should have only had five mana on turn four, but this is a side observation.


    The Helm is legendary, so Kethis reduces its cost by one.
    Posted in: Commander (EDH)
  • posted a message on [C19] mothership - Atla Palani, Nest Tender, Full Flowering, Roc Egg reprint
    Quote from chongsen »
    Quote from Dragoon91 »
    Quote from chongsen »
    In my opinion, minimizing the number of creatures in one deck will please Alta's effect the most.

    I think two would be the magic number. A combination of Kiki-Jiki, Mirror Breaker and Zealous Conscripts will win the game.


    That's a bit too risky for my tastes, even for a combo deck. What happens if someone can stop your combo? Swords to Plowshares and Path to Exile cost only one mana, and even Force of Despair or Slaughter Pact can stop you. Then you're basically done for.


    BTW: if you are not comfortable with kiki combo, please use Ulamog, the Infinite Gyre + Blightsteel Colossus package then.

    With a sac outlet on the board, they are always reusable.


    Yeah, this is not my playstyle at all since I really love randomness, but if I were to build that deck with very few creatures, it would probably be Eldrazis and/or Colossi Wink
    Posted in: The Rumor Mill
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