- schweinefett
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Member for 10 years, 7 months, and 17 days
Last active Mon, Dec, 25 2023 16:38:30
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Jun 15, 2019schweinefett posted a message on A New and Exciting Beginningwait does this mean that mtgsalvation will be up and running as if there were no big changes? or will the domain change with it?Posted in: Articles
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May 7, 2015schweinefett posted a message on High Stakes Magic - A New Way to Playmight be a while before i'd be able to get back to ya in testing, but sure!Posted in: Articles
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May 6, 2015schweinefett posted a message on High Stakes Magic - A New Way to Playalso, i think allowing players to pay say 1 or 2 life for it to count as 1 gold could make bidding strategies a lot more interesting.Posted in: Articles
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And the loot deck has a lot of random things within the theme of skyrim (apologies for those not knowing what skyrim is). Things like howling mine, mana flare, icy manipulator, and a lot of things from the ice age block. Most of the loot is equipment though, some of them good, some not as good.
But the loot deck helps protect the players a little, but as they get more loot, the horde gets crazier too. And most the time, the horde gets crazier in a way which the loot doesn't really offset - flipping 5 dragon tokens, 3 giants and a thundermaw hellkite is quite a beast of a turn!
honestly though dude, i think co-op games have to be ridiculously tough otherwise it wouldn't be a fun challenge anymore. Is temporal extortion brilliant in the horde? I have in things likebrowbeat and choice of damnations (and cast as if it has been radiated as well) and that is usually a HUGE headache whenever its cast.
In regards to the tombstone though, it becomes this new facet of the game that doesn't exist otherwise. In other words, it MIGHT blow itself up, so us the survivors might want to save that krosan grip for something else that might come up, but then again, it depends how insane the horde's graveyard looks (by midway through the game, we'd be up to about 100+ tokens popped into play).
Oh and i completely forgot. because i used to draft unglued, we had access to the famed 99/99 the-Biggest-Baddest-Nastiest-Scariest-Creature-You'll-Ever-See B.F.M. (Big Furry Monster) (i have NO idea how to link both sides properly) in the 200 or so horde. Our house rule is that if the zombie horde draws either half, it is kept on the horde's "hand" until the other half is found, then its cast.
Not sure if other horde players out there do weird stuff like that.
Yea thats true actually.. I suppose if its tweaked to be a little easier to deal with too (since this can be pretty crippling to aggro types)
1WU
creature - human
Whenever any player casts a spell, instead suspend that spell with 1 time counter. If it doesn't have suspend, it gains suspend.
1/3
Time Slow
3UR
Enchantment
Whenever any player casts any spell, that player instead suspends it with 1 time counter on it. If it doesn't have suspend, it gains suspend.
Just thought i'd chime in here and say a quick hello. Been playing since 1997 ish, and I'm mostly a casual, EDH, horde (as in co-op zombie horde) player. Though i also dabble a bit in modern and legacy too.
aloha!
In my horde though, we run 4 army of the damned, 3 tombstone stairwell and 10 endless ranks of the dead.
It really heightens the need for enchantment removal though. We made tombstone stairwell work as if all tokens counts as creature cards in the graveyard, and that for each cumulative upkeep, the horde rolls a d10, and if the roll is lower than the number of age counters, then the tombstone is sacced.