- schweinefett
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Member for 10 years, 7 months, and 21 days
Last active Mon, Dec, 25 2023 16:38:30
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Jun 15, 2019schweinefett posted a message on A New and Exciting Beginningwait does this mean that mtgsalvation will be up and running as if there were no big changes? or will the domain change with it?Posted in: Articles
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May 7, 2015schweinefett posted a message on High Stakes Magic - A New Way to Playmight be a while before i'd be able to get back to ya in testing, but sure!Posted in: Articles
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May 6, 2015schweinefett posted a message on High Stakes Magic - A New Way to Playalso, i think allowing players to pay say 1 or 2 life for it to count as 1 gold could make bidding strategies a lot more interesting.Posted in: Articles
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1 Rakdos the Defiler
Deck
1 Egon, God of Death
1 Magus of the Will
1 Varragoth, Bloodsky Sire
1 Abyssal Persecutor
1 Anger
1 Treasonous Ogre
1 Kardur, Doomscourge
1 Doom Whisperer
1 Phyrexian Delver
1 Master of Cruelties
1 Burning-Rune Demon
1 Demonlord Belzenlok
1 Hellcarver Demon
1 Sower of Discord
1 Scourge of the Throne
1 Malfegor
1 Sire of Insanity
1 Lord of the Void
1 Rune-Scarred Demon
1 Archfiend of Despair
1 Vilis, Broker of Blood
1 Culling the Weak
1 Dark Ritual
1 Demonic Consultation
1 Rain of Filth
1 Sacrifice
1 Burnt Offering
1 Cabal Ritual
1 Shallow Grave
1 Final Fortune
1 Thrill of Possibility
1 Corpse Dance
1 Insidious Dreams
1 Moonlight Bargain
1 Savage Beating
1 Skeletal Scrying
1 Bubbling Muck
1 Reanimate
1 Scheming Symmetry
1 Burning Inquiry
1 Faithless Looting
1 Demonic Tutor
1 Exhume
1 Cathartic Reunion
1 Tormenting Voice
1 Cruel Bargain
1 Doomsday
1 Infernal Contract
1 Pain's Reward
1 Victimize
1 Wheel of Fortune
1 Wheel of Misfortune
1 Dread Return
1 Temporal Extortion
1 Living Death
1 World at War
1 Repay in Kind
1 Damnable Pact
1 Torment of Hailfire
1 Mass Hysteria
1 Animate Dead
1 Necropotence
1 Lich
1 Havoc Festival
1 Havoc Festival
1 Chrome Mox
1 Mana Crypt
1 Mana Vault
1 Sol Ring
1 Rakdos Signet
1 Talisman of Indulgence
1 Arcane Signet
8 Snow-Covered Swamp
1 Shinka, the Bloodsoaked Keep
1 Snow-Covered Mountain
1 Snow-Covered Mountain
4 Snow-Covered Mountain
1 Spinerock Knoll
1 Badlands
1 Blood Crypt
1 Dragonskull Summit
1 Graven Cairns
1 Luxury Suite
1 Smoldering Marsh
1 Sulfurous Springs
1 Tainted Peak
1 Ancient Tomb
1 Arid Mesa
1 Bloodstained Mire
1 Cavern of Souls
1 Command Tower
1 Gemstone Mine
1 Marsh Flats
1 Polluted Delta
1 Scalding Tarn
1 Urborg, Tomb of Yawgmoth
1 Verdant Catacombs
1 Wooded Foothills
Need to make 9 cuts to the main. Anyone have any pointers?
at all possible costs I’d rather keep in gellcarver, doomsday, lich and wheel of fortune. They’re always cards that lead to amazingly hilarious gamestates.
tegrid looks interesting though, seems good but it’s not a demon? I guess it’s possible to alter the card to make it fit the theme of my build (heavy metal band).
I’ve also seen a guy called varragoth, seems ok since it’s a low cmc guy that nets you cards.
Any shortlist of cards I should keep an eye out for? I wanna keep the existing plan of reanimate big beaters, and hellcarver/doomsday for a win through a clogged board.
For example, I have a zedruu voltron deck. It uses 1-2cmc auras, which I then gift to my opponents, while I beat down and draw cards/gain life. It’s not ever been good, but it’s silly, and the strategy has a good amount of synergy to it (and feels like a cohesive deck).
Does anyone have an idea as to what sort of archetype/general I could use to do something else similar? I’m completely out of ideas, and nothing really jumps to me as interesting nor fun.
Otherwise, some other strange theme could be used to make a deck with too. I’ve built the ‘pointing to the left’ theme, the leaves the battlefield-tribal, and even the mono blue lord tribal (with the legend changeling; can’t recall its name)!
Followed by lord of tresserhorn.. mine is a leaves play tribal and a smattering of anti etb tech (torpor orb comes to mind).
Really fun, especially rakdos. Your games are liable to take about 1/3 the normal time just cuz of the punisher properties and life-pressure you put on everyone.
I miss the days where silly looking art and quite serious ones can all come in the same booster pack. I thought i understood wotc's approach in wanting the game to have a more cohesive look, and then they pull out these black bordered life-like, modern era images...
And for what it's worth, there was a 5-0 humans list, i believe it was, in legacy, featuring Rick and Michonne. Yes, they are definitely competitive-format playable.
That alongside wastelands means that they're going for a full-out wasting all lands kinda strategy; white pox, if you will. Wasn't good though, but was still worth looking at.
I believe all of the points above are good. Just cuz it acts/looks like a basic plains with upside doesn't mean that it's actually that in legacy. blood moon is still played here and there, price of progress i saw as a 4-of in a recent burn build, back to basics is a card that also sees play, and heck, even ashiok, dream render is something that i've seen 4 of in a deck's 75.
All that poo-poo-ing aside, the landfall themed white zoo build seems like it could be interesting. My assumption would be that you'd need to splash for green to make it reasonably competitive against the general legacy meta. Was thinking veil of summer vs control/discard/storm, and berserk as a gotcha-finisher.
So if i control a liliana the last hope, and i +1; target a guy, what would happen if my opponent sacs it in response?
Does the ability fizzle 'cuz all the targets are gone? Or does it, because it says "up to one target", still resolve? Does liliana still get to +1?
Could even run a Atla Palani, Nest Tender and only a single worldspine wurm. Just constantly sacrifice it in response to an egg dying, and you’ll make a constant stream of beefy wurms!
I can imagine it feeling somewhat boring to play after a while.
If you're on topdeck mode, wouldn't you just be going in for 4 damage each turn instead of drawing 1 extra? It's 3-4 damage possibly (unless you draw double lander), at the cost of a 4 damage swing.
Also, not all decks have removal for the eidolon. Also, don't we normally play pyrostatic pillar too? against xerox decks, it can be a real killer.
It feels to me that rolling vortex can be good, but it's basically good against force, daze, LED, petals. So maybe as a sideboard option against storm and RUG?
But htat isn't very budget friendly i guess. Unless you happen to have some nunmber of fetches lying about.
That being said, mystic sanctuary itself isn't all that expensive yet.
More often than not, I find myself out of colourless sources more than coloured sources.
You know what though, 34 lands have not felt too bad. I still start games with 2 lands often enough, and a turn 0-1 accelerator. I might’ve forgotten to mention, but the average cmc for the deck is 2, or thereabouts.
Flooded strand, vesuva are still pulling their weight. Mostly from shuffle effects (which I don’t have many of), and vesuva is pretty flexible.
the goldfishing of the deck is what I’ve been doing for a while. The colour requirements for curving isn’t perfect yet still, but maybe it’s something I’m gonna have to just accept that isn’t solvable yet.
Exiling for chrome Mox is somewhat easy. Not every card in the deck is vital to the wincon, and not every removal spell is relevant at that moment in time. There are always easy picks.
Search for tomorrow, rampant growth and farswek makes lands etb tapped/cost 2G. It’s kinda a huge tempo sink when the deck wants to be dropping blockers or threats. The Mox amber isn’t great, but there are 2 1cmc coloured legendary creatures and the general is 2cmc, which allows me to turn 2 throw down saffi and hold up path to exile/swords/nature’s claim. Like you say, not the best, but it works well enough.
the goal of the deck is to be able to answer opposing combo pieces while trying to use saffi as a value-generator. the deck is some sort of GW reanimator-ish grinding deck, with Jorael (the new one) as a finisher (with concordant crossroads). aside from land-fetching/tutoring, there is no tutor effects, so the wincon will have to come up naturally.
Yea, im gonna take out krosan verge. Seemed like a good idea since it fetches for plains and a forest, not necessarily basics, but the etb tapped is bad.
City of brass helps me get the colours i need. Maybe it's not as good as it seems, but the deck feels very colour-intensive. So all the colour-fixing is used.
Mana dorks are a thing that i use to help get the extra coloured pips in. The problem ive found are some of them, like the llanowar elves-like dorks tap only for G, which means that I need to lean on the first landdrop to also tap for W if at all possible. The dorks also add this weird tension, where the deck itself is white-heavy, cuz there are early threats that need answering, but wants to have G on turn 1 for the dorks. which is why the land base leans heavier on green sources.
Flooded strand (and the other off-colour fetches) finds me forests and/or plains. also, since the deck doesn't have much in the way of actual card draw, i lean a lot on sylvian library, sensei's divining top, and the green vizier (that lets you play creatures from the top of the library) so extra shuffle effects to clear the topdeck is useful.
I guess i'll have to remove emeria then. It was sort of a very very long term grind plan in case my other wincons end up being unusable for whatever reason.
And back to your first point, which ramp spells do you mean? i have nature's lore. I have some number of mana dorks in the deck already (i believe i have them all listed above). Are there some major ones im missing?
Razorverge thicket was teetering on the edge for me, but as a non-fetchable land that most likely will etb tapped, i'm not super convinced. Ill proxy one up for a test before i knock it off though.
Sunpetal grove on the other hand, should etb untapped 99% of the time. The deck does, however, want a starting hand of 2 lands, so there are (unlikely) situations where i start the game with ancient tomb/city of brass/some other non-land-type-land and grove. Ill have to also proxy a copy up to test opening hands before i can tell whether or not it'd work though.
pountiful promenade seems like a shoo-in. when it does etb tapped, it doesn't really matter too much by that point late-game.
Mana confluence as well. City of brass has the upside of it being a triggered damage, but 99% of the time, it is the same land. I'll have to find a copy somewhere. it can be said that in other mtg formats, i have seen games with the city of brass damage trigger on the stack as the combo went off in response to it. Not sure my deck can do that though.
I have considered tithe, but i'd end up with the situation where it'd be either win-more (as in it'd be mid-late game where i probably don't need the extra lands) or blowing it off early and losing tempo (at which time my opponent/s might be threatening a combo-piece or some other form of hate that needs answering). I'll probably have to actually test it before i know for sure though.
thanks for the heads up! i keep forgetting some of the land cycles like the ones you've mentioned.
And also, you're probably right that i gotta shuffle better. Maybe i gotta resleeve the whole deck, since theres a good chance the sleeves are getting a tad gunky/makes shuffling tricky.
Yea, i get what you mean. I started from 8 fetches (1 on-colour, 6 off-colour, prismatic vista), 10-ish basics, command tower, and some duals, then made it more complicated from there. There are some weird choices now that i looked over the list again to the last time i ran it in a 3-player pod, in that there are 2 cards in the deck that need C, and those sources of mana are actually few and far between, with little fetching/tutoring to find them. Now it's ended up here at least.
Thing is though, the 20/20 only basics manabase means that i'm not gonna be able to answer early-game threats/hate pieces that hit the board consistently enough while allowing me to ramp up/keep up the tempo. It's why it looks as complicated as it is. I don't mean to demean your comment, but normally, I would concur that a 2-colour manabase shouldn't need to be this complicated. I just mean that the evolution of the land base and the needs for the deck has led me down this path.