I am new to the competitive side of standard. I built a fast paced R/W aggro that mainly wants to alpha strike someone. However after playing a few games I found that the deck is very susceptible to removal and it hurts it severally in the long run. If anyone can suggest a way to keep my army of 1 toughness creatures alive that would be most helpful. Also my sideboard is a MESS, so all help there would be appreciated. My lands are also wacky if I could get some opinions on them too. Open to any suggestions.
I am new to the competitive side of standard. I built a fast paced R/W aggro that mainly wants to alpha strike someone. However after playing a few games I found that the deck is very susceptible to removal and it hurts it severally in the long run. If anyone can suggest a way to keep my army of 1 toughness creatures alive that would be most helpful. Also my sideboard is a MESS, so all help there would be appreciated. My lands are also wacky if I could get some opinions on them too. Open to any suggestions.
My Dragonstorm deck is blue and red. It uses cards similar to other u/r combo decks like Pyromancer's Ascension, Pyretic Ritual, Desperate Ritual, and Manamorphose to get you to that golden number of 9 mana. Manamorphose is for the draw and morphing blue to red if needed or vice versa; also if Goblin Electromancer is in play you are adding one mana to the pool with each Manamorphose.
Also cards like Serum Visions, Sleight of Hand, and See Beyond help you to dig through your deck for rituals. See Beyond is also helpful because you can tuck Karathus or a Hellkite when they get stuck in your hand.
I don't play with fetches but that would probably help speed up the combo.
Here is what I have so far. The idea behind the deck is to mill someone out with Beleren's ult. I welcome all advice or suggestions to lessen the cost.
Lands (24)
22 Island
2 Mikokoro, Center of the Sea
Spells (29)
4 Brainstorm
4 Mana Leak
2 Catalog
4 Serum Visions
3 Sleight of Hand
4 Temporal Mastery
4 Time Warp
4 Walk the Aeons
Artifacts (5)
4 Howling Mine
1 Elixir of Immortality
I have always loved the fast brutal strategies that come with playing Slivers. With M14 releasing many new Slivers I want to bring them to a different format. Namely one I am not used to. Transitioning the creatures was the easy part but the mana is throwing me a curve ball. Any suggestions?
My friends finally convinced me to create a modern deck. Thus I am wanting to create a mono-red burn deck utilizing Young Pyromancer and/or one or many of the Chandra planeswalker cards. All suggestions appreciated.
4 Akroan Hoplite
4 Boros Elite
4 Cavalry Pegasus
4 Firefist Striker
4 Impetuous Sunchaser
2 Legion Loyalist
4 Soldier of the Pantheon
4 Boros Charm
2 Brave the Elements
4 Lightning Strike
4 Boros Guildgate
8 Moutain
10 Plains
4 Chained to the Rocks
4 Gods Willing
4 Wear//Tear
4 Akroan Hoplite
4 Boros Elite
4 Cavalry Pegasus
4 Firefist Striker
4 Impetuous Sunchaser
2 Legion Loyalist
4 Soldier of the Pantheon
4 Boros Charm
2 Brave the Elements
4 Lightning Strike
4 Boros Guildgate
8 Moutain
10 Plains
4 Chained to the Rocks
4 Gods Willing
4 Wear//Tear
Also cards like Serum Visions, Sleight of Hand, and See Beyond help you to dig through your deck for rituals. See Beyond is also helpful because you can tuck Karathus or a Hellkite when they get stuck in your hand.
I don't play with fetches but that would probably help speed up the combo.
Lands (24)
22 Island
2 Mikokoro, Center of the Sea
Spells (29)
4 Brainstorm
4 Mana Leak
2 Catalog
4 Serum Visions
3 Sleight of Hand
4 Temporal Mastery
4 Time Warp
4 Walk the Aeons
Artifacts (5)
4 Howling Mine
1 Elixir of Immortality
Planeswalkers (2)
2 Jace Beleren
Land (23)
3x Cavern of Souls
7x Forest
5x Mountain
4x Rootbound Crag
4x Stomping Ground
Instant (4)
4x Crush Underfoot
Sorcery (10)
4x Farseek
2x Cultivate
4X Gift of the Gargantuan
Creature (21)
4x Borderland Behemoth
3x Giant Harbinger
3x Inferno Titan
3x Primeval Titan
4x Sunrise Sovereign
4x Thundercloud Shaman
3x Stinkdrinker Daredevil
Can this be competitive? Any suggestions on how to improve it?
4 Young Pyromancer
2 Pyromancer Ascension
4 Flames of the Bloodhand
4 Lightning Bolt
4 Magma Jet
4 Searing Spear
1 Chandra, Pyromaster
1 Chandra, the Firebrand
4 Forked Bolt
4 Pillar of Flame
4 Rift Bolt
20 Moutain