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  • posted a message on Mothership spoilers 6/22 - Languish and new "mechanics" commons!
    LANGUISH IS AWESOME!!! SO HAPPY, JESUS, WHAT A WONDERFUL CARD!! THIS IS NOT SARCASM!!
    Posted in: The Rumor Mill
  • posted a message on Zendikar Incarnate
    Quote from Redlimit »
    I like it. Ghor-Clan Rampager this is not, but it is a solid card nonetheless. Elementals have been getting some love again recently.

    This can almost make the cut for constructed as a 1 or 2 of in the right decks (even in older formats that have much more insane land-ramp abilties). Four toughness is only "bad" to Stoke the Flames but otherwise is a good toughness to be at.

    Edit 1: Also consider that the only other card this really has an analog for is Dakkon Blackblade, which costs 6 CMC, takes an extra colour of mana (and isn't in Green which has most of the good land ramp) and is a Legend. I'll take the 4 toughness for the lower other restrictions.

    Edit 2: Rubblehulk is expensive at 6 CMC but you "gain" Bloodrush, and Allosaurus Rider is even more niche...


    Two words: Wilderness Elemental
    Posted in: The Rumor Mill
  • posted a message on Dwynen, Gilt-Leaf Daen
    Truly man, this is a bad card, no two-ways about it. The fact that she dodges common modern removal is completely irrelevant, remember that we now have Roast and Terminate flying around due to Tasigur, which incidentally makes this card even weaker than it is. If you want a card for the life gain just go with rhys the exiled that at least can be found through CC and doesn't require you to attack with everything, just him (even though I sustain that life gain is pointless). This card is bad and clunky, elves need to be fast and consistent. Just compare it to Ezuri or Elvish Archrduid and you will see how underpowered this is.
    Posted in: The Rumor Mill
  • posted a message on Dwynen, Gilt-Leaf Daen
    This is a bad card and a bad lord *fly away*

    Edit: just to give reasons - any elf lord above cmc 3 is bad or it needs a really powerful effect to make it worth it. This card has no such powerful effect. Elves' weakness is control, with lots of mass removals, gaining life is pointless. Reach is a semi-relevant ability in green, since they lack fliers, but pointless on this card. This is a waste of a legendary elf slot and I am sad by that.
    Posted in: The Rumor Mill
  • posted a message on Kytheon, Hero of Akros/Gideon, Battle-Forged
    Quote from Crypt Rat »
    Quote from LeluGhost »
    Quote from Teysa_Karlov »
    1. Liliana
    2. Gideon
    3. Nissa
    4. Chandra
    5. Jace

    1. Nissa
    2. Liliana
    3. Gideon
    4. Chandra

    My list. Scrublord doesn't even deserve a place on this list of great designs.

    We're doing lists now?

    Nissa
    [Gap]
    Chandra
    Jace
    Gideon

    [Gap]
    Liliana

    Regardless of this ordering, I think they all have the potential to be solid role players somewhere.


    I like Gideon. He's solid, but boring.

    Chandra makes sense for what the deck is trying to do and shoving a planeswalker that is just a damage-to the face without involving combat seems interesting and new given where on the curve she comes in. I have hope for her.

    Jace seems like there's a deck or two he would easily slot into and he has a play pattern that makes sense: Hold off 1 creature until a flashback boardwipe becomes a 2-for-1.

    Liliana seems all over the place. A 2/3 for 3 with lifelink seems eh? The stats matter, but aren't thrilling. When she flips, you have lost two creatures in the same turn. She can become a copy of the creature that died? I don't respect symmetrical discard enough, but either you lost two creatures, so she's vulnerable to being attacked. I guess the optimal case is that you play and trade off a turn 2 goyf when they attack you on turn 3 and then reanimate the Goyf and protect her with it.

    But they could just kill the Goyf and then attack and kill the newly flipped Liliana instead. Their Paths won't flip her and I don't think a 2/3 lifelink is going to make waves in Modern by herself. If she's going to have a home, it will have to be in standard or in some very niche shell. (I suppose this Liliana is good against Liliana of the Veil's sacrifice...?)

    To be clear though, I like and prefer it when planeswalkers need niche shells/environment to be good (and specifically that they ARE good in those niche shells/environments).


    Are you serious man? The list clearly goes like this:

    1. Liliana
    2. Gideon
    (huge gap)
    3. Chandra
    (enormous gap)
    4. Nissa
    5. Jace

    Liliana is clearly the most powerful one, both for her flip side and creature side, she has the easiest clause to trigger and the most powerful effects for a very cost-effective card. Gideon is pretty close to that as well, the only thing I don't like is that his first two abilities don't sinergize very well with what he is trying to do (beat faces). Chandra was almost decent, just a little to expensive, Nissa and Jace are garbage.



    Posted in: The Rumor Mill
  • posted a message on Jace, Vryn's Prodigy and Nissa, Vastwood Seer
    Quote from Ashiok »
    Heh, it is funny to see how the discussion degenerated into people talking about using Jace for milling strategies. When I started playing this game mill was my favorite thing, I really enjoyed the strategy, hell I'm freaking Ashiok here. But mill just isn't good enough. Period. Jace is also not good enough, actually, he is not even good! He is bad, slow, clunky, takes too much to flip for a small payout. Narset Transcedent is a better walker that interact with spells, and she doesn't see play at ALL because she is not impactful enough. Nissa is bad, if it could put the land on the field, it would be playable-ish, but as it stands it is just a BAD card. If I have 7 freaking lands I want to be playing the big monsters, not flipping a small card-advantage walker. Chandra was close to being good, her walker side is reasonable, but at CMC 3 for a 2/2 she became unplayable. Put her at CMC 2 or give her a more decent body and maybe we are talking. As it is, they all suck and will not see play.


    Agreed, for the most part. Lots of set up for little payoff seems to be the name of the game for these guys.

    I do think Chandra has potential, though. 2/2 for 3 CMC is bad, but if you untap with her, she's probably worth three damage in a burn deck (shoot, spell, shoot, spell, shoot), then she flips and keeps the pressure on for the rest of the game, including two damage right away. I think that's a realistic turn 4 plan in Burn, at least in Standard. For three mana, we get five damage on turn 4, plus two more per turn until she dies.



    That is a reasonable idea, but I think the bar is too high for creatures in current competitive magic. A decade ago chandra would be the nuts, now even rabblemaster, that can attack for 1, then 4, then 8, etc. is not seeing play given the current configuration of standard. Granted, this chandra goes over blockers, but the cost of using spells or causing damage is too much, there aren't that many cheap efficient burn spells in standard. I think she does not get there. Maybe I'm wrong, let's hope so, I'm also a burn player.
    Posted in: Rumor Mill Archive
  • posted a message on Jace, Vryn's Prodigy and Nissa, Vastwood Seer
    Heh, it is funny to see how the discussion degenerated into people talking about using Jace for milling strategies. When I started playing this game mill was my favorite thing, I really enjoyed the strategy, hell I'm freaking Ashiok here. But mill just isn't good enough. Period. Jace is also not good enough, actually, he is not even good! He is bad, slow, clunky, takes too much to flip for a small payout. Narset Transcedent is a better walker that interact with spells, and she doesn't see play at ALL because she is not impactful enough. Nissa is bad, if it could put the land on the field, it would be playable-ish, but as it stands it is just a BAD card. If I have 7 freaking lands I want to be playing the big monsters, not flipping a small card-advantage walker. Chandra was close to being good, her walker side is reasonable, but at CMC 3 for a 2/2 she became unplayable. Put her at CMC 2 or give her a more decent body and maybe we are talking. As it is, they all suck and will not see play.
    Posted in: Rumor Mill Archive
  • posted a message on Jace, Vryn's Prodigy and Nissa, Vastwood Seer
    Garbage. All of them. Pure and simple garbage. They take so much work to actually do something that I can't see they ever seeing any kind of play, unless some very insane and specific sinergy shows up to make one of them reasonably playable. I am utterly dissapointed, specially after seeing such a cool liliana. Now I'm sure I won't buy a single booster from this set.
    Posted in: Rumor Mill Archive
  • posted a message on Origins - Avaricious Dragon, Sample deck cards.
    I'm shocked by the inability of people to see how good this card actually is. Yes, he deserves to be a mythic, and yes, he is a monster. People must think that mythic rares must fit in every possible playable deck, when actually they just need to be INSANE in one specific shell. And this card is precisely that. You will never play it when you have a full grip, that is OBVIOUS, which means you will want him in decks that empty their hands fast. This card is a monster and I bet it will see a lot of play, might even make draconinc roar a better card.
    Posted in: The Rumor Mill
  • posted a message on [[Duel Commander]] Selvala Combo Wombo
    I love it! So many shenanigans. I'm looking for a second deck to play in french, unfortunately I already play with ezuri, which plays very similar to your description of selvala (but I'm guessing ezuri wins faster, though it is much less disruptive), and I use Yisan online (who is a killing machine). I like your list though! All things considered, I thought selvala was a pretty mediocre commander and you convinced me otherwise. You should update your list, fastbond is banned, and why not try shaman of forgotten ways? Haha, it is a fun card.
    Posted in: 1 vs 1 Commander
  • posted a message on [Commander] Captain Sisay, Legend among Legends
    Interesting list. There are no answers to toxic deluge. Best case scenario you can use something like whisperwood elemental or second sunrise/faith's reward (very specific). You should update your list, you have double kamahl and double saffi listed for some reason, and you should consider Dragonlord Dromoka. Also Thalia, Guardian of Thraben.
    Posted in: 1 vs 1 Commander
  • posted a message on [Official] Magic Workstation Thread
    I second the guy above. It's been a long time since Commander 2014 was released and no update on the masterbase. Can someone tell me if there is any place that I can get the cards?
    Posted in: Third Party Products
  • posted a message on Oloro, ageless ascetic VS. Skithiryx, the blight dragon
    Hello folks, I'm not one to create threads here very much, so bare with me. I'm more of a commander player than anything else. That being said, recently I engaged in a discussion about who would be the better deck in a clash between Oloro and good old Skittles. You see, we are not discussing with the duel commander banlist, the decks are suppose to be built focusing on 1v1 with the access to the broken cards of the wizards list.

    My honest opinion is that Skittles would be the better man (or dragon) most of the time, because of the deadly combination of discard spells + infect clock. The only detail is that this is mere speculation from my part, since I've only played against this decks, and never with them. What do you guys have to say about it? Anyone that actually have used the decks care to shed some light into the matter? It would be greatly appreciated.

    Moved to Commander -Cythare
    Posted in: Commander (EDH)
  • posted a message on Flamekin Village
    I would say hall of bandit lord is better in 90% of the decks that want this kind of effect. Let's skip the fact that hall is colorless so fits any deck and this land in particular only fits decks with red. My krenko, mob boss deck won't appreciate having to pay two more mana to cast my general with haste, and that seems to be true for almost all the decks that cast commanders with haste effects. That being said, maybe it can make the cut to the deck since it would be a worse hall, but still haste enabler. Not sure. Will give it a try.
    Posted in: The Rumor Mill
  • posted a message on Opal-Eye's Splendid Isolation -- Politics Voltron -- Origins Updated
    I find the lack of Pentarch Paladin, Ghostly Prison, Mother of Runes, Vengeful Archon, Oriss, Samite Guardian and Worship disturbing. Maybe you could throw in some Near-Death Experience just for the fun of it.

    I know that your idea is to protect yourself, but maybe you could consider also some disruptive cards. For instance: World Queller, Voidstone Gargoyle, Linvala, Keeper of Silence and good and old Archon of Justice. For ramping I would suggest Solemn Simulacrum and Knight of the White Orchid.


    I guess these are my suggestions, nice deck idea, I like creative different stuff.
    Posted in: Multiplayer Commander Decklists
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