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  • posted a message on Campaign -- A complex, custom-narrative driven format [VERY LONG READ]
    CAMPAIGN

    So the idea is very much unfinished as of yet, and i'm looking for opinions and suggestions as to how to make this work.

    The main concept is very similar to Role playing games, in that there is a Game Master (or GM, or DM) creating a narrative story for the players, but instead of character sheets and dice rolling, the story and player's actions are carried out through MtG.
    The purpose is to create lasting stories, which carry effects between games, much like L5R, and to create an immersive narrative like the beautiful world of MtG is supposed to represent, but cannot embody.


    Requirements:
    - A large collection of cards, that should be expected to be shared and mixed between players.
    - A LOT of time on your hands.
    - A good grasp of balanced gameplay, as the GM's decks should be balanced to play fairly against the players.
    - Players have to keep track of Accumulated Points, which are tracked between and through games.

    Rules:
    -Card Legality is exclusively defined by the GM
    -The format can be played in the Singleton variance, or the 4 copy rule, with the exception of Legendary cards, which can be included only once between the players' and GM's collections.
    -The format is played in the Archenemy Round variant, where players take their turns simultaneously.
    -Decks can change between games, and cards can be added or removed at the players' choice
    -Players' decks must have a "Commander", and follow the Commander Identity rules.
    -The GM's decks must have a Commander and follow the Commander Identity rules if they are supposed to represent a Legendary creature of Planeswalker.
    If they represent anything else (such as a dungeon, a natural disaster, or a court of law), they are allowed not to have a Commander card, and thus be immune to the Commander Identity rule.
    -Player's Starting Life totals and Commander card types vary, according to the Avatar Properties Table (presented below)
    -The GM's starting life totals varies with each deck (detailed below)

    Mechanics
    exclusive to this format are:

    Player Avatars - Player Levelling
    Cards that reside in the command zone, can be cast as commanders, and represent the players. These would start from very low-power cards, for example common non-legendary creatures, or even creatures that the players themselves would design, in agreement with the GM. These avatars, as the story progresses, and with the players surviving, should receive upgrades in power level, maybe by reaching story milestones, or accumulating in-game EXP through damage dealt, innovative plays, close saves etc. These avatars could even spark into planeswalkers if the GM should will it under conditions such as winning a game while under 3 life, countering or in other ways unexpectedly stopping an effect that would kill them, etc. These should start from one color creatures, and could expand into more colors through gameplay. A blue mage who chooses to run more creatures than instants/sorceries could gain green, a red mage who shows careful restraint might gain blue, a black mage who often blocks for someone else might gain white, etc.

    Avatar Leveling Properties
    LEVEL__________STARTING LIFE_________Card Type
    1____________________20____________________Non-legendary creature
    2____________________30____________________Non-Legendary creature
    3____________________40____________________Non-Legendary creature
    4____________________40____________________Creature
    5____________________50____________________Creature
    6____________________50____________________Creature or Planeswalker
    7____________________60____________________Creature or Planeswalker
    8____________________70____________________Planeswalker
    9____________________70____________________Planeswalker
    10___________________80____________________Planeswalker -(Commander Tax is [+1] per time cast)

    GM's Starting Life total
    Commander Type__________Life Total
    Non-Legendary Creature_____[Creature's Toughness] x 10
    Legendary Creature_________[Players' level equivalent] + 10 per Opponent
    Planeswalker_______________10 x Planeswalker Card's Starting Loyalty, + 10 per Opponent
    Environment________________Has no Life Total, Alternate win Condition must be set


    Loot
    When the players defeat an opponent, or win a match, they wan be rewarded with cards from the deck they just beat. Lets say I had my players duel a Varina, Lich Queen commander deck, and they won. Any permanent* owned by the losing deck, that has been left on the battlefield at the moment of victory can be collected by them and from that point on included in their decks. Permanent cards in the losing side's graveyard have been most likely been destroyed in the preceding battle, and cards in hand or in the deck were never cast. Collecting Instants and Sorceries can be achieved through Study Points (to be explained below).

    *Planeswalkers and Legendary Creatures are an exception to this rule. They are only eligible for collecting through use of Influence Points(to be explained below), and only if they match color identity with the player's avatars.

    Accumulated Values
    Players gain benefits while in game, which can be exchanged for bonuses between games. Such active effects are:
    Study Points - Players get one Study Point whenever they cast an instant or sorcery in the game. These can be spent to "learn" new instants or sorceries. After a game, a player can spend any amount of Study Points to add any instant or sorcery cards from a defeated opponent's graveyard into their collection. The amount of SP spent this way must equal the Total CMC of the cards chosen this way.
    Gold Points - Players get a Gold Point whenever a nontoken creature they control deals Combat damage to an Opponent. After a game, a player can spend any amount of GP to recover to their collection Lost cards from their own Graveyard. (Lost cards are Permanent cards put into the player's graveyard during the game). The amount of GP spent this way must equal the Total CMC of the cards chosen this way. In addition, if a player has any number of Gold or Treasure Tokens on the battlefield in the Aftermath, they can be converted to GP.
    Influence Points - A player gets an Influence Point whenever they win a game. Only players who survive the game are considered to win the game. After the game, a player may spend any amount of IP to add to their collection a Legendary creature or Planeswalker Card from the GM's battlefield. This effect can only target one Card per game, and the total amount of IP spent this way must equal the CMC of the card chosen this way, although players can cooperate to collectively use their accumulated IP.

    Environments
    Battles can be fought in all kinds of places, terrain, and under any effect. Before the game begins, the GM may announce any number of Active Environmental Effects that take place throughout the match. The Specific Rules on this mechanic are as follows:
    Such effects must be represented by Land or Enchantment cards.
    These cards reside in the command zone along with any possible Commanders the GM's side might have.
    Their abilities or active effects are permanently active or can be activated as if they were on the battlefield (this includes mana abilities).
    Examples might be a permanent Favorable WInds on the GM's side, or an Honor of the Pure, or and their effects are one sided if they exist only on one side's Command zone.
    However; strategic maintaining of location is of paramount importance in battle, and so these effects might change control mid-game, with pre-defined conditions, that may or may not be revealed to the players, such as when the GM's side loses 10 or more life in one turn, is left with no creatures on the board, or even like the Monarch Mechanic.

    Alternate Matches
    Not all battles are against enemies, and not all conquests are won through violence. One case might find the players trying to outwit a Wizard, parley with a powerful political figure, or claim an ancient artifact from an equally ancient dungeon.
    In these examples, and cases like these, an alternative win condition should be fitted to the occasion, and established before the game begins, and before Deck Construction.
    Conditions in the given examples might include:

    Outwitting the Wizard -- You win the game if the Wizard is at any time left with no cards in hand. A player loses the game if at any time they have no cards in hand.
    Negotiating Political Victory -- Both sides start with an Azor's Elocutors as an environmental effect.
    Disabling the artifact -- The players seek to claim a long-lost Paradox Engine from a dungeon. The GM's deck is built with that card as the Active Environmental Effect, and the players win only if the GM's deck has no artifacts on the battlefield, or goes an entire round without casting a spell.

    Consequences
    This part has many aspects, more than i could analyse here, but let's try and lay out a few:

    Story Goal Failure: Lets say the players were sent to outwit the Wizard. But in their attempt they "accidentally" killed the wizard. Then that match is no longer playable, and the story should change appropriately. They do not get the information or knowledge (cards) that would have been given to them to proceed, and they must proceed through different means. Additionally, they might be branded as Outlaws (to be explained below).
    Losing a game: When a player loses a game, any unspent SP, GP or IP values reset to 0, and all permanent cards they controlled on the battlefield at the time of the game's end, and cards in their graveyard are Removed from their collection, unless another player decides to spend their own GP to recover them.
    Character Death: If a player loses a game while having zero Influence points, their character dies. They lose all accumulated Points, and work with the GM to create a new one to join the story, with the GM defining the new Player level, and Collection.
    Becoming an Outlaw: While a player is an outlaw, they cannot spend Gold Points to recover Lost Cards, their Influence Points are reset to zero, and the player cannot gain or use Influence points until they lose the Outlaw status. Conditions for losing the Outlaw status are defined by the GM, and typically should consist of additional games of Parley to represent trials, GP penalties to represent fines, or Player levels lost (and avatars reverted) to represent time served.
    Exile: A card put in exile is removed from the player's collection and cannot be recovered by use of GP. An exception to this are Planeswalkers, who can be recovered from the Exile by using Influence Points, at any time between games.
    Death of a Legendary Creature or Planeswalker: A legendary represents a singular being in the world, and thus if a legendary creature or planeswalker dying in battle cannot be rehired, repaired, or re-bought. If a legendary creature or planeswalker is put into a player's graveyard in game, it is removed from their collection after the game unless the player spends an amount of Influence Points equal to that card's CMC. This effect can only be used once per game, but players may cooperate to collectively use their accumulated IP.


    So!:) First of all, thanks for reading, I hope you enjoy the idea! Do you think there is room for improvement?
    Any suggestion, opinion, idea, or recommendation is more than welcome!
    Posted in: Homebrew and Variant Formats
  • posted a message on Jodah, Archmage Eternal in Commander/EDH
    So,now that the set is pretty much out, does anyone have any ideas as to how to make him a commander of a deck other than 5C Good Stuff?

    The lore nerd in me wants to build a 5C Historic Matters deck, with Jhoira, Raff, and Teshar as key cards. But that leads to Legendary creature "tribal", which is pretty much good stuff all over again.

    Then I thought about a 5c group-hug deck, but there's so many options I just don't know where to begin...

    Does anyone have any creative and fun takes on this?
    Posted in: New Card Discussion
  • posted a message on Seal Away & Dauntless Bodyguard .:. MtACast Preview
    The cloud was only one of many forms, as is the phyrexian Arena. But like all shape-shifters, he must have a core, base form that he shifts FROM. That is what the fandom has been asking for, and the cloud was definitely not that. There is no confirmation of whether this one is it or not, but hey, we're one picture closer. And it is rather peculiar that they would create such a likeness to the old InQuest art. It might be nothing but tribute, but it certainly gives that old art more credibility.
    Posted in: The Rumor Mill
  • posted a message on Seal Away & Dauntless Bodyguard .:. MtACast Preview
    But this looks nothing like Yawgmoth... His apparently now canonical form appears on Yawgmoth's Vile Offering. And there he looks much more like the art you're referring to.
    Posted in: The Rumor Mill
  • posted a message on Mairsil, the Pretender early list
    Just letting you know, if Mairsil has caged a Reassembling Skeleton, he wont have the return ability while Mairsil himself is in the graveyard, as his actual on-card ability is only active while on the battlefield.
    I can't remember where I saw this but I wanted to play that combo as well, and in a thread on the subject found that it's not possible. Slant

    EDIT: Here's another similar thread: https://tappedout.net/mtg-questions/mairsil-the-pretender-and-self-referential-graveyard-effects/
    Posted in: Multiplayer Commander Decklists
  • posted a message on 2017 SDCC Planeswalkers revealed (including $180 pricetag!)
    I'm sorry but could you please stop bragging about your promo on every single thread? Its not like you found a black lotus, or even an invocation or something; and you're not the only one to find a bolas. Bragging about it constantly seems petty and since its irrelevant, annoying to encounter everywhere!

    Thanks for understanding

    Edit: Also, Cheers!
    Posted in: The Rumor Mill
  • posted a message on 2017 SDCC Planeswalkers revealed (including $180 pricetag!)
    Quote from Kajarak32 »
    Does anyone else notice that Gideon is the only art that has a crack through the character on it? To me, this could represent the coming of his death by Bolas. Anyone else?


    I did notice that, and i also think that there are hints in all the arts...

    My guess:
    Jace gets his mind wiped, and (as the Ixalan sheet betrays) cast away. There is a smaller version of him in an utterly dismayed pose in the background.
    Liliana becomes Bolas's slave. Notice her head is crowned by Bolas horns
    Nissa either dies, or loses her spark. There is sand leaking through her, which could symbolize either blood, her spark, or her magical powers
    Chandra is the only one not facing Bolas. So i think she'll retreat and planeswalk away before the end is upon them
    And Gideon has a crack through him, which i take to mean that Bolas will literally break him.

    It could be just a coincidence, but i think they independently form a pattern. And it would be nice to have actual hints in the art, and not just random tidbits.
    Posted in: The Rumor Mill
  • posted a message on Commander 2017 announcement -- Only 4 decks, based on popular tribes, not color wheel!
    Perhaps the fourth sister of the innistrad W-x legendaries which avacyn imprisoned in the moon, the WB one? a new one to further the plot of a plane we haven't heard of in a while? (like meren of clan nel-toth was)

    But it doesn't have to support both tribes. The Ur-dragon does not support either spirits, avatars, cats, or monks yet they all bear some part in well, its deck.

    However it generally still is just speculation.

    I never claimed i was sure that angel/demon deck was sure to come, i was just asking if that reprint was a hint.

    But still, we have no proof of spirits or of anything else apart from cats and dragons, no matter how likely we think any one of them is.

    Wizards will print what they see fit, and as usual, they wont get it right on the first try. After we've all complained on blogatog about what tribes were missing, maybe then we'll see the ones we actually need and want.
    Posted in: The Rumor Mill
  • posted a message on Commander 2017 announcement -- Only 4 decks, based on popular tribes, not color wheel!
    Quote from Ryperior74 »
    I don't know if this has been pointed out, but among the dragon deck leaked cards is Tyrant's Familiar, which uses the Lieutenant mechanic.
    It seems extremely unlikely that they would reprint a card with a mechanic that is part of a unique cycle, and not reprint any of the rest.

    So for reference, the other 4 cards in that cycle are:

    Angel: Angelic Field Marshal

    Demon: Demon of Wailing Agonies

    Kraken: Stormsurge Kraken

    Beast: Thunderfoot Baloth

    So i guess that could be an indicator as to what the other 2 decks are...

    My guess is that Thunderfoot Baloth will be included in the Cats deck,

    then i think there will be a WB Angels AND demons deck with the white and black lieutenants

    and then a monoblue deck with Wizards theme and a Leviathans subtheme, which will include the blue one.

    Thoughts? is there any chance they would reprint only one of the cycle?


    Oh really?

    If you say they would print that cycle in this.

    Why was thunderfoot the one and only one printed in commander 2016.

    No... I think Tyrant's familiar is going to be the only one in this Commander set.)

    Spirit/human esc tribe/avater has the best chance right now for the other 2 spots.

    What the cats and dragons have in common they needed a better commander and also they both have a cat and avater best indication of this being correct is if the cat deck gets a dragon and a spirit (with cat type included Ofcoarse.)


    Spirit/human-esque tribe has equal chance as any, except less so than angels or demons, seeing as they're not as iconic.

    Going based on that the first deck has a cat-dragon and a dragon-avatar, to assume that the rest will be in the same fashion is a fallacy. It is much more likely and rational that each tribe simply has a tribe-avatar creature leading the fray.
    Therefore assuming that spirits have a better chance because of the dragon deck leaks is simply baseless.

    Secondly, dragons did not actually need a "good" commander. They have plenty already, spread though tri-color combinations, 2 colors that spread beyond the color for which dragons are iconic, even a 5c one. It's the complete opposite of what cats have had thus far.

    If you think that the 4 decks will be Spirits&humans,avatars, dragons and cats, then which one is the "surprising" one? seeing as three of them are not iconic enough to be expected when you don't have the leak. Remember the definition was iconic tribes, not popular ones.

    Not to mention. printing 12 new legendaries that all fall under a pattern of 4 tribes would be a waste of potential, a great restriction on the decks' versatility, and a bad move all in all.
    Posted in: The Rumor Mill
  • posted a message on Commander 2017 announcement -- Only 4 decks, based on popular tribes, not color wheel!
    I don't know if this has been pointed out, but among the dragon deck leaked cards is Tyrant's Familiar, which uses the Lieutenant mechanic.
    It seems extremely unlikely that they would reprint a card with a mechanic that is part of a unique cycle, and not reprint any of the rest.

    So for reference, the other 4 cards in that cycle are:

    Angel: Angelic Field Marshal

    Demon: Demon of Wailing Agonies

    Kraken: Stormsurge Kraken

    Beast: Thunderfoot Baloth

    So i guess that could be an indicator as to what the other 2 decks are...

    My guess is that Thunderfoot Baloth will be included in the Cats deck,

    then i think there will be a WB Angels AND demons deck with the white and black lieutenants

    and then a monoblue deck with Wizards theme and a Leviathans subtheme, which will include the blue one.

    Thoughts? is there any chance they would reprint only one of the cycle?
    Posted in: The Rumor Mill
  • posted a message on Ixalan Name and Number Crunch
    I'm almost 100% certain that jace's name will be "Jace, Planar Castaway". It fits in the card, and makes sense thematically, and with how his clothes are all torn apart.
    Posted in: The Rumor Mill
  • posted a message on (God)'s Last (Noun) Cycle
    About Kefnet's last X

    People have been speculating on it being an extra turn spell in the style of savor the moment. but those effects are only on mythic rarity nowadays, and since this is a rare cycle i think that should be disregarded.Also WotC hasn't printed a blue instant/sorcery tutor in a long time, and thus it won't be that either, unfortunately.

    However we have seen so far that the "last x" cycle does for each color an effect within the color's properties that the god didn't do.

    Also they seem to be made to assist you when you're losing the game, as, well... a last resort.

    Therefore my guesses are for the cards to be styled after:

    For Kefnet: Devastation Tide

    For Hazoret: 6 damage to creature or face, like OP suggests seems fair, but it might be less, or directed only at creatures. Otherwise it might be too much of a threat to the new Bolas, and WotC would want him to see play.

    For Rhonas: Since these seem to be fit for recovering in a game, and not for winning one, i would suppose this would create a little army of tokens. On the other hand, those tokens could potentially make the card too powerful should they be 4/4s' as Rhonas' style would suggest. Alternatively, and more hopefully, it will draw a fixed number of cards, and regardless of how many creatures you control.
    Posted in: Speculation
  • posted a message on Possible leak from Reddit (6 complete cards, new Treasure mechanic, hint at new Jace, tribal theme)
    To me it seems to say

    "Create two copies of Jace, Planar Castaway, except they're not legendary."
    Going based on the frame space missing.
    Secondly, creating copies of himself was the technique he used to defeat vraska in Ravnica, in the Jace Vs Vraska Duel deck story article, so it could be likely!
    Posted in: The Rumor Mill
  • posted a message on Is a box of MM2017 a good investment?
    Quote from MTGS_User8233 »


    Where are you from? 240 eu is extremely high. In Germany you can get them for 214 eu + 6eu shipping.


    even with a price of 220eu, the loss margins are still greater than the profit margins. Less so, but my point still stands.

    (And I'm apparently not from Germany ;))
    Posted in: Magic General
  • posted a message on Is a box of MM2017 a good investment?
    Hey. EDH player here too!

    So the same question was going through my mind a couple of days ago, and i decided to run statistical analysis on the matter.

    Using an online simulator (mtgen.net) i opened around 20 boxes, 24 packs each, and noted each time all cards whose value was over 01.00 euro. Commons, Uncommons, Foils, and the rares, going by MCM prices.

    Each time i was trying to beat 240.00eu as that is the current average price (+shipping)

    Now, of the 20 boxes i opened, 10 resulted in Profit, 10 resulted in Loss
    That gives us a 50 - 50 chance of gaining or losing, But:

    The average remaining gain was around 40.00eu, with values min: 04.00 and max: 80.00

    The average loss was around -80.00eu, with values from -40.00 to -170.00



    So my conclusions are, that while you are AS likely to profit as you are to lose when investing in a booster box, when you lose, you lose harder.

    Taking into calculation that 8/15 mythics have value <10.00eu, and that only fetches can give you value from rares, most boxes had such a loss, where if you had just ordered what you got as singles, you could have bought the best thing you opened, twice.

    There even was a box with a Goyf, Liliana, and Foil Inquisition that didn't make a profit.

    The box with the lowest value had 5 mythics in it, the most expensive of which was 1x Linvala.

    So as a player who just wants a few of the cards for EDH, I'd advise you to stay away. I know I'll just stick to singles
    Posted in: Magic General
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